App Intents

RSS for tag

Extend your app’s custom functionality to support system-level services, like Siri and the Shortcuts app.

Posts under App Intents tag

200 Posts

Post

Replies

Boosts

Views

Activity

AttributedString in App Intents
In this WWDC25 session, it is explictely mentioned that apps should support AttributedString for text parameters to their App Intents. However, I have not gotten this to work. Whenever I pass rich text (either generated by the new "Use Model" intent or generated manually for example using "Make Rich Text from Markdown"), my Intent gets an AttributedString with the correct characters, but with all attributes stripped (so in effect just plain text). struct TestIntent: AppIntent { static var title = LocalizedStringResource(stringLiteral: "Test Intent") static var description = IntentDescription("Tests Attributed Strings in Intent Parameters.") @Parameter var text: AttributedString func perform() async throws -> some IntentResult & ReturnsValue<AttributedString> { return .result(value: text) } } Is there anything else I am missing?
0
0
184
Jul ’25
AudioPlaybackIntent usage requesting a screen unlock
Hello, I have an AppIntent that uses the AudioPlaybackIntent to trigger my app to open and initiate an AVPlayer that plays back a media stream I control. When the phone is unlocked, everything works as I expect. The app opens and plays the audio. However, when the phone is locked, any attempt to invoke the intent causes a "Request Code" dialog to be displayed. This seems counter to what I would expect with the AudioPlaybackIntent usage. Am I able to accomplish what I'm after here with AppIntents? Does the fact that I'm using openAppWhenRun require me to have the phone unlocked somehow? import AppIntents import Foundation struct PlayStationAppIntent: AudioPlaybackIntent { static var title: LocalizedStringResource = "Play radio station" static var description: IntentDescription = .init("Play radio station") static var notification: Notification.Name = .init("playStation") static var openAppWhenRun: Bool = true init() {} func perform() async throws -> some IntentResult { AudioPlayerService.shared.play() return .result() } }
0
0
101
Jul ’25
SwiftUI App Intent throws error when using requestDisambiguation with @Parameter property wrapper
I'm implementing an App Intent for my iOS app that helps users plan trip activities. It only works when run as a shortcut but not using voice through Siri. There are 2 issues: The ShortcutsTripEntity will only accept a voice input for a specific trip but not others. I'm stuck with a throwing error when trying to use requestDisambiguation() on the activity day @Parameter property. How do I rectify these issues. This is blocking me from completing a critical feature that lets users quickly plan activities through Siri and Shortcuts. Expected behavior for trip input: The intent should make Siri accept the spoken trip input from any of the options. Actual behavior for trip input: Siri only accepts the same trip when spoken but accepts any when selected by click/touch. Expected behavior for day input: Siri should accept the spoken selected option. Actual behavior for day input: Siri only accepts an input by click/touch but yet throws an error at runtime I'm happy to provide more code. But here's the relevant code: struct PlanActivityTestIntent: AppIntent { @Parameter(title: "Activity Day") var activityDay: ShortcutsItineraryDayEntity @Parameter( title: "Trip", description: "The trip to plan an activity for", default: ShortcutsTripEntity(id: UUID().uuidString, title: "Untitled trip"), requestValueDialog: "Which trip would you like to add an activity to?" ) var tripEntity: ShortcutsTripEntity @Parameter(title: "Activity Title", description: "The title of the activity", requestValueDialog: "What do you want to do or see?") var title: String @Parameter(title: "Activity Day", description: "Activity Day", default: ShortcutsItineraryDayEntity(itineraryDay: .init(itineraryId: UUID(), date: .now), timeZoneIdentifier: "UTC")) var activityDay: ShortcutsItineraryDayEntity func perform() async throws -> some ProvidesDialog { // ...other code... let tripsStore = TripsStore() // load trips and map them to entities try? await tripsStore.getTrips() let tripsAsEntities = tripsStore.trips.map { trip in let id = trip.id ?? UUID() let title = trip.title return ShortcutsTripEntity(id: id.uuidString, title: title, trip: trip) } // Ask user to select a trip. This line would doesn't accept a voice // answer. Why? let selectedTrip = try await $tripEntity.requestDisambiguation( among: tripsAsEntities, dialog: .init( full: "Which of the \(tripsAsEntities.count) trip would you like to add an activity to?", supporting: "Select a trip", systemImageName: "safari.fill" ) ) // This line throws an error let selectedDay = try await $activityDay.requestDisambiguation( among: daysAsEntities, dialog:"Which day would you like to plan an activity for?" ) } } Here are some related images that might help:
