Localization

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Localization is the process of adapting and translating your app to multiple languages.

Posts under Localization tag

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xcode 15 LS instead of LF in the xcloc files
Hi, I'm parsing iOS localization files and during tests with xcode 15 i noticed new lines appear in the xcloc files with LS instead of the usual LF i was used to. Questions: is this the default behavior in xcode 15? Has this changed with this version? is this controllable by any settings? Disclaimer: not a iOS developer here, please pardon any confusions and have patience.
2
0
744
Mar ’24
Composed string resources detected by Strings Catalog
I am using a string resource in the following way: let content = UNMutableNotificationContent() content.body = NSLocalizedString("notification_body_" + String(notificationBodyId), comment: "") And will have a number of strings defined in the strings catalog notification_body_1, notification_body_2 etc. This works fine, but the feature of strings catalogue that is automatically grepping source code for usage of strings is inserting an entry reality_check_notification_body_ that will obviously never be used & never be translated (thus showing my translated percentage at less than 100%). Xcode doesn't appear to provide a way for me to delete / ignore these automatically created string resources (delete button is disabled where available for manually created string resources). Is there some other way in code I should have referenced this resource, or some workaround to remove the string from strings catalog (no doubt if I manually remove from the backing file, it will simply be re-created). Thanks. Xcode 15.3
1
0
929
Mar ’24
Strings Catalog (.xcstrings) plural rules without format (Xcode 15)
In stringsdict it was possible to define a format separately from the translation so you could do something like "n_days" which you could pass in an integer and it would return you only "Day" or "Days" without the actual value in it. And it's work great. But now with the strings catalog it seems like the format specifier HAS to be in the value, otherwise it's not recognized. Is there now no way to pluralize anything without having the actual value inside the translation? Cannot infer format specifier for string group because no numerical specifiers were found (en: %d.n_hours)
4
6
4.4k
Mar ’24
SwiftUI #Preview generate localizable strings in the Xcode String Catalog
Since Xcode 15.1, when compiling SwiftUI previews (using #Preview macro), strings that are unique to #Preview declarations are getting extracted and processed to the application's localizable strings catalog. In Xcode 15.0.1, this still works as expected and only UI strings from non-preview UI declarations are extracted and processed. Afaik, there is no setting for this in Xcode 15.1 and up. Anyone knows any other solution to avoid our catalog gets muddled with preview strings? I've already been reporting this via the Feedback hub since 15.1, but have had 0 responses from Apple on this.
0
1
825
Mar ’24
Xcode + NSLocalizedString + String Catalogs + Macros
For quite a while, I have been using a somewhat simple-minded technique to provide semi-automatic localizations for strings used within a few of my apps. Here is the gist: Create an enumeration with RawValue of String that conforms to LocalizedRawRepresentable. Use this enum to associate a "key" with a string (default localization) Run a script that parses all Swift code looking for the enumerations that conform to LocalizedRawRepresentable and create/update a Localized.strings file. There were some minor issues, as it isn't easy to parse a complex Swift set of sources, but it got the job done. Simple example: enum L: String, LocalizedRawRepresentable { case fileNotFound = "File not found" } // [ ... ] if !FileManager.default.fileExists(at path: String) { print(L.fileNotFound.localized) } Well, we now have Xcode 15, and we have some new features: Macros - these things can parse Swift sources with excruciating detail A new beast called String Catalogs Xcode supports these String Catalogs by automatically detecting localizations and creating, updating, and deleting entries into Strings Catalog automatically. So, it was time to update my simplistic LocalizedRawRepresentable and update it to support the String Catalogs! So, with my contrived example above, I spent quite a lot of time reading up and experimenting with the new Swift macros and created a macro that will make localizations much easier (so I thought...): @LocalizedStrings() enum L { private enum Strings: String { case fileNotFound = "File not found" } } The macro takes this modified enumeration and expands it to the following code: @LocalizedStrings() enum L { private enum Strings: String { case fileNotFound = "File not found" } static let fileNotFound = NSLocalizedString("fileNotFound", tableName: nil, bundle: .main, value: "File not found") } extension L: LocalizedStrings { } What I expected: Xcode would pick up the NSLocalizedStrings() generated code, and insert it into the strings catalog, and all of my work is done... no scripts needed! What I got... Xcode did not detect the generated code, and nothing was added, modified, or deleted from the strings catalog. So, I have a few questions: Is my code deficient in some way? Is there something I need to add to my generated code that would let Xcode know there are localizations to be detected? Is this an intentional limitation of Xcode's auto-detection of localizations for string catalogs to ignore generated code in its detection? (I'd hate to think I went through all this work for Xcode to simply ignore what I've done...!) Is this an accidental omission of Xcode that may be "fixed" in a future release? Right now, I can use the expanded macro to cut/paste the localization keys and values into the strings catalog, but I hoped that Swift macros plus Xcode auto-detection of localizations would have made this process nearly automatic. Does anybody have any suggestions?
