ScreenCaptureKit

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ScreenCaptureKit brings high-performance screen capture, including audio and video, to macOS.

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ScreenCaptureKit and mixed Retina/non-Retina configuration
The two ScreenCaptureKit WWDC22 sessions show how to capture with the new framework but the retina factor is hardcoded to 2 in SCStreamConfiguration. When using on a non-retina display, the screencapture is floating on the upper-left corner of the image buffer. There does not seem to be a simple way to retrieve the retina factor from the SCShareableContent data (when configuring the capture). When processing the streaming output, the SCStreamFrameInfo attachment is supposed to have a scaleFactor property but .scaleFactor does not return a value. I have found out that the attachement dictionary contains SCStreamUpdateFrameDisplayResolution. This entry gives me the retina factor but it is not an official SCStreamFrameInfo key. I list the keys to access it. What is the proper way with ScreenCapture to handle the retina factors ?
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1
885
Feb ’23
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
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1.2k
Feb ’24
Take correctly sized screenshots with ScreenCaptureKit
I've been using CGWindowListCreateImage which automatically creates an image with the size of the captured window. But SCScreenshotManager.captureImage(contentFilter:configuration:) always creates images with the width and height specified in the provided SCStreamConfiguration. I could be setting the size explicitly by reading SCWindow.frame or SCContentFilter.contentRect and multiplying the width and height by SCContentFilter.pointPixelScale , but it won't work if I want to keep the window shadow with SCStreamConfiguration.ignoreShadowsSingleWindow = false. Is there a way and what's the best way to take full-resolution screenshots of the correct size? import Cocoa import ScreenCaptureKit class ViewController: NSViewController { @IBOutlet weak var imageView: NSImageView! override func viewDidAppear() { imageView.imageScaling = .scaleProportionallyUpOrDown view.wantsLayer = true view.layer!.backgroundColor = .init(red: 1, green: 0, blue: 0, alpha: 1) Task { let windows = try await SCShareableContent.excludingDesktopWindows(false, onScreenWindowsOnly: true).windows let window = windows[0] let filter = SCContentFilter(desktopIndependentWindow: window) let configuration = SCStreamConfiguration() configuration.ignoreShadowsSingleWindow = false configuration.showsCursor = false configuration.width = Int(Float(filter.contentRect.width) * filter.pointPixelScale) configuration.height = Int(Float(filter.contentRect.height) * filter.pointPixelScale) print(filter.contentRect) let windowImage = try await SCScreenshotManager.captureImage(contentFilter: filter, configuration: configuration) imageView.image = NSImage(cgImage: windowImage, size: CGSize(width: windowImage.width, height: windowImage.height)) } } }
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977
Oct ’24
ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
Bug Report: ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS Summary When using ScreenCaptureKit to capture system audio for extended periods, the application crashes with EXC_BAD_ACCESS in Swift's error handling runtime. The crash occurs in swift_getErrorValue when trying to process an error from the SCStream delegate method didStopWithError. This appears to be a framework-level issue in ScreenCaptureKit or its underlying ReplayKit implementation. Environment macOS Sonoma 14.6.1 Swift 5.8 ScreenCaptureKit framework Detailed Description Our application captures system audio using ScreenCaptureKit's audio capture capabilities. After successfully capturing for several minutes (typically after 3-4 segments of 60-second recordings), the application crashes with an EXC_BAD_ACCESS error. The crash happens when the Swift runtime attempts to process an error in the SCStreamDelegate.stream(_:didStopWithError:) method. The crash consistently occurs in swift_getErrorValue when attempting to access the class of what appears to be a null object. This suggests that the error being passed from the system framework to our delegate method is malformed or contains invalid memory. Steps to Reproduce Create an SCStream with audio capture enabled Add audio output to the stream Start capture and write audio data to disk Allow the capture to run for several minutes (3-5 minutes typically triggers the issue) The app will crash with EXC_BAD_ACCESS in swift_getErrorValue Code Sample func stream(_ stream: SCStream, didStopWithError error: Error) { print("Stream stopped with error: \(error)") // Crash occurs before this line executes } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { guard type == .audio, sampleBuffer.isValid else { return } // Process audio data... } Expected Behavior The error should be properly propagated to the delegate method, allowing for graceful error handling and recovery. Actual Behavior The application crashes with EXC_BAD_ACCESS when the Swift runtime attempts to process the error in swift_getErrorValue. Crash Log Details Thread #35, queue = 'com.apple.NSXPCConnection.m-user.com.apple.replayd', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x0000000194c3088c libswiftCore.dylib`swift::_swift_getClass(void const*) + 8 frame #1: 0x0000000194c30104 libswiftCore.dylib`swift_getErrorValue + 40 frame #2: 0x00000001057fba30 shadow`NewScreenCaptureService.stream(stream=0x0000600002de6700, error=Swift.Error @ 0x000000016b7b5e30) at NEW+ScreenCaptureService.swift:365:15 frame #3: 0x00000001057fc050 shadow`@objc NewScreenCaptureService.stream(_:didStopWithError:) at <compiler-generated>:0 frame #4: 0x0000000219ec5ca0 ScreenCaptureKit`-[SCStreamManager stream:didStopWithError:] + 456 frame #5: 0x00000001ca68a5cc ReplayKit`-[RPScreenRecorder stream:didStopWithError:] + 84 frame #6: 0x00000001ca696ff8 ReplayKit`-[RPDaemonProxy stream:didStopWithError:] + 224 Printing description of stream._streamQueue: error: ObjectiveC.id:4294967281:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ error: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:1:65: 'id' is unavailable in Swift: 'id' is not available in Swift; use 'Any' Swift._DebuggerSupport.stringForPrintObject(Swift.UnsafePointer<id>(bitPattern: 0x104ae08c0)!.pointee) ^~ ObjectiveC.id:2:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ warning: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:5:7: initialization of variable '$__lldb_error_result' was never used; consider replacing with assignment to '_' or removing it var $__lldb_error_result = __lldb_tmp_error ~~~~^~~~~~~~~~~~~~~~~~~~ _ Before the crash, we observed this error message in the console: [ERROR] *****SCStream*****RemoteAudioQueueOperationHandlerWithError:1015 Error received from the remote queue -16665 Additional Context The issue occurs consistently after approximately 3-4 successful audio segment recordings of 60 seconds each Commenting out custom segment rotation logic does not prevent the crash The crash involves XPC communication with Apple's ReplayKit daemon The error appears to be corrupted or malformed when crossing the XPC boundary Workarounds Attempted Added proper thread safety for all published properties using DispatchQueue.main.async Implemented more robust error handling in the delegate methods None of these approaches prevented the crash since it occurs at the Swift runtime level before our code executes. Impact This issue prevents reliable long-duration audio capture using ScreenCaptureKit. This bug significantly limits the usefulness of ScreenCaptureKit for any application requiring continuous system audio capture for more than a few minutes. Perhaps this issue might be related to a macOS bug where the system dialog indicates that the screen is being shared, even though nothing is actually being shared. Moreover, when attempting to stop sharing, nothing happens.
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800
Feb ’25
How to screenshot?
Is there anything to make a one off screenshot? like cmd+shift+3. But with code? There is ScreenCaptureKit - but it seems to be more for video / audio streams. I thought of trying to get the first frame from the video stream. But it seems to be rather a complex workaround for a simple problem.
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144
Apr ’25
"Application" is accessing your screen notification
Hi! I'm developing an application based on Chrome that needs to take regular screenshots of webpages. Under the hood (actually Chromium), it uses SCScreenshotManager to capture screenshots automatically (without user interaction). I've noticed that regularly using this API triggers a user notification saying: "Your Screen 'AppTest' has accessed your screen and system audio 3,594 times in the past 30 days. You can manage this in Settings." How can I prevent this notification from appearing? Are there any specific entitlements(Or configuration of SCScreenshotManager) that I can use? Thanks!
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190
May ’25
SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
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189
May ’25
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read:
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read: let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds to get the “capture” timestamp, and I also extract the mach-absolute display time: let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] let displayMach = attachments?.first?[.displayTime] as? UInt64 // convert mach ticks to seconds... Then I compare both against the current time: let now = CACurrentMediaTime() let latencyFromPTS = now - pts let latencyFromDisplay = now - displayTimeSeconds But I consistently see negative values for both calculations—i.e. the PTS or displayTime often end up numerically larger than now. This suggests that the “presentation timestamp” and the mach-absolute display time are coming from a different epoch or clock domain than CACurrentMediaTime(). Questions: Which clocks/epochs does ScreenCaptureKit use for PTS and for .displayTime? How can I align these timestamps with CACurrentMediaTime() so that now - pts and now - displayTime reliably yield non-negative real-world latencies? Any pointers on the correct clock conversions or APIs to use would be greatly appreciated.
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203
May ’25
How to reset system window private picker alert with Screen Capture Kit
Hi, I would like to reset system window private picker alert with ScreenCapture kit. i can reset the ScreenCapture permission with tccutil reset ScreenCapture. but it does not reset the system window private picker alert. i tried deleting the application directory from container and it does not help. the system window private picker alert uses the old approval i gave and it does not prompt a new alert. How can i starta with fresh screencapture kit settings for an app in testing? Thanks
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140
May ’25
Presenter Overlay Not Showing When Recording a Single Window or Region with ScreenCaptureKit
Hi, I'm using ScreenCaptureKit on macOS 14+ to record a single window. I've noticed that the Presenter Overlay only appears when capturing the entire screen, but it does not appear when recording a specific window or a region. Is there a way to enable the Presenter Overlay while recording a single window or a defined region, similar to how it works with full-screen capture? Any guidance or clarification would be greatly appreciated. Thanks in advance!
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151
May ’25
ScreenCaptureKit confuses virtual displays
If there are multiple virtual displays connected when an app starts using SCStream, then if there is any change in the configuration of connected virtual screens (one of them gets disconnected, reconnected, etc), a new SCStream will always stream the content of the last connected virtual screen, no matter which virtual screen is intended to be streamed. This happens despite the fact that the SCContentFilter is properly configured for the stream, with the filter's content having the right displayID with the proper frame in the global display coordinate system and the filter also confirms that it knows the proper contentRect size and pointPixelScale. When all virtual displays are disconnected and reconnected, things return to normal - it's as is SCStream somehow gets confused and can't properly handle or internally reenumerate multiple virtual screens until none is connected. This issue does not normally come up, as most users will probably have only one virtual displays (like a Sidecar display) connected at most. However some configurations (like systems using multiple DisplayLink displays or apps using the undocumented CGVirtualDisplay to create virtual screens) encounter this issue. Note: this is a longstanding problem, has been like this from the first introduction of ScreenCaptureKit and even before, affected CGDisplayStream which similarly confused virtual screens.