0
0
129
Jul ’25
Unable to find AppShortcutProvider
Hello, I'm evaluating if it's worth to expose shortcuts from our app, it seems to be working fine on my machine - Apple Silicon, latest Tahoe beta, Xcode 26 beta. But if I compile the same code on our intel build agents which are running latest macOS 15 and Xcode 26 beta, once I install the bundle to /Applications on Tahoe I don't see any shortcuts. Only other difference is that CI build is signed with distribution DeveloperID certificate - I re-signed the build with my dev certificate and it has no effect. I found out that linkd is somehow involved in the discovery process and most relevant logs look like this: default (...) linkd Registry com.**** is not link enabled com.apple.appintents debug (...) linkd ApplicationService Created AppShortcutClient with bundleId: com.**** com.apple.appintents error (...) linkd AppService Unable to find AppShortcutProvider for com.**** com.apple.appintents Could you please advice where to look for the problem?
0
0
108
Jul ’25
How do I maintain different navigation selections on a per-scene basis in SwiftUI?
I’ll preface this by saying I’ve submitted a DTS ticket with essentially this exact text, but I thought I’d also post about it here to get some additional input. Apple engineers: the case ID is 14698374, for your reference. I have an observable class, called NavigationModel, that powers navigation in my SwiftUI app. It has one important property, navigationSelection, that stores the currently selected view. This property is passed to a List in the sidebar column of a NavigationSplitView with two columns. The list has NavigationLinks that accept that selection as a value parameter. When a NavigationLink is tapped, the detail column shows the appropriate detail view per the navigationSelection property’s current value via a switch statement. (This navigationSelection stores an enum value.) This setup allows for complete programmatic navigation as that selection is effectively global. From anywhere in the app — any button, command, or app intent — the selection can be modified since the NavigationModel class uses the @Observable Swift macro. In the app’s root file, an instance of the NavigationModel is created, added as an app intent dependency, and assigned (might be the wrong verb here, but you get it) to ContentView, which houses the NavigationSplitView code. The problem lies when more than one window is opened. Because this is all just one instance of NavigationModel — initialized in the app’s root file — the navigation selection is shared across windows. That is, there is no way for one window to show a view and another to show another view — they’re bound to the same instance of NavigationModel. Again, this was done so that app intents and menu bar commands can modify the navigation selection, but this causes unintended behavior. I checked Apple’s sample projects, namely the “Accelerating app interactions with App Intents” (https://developer.apple.com/documentation/appintents/acceleratingappinteractionswithappintents) and “Adopting App Intents to support system experiences” (https://developer.apple.com/documentation/appintents/adopting-app-intents-to-support-system-experiences) projects, to see how Apple recommends handling this case. Both of these projects have intents to display a view by modifying the navigation selection. They also have the same unintended behavior I’m experiencing in my app. If two windows are open, they share the navigation selection. I feel pretty stupid asking for help with this, but I’ve tried a lot to get it to work the way I want it to. My first instinct was to create a new instance of NavigationModel for each window, and that’s about 90% of the way there, but app intents fail when there are no open windows because there are no instances of NavigationModel to modify. I also tried playing with FocusedValue and SceneStorage, but those solutions also didn’t play well with app intents and added too much convoluted code for what should be a simple issue. In total, what I want is: A window/scene-specific navigation selection property that works across TabViews and NavigationSplitViews A way to reliably modify that property’s value across the app for the currently focused window A way to set a value as a default, so when the app launches with a window, it automatically selects a value in the detail column The navigation selection to reset across app and window launches, restoring the default selection Does anyone know how to do this? I’ve scoured the internet, but again, no dice. Usually Apple’s sample projects are great with this sort of thing, but all of their projects that have scene-specific navigation selection with NavigationSplitView don’t have app intents. 🤷‍♂️ If anyone needs additional code samples, I’d be happy to provide them, but it’s basically a close copy of Apple’s own sample code found in those two links.