2
0
1.7k
Mar ’24
New iOS String Initializer can't get correct localized String for specific locale
I tried to build LocalizedKeyString using String's new Initializer. String(localized: "hello",locale: locale) When I change the language setting of the device, everything works as expected. However, when I try to get the string in a specific language using the specified Locale, I can only ever get the string in .current. String(localized: "hello",locale: Locale(identifier: "zh-cn"))     func getString(locale:Locale) -> String{          String(localized: "hello",locale: locale)     } If you change the display language of the project (or the language setting of the device), the text in Text is always displayed correctly. Text(getString(locale:.current)) However, the code in onAppear print(getString(locale:Locale(identifier: "zh-cn"))) It only displays the same content as Text, but not the specified Chinese. Is it my fault that the new Initializer The understanding is not correct, or the bug of String init(localized keyAndValue: String.LocalizationValue, table: String? = nil, bundle: Bundle? = nil, locale: Locale = .current, comment: StaticString? = nil) FB number: FB9675845
7
0
5.4k
Mar ’24
PKAddPassButton Localization on device language change
Lets say I got two preferred device languages( english first,italian second). I got a PKAddPassButton, which label gets the english localization on first install, but if I change the device language to Italian and relaunch the application, the buttons label has the english translation despite changing the first preffered device language to italian. I need to re install the application to get the italian string on the button. Is there anything I may be doing wrong?
0
1
863
Feb ’24
How to make app available in Monaco?
Hello, I have an app which is available only for some countries, including France. But people living in Monaco, needs to cross country border, to be able to install. Is it possible? I was pretty sure, Monaco is included in France (as AppStore country settings), but I have no way to check this. Same for San Marino - if Italy is enabled, San Marino citizens should be able to install without leaving their country?
2
0
1k
Feb ’24
app store doesnt display all languages, only english
Hi, There is 2 language selections for my app. One (German) is set as the primary, english secondary language. In app store connect there are correctly 2 languages listed. Now after publishing my app, I only see English. It should be English+1 (where German is also listed) or German+1 (where English is also listed). Why is it not recognized that I have 2 languages enabled?
0
0
581
Feb ’24
Locallized text not loaded/showed only on some device.
Hello. I have a strange issue with localized text. On some device (iPhone X with iOS 15.2.1 and iPhone 14 Pro with iOS 16.7.2) the localized isn't loaded and the UILabel is empty. In all the others UILabel in the view the localized text is correctly showed. It works perfectly on iPhone 8 with iOS 16.4.1, iPhone 8 with iOS 16.7 iPhone 12 with iOS 17.3, and also on iPhone 14 Pro 17.2 Simulator. Below the text from the localizable file: "m_alert_message" = "E' disponibile nello store la nuova App CAME Access. Vuoi iniziare la procedura per trasferire i dati di impianto nella nuova App?"; and how set the text property of the UILabel: messageLabel.text = NSLocalizedString("m_alert_message", comment: "") messageLabel.lineBreakMode = .byWordWrapping messageLabel.textAlignment = .center messageLabel.numberOfLines = 0 messageLabel.font = UIFont(name: XipAppearance.fontName, size: XipAppearance.fontSizeText) containerView.addSubview(messageLabel) Another strange thing is all other texts in all other views are correctly loaded and showed. Does anyone have any idea what the problem might be?