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231
Jun ’25
MacOS app on Sonoma with xcode Version 16.3 (16E140)
We are working on a screen capture app. I have provisioning setup for a developer id certificate for do direct distribution and a distribution certificate for Mac Store distribution; I submitted the app to the store with the distribution certificate provisioning active. We need to add documentation so while we are waiting, we decided to distribute the app directly and this is where the problems come in. I made the developer id certificate and archive-&gt;exported the app. Then I manually stapled the app with "xcrun stapler staple Madshot360.app". I created a dmg file with the exported app. The problems are; The app captures screen area with ScreenCaptureKit. A prior version of the app used a development certificate. When a user runs this new developer id cert app. the macos gets confused because it doesn't connect the new version to the already permissioned older app version. The user has to manually delete the old permission and then restart the app so the new version creates a new record which can then be enabled. This is confusing for the user since the permission says the app is enabled but it really isn't. We experimented with IT using a command line to delete the old app permission. That did not remove the old permission but now the user can't delete this record at all. What can I do to force the removal of a permission that is broken. The command we ran was this. "sudo tccutil reset ScreenCapture com.madwire.Madshot360" The app used to display it's normal warning that screen recording needed the users permission. This is the permission I talk about above. Now there is a second permission screen that states the following; "Madshot360" is requesting to bypass the system private window picker and directly access your screen and audio. This will allow Madshot360 to record your screen and system audio, including personal or sensitive information that may be visible or audible. Allow, Open System Settings. This is basically what the normal alert does. Why the second window and how can I stop it from appearing when the user has already allowed it. Is it because the binary is distributed directly from my computer? Summary: What can I do when a permission is broken? Is there a command that IT can use to remove any old permissions before installing the app. This app is to be used internally. Is there a command line that will remove a specific app's permission before installing the app? Remember, the command line I showed you basically further broke the permissions for this app. What is causing this second warning dialog to be displayed?
4
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257
Jun ’25
On macOS 15.4+, NSWindow with kCGWindowSharingStateSharingNone still captured by ScreenCaptureKit
I have a custom NSWindow that I want to exclude from screen capture by setting its sharing state to kCGWindowSharingStateSharingNone. The goal is to prevent this window from appearing in the content captured by ScreenCaptureKit. [window setSharingType:NSWindowSharingType::NSWindowSharingNone]; However, on macOS 15.4+ (Sequoia), the window is still captured by ScreenCaptureKit and appears in the shared content. Does anyone know if kCGWindowSharingStateSharingNone is still effective with ScreenCaptureKit on macOS 15.4 and later?
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540
Jul ’25
ScreenCapture + CMSampleBuffer logic issue
i'm trying to work on a simple screen recording app on macOS that always records the last 'x' seconds of your screen and saves it whenever you want, as a way to get comfortable with swift programming and apple APIs. i was able to get it running for the past '30 seconds' and record and store it. however i realised that there was a core issue with my solution: i was defining the SCStreamConfiguration.queueDepth = 900 (to account for 30fps for 30 seconds) which goes completely against apple's instructions: https://developer.apple.com/documentation/screencapturekit/scstreamconfiguration/queuedepth?language=objc now when i changed queueDepth back to 8, i am only able to record 8 frames and it saves only those first 8 frames. i am unsure what the flow of the apis should be while dealing with screenCaptureKit. for context, here's my recording manager code that handles this logic (queueDepth = 900) import Foundation import ScreenCaptureKit import AVFoundation class RecordingManager: NSObject, ObservableObject, SCStreamDelegate { static let shared = RecordingManager() @Published var isRecording = false private var isStreamActive = false // Custom state flag private var stream: SCStream? private var streamOutputQueue = DispatchQueue(label: "com.clipback.StreamOutput", qos: .userInteractive) private var screenStreamOutput: ScreenStreamOutput? // Strong reference to output private var lastDisplayID: CGDirectDisplayID? private let displayCheckQueue = DispatchQueue(label: "com.clipback.DisplayCheck", qos: .background) // In-memory rolling buffer for last 30 seconds private var rollingFrameBuffer: [(CMSampleBuffer, CMTime)] = [] private let rollingFrameBufferQueue = DispatchQueue(label: "com.clipback.RollingBuffer", qos: .userInteractive) private let rollingBufferDuration: TimeInterval = 30.0 // seconds // Track frame statistics private var frameCount: Int = 0 private var lastReportTime: Date = Date() // Monitor for display availability private var displayCheckTimer: Timer? private var isWaitingForDisplay = false func startRecording() { print("[DEBUG] startRecording called.") guard !isRecording && !isWaitingForDisplay else { print("[DEBUG] Already recording or waiting, ignoring startRecording call") return } isWaitingForDisplay = true isStreamActive = true // Set active state checkForDisplay() } private func setupAndStartRecording(for display: SCDisplay, excluding appToExclude: SCRunningApplication?) { print("[DEBUG] setupAndStartRecording called for display: \(display.displayID)") let excludedApps = [appToExclude].compactMap { $0 } let filter = SCContentFilter(display: display, excludingApplications: excludedApps, exceptingWindows: []) let config = SCStreamConfiguration() config.width = display.width config.height = display.height config.minimumFrameInterval = CMTime(value: 1, timescale: 30) // 30 FPS config.queueDepth = 900 config.showsCursor = true print("[DEBUG] SCStreamConfiguration created: width=\(config.width), height=\(config.height), FPS=\(config.minimumFrameInterval.timescale)") stream = SCStream(filter: filter, configuration: config, delegate: self) print("[DEBUG] SCStream initialized.") self.screenStreamOutput = ScreenStreamOutput { [weak self] sampleBuffer, outputType in guard let self = self else { return } guard outputType == .screen else { return } guard sampleBuffer.isValid else { return } guard let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]], let statusRawValue = attachments.first?