0
0
90
Jul ’25
AppIntent AppShortcuts How to get a Double returned for a parameter and how to use the resolvers?
Hello, I have two related questions: in this AppIntent: https://github.com/poml88/FLwatch/blob/moresimple/SharedPhoneWatch/AppIntents/AddInsulin.swift#L2 i am trying to work with are returned Double as the parameter. But it does not fully work, because there is a locale issue. in some languages the decimal point is a comme. If that is so, Siri returns 3,5 but the system does not use it as a double. How to solve that? or, she is returning five, not 5 and again. The system does not recognise the double. It seems Apple has some resolvers for this, for example: DoubleFromStringResolver. https://developer.apple.com/documentation/appintents/resolvers But I cannot figure out how to use them are how to call that resolver. Can somebody help, please? Thanks.
2
0
121
Jul ’25
Siri Intent: 'Siri, count for '
Hi, I’m developing an app, which just like Clock App, uses multiple counters. I want to speak Siri commands, such as “Siri, count for one hour”. ‘count’ is the alternative app name. My AppIntent has a parameter, and Siri understands if I say “Siri, count” and asks for duration in a separate step. It runs fine, but I can’t figure out how to run the command with the duration specified upfront, without any subsequent questions from Siri. Clock App has this functionality, so it can be done. //title //perform() @Parameter(title: "Duration") var minutes: Measurement<UnitDuration> } I have a struct ShortcutsProvider: AppShortcutsProvider, phrases accept only parameters of type AppEnum or AppEntity.
1
0
89
Jul ’25
Trouble implementing search via Siri
Hi, we're having trouble implementing search through Siri voice commands. We already did it successfully for audio playback using INPlayMediaIntentHandling. For search, none of the available ways works. Both INSearchForMediaIntentHandling and ShowInAppSearchResultsIntent never open the App in the first place. We tried various commands, but e.g. "Search for " sometimes opens the Apple Music app and sometimes shows a Google search widget. Our app is never taken into consideration for providing any results. We implemented all steps mentioned in WWDC videos and documentation (e.g. https://developer.apple.com/documentation/appintents/making-in-app-search-actions-available-to-siri-and-apple-intelligence), but nothing seems to work. We're mainly testing on iOS 18 currently. Any idea why this is not working?
0
0
49
Jul ’25
App Intents not working with Siri
This implementation works very well for spotlight and App Shortcuts, but for voice commands by Siri, they don't work. AppShortcutsProvider import AppIntents struct CustomerAppIntentProvider: AppShortcutsProvider { @AppShortcutsBuilder static var appShortcuts: [AppShortcut] { AppShortcut( intent: StoresAppIntent(), phrases: ["Mostre as lojas do (.applicationName)"], shortTitle: LocalizedStringResource("Lojas"), systemImageName: "storefront" ) } } Ex. do AppIntent import AppIntents import Foundation import Loyalty import ResourceKit struct StoresAppIntent: AppIntent { static var title: LocalizedStringResource = "Mostrar as lojas" static var description: IntentDescription? = "Este atalho mostra as lojas disponiveis no app" static var openAppWhenRun: Bool = true static var isDiscoverable: Bool = true @MainActor func perform() async throws -&gt; some IntentResult { if let url = URL(string: “app://path") { UIApplication.shared.open(url, options: [:], completionHandler: { (success) in if success { print("Opened \(url)") } else { print("Failed to open \(url)") } }) } return .result() } } Basically that's what I did Our apps are with a minimum target of iOS 17 and I tested it on an iPhone 11 with Portuguese language and Siri in Portuguese
1
0
120
Jul ’25
Ask Each Time on macOS doesn't not allow empty selection
