Provide views, controls, and layout structures for declaring your app's user interface using SwiftUI.

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Custom 3D Window Using RealityView
I have a RealityView displaying a Reality Composer Pro scene in window. Things are generally working fine, but the content seems to be appearing in front of and blocking the VisionOS window, rather than being contained inside it. Do I need to switch to a volumetric view for this to work? My scene simply contains a flat display which renders 3D content (it has a material that sends different imagery to each eye).
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547
Nov ’24
`NavigationStack` when presented by sheet is forced to be reevaluated when app is in background
Development environment: Xcode 16.1, macOS 15.1 (24B83) OS version: iOS iOS 17.5 and above When NavigationStack is presented by a sheet, and navigationDestination API is being used for navigation within the stack, the sheet content is forced to be reevaluated when app is in background. Sample Project import SwiftUI struct TestView: View { var id: Int @State private var isLoading = false @State private var presentSheet = false var body: some View { let _ = Self._printChanges() VStack { if isLoading { ProgressView() } else { VStack { Text("View: \(id)") Text("Not loading") Button("Present Sheet in NavStack") { presentSheet = true } NavigationLink("Show Link", value: id * 100) } } } .sheet( isPresented: $presentSheet, content: { NavigationStack { TestView(id: self.id + 1) // Comment this block out and note the view no longer reloads when app is in background when there's > 1 sheet modals .navigationDestination(for: Int.self, destination: { num in TestView(id: num) }) } } ) .task { isLoading = true defer { isLoading = false } try? await Task.sleep(for: .seconds(1)) } } } struct ContentView: View { var body: some View { let _ = Self._printChanges() VStack { content .padding() } } var content: some View { VStack { NavigationStack { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) TestView(id: 0) } .navigationDestination(for: Int.self, destination: { num in TestView(id: num) }) } } } } Steps to reproduce: To reproduce the issue in the sample project: Tap on present sheet in navstack button to invoke View #1 presented in sheet Put the app into multitasking mode by tapping on the simulator home button twice Observe that console does not emit debug messages on SwiftUI View change. Also observe that there was no loading in the view Tap on present sheet in navstack button again to invoke View #2 presented in sheet Repeat step #2, but this time observe that console does emit debug message that SwiftUI View were changed due to the following: TestView: @self, @identity, _isLoading, _presentSheet changed. TestView: _isLoading changed. TestView: _isLoading changed. To remove the issue: 7. Comment out the block on navigationDestination. Recompile the app and run it in simulator 8. Repeat step 2-5. Note this time the console does not emit debug message that SwiftUI View were changed.
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290
Nov ’24
Issues with FocusState in List with views containing Textfields
We are having issues with implementing a List that has Views in it that contain a Textfield. The criteria we are trying to achieve is Select to edit the quantity of a product Auto focus on the row with that textfield, with the textfield's contents selected Display/Dismiss the keyboard Mask other rows in the list while interacting with a qty field We explored many routes and are looking for direction on what the designated approach is. This originally was a Tech Support Incident, and I was instructed to post here. There were 2 working project examples available if needed. In an implementation that has the FocusState on the parent view, we see collisions in animation / weird jumpiness // MARK: - Constant enum Constant { static let logTag = "AddReplenishmentProductView" } @Binding var state: ContentViewState // MARK: - Private Properties @State private var focusedLineItemId: String? // MARK: - Life cycle var body: some View { VStack { replenishmentProductList } .background(.tertiary) .navigationTitle("Add Products") .navigationBarTitleDisplayMode(.inline) .toolbarBackground(.visible, for: .navigationBar) } // MARK: - Private Computed properties @ViewBuilder private var replenishmentProductList: some View { ScrollViewReader { proxy in List { let list = Array(state.lineItems.enumerated()) ForEach(list, id: \.1.product.id) { (index, lineItem) in RowView( lineItem: $state.lineItems[index], focusedLineItemId: $focusedLineItemId ) .id(lineItem.id.uuidString) .listRowInsets(EdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)) .alignmentGuide(.listRowSeparatorLeading) { _ in return 0 } //  Blocks all the other rows that we are not focusing on. .maskingOverlay(focusId: $focusedLineItemId, elementId: "\(lineItem.id)") } .listSectionSeparator(.hidden) } .listStyle(.plain) .scrollDismissesKeyboard(.never) .scrollContentBackground(.hidden) /*  We are looking for a solution that doesn't require us to have this onChange modifier whenever we want to change a focus. */ .onChange(of: focusedLineItemId) { guard let lineItemId = focusedLineItemId else { return } /*  We need to scroll to a whole RowView so we can see both done and cancel buttons. Without this, the focus will auto-scroll only to the text field, due to updating FocusState. We are experiencing weird jumping issues. It feels like the animations for focus on text field and RowView are clashing between each other. To fix this, we added a delay to the scroll so the focus animation completes first and then we scroll to the RowView. However, when we attempt to focus on a row that is partially shown, sometimes the RowView won't update it's focus and won't focus ultimately on the TextField until we scroll. */ DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { withAnimation { //  We need to add the withAnimation call to animate the scroll to the whole row. proxy.scrollTo(lineItemId, anchor: .top) } } } } } } In an implementation where the FocusState is on the row views, we see issues with actually being able to focus. When quantity field we tap is located on a row near the top/bottom of the screen it does not look to be identified correctly, and the ability to scrollTo / the keyboard being presented are broken. struct ContentView: View { // MARK: - Constant enum Constant { static let logTag = "AddReplenishmentProductView" } @Binding var state: ContentViewState // MARK: - Private Properties @State private var focusedLineItemId: String? @FocusState private var focus: String? // MARK: - Life cycle var body: some View { VStack { replenishmentProductList } .background(.tertiary) .navigationTitle("Add Products") .navigationBarTitleDisplayMode(.inline) .toolbarBackground(.visible, for: .navigationBar) } // MARK: - Private Computed properties @ViewBuilder private var replenishmentProductList: some View { ScrollViewReader { proxy in List { let list = Array(state.lineItems.enumerated()) ForEach(list, id: \.1.product.id) { (index, lineItem) in RowView( lineItem: $state.lineItems[index], focusedLineItemId: $focusedLineItemId, focus: $focus ) .id(lineItem.id.uuidString) .listRowInsets(EdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)) .alignmentGuide(.listRowSeparatorLeading) { _ in return 0 } //  Blocks all the other rows that we are not focusing on. .maskingOverlay(focusId: $focusedLineItemId, elementId: "\(lineItem.id)") } .listSectionSeparator(.hidden) } .listStyle(.plain) .scrollDismissesKeyboard(.never) .scrollContentBackground(.hidden) /*  We are looking for a solution that doesn't require us to have this onChange modifier whenever we want to change a focus. */ .onChange(of: focusedLineItemId) { /*  We need to scroll to a whole RowView so we can see both done and cancel buttons. Without this, the focus will auto-scroll only to the text field, due to updating FocusState. However, we are experiencing weird jumping issues. It feels like the animations for focus on text field and RowView are clashing between each other. */ focus = focusedLineItemId guard let lineItemId = focusedLineItemId else { return } withAnimation { //  We need to add the withAnimation call to animate the scroll to the whole row. proxy.scrollTo(lineItemId, anchor: .top) } } } } }
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Nov ’24
NSHostingView Not Working With Swift 6.0
I recently compiled my macOS App with Swift 6 in Xcode 16 (was using Swift 5 previously) and noticed that AppKit Integration doesn't appear to be working as before. All my instances of NSHostingView which allow me to add a SwiftUI View to an AppKit NSWindow view controller no longer respond to mouse input anymore. All my NSHostingView instances display but refuse to accept any user interaction. Has anyone else noticed this and is there a workaround to get NSHostingView to once again be able to accept user/mouse events with Swift 6?
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1.3k
Nov ’24
AttributeGraph: AG::Graph::update_main_refs(AG::AttributeID)
Hello, I recently have crashes on my application, it results in many crashes with different reasons, here are the different main reasons: AttributeGraph: AG::Graph::update_main_refs(AG::AttributeID) SwiftUICore: closure #1 in ViewLayoutEngine.explicitAlignment(_:at:) SwiftUICore: __swift_instantiateGenericMetadata My main problem is that these crashes appeared without any major changes to my app, and they never happen when I emulate the app from xcode whether on a simulator or a real device. I have other crashes with other errors I can provide them if necessary. So I have a lot of trouble identifying where the errors come from, I tried to activate zombie objects, and address sanitizer without it revealing anything. Thanks in advance for the answers.