3
0
887
Feb ’24
Localized iOS App - Obtain Device Language (not App Language)
I have an localized iOS App from which I want to obtain the device language (not the app language). The following sample app is localized in English and German. The current app language is German. Here I want to obtain english, since that's the device language (see next screenshot). Device Language Settings: App Language Settings: (shouldn't be considered for obtaining device language) Is there any API I could use to retrieve the device language? To obtain the device language is a product management requirement to derive next steps in the app localization process. Code of sample App: struct ContentView: View { var body: some View { Form { Text("Hello, world") Text("Locale.preferredLanguages:\n\(Locale.preferredLanguages.joined(separator: ", "))") Text("Locale.current:\n\(Locale.current.language.languageCode?.identifier ?? "")") } } } Note: I have asked this question on Stack Overflow too (see here)
3
0
1.2k
Jan ’24
Localization in Xcode info
I have now finished my app I am learning with for different translations in different localizations and have placed the strings in the StringCatalog. I still have one question about the localization: In my project info I have added the item Localization and added the value German. So far I have told the AppStore that the app language is German. Can I delete this localization item in the info now? Or what does this entry do (see screenshot)? Due to the different languages in the StringCatalog, I now have the languages of the StringCatalog in the project settings under Localizations. This is always followed by Resources 0 Files Localized. What is this all about?
0
0
584
Jan ’24
WeatherKit localization options
I am working on an app that pulls data from weatherKit, including the conditionCode property, the content of which is displayed to the user. I wish to localize the data pulled from weatherKit but when pulling data from: weatherkit.apple.com/api/v1/weather/de/{latitude}/{longitude} The conditionCode and other strings is in english. Same is true if the language parameter is set to es, ja or something else. Am I doing something wrong or is localization yet to be supported in weatherKit? I can't find any documentation on this.
4
0
3.4k
Jan ’24
Website banner language issue
Hello everyone ! I currently experience an issue with the language of our website banners. Despite having translations set in Localizable Information for titles in English, French, German and Italian, the banners aren't adapting to the user's chosen language. The title always displays in French, while subtitle ("Open in the app") remains in English, irrespective of the user's language preference. Would anyone know how can I make sure that our banners dynamically translate according to the user's language choice? Is there a setting somewhere in the apple product page that I'm missing? Thanks
0
0
471
Jan ’24
App Store does not display all supported languages
I use String Catalog to localize my app (built in English) to Japanese. The app works fine and supports both languages. I have tested on TestFlight, and the live version download from App Store also supports 2 languages. But the display on App Store only indicates Japanese. I have no idea why the number for localized files show 0 for both English and Japanese. The Localization of Japanese works fine. How to fix this?
1
0
1.1k
Jan ’24
Settings bundle with string catalog
Is it possible to use a string catalog to localize a settings bundle? Currently, to localize a Settings.bundle, we need to create a folder for each language with a single strings file inside. For example: Settings.bundle en.lproj > Root.strings fr.lproj > Root.strings de.lproj > Root.strings ... Any way to convert that to a string catalog? Thank you
2
2
2.1k
Jan ’24
xcode 15 LS instead of LF in the xcloc files
Hi, I'm parsing iOS localization files and during tests with xcode 15 i noticed new lines appear in the xcloc files with LS instead of the usual LF i was used to. Questions: is this the default behavior in xcode 15? Has this changed with this version? is this controllable by any settings? Disclaimer: not a iOS developer here, please pardon any confusions and have patience.