[.status] as? Int, let status = SCFrameStatus(rawValue: statusRawValue), status == .complete else { return } self.trackFrameRate() self.handleFrame(sampleBuffer) } do { try stream?.addStreamOutput(screenStreamOutput!, type: .screen, sampleHandlerQueue: streamOutputQueue) stream?.startCapture { [weak self] error in print("[DEBUG] SCStream.startCapture completion handler.") guard error == nil else { print("[DEBUG] Failed to start capture: \(error!.localizedDescription)") self?.handleStreamError(error!) return } DispatchQueue.main.async { self?.isRecording = true self?.isStreamActive = true // Update state on successful start print("[DEBUG] Recording started. isRecording = true.") } } } catch { print("[DEBUG] Error adding stream output: \(error.localizedDescription)") handleStreamError(error) } } private func handleFrame(_ sampleBuffer: CMSampleBuffer) { rollingFrameBufferQueue.async { [weak self] in guard let self = self else { return } let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) var retainedBuffer: CMSampleBuffer? CMSampleBufferCreateCopy(allocator: kCFAllocatorDefault, sampleBuffer: sampleBuffer, sampleBufferOut: &retainedBuffer) guard let buffer = retainedBuffer else { print("[DEBUG] Failed to copy sample buffer") return } self.rollingFrameBuffer.append((buffer, pts)) if let lastPTS = self.rollingFrameBuffer.last?.1 { while let firstPTS = self.rollingFrameBuffer.first?.1, CMTimeGetSeconds(CMTimeSubtract(lastPTS, firstPTS)) > self.rollingBufferDuration { self.rollingFrameBuffer.removeFirst() } } } } func stream(_ stream: SCStream, didStopWithError error: Error) { print("[DEBUG] Stream stopped with error: \(error.localizedDescription)") displayCheckQueue.async { [weak self] in // Move to displayCheckQueue for synchronization self?.handleStreamError(error) } } what could be the reason for this and what would be the possible fix logically? i dont understand why it's dependant on queueDepth, and if it is, how can I empty and append new recorded frames to it so that it continues working? any help or resource is greatly appreciated!
3
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286
Jul ’25
Guidance on Blocking Screenshots/Screen Recordings in macOS App (Unity 6000.0.51f1)
Dear Team, We have developed a macOS app using Unity (6000.0.51f1) that includes learning activities, assessments/tests, audio recording, and video playback functionalities. For security and content protection, we want to restrict the ability for users to capture screenshots or screen recordings of the app (especially via the built-in Cmd+Shift+5 / Screenshot toolbar). We have attempted several approaches, but they have not been reliable. We would appreciate guidance from Apple or the developer community on the feasibility of this requirement. Our requirements: Block or disable screenshots/screen recordings (particularly the built-in Cmd+Shift+5) for the app. Preferably achieve this using public APIs so that the app remains App Store compatible and passes review. If full blocking is not possible, then at least ensure that any captured content appears blank/black for sensitive sections of the app. Additionally, we would like our app’s window behavior to work like other apps do: Red button → Close the application completely. Yellow button → Minimize the application to the Dock. Green button → Maximize to full screen while still allowing access to the Dock and menu bar. Any advice, best practices, or references to relevant documentation would be highly valuable. Thank you for your support.
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295
Sep ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* , __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected offset Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Additional Information The picker is configured with .singleDisplay mode I'm excluding the current app's bundle ID from capture The captured content visually appears correct, only the reported coordinates seem off Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) // 10 FPS self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
0
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82
Sep ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* }, __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected value Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared var config = SCContentSharingPicker.shared.defaultConfiguration //SCContentSharingPickerConfiguration() config.allowedPickerModes = .singleDisplay config.allowsChangingSelectedContent = false config.excludedBundleIDs.append(Bundle.main.bundleIdentifier!) picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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118
Sep ’25
Recorded video looks blurry, color-washed, low bitrate, compressed using ScreenCaptureKit
Hello everyone, I am trying to implement ScreenCaptureKit into my project, I am using MacOs 26 for the target version and followed this official project from apple regarding the screencapture kit. https://developer.apple.com/documentation/ScreenCaptureKit/capturing-screen-content-in-macos I used the official exact code and implemented in my app, but the results are not good. The video look blurry, unclear, lost colors and its like 720p honestly. The 1st video frame t is result when I integrate it in my app. After that, I used another app ( which was built in electron, they were using screencapturekit as well ) and there results were a lot better. The 2nd video frame is when I recorded using their application. It appears as close to as system display I tried multiple things, but no impressive results. For my purpose, I want to the final recorded video to be as good as the display quality of the system. I also applied .hdr local display and coronolicial, but no help with that as well. Changed codecs to .mov, .hevc, but still no help Why is not the recoded video as high quality as the display
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435
Oct ’25
ScreenCaptureKit and mixed Retina/non-Retina configuration
The two ScreenCaptureKit WWDC22 sessions show how to capture with the new framework but the retina factor is hardcoded to 2 in SCStreamConfiguration. When using on a non-retina display, the screencapture is floating on the upper-left corner of the image buffer. There does not seem to be a simple way to retrieve the retina factor from the SCShareableContent data (when configuring the capture). When processing the streaming output, the SCStreamFrameInfo attachment is supposed to have a scaleFactor property but .scaleFactor does not return a value. I have found out that the attachement dictionary contains SCStreamUpdateFrameDisplayResolution. This entry gives me the retina factor but it is not an official SCStreamFrameInfo key. I list the keys to access it. What is the proper way with ScreenCapture to handle the retina factors ?
