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Hi 😊 anyone , framework engineer and Apple
i just tested the nearby interaction with third party accessories from Qorvo DWM3000EVB module then run the sample app , regarding to the sample app from Qorvo as the result of the photo below
i have seen the Qorvo NI demo app ,will be able to display the azimuth and elevation angle as 3D positioning
, so my question are -->
1.--> the azimuth and elevation angle are measured by the angle of arrival , right ?🤔
2.--> regarding to the Qorvo NI demo app displaying the azimuth and elevation angle , both technically are
measured by ** 3D AOA (angle of arrival) ** , right ??🤔
3.--> regarding to question 2. ,* if iphone11 use 3D AOA to get azimuth , elevation angle * so --> HOW MANY UWB antennas are in the iphone 11 ?? 🤔 because it can get angular measurement as the photo above (Qorvo NI demo app ) 🤔 , -->please can you figure out or show the diagram of antennas on iphone 11 or any u1 equipped iphone🥺
Please let me know 🥺
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Hi guys,
recently I have updated my App to use the Wi-Fi connection for IOT purpose.
I needed to add the string in Info.plist to advise users to consent the localization when in use, in order to use the NSLocation API (I need to check if the Wi-Fi I'm connected is right, otherwise the app automatically open the Wi-Fi settings on the phone).
My problem is that after the package build, sending and verification ok on the App Store, on some device the app doesn't run.
Specifically on the iPhone 11 and iPhone 12, however on older devices it runs perfectly.
The issue is that the app show the LaunchScreen then it close immediately, the app is still in the background processes but doesn't open.
I submitted a TSI ticket but I get no response, more far I was forced to re-update on the store the previous version of the app to preserve my customers experience. So I can't upload the new version because I can't find why this happens and how fix it.
Anyone had same problem with Wi-Fi, or permission by users?
Hi,
I've been trying to make an app that can connect to more than one UWB source at a time.
I've three iPhone 12 Pro and I am using NearbyInteraction to retrieve the distance and direction from one iPhone to the other.
I've used MultipeerConnectivity to share the discovery tokens from all devices.
My code at the moment can perfectly handle two devices sharing their distance and direction, but at soon as I connect the third phone, all sharing stops.
I am wondering if I am doing something wrong or if there is a limitation on Apple side to prevent devices from retrieving the distance and direction from more than one source at a time.
I am not giving too much detail about my implementation yet, but don't hesitate to ask questions about it.
Thanks in advance for your help.
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May I know if iphone 12 mini support NIPeekaboo app? I installed one on iphone 11 it worked well, but using the same iOS installed by same Xcode to copy to the iphone12 mini, the app can not be opened.
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I have AirTags on the iPhone 11, and wonder if it possible to utilize both AirTags in ONE-GO to find an item. Similar to achieving checkpoints in a racing game but instead the checkpoints are the AirTags (wayfinding).