Replies
2
Boosts
0
Views
744
Activity
Mar ’24
Composed string resources detected by Strings Catalog
I am using a string resource in the following way: let content = UNMutableNotificationContent() content.body = NSLocalizedString("notification_body_" + String(notificationBodyId), comment: "") And will have a number of strings defined in the strings catalog notification_body_1, notification_body_2 etc. This works fine, but the feature of strings catalogue that is automatically grepping source code for usage of strings is inserting an entry reality_check_notification_body_ that will obviously never be used & never be translated (thus showing my translated percentage at less than 100%). Xcode doesn't appear to provide a way for me to delete / ignore these automatically created string resources (delete button is disabled where available for manually created string resources). Is there some other way in code I should have referenced this resource, or some workaround to remove the string from strings catalog (no doubt if I manually remove from the backing file, it will simply be re-created). Thanks. Xcode 15.3
Replies
1
Boosts
0
Views
929
Activity
Mar ’24
Strings Catalog (.xcstrings) plural rules without format (Xcode 15)
In stringsdict it was possible to define a format separately from the translation so you could do something like "n_days" which you could pass in an integer and it would return you only "Day" or "Days" without the actual value in it. And it's work great. But now with the strings catalog it seems like the format specifier HAS to be in the value, otherwise it's not recognized. Is there now no way to pluralize anything without having the actual value inside the translation? Cannot infer format specifier for string group because no numerical specifiers were found (en: %d.n_hours)
Replies
4
Boosts
6
Views
4.4k
Activity
Mar ’24
SwiftUI #Preview generate localizable strings in the Xcode String Catalog
Since Xcode 15.1, when compiling SwiftUI previews (using #Preview macro), strings that are unique to #Preview declarations are getting extracted and processed to the application's localizable strings catalog. In Xcode 15.0.1, this still works as expected and only UI strings from non-preview UI declarations are extracted and processed. Afaik, there is no setting for this in Xcode 15.1 and up. Anyone knows any other solution to avoid our catalog gets muddled with preview strings? I've already been reporting this via the Feedback hub since 15.1, but have had 0 responses from Apple on this.
Replies
0
Boosts
1
Views
825
Activity
Mar ’24
Xcode + NSLocalizedString + String Catalogs + Macros
For quite a while, I have been using a somewhat simple-minded technique to provide semi-automatic localizations for strings used within a few of my apps. Here is the gist: Create an enumeration with RawValue of String that conforms to LocalizedRawRepresentable. Use this enum to associate a "key" with a string (default localization) Run a script that parses all Swift code looking for the enumerations that conform to LocalizedRawRepresentable and create/update a Localized.strings file. There were some minor issues, as it isn't easy to parse a complex Swift set of sources, but it got the job done. Simple example: enum L: String, LocalizedRawRepresentable { case fileNotFound = "File not found" } // [ ... ] if !FileManager.default.fileExists(at path: String) { print(L.fileNotFound.localized) } Well, we now have Xcode 15, and we have some new features: Macros - these things can parse Swift sources with excruciating detail A new beast called String Catalogs Xcode supports these String Catalogs by automatically detecting localizations and creating, updating, and deleting entries into Strings Catalog automatically. So, it was time to update my simplistic LocalizedRawRepresentable and update it to support the String Catalogs! So, with my contrived example above, I spent quite a lot of time reading up and experimenting with the new Swift macros and created a macro that will make localizations much easier (so I thought...): @LocalizedStrings() enum L { private enum Strings: String { case fileNotFound = "File not found" } } The macro takes this modified enumeration and expands it to the following code: @LocalizedStrings() enum L { private enum Strings: String { case fileNotFound = "File not found" } static let fileNotFound = NSLocalizedString("fileNotFound", tableName: nil, bundle: .main, value: "File not found") } extension L: LocalizedStrings { } What I expected: Xcode would pick up the NSLocalizedStrings() generated code, and insert it into the strings catalog, and all of my work is done... no scripts needed! What I got... Xcode did not detect the generated code, and nothing was added, modified, or deleted from the strings catalog. So, I have a few questions: Is my code deficient in some way? Is there something I need to add to my generated code that would let Xcode know there are localizations to be detected? Is this an intentional limitation of Xcode's auto-detection of localizations for string catalogs to ignore generated code in its detection? (I'd hate to think I went through all this work for Xcode to simply ignore what I've done...!) Is this an accidental omission of Xcode that may be "fixed" in a future release? Right now, I can use the expanded macro to cut/paste the localization keys and values into the strings catalog, but I hoped that Swift macros plus Xcode auto-detection of localizations would have made this process nearly automatic. Does anybody have any suggestions?