Hello! I'm facing a strange behavior on macOS related to Ask Each Time, which works fine on iOS. I've an App Intent that declares a parameter like so: @Parameter( title: "Tags", description: "Tags to add to the link.", optionsProvider: TagsOptionsProvider() ) var tags: [String]? The TagsOptionProvider is like this: struct TagsOptionsProvider: DynamicOptionsProvider { @Dependency private var modelCoordinator: ModelCoordinator @MainActor func results() async throws -> [String] { return modelCoordinator.tags().compactMap { $0.name } } } Now, the issue comes if I create a shortcut where for the tags parameter the user selects the magic variable Ask Each Time. On iOS, when the user is presented with the selector, they can simply tap 'Done' without selecting any value (the user does not want to include any tag). The problem is that on macOS the 'Done' button is disabled if there's no selection. See both behaviors: iOS: macOS: Question: Is there a way to let macOS continue even if the user doesn't select any of the available options like on iOS? I've tried declaring the tags para meter as Optional (like on the screenshot) and non-optional, both cases show the same behavior. Environment: iOS 18.5 macOS 15.5
1
0
243
Jul ’25
AppIntent perform function is not invoked from ControlWidget
I have an AppIntent that edits an object in my app. The intent accepts an app entity as a parameter, so if you run the intent it will ask which one do you want to edit, then you select one from the list and it shows a dialog that it was edited successfully. I use this same intent in my Home Screen widget initializing it with an objectEntity. The code needs to run in the app's process, not the widget extension process, so the file is added to both targets and it conforms to ForegroundContinuableIntent, and that is supposed to ensure it always runs in the app process. This works great when run from the Shortcuts app and when involved via a button in the Home Screen widget, exactly as expected. Here is that app intent: @available(iOS 17.0, *) struct EditObjectIntent: AppIntent { static let title: LocalizedStringResource = "Edit Object" @Parameter(title: "Object", requestValueDialog: "Which object do you want to edit?", inputConnectionBehavior: .connectToPreviousIntentResult) var objectEntity: ObjectEntity init() { print("INIT") } init(objectEntity: ObjectEntity) { self.objectEntity = objectEntity } @MainActor func perform() async throws -> some IntentResult & ReturnsValue<ObjectEntity> & ProvidesDialog { // Edit the object from objectEntity.id... return .result(value: objectEntity, dialog: "Done") } } @available(iOS 17.0, *) @available(iOSApplicationExtension, unavailable) extension EditObjectIntent: ForegroundContinuableIntent { } I now want to create a ControlButton that uses this intent: struct EditObjectControlWidget: ControlWidget { var body: some ControlWidgetConfiguration { StaticControlConfiguration(kind: "EditObjectControlWidget") { ControlWidgetButton(action: EditObjectIntent()) { Label("Edit Object", systemImage: "pencil") } } } } When I add the button to Control Center and tap it (on iOS 18), init is called 3x in the app process and 2x in the widget process, yet the perform function is not invoked in either process. No error appears in console logs for the app's process, but this appears for the widget process: LaunchServices: store <private> or url <private> was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} What am I doing wrong here? Thanks!
1
0
108
Jul ’25
AppIntent take a photo?
Hi i'm new to swift/swiftui i want to my app shortcut to have the ability to take a photo within my AppIntent instead of having to configure a 'Take a photo' action in the Shortcuts app and then parsing that to my Appintent (for less human error). Is this possible? I read there's a protocol called CameraCaptureIntent but i think it's only used for a separate extension like for Control Center, Lock Screen, and Action buttons :(
0
0
70
Jul ’25
AppIntents EntityPropertyQuery, how does "Filter Entity where" work?