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885
Activity
Feb ’23
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
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1.2k
Activity
Feb ’24
Take correctly sized screenshots with ScreenCaptureKit
I've been using CGWindowListCreateImage which automatically creates an image with the size of the captured window. But SCScreenshotManager.captureImage(contentFilter:configuration:) always creates images with the width and height specified in the provided SCStreamConfiguration. I could be setting the size explicitly by reading SCWindow.frame or SCContentFilter.contentRect and multiplying the width and height by SCContentFilter.pointPixelScale , but it won't work if I want to keep the window shadow with SCStreamConfiguration.ignoreShadowsSingleWindow = false. Is there a way and what's the best way to take full-resolution screenshots of the correct size? import Cocoa import ScreenCaptureKit class ViewController: NSViewController { @IBOutlet weak var imageView: NSImageView! override func viewDidAppear() { imageView.imageScaling = .scaleProportionallyUpOrDown view.wantsLayer = true view.layer!.backgroundColor = .init(red: 1, green: 0, blue: 0, alpha: 1) Task { let windows = try await SCShareableContent.excludingDesktopWindows(false, onScreenWindowsOnly: true).windows let window = windows[0] let filter = SCContentFilter(desktopIndependentWindow: window) let configuration = SCStreamConfiguration() configuration.ignoreShadowsSingleWindow = false configuration.showsCursor = false configuration.width = Int(Float(filter.contentRect.width) * filter.pointPixelScale) configuration.height = Int(Float(filter.contentRect.height) * filter.pointPixelScale) print(filter.contentRect) let windowImage = try await SCScreenshotManager.captureImage(contentFilter: filter, configuration: configuration) imageView.image = NSImage(cgImage: windowImage, size: CGSize(width: windowImage.width, height: windowImage.height)) } } }
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977
Activity
Oct ’24
ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
Bug Report: ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS Summary When using ScreenCaptureKit to capture system audio for extended periods, the application crashes with EXC_BAD_ACCESS in Swift's error handling runtime. The crash occurs in swift_getErrorValue when trying to process an error from the SCStream delegate method didStopWithError. This appears to be a framework-level issue in ScreenCaptureKit or its underlying ReplayKit implementation. Environment macOS Sonoma 14.6.1 Swift 5.8 ScreenCaptureKit framework Detailed Description Our application captures system audio using ScreenCaptureKit's audio capture capabilities. After successfully capturing for several minutes (typically after 3-4 segments of 60-second recordings), the application crashes with an EXC_BAD_ACCESS error. The crash happens when the Swift runtime attempts to process an error in the SCStreamDelegate.stream(_:didStopWithError:) method. The crash consistently occurs in swift_getErrorValue when attempting to access the class of what appears to be a null object. This suggests that the error being passed from the system framework to our delegate method is malformed or contains invalid memory. Steps to Reproduce Create an SCStream with audio capture enabled Add audio output to the stream Start capture and write audio data to disk Allow the capture to run for several minutes (3-5 minutes typically triggers the issue) The app will crash with EXC_BAD_ACCESS in swift_getErrorValue Code Sample func stream(_ stream: SCStream, didStopWithError error: Error) { print("Stream stopped with error: \(error)") // Crash occurs before this line executes } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { guard type == .audio, sampleBuffer.isValid else { return } // Process audio data... } Expected Behavior The error should be properly propagated to the delegate method, allowing for graceful error handling and recovery. Actual Behavior The application crashes with EXC_BAD_ACCESS when the Swift runtime attempts to process the error in swift_getErrorValue. Crash Log Details Thread #35, queue = 'com.apple.NSXPCConnection.m-user.com.apple.replayd', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x0000000194c3088c libswiftCore.dylib`swift::_swift_getClass(void const*) + 8 frame #1: 0x0000000194c30104 libswiftCore.dylib`swift_getErrorValue + 40 frame #2: 0x00000001057fba30 shadow`NewScreenCaptureService.stream(stream=0x0000600002de6700, error=Swift.Error @ 0x000000016b7b5e30) at NEW+ScreenCaptureService.swift:365:15 frame #3: 0x00000001057fc050 shadow`@objc NewScreenCaptureService.stream(_:didStopWithError:) at <compiler-generated>:0 frame #4: 0x0000000219ec5ca0 ScreenCaptureKit`-[SCStreamManager stream:didStopWithError:] + 456 frame #5: 0x00000001ca68a5cc ReplayKit`-[RPScreenRecorder stream:didStopWithError:] + 84 frame #6: 0x00000001ca696ff8 ReplayKit`-[RPDaemonProxy stream:didStopWithError:] + 224 Printing description of stream._streamQueue: error: ObjectiveC.id:4294967281:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ error: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:1:65: 'id' is unavailable in Swift: 'id' is not available in Swift; use 'Any' Swift._DebuggerSupport.stringForPrintObject(Swift.UnsafePointer<id>(bitPattern: 0x104ae08c0)!.pointee) ^~ ObjectiveC.id:2:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ warning: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:5:7: initialization of variable '$__lldb_error_result' was never used; consider replacing with assignment to '_' or removing it var $__lldb_error_result = __lldb_tmp_error ~~~~^~~~~~~~~~~~~~~~~~~~ _ Before the crash, we observed this error message in the console: [ERROR] *****SCStream*****RemoteAudioQueueOperationHandlerWithError:1015 Error received from the remote queue -16665 Additional Context The issue occurs consistently after approximately 3-4 successful audio segment recordings of 60 seconds each Commenting out custom segment rotation logic does not prevent the crash The crash involves XPC communication with Apple's ReplayKit daemon The error appears to be corrupted or malformed when crossing the XPC boundary Workarounds Attempted Added proper thread safety for all published properties using DispatchQueue.main.async Implemented more robust error handling in the delegate methods None of these approaches prevented the crash since it occurs at the Swift runtime level before our code executes. Impact This issue prevents reliable long-duration audio capture using ScreenCaptureKit. This bug significantly limits the usefulness of ScreenCaptureKit for any application requiring continuous system audio capture for more than a few minutes. Perhaps this issue might be related to a macOS bug where the system dialog indicates that the screen is being shared, even though nothing is actually being shared. Moreover, when attempting to stop sharing, nothing happens.