Replies
2
Boosts
0
Views
1.7k
Activity
Mar ’24
switch off json view in Xcode localisation
How do I switch off the json view of the project string localization. I've no idea what switched it on in the first place but I want to return to the comfortable string catalogue view.
Replies
2
Boosts
0
Views
940
Activity
Mar ’24
New iOS String Initializer can't get correct localized String for specific locale
I tried to build LocalizedKeyString using String's new Initializer. String(localized: "hello",locale: locale) When I change the language setting of the device, everything works as expected. However, when I try to get the string in a specific language using the specified Locale, I can only ever get the string in .current. String(localized: "hello",locale: Locale(identifier: "zh-cn"))     func getString(locale:Locale) -> String{          String(localized: "hello",locale: locale)     } If you change the display language of the project (or the language setting of the device), the text in Text is always displayed correctly. Text(getString(locale:.current)) However, the code in onAppear print(getString(locale:Locale(identifier: "zh-cn"))) It only displays the same content as Text, but not the specified Chinese. Is it my fault that the new Initializer The understanding is not correct, or the bug of String init(localized keyAndValue: String.LocalizationValue, table: String? = nil, bundle: Bundle? = nil, locale: Locale = .current, comment: StaticString? = nil) FB number: FB9675845
Replies
7
Boosts
0
Views
5.4k
Activity
Mar ’24
PKAddPassButton Localization on device language change
Lets say I got two preferred device languages( english first,italian second). I got a PKAddPassButton, which label gets the english localization on first install, but if I change the device language to Italian and relaunch the application, the buttons label has the english translation despite changing the first preffered device language to italian. I need to re install the application to get the italian string on the button. Is there anything I may be doing wrong?
Replies
0
Boosts
1
Views
863
Activity
Feb ’24
How to make app available in Monaco?
Hello, I have an app which is available only for some countries, including France. But people living in Monaco, needs to cross country border, to be able to install. Is it possible? I was pretty sure, Monaco is included in France (as AppStore country settings), but I have no way to check this. Same for San Marino - if Italy is enabled, San Marino citizens should be able to install without leaving their country?
Replies
2
Boosts
0
Views
1k
Activity
Feb ’24
CFBundleDisplayName is not getting localized for en-CA while it's working perfectly for other regional english such as en-GB,en-NZ
My app have different app names for en-US, Ja-jp and en-CA. CFBundleDisplayName is not getting localized for en-CA while it's working perfectly for other regional english such as en-GB,en-NZ. appName was working fine with iOS 15.4. I notice this issue only with ios16+.
Replies
4
Boosts
0
Views
1k
Activity
Feb ’24
app store doesnt display all languages, only english
Hi, There is 2 language selections for my app. One (German) is set as the primary, english secondary language. In app store connect there are correctly 2 languages listed. Now after publishing my app, I only see English. It should be English+1 (where German is also listed) or German+1 (where English is also listed). Why is it not recognized that I have 2 languages enabled?
Replies
0
Boosts
0
Views
581
Activity
Feb ’24
Locallized text not loaded/showed only on some device.
Hello. I have a strange issue with localized text. On some device (iPhone X with iOS 15.2.1 and iPhone 14 Pro with iOS 16.7.2) the localized isn't loaded and the UILabel is empty. In all the others UILabel in the view the localized text is correctly showed. It works perfectly on iPhone 8 with iOS 16.4.1, iPhone 8 with iOS 16.7 iPhone 12 with iOS 17.3, and also on iPhone 14 Pro 17.2 Simulator. Below the text from the localizable file: "m_alert_message" = "E' disponibile nello store la nuova App CAME Access. Vuoi iniziare la procedura per trasferire i dati di impianto nella nuova App?"; and how set the text property of the UILabel: messageLabel.text = NSLocalizedString("m_alert_message", comment: "") messageLabel.lineBreakMode = .byWordWrapping messageLabel.textAlignment = .center messageLabel.numberOfLines = 0 messageLabel.font = UIFont(name: XipAppearance.fontName, size: XipAppearance.fontSizeText) containerView.addSubview(messageLabel) Another strange thing is all other texts in all other views are correctly loaded and showed. Does anyone have any idea what the problem might be?