When you correctly implement EntityPropertyQuery on an AppEntity, Shortcuts will expose a "Find Entity" action that calls into entities(matching:mode:sortedBy:limit:). This is demoed in the "Dive into App Intents" session and works as expected. However, with this action, you can change the "All Entity" input to a list variable which changes the action text from "Find All Entity" to "Filter Entity where" still giving you the same filter, sort and limit options. This appears to work as expected too. But, what's unexpected is that this filter action does not appear to call any method on my AppEntity code. It doesn't call entities(matching:mode:sortedBy:limit:). One would think there would need to be a filter(entities:matching:mode:sortedBy:limit:) to implement this functionality. But Shortcut just seems to do it all on it's own. I'm mostly wondering, how is this even working? Here's some example code: import AppIntents let books = [ BookEntity(id: 0, title: "A Family Affair"), BookEntity(id: 1, title: "Atlas of the Heart"), BookEntity(id: 2, title: "Atomic Habits"), BookEntity(id: 3, title: "Memphis"), BookEntity(id: 4, title: "Run Rose Run"), BookEntity(id: 5, title: "The Maid"), BookEntity(id: 6, title: "The Match"), BookEntity(id: 7, title: "Where the Crawdads Sing"), ] struct BookEntity: AppEntity, Identifiable { static var typeDisplayRepresentation: TypeDisplayRepresentation = "Book" var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(title)") } static var defaultQuery = BookQuery() var id: Int @Property(title: "Title") var title: String init(id: Int, title: String) { self.id = id self.title = title } } struct BookQuery: EntityQuery { func entities(for identifiers: [Int]) async throws -> [BookEntity] { return identifiers.map { id in books[id] } } } extension BookQuery: EntityPropertyQuery { static var properties = QueryProperties { Property(\BookEntity.$title) { EqualToComparator { str in { book in book.title == str } } ContainsComparator { str in { book in book.title.contains(str) } } } } static var sortingOptions = SortingOptions { SortableBy(\BookEntity.$title) } func entities( matching comparators: [(BookEntity) -> Bool], mode: ComparatorMode, sortedBy: [Sort<BookEntity>], limit: Int? ) async throws -> [BookEntity] { books.filter { book in comparators.allSatisfy { comparator in comparator(book) } } } } The example Shortcut first invokes entities(matching:mode:sortedBy:limit:) with comparators=[], sortedBy=[], limit=nil to fetch all Book entities. Next the filter step correctly applies the title contains filter but never calls entities(matching:mode:sortedBy:limit:) or even the body of the ContainsComparator. But the output is correctly filtered.
1
0
1.6k
Jul ’25
Surfacing time-sensitive shortcuts with AppIntents framework
I'm currently working on enhancing our app’s support for App Intents. We're aiming to suggest time-sensitive shortcuts to Spotlight and Siri — for example, proactively surfacing certain shortcut from 2 hours before some event the user has registered in their database until 2 hour after that. I’ve been reviewing the AppIntents framework documentation but haven’t found a definitive answer on whether this is currently achievable. From what we understand, the RelevantIntent and RelevantContext APIs appear to support time-based suggestions, but they seem to apply only to Widgets, not to standalone app shortcuts. Is this understanding correct, and is there a recommended approach for achieving time-sensitive shortcut suggestions outside of a Widget context? Any guidance would be greatly appreciated. Best regards,
0
0
54
Jun ’25
Xcode26 beta error: “No such module '_MediaPlayer_AppIntents’”
When I import both AppIntents and MediaPlayer in the same file, I get the error “No such module '_MediaPlayer_AppIntents’” To reproduce: Create a new project with Xcode 26 beta, selecting storyboard UI and swift language. In ViewController.swift add import AppIntents and import MediaPlayer Build Get the error: “No such module '_MediaPlayer_AppIntents’” Submitted as FB18189693
1
0
113
Jun ’25
Transfer meta data from AppIntent to main app on `continueInForeground`
Hello! I am excited to try out the new continueInForeground API with iOS 26. I was wondering, what is the suggested way to transport meta data to the main app? Before, with SiriKit intents I would use the .onContinueUserActivity() API and were able to pass a NSUserActivity from the Shortcut to the Main app. Now, with the continueInForeground() call I am not sure – what would be your suggestion? Of course, I can store some data in UserDefaults, but that feels like a workaround. Happy to get some input on this! Thanks a lot and have a great day!
0
0
122
Jun ’25
View shown by App Intent with ShowsSnippetView doesn't adapt to dark mode
I have an App Intent that conforms to ShowsSnippetView and returns a view that is shown in the Siri interface after the shortcut runs. The view simply consists of a VStack with a Text element, with no special styling. When my device is set to dark mode, the view doesn't adapt: the text is black, but the background of the Siri interface is a transparent dark gray, which makes the text almost unreadable. The text should be white in dark mode. The colorScheme environment value inside the view corresponds to light mode, even though the device is set to dark mode. This is most likely a bug in iOS.