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800
Activity
Feb ’25
How to screenshot?
Is there anything to make a one off screenshot? like cmd+shift+3. But with code? There is ScreenCaptureKit - but it seems to be more for video / audio streams. I thought of trying to get the first frame from the video stream. But it seems to be rather a complex workaround for a simple problem.
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144
Activity
Apr ’25
"Application" is accessing your screen notification
Hi! I'm developing an application based on Chrome that needs to take regular screenshots of webpages. Under the hood (actually Chromium), it uses SCScreenshotManager to capture screenshots automatically (without user interaction). I've noticed that regularly using this API triggers a user notification saying: "Your Screen 'AppTest' has accessed your screen and system audio 3,594 times in the past 30 days. You can manage this in Settings." How can I prevent this notification from appearing? Are there any specific entitlements(Or configuration of SCScreenshotManager) that I can use? Thanks!
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190
Activity
May ’25
SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
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189
Activity
May ’25
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read:
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read: let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds to get the “capture” timestamp, and I also extract the mach-absolute display time: let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] let displayMach = attachments?.first?[.displayTime] as? UInt64 // convert mach ticks to seconds... Then I compare both against the current time: let now = CACurrentMediaTime() let latencyFromPTS = now - pts let latencyFromDisplay = now - displayTimeSeconds But I consistently see negative values for both calculations—i.e. the PTS or displayTime often end up numerically larger than now. This suggests that the “presentation timestamp” and the mach-absolute display time are coming from a different epoch or clock domain than CACurrentMediaTime(). Questions: Which clocks/epochs does ScreenCaptureKit use for PTS and for .displayTime? How can I align these timestamps with CACurrentMediaTime() so that now - pts and now - displayTime reliably yield non-negative real-world latencies? Any pointers on the correct clock conversions or APIs to use would be greatly appreciated.
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203
Activity
May ’25
How to reset system window private picker alert with Screen Capture Kit
Hi, I would like to reset system window private picker alert with ScreenCapture kit. i can reset the ScreenCapture permission with tccutil reset ScreenCapture. but it does not reset the system window private picker alert. i tried deleting the application directory from container and it does not help. the system window private picker alert uses the old approval i gave and it does not prompt a new alert. How can i starta with fresh screencapture kit settings for an app in testing? Thanks
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140
Activity
May ’25
Presenter Overlay Not Showing When Recording a Single Window or Region with ScreenCaptureKit
Hi, I'm using ScreenCaptureKit on macOS 14+ to record a single window. I've noticed that the Presenter Overlay only appears when capturing the entire screen, but it does not appear when recording a specific window or a region. Is there a way to enable the Presenter Overlay while recording a single window or a defined region, similar to how it works with full-screen capture? Any guidance or clarification would be greatly appreciated. Thanks in advance!
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151
Activity
May ’25
ScreenCaptureKit confuses virtual displays
If there are multiple virtual displays connected when an app starts using SCStream, then if there is any change in the configuration of connected virtual screens (one of them gets disconnected, reconnected, etc), a new SCStream will always stream the content of the last connected virtual screen, no matter which virtual screen is intended to be streamed. This happens despite the fact that the SCContentFilter is properly configured for the stream, with the filter's content having the right displayID with the proper frame in the global display coordinate system and the filter also confirms that it knows the proper contentRect size and pointPixelScale. When all virtual displays are disconnected and reconnected, things return to normal - it's as is SCStream somehow gets confused and can't properly handle or internally reenumerate multiple virtual screens until none is connected. This issue does not normally come up, as most users will probably have only one virtual displays (like a Sidecar display) connected at most. However some configurations (like systems using multiple DisplayLink displays or apps using the undocumented CGVirtualDisplay to create virtual screens) encounter this issue. Note: this is a longstanding problem, has been like this from the first introduction of ScreenCaptureKit and even before, affected CGDisplayStream which similarly confused virtual screens.