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294
Nov ’24
Its time for SwiftUI on the web! (WASM, WEBGL)
Hello Apple Community, With a backend development background, I was always reluctant to do any front end. Especially with my bad experience with html & css, my negative opinion towards UI only got stronger. When starting a new project at my current company, I was forced to do SwiftUI for iOS. After a few small (I mean really small) hiccups, I really understood the concept and it all became natural. This positive experience made me want to try other front end frameworks which work for web. I dipped my toes into Jetpack Compose, C# UWP/WPF, Rust with EGUI. I was really impressed with the performance and possibilities of Rust (EGUI) compiled to WASM. I was especially impressed that you do not have to use any HTML or CSS rather the rendering is completely up to you just like with a desktop application. I was always disappointed of the necessity of html, but with the rise of WASM in the recent years, I really hope there will be amazing alternatives using WASM & WEBGL. Rust with EGUI is good and all but lets be honest to our self: With the ease of SwiftUI, its obvious why all the best looking applications are on iOS. Its time for SwiftUI in web. The advantages for the developers are obvious: Arguably better UI Framework No Html DOM stuff Friendlier for new developers One framework & language for multiple platforms etc ... But whats in for Apple? Why "waste" resources? In my opinion the most important thing is: Increased Developer adoption What is your opinion on this topic? Would you use SwiftUI for web? What are you currently using for web? Do you prefer any other frontend framework over SwiftUI? (not considering the platform)
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4.0k
Nov ’24
refreshed/updated data on widgets
Hello, I have a small lightweight macOS application that includes a medium widget but the widget does not update with new data as often as I'd like. I understand that in apple's WidgetKit documentation they mention that apple controls when the widget updates due to battery life concerns, but I'd like to know if theres any way at all to control when the widget updates or when I think it makes sense to do so if I am not able to control how often it refreshes new data. https://github.com/Alexx1105/MacStat-v2.1
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559
Nov ’24
UndoManager with SwiftData Not Registering Single Undo Actions Properly in macOS Sonoma 14.x
I am encountering an issue with the UndoManager functionality in a SwiftUI application that integrates SwiftData for persistence. This issue occurs specifically in macOS 14 (Sonoma) but works as expected on macOS 15 (Sequoia). The focused test app I have prepared for demonstration allows users to create ParentItem objects, and for each ParentItem, users can add multiple ChildItem objects. The undo functionality (via Cmd+Z) is not working as expected in Sonoma. When I try to undo a ChildItem addition, the UndoManager does not revert just the last ChildItem added, but instead removes all ChildItems that were added in that session. Expected Behavior On macOS 14 (Sonoma), I expect the UndoManager to undo only the most recent transaction (in this case, a single ChildItem insert), similar to how it functions on macOS 15 (Sequoia). Each ChildItem insertion should be treated as a separate undoable action. Current Behavior In macOS Sonoma, pressing Cmd+Z undoes the entire list of ChildItems added to a ParentItem in the current session, rather than just the most recent ChildItem. This appears to be an issue with undo grouping, but I’ve confirmed that no explicit grouping is being used. Question Is this an issue with UndoManager in macOS Sonoma, particularly in how it interacts with SwiftData persistence? What changes should I make to ensure that each ChildItem insert is treated as an individual undo action in macOS Sonoma, just as it works in Sequoia? Any guidance on isolating the issue or recommended workarounds would be appreciated. I would expect that undo actions for each child addition would be treated as separate transactions, not grouped. Steps Taken to Solve the Problem I attempted to manually save the model context (modelContext.save()) after each ChildItem insert to ensure proper persistence. I also verified that UndoManager was not grouping operations explicitly by calling beginUndoGrouping() or endUndoGrouping() myself. This issue seems to be tied specifically to macOS Sonoma, as it does not occur on macOS Sequoia, where undoing behaves as expected. Conditions macOS 14 Sonoma: The issue occurs consistently. macOS 15 Sequoia: The issue does not occur. This issue appears to be independent of hardware, as I’ve tested it on multiple machines. APIs/Features Potentially Involved UndoManager in a SwiftUI application SwiftData for persistence (using modelContext.save()) macOS version-specific behavior Steps to reproduce Clone test project (https://github.com/Maschina/SwiftDataUndoManagerExample), compile and run Create a new ParentItem in the app (via plus toolbar button in the sidebar). Add multiple ChildItems to the ParentItem (via plus toolbar button in the content / middle column of the navigation split view). Press Cmd+Z to undo the last addition.
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1.2k
Nov ’24
Crash After Presenting SwiftUI Alert
I’m seeing a crash in production for a small percentage of users, and have narrowed it down based on logging to happening as or very shortly after an alert is presented using SwiftUI. This seems to be isolated to iOS 17.5.1, but since it’s a low-volume crash I can’t be sure there aren’t other affected versions. What can I understand from the crash report? Here’s a simplified version of the code which presents the alert, which seems so simple I can’t understand why it would crash. And following that is the crash trace. // View (simplified) @MainActor public struct MyView: View { @ObservedObject var model: MyViewModel public init(model: MyViewModel) { self.model = model } public var body: some View { myViewContent .overlay(clearAlert) } var clearAlert: some View { EmptyView().alert( "Are You Sure?", isPresented: $model.isClearAlertVisible, actions: { Button("Keep", role: .cancel) { model.clearAlertKeepButtonWasPressed() } Button("Delete", role: .destructive) { model.clearAlertDeleteButtonWasPressed() } }, message: { Text("This cannot be undone.") } ) } } // Model (simplified) @MainActor public final class MyViewModel: ObservableObject { @Published var isClearAlertVisible = false func clearButtonWasPressed() { isClearAlertVisible = true } func clearAlertKeepButtonWasPressed() { // No-op. } func clearAlertDeleteButtonWasPressed() { // Calls other code. } } Incident Identifier: 36D05FF3-C64E-4327-8589-D8951C8BAFC4 Distributor ID: com