14
0
150
Jun ’25
How to donate IndexedEntity, if required in iOS 26
In the Get to Know App Intents WWDC session, it was said New this year, you can now add Spotlight indexing keys directly on properties. Annotating properties allows Spotlight to show more relevant information to customers. When donating indexed entities, the framework will handle creating the searchable item and attribute set for you. After donating entities, they can be found in Spotlight. How do you donate indexed app entities? Making app entities available in Spotlight seems to state it's not necessary to donate entities: The system can automatically extract the keys for Spotlight indexing at compile time and store them in the App Intents metadata that Xcode generates as part of your app’s bundle. As a result, Spotlight indexing is faster and can find your app entities without launching your app, and without you having to explicitly donate the entities to Spotlight. You also don’t need to manually update or remove entities from the Spotlight index when your app’s data changes. Say I have a CarEntity. The user can create/update/delete cars at any time. What is the modern way to get cars to appear in Spotlight in iOS 26?
2
0
121
Jun ’25
Custom Intent ParameterSummary based on Widget Kind/ID
I'm trying to create two widgets, widget A and B. Currently A and B are very similar so they share the same Intent and Intent Timeline Provider. I use the Intent Configuration interface to set a parameter, in this example lets say its the background tint. On one of the widgets, widget A, I want to also set another String enum parameter (for a timescale), but I don't want this option to be there for widget B as it's not relevant. I'm aware of some of the options for configuring the ParameterSummary, but none that let me pass in or inject the "kind" string (or widget ID) of the widget that's being modified. I'll try to provide some code for examples. My Widget Definition (targeting >= iOS 17) struct WidgetA: Widget { // I'd like to access this parameter within the intent let kind: String = "WidgetA" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: WidgetIntent.self, provider: IntentTimelineProvider()) { entry in WidgetView(data: entry) } .configurationDisplayName("Widget A") .description("A widget.") .supportedFamilies([.systemMedium, .systemLarge]) } } struct WidgetB: Widget { let kind: String = "WidgetB" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: WidgetIntent.self, provider: IntentTimelineProvider()) { entry in WidgetView(data: entry) } .configurationDisplayName("Widget B") .description("B widget.") .supportedFamilies([.systemMedium, .systemLarge]) } } struct IntentTimelineProvider: AppIntentTimelineProvider { typealias Entry = WidgetIntentTimelineEntry typealias Intent = WidgetIntent ........ } struct WidgetIntent: AppIntent, WidgetConfigurationIntent { // This intent allows configuration of the widget background // This intent also allows for the widget to display interactive buttons for changing the Trend Type static var title: LocalizedStringResource = "Widget Configuration" static var description = IntentDescription("Description.") static var isDiscoverable: Bool { return false} init() {} init(trend:String) { self.trend = trend } // Used for implementing interactive Widget func perform() async throws -> some IntentResult { print("WidgetIntent perform \(trend)") #if os(iOS) WidgetState.setState(type: trend) #endif return .result() } @Parameter(title: "Trend Type", default: "Trend") var trend:String // I only want to show this parameter for Widget A and not Widget B @Parameter(title: "Trend Timescale", default: .week) var timescale: TimescaleTypeAppEnum? @Parameter(title: "Background Tint", default: BackgroundTintTypeAppEnum.none) var backgroundTint: BackgroundTintTypeAppEnum? static var parameterSummary: some ParameterSummary { // Summary("Test Info") { // \.$timescale // \.$backgroundTint // } // An example of a configurable widget parameter summary, but not based of kind/ID string When(\.$backgroundTint, .equalTo, BackgroundTintTypeAppEnum.none) { Summary("Test Info") { \.$timescale \.$backgroundTint } } otherwise : { Summary("Test Info") { \.$backgroundTint } } } } enum TimescaleTypeAppEnum: String, AppEnum { case week case fortnight static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Trend Timescale") static var caseDisplayRepresentations: [Self: DisplayRepresentation] = [ .week: "Past Week", .fortnight: "Past Fortnight" ] } enum BackgroundTintTypeAppEnum: String, AppEnum { case blue case none static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Background Tint") static var caseDisplayRepresentations: [Self: DisplayRepresentation] = [ .none: "None (Default)", .blue: "Blue" ] } I know I could achieve what I'm after by having a separate Intent and separate IntentTimelineProvider for each widget. But this all seems unnessecary for just a simple optional parameter based on what widget its configuring.... unless I'm missing the point about Intents, Widgets or something! I've done a fair bit of other searching but can't find an answer to this overall scenario. Many thanks for any help.
2
0
436
Jun ’25