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231
Activity
Jun ’25
MacOS app on Sonoma with xcode Version 16.3 (16E140)
We are working on a screen capture app. I have provisioning setup for a developer id certificate for do direct distribution and a distribution certificate for Mac Store distribution; I submitted the app to the store with the distribution certificate provisioning active. We need to add documentation so while we are waiting, we decided to distribute the app directly and this is where the problems come in. I made the developer id certificate and archive-&gt;exported the app. Then I manually stapled the app with "xcrun stapler staple Madshot360.app". I created a dmg file with the exported app. The problems are; The app captures screen area with ScreenCaptureKit. A prior version of the app used a development certificate. When a user runs this new developer id cert app. the macos gets confused because it doesn't connect the new version to the already permissioned older app version. The user has to manually delete the old permission and then restart the app so the new version creates a new record which can then be enabled. This is confusing for the user since the permission says the app is enabled but it really isn't. We experimented with IT using a command line to delete the old app permission. That did not remove the old permission but now the user can't delete this record at all. What can I do to force the removal of a permission that is broken. The command we ran was this. "sudo tccutil reset ScreenCapture com.madwire.Madshot360" The app used to display it's normal warning that screen recording needed the users permission. This is the permission I talk about above. Now there is a second permission screen that states the following; "Madshot360" is requesting to bypass the system private window picker and directly access your screen and audio. This will allow Madshot360 to record your screen and system audio, including personal or sensitive information that may be visible or audible. Allow, Open System Settings. This is basically what the normal alert does. Why the second window and how can I stop it from appearing when the user has already allowed it. Is it because the binary is distributed directly from my computer? Summary: What can I do when a permission is broken? Is there a command that IT can use to remove any old permissions before installing the app. This app is to be used internally. Is there a command line that will remove a specific app's permission before installing the app? Remember, the command line I showed you basically further broke the permissions for this app. What is causing this second warning dialog to be displayed?
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257
Activity
Jun ’25
Mirroring MacBook screen onto app
Hello all, I saw this interesting VisionOS app: https://apps.apple.com/us/app/splitscreen-multi-display/id6478007837 I was wondering if there was any documentation on the Swift APIs that were used to create this app.
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203
Activity
Jun ’25
On macOS 15.4+, NSWindow with kCGWindowSharingStateSharingNone still captured by ScreenCaptureKit
I have a custom NSWindow that I want to exclude from screen capture by setting its sharing state to kCGWindowSharingStateSharingNone. The goal is to prevent this window from appearing in the content captured by ScreenCaptureKit. [window setSharingType:NSWindowSharingType::NSWindowSharingNone]; However, on macOS 15.4+ (Sequoia), the window is still captured by ScreenCaptureKit and appears in the shared content. Does anyone know if kCGWindowSharingStateSharingNone is still effective with ScreenCaptureKit on macOS 15.4 and later?
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540
Activity
Jul ’25
ScreenCapture + CMSampleBuffer logic issue
i'm trying to work on a simple screen recording app on macOS that always records the last 'x' seconds of your screen and saves it whenever you want, as a way to get comfortable with swift programming and apple APIs. i was able to get it running for the past '30 seconds' and record and store it. however i realised that there was a core issue with my solution: i was defining the SCStreamConfiguration.queueDepth = 900 (to account for 30fps for 30 seconds) which goes completely against apple's instructions: https://developer.apple.com/documentation/screencapturekit/scstreamconfiguration/queuedepth?language=objc now when i changed queueDepth back to 8, i am only able to record 8 frames and it saves only those first 8 frames. i am unsure what the flow of the apis should be while dealing with screenCaptureKit. for context, here's my recording manager code that handles this logic (queueDepth = 900) import Foundation import ScreenCaptureKit import AVFoundation class RecordingManager: NSObject, ObservableObject, SCStreamDelegate { static let shared = RecordingManager() @Published var isRecording = false private var isStreamActive = false // Custom state flag private var stream: SCStream? private var streamOutputQueue = DispatchQueue(label: "com.clipback.StreamOutput", qos: .userInteractive) private var screenStreamOutput: ScreenStreamOutput? // Strong reference to output private var lastDisplayID: CGDirectDisplayID? private let displayCheckQueue = DispatchQueue(label: "com.clipback.DisplayCheck", qos: .background) // In-memory rolling buffer for last 30 seconds private var rollingFrameBuffer: [(CMSampleBuffer, CMTime)] = [] private let rollingFrameBufferQueue = DispatchQueue(label: "com.clipback.RollingBuffer", qos: .userInteractive) private let rollingBufferDuration: TimeInterval = 30.0 // seconds // Track frame statistics private var frameCount: Int = 0 private var lastReportTime: Date = Date() // Monitor for display availability private var displayCheckTimer: Timer? private var isWaitingForDisplay = false func startRecording() { print("[DEBUG] startRecording called.") guard !isRecording && !isWaitingForDisplay else { print("[DEBUG] Already recording or waiting, ignoring startRecording call") return } isWaitingForDisplay = true isStreamActive = true // Set active state checkForDisplay() } private func setupAndStartRecording(for display: SCDisplay, excluding appToExclude: SCRunningApplication?) { print("[DEBUG] setupAndStartRecording called for display: \(display.displayID)") let excludedApps = [appToExclude].compactMap { $0 } let filter = SCContentFilter(display: display, excludingApplications: excludedApps, exceptingWindows: []) let config = SCStreamConfiguration() config.width = display.width config.height = display.height config.minimumFrameInterval = CMTime(value: 1, timescale: 30) // 30 FPS config.queueDepth = 900 config.showsCursor = true print("[DEBUG] SCStreamConfiguration created: width=\(config.width), height=\(config.height), FPS=\(config.minimumFrameInterval.timescale)") stream = SCStream(filter: filter, configuration: config, delegate: self) print("[DEBUG] SCStream initialized.") self.screenStreamOutput = ScreenStreamOutput { [weak self] sampleBuffer, outputType in guard let self = self else { return } guard outputType == .screen else { return } guard sampleBuffer.isValid else { return } guard let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]], let statusRawValue = attachments.first?