Replies
3
Boosts
0
Views
887
Activity
Feb ’24
Localized iOS App - Obtain Device Language (not App Language)
I have an localized iOS App from which I want to obtain the device language (not the app language). The following sample app is localized in English and German. The current app language is German. Here I want to obtain english, since that's the device language (see next screenshot). Device Language Settings: App Language Settings: (shouldn't be considered for obtaining device language) Is there any API I could use to retrieve the device language? To obtain the device language is a product management requirement to derive next steps in the app localization process. Code of sample App: struct ContentView: View { var body: some View { Form { Text("Hello, world") Text("Locale.preferredLanguages:\n\(Locale.preferredLanguages.joined(separator: ", "))") Text("Locale.current:\n\(Locale.current.language.languageCode?.identifier ?? "")") } } } Note: I have asked this question on Stack Overflow too (see here)
Replies
3
Boosts
0
Views
1.2k
Activity
Jan ’24
Localization in Xcode info
I have now finished my app I am learning with for different translations in different localizations and have placed the strings in the StringCatalog. I still have one question about the localization: In my project info I have added the item Localization and added the value German. So far I have told the AppStore that the app language is German. Can I delete this localization item in the info now? Or what does this entry do (see screenshot)? Due to the different languages in the StringCatalog, I now have the languages of the StringCatalog in the project settings under Localizations. This is always followed by Resources 0 Files Localized. What is this all about?
Replies
0
Boosts
0
Views
584
Activity
Jan ’24
WeatherKit localization options
I am working on an app that pulls data from weatherKit, including the conditionCode property, the content of which is displayed to the user. I wish to localize the data pulled from weatherKit but when pulling data from: weatherkit.apple.com/api/v1/weather/de/{latitude}/{longitude} The conditionCode and other strings is in english. Same is true if the language parameter is set to es, ja or something else. Am I doing something wrong or is localization yet to be supported in weatherKit? I can't find any documentation on this.
Replies
4
Boosts
0
Views
3.4k
Activity
Jan ’24
Website banner language issue
Hello everyone ! I currently experience an issue with the language of our website banners. Despite having translations set in Localizable Information for titles in English, French, German and Italian, the banners aren't adapting to the user's chosen language. The title always displays in French, while subtitle ("Open in the app") remains in English, irrespective of the user's language preference. Would anyone know how can I make sure that our banners dynamically translate according to the user's language choice? Is there a setting somewhere in the apple product page that I'm missing? Thanks
Replies
0
Boosts
0
Views
471
Activity
Jan ’24
App Store does not display all supported languages
I use String Catalog to localize my app (built in English) to Japanese. The app works fine and supports both languages. I have tested on TestFlight, and the live version download from App Store also supports 2 languages. But the display on App Store only indicates Japanese. I have no idea why the number for localized files show 0 for both English and Japanese. The Localization of Japanese works fine. How to fix this?
Replies
1
Boosts
0
Views
1.1k
Activity
Jan ’24
Search filter in Xcode localization from 15.0.1 clears on switch of language
Localization on 15.0.1 version of Xcode has issue with search filter. It clears the search text on language change. This is such a big hassle while searching and updating the new language values, Need to copy and paste id every time when have to change the value on each of the language.
Replies
2
Boosts
2
Views
633
Activity
Jan ’24
visionOS Language Test
I implemented multiple languages through Localizable.strings in the visionOS App. Now I want to test whether multiple languages can work properly, so I want to change the system language in the settings before testing, but I can't find the relevant page in the settings. What should I do?
Replies
1
Boosts
0
Views
716
Activity
Jan ’24
Settings bundle with string catalog
Is it possible to use a string catalog to localize a settings bundle? Currently, to localize a Settings.bundle, we need to create a folder for each language with a single strings file inside. For example: Settings.bundle en.lproj > Root.strings fr.lproj > Root.strings de.lproj > Root.strings ... Any way to convert that to a string catalog? Thank you
Replies
2
Boosts
2
Views
2.1k
Activity
Jan ’24