[.status] as? Int, let status = SCFrameStatus(rawValue: statusRawValue), status == .complete else { return } self.trackFrameRate() self.handleFrame(sampleBuffer) } do { try stream?.addStreamOutput(screenStreamOutput!, type: .screen, sampleHandlerQueue: streamOutputQueue) stream?.startCapture { [weak self] error in print("[DEBUG] SCStream.startCapture completion handler.") guard error == nil else { print("[DEBUG] Failed to start capture: \(error!.localizedDescription)") self?.handleStreamError(error!) return } DispatchQueue.main.async { self?.isRecording = true self?.isStreamActive = true // Update state on successful start print("[DEBUG] Recording started. isRecording = true.") } } } catch { print("[DEBUG] Error adding stream output: \(error.localizedDescription)") handleStreamError(error) } } private func handleFrame(_ sampleBuffer: CMSampleBuffer) { rollingFrameBufferQueue.async { [weak self] in guard let self = self else { return } let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) var retainedBuffer: CMSampleBuffer? CMSampleBufferCreateCopy(allocator: kCFAllocatorDefault, sampleBuffer: sampleBuffer, sampleBufferOut: &retainedBuffer) guard let buffer = retainedBuffer else { print("[DEBUG] Failed to copy sample buffer") return } self.rollingFrameBuffer.append((buffer, pts)) if let lastPTS = self.rollingFrameBuffer.last?.1 { while let firstPTS = self.rollingFrameBuffer.first?.1, CMTimeGetSeconds(CMTimeSubtract(lastPTS, firstPTS)) > self.rollingBufferDuration { self.rollingFrameBuffer.removeFirst() } } } } func stream(_ stream: SCStream, didStopWithError error: Error) { print("[DEBUG] Stream stopped with error: \(error.localizedDescription)") displayCheckQueue.async { [weak self] in // Move to displayCheckQueue for synchronization self?.handleStreamError(error) } } what could be the reason for this and what would be the possible fix logically? i dont understand why it's dependant on queueDepth, and if it is, how can I empty and append new recorded frames to it so that it continues working? any help or resource is greatly appreciated!
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286
Activity
Jul ’25
Guidance on Blocking Screenshots/Screen Recordings in macOS App (Unity 6000.0.51f1)
Dear Team, We have developed a macOS app using Unity (6000.0.51f1) that includes learning activities, assessments/tests, audio recording, and video playback functionalities. For security and content protection, we want to restrict the ability for users to capture screenshots or screen recordings of the app (especially via the built-in Cmd+Shift+5 / Screenshot toolbar). We have attempted several approaches, but they have not been reliable. We would appreciate guidance from Apple or the developer community on the feasibility of this requirement. Our requirements: Block or disable screenshots/screen recordings (particularly the built-in Cmd+Shift+5) for the app. Preferably achieve this using public APIs so that the app remains App Store compatible and passes review. If full blocking is not possible, then at least ensure that any captured content appears blank/black for sensitive sections of the app. Additionally, we would like our app’s window behavior to work like other apps do: Red button → Close the application completely. Yellow button → Minimize the application to the Dock. Green button → Maximize to full screen while still allowing access to the Dock and menu bar. Any advice, best practices, or references to relevant documentation would be highly valuable. Thank you for your support.
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Activity
Sep ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* , __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected offset Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Additional Information The picker is configured with .singleDisplay mode I'm excluding the current app's bundle ID from capture The captured content visually appears correct, only the reported coordinates seem off Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) // 10 FPS self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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Activity
Sep ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* }, __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected value Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared var config = SCContentSharingPicker.shared.defaultConfiguration //SCContentSharingPickerConfiguration() config.allowedPickerModes = .singleDisplay config.allowsChangingSelectedContent = false config.excludedBundleIDs.append(Bundle.main.bundleIdentifier!) picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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Activity
Sep ’25
Recorded video looks blurry, color-washed, low bitrate, compressed using ScreenCaptureKit
Hello everyone, I am trying to implement ScreenCaptureKit into my project, I am using MacOs 26 for the target version and followed this official project from apple regarding the screencapture kit. https://developer.apple.com/documentation/ScreenCaptureKit/capturing-screen-content-in-macos I used the official exact code and implemented in my app, but the results are not good. The video look blurry, unclear, lost colors and its like 720p honestly. The 1st video frame t is result when I integrate it in my app. After that, I used another app ( which was built in electron, they were using screencapturekit as well ) and there results were a lot better. The 2nd video frame is when I recorded using their application. It appears as close to as system display I tried multiple things, but no impressive results. For my purpose, I want to the final recorded video to be as good as the display quality of the system. I also applied .hdr local display and coronolicial, but no help with that as well. Changed codecs to .mov, .hevc, but still no help Why is not the recoded video as high quality as the display
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435
Activity
Oct ’25
[SCShareableContent getShareableContentWithCompletionHandler:] takes over 5+seconds before returning response
We use SCK to screen share, however [SCShareableContent getShareableContentWithCompletionHandler:] takes over 5+ seconds before returning the response. Is it normal? What we can do to reduce the time consumption?
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Activity
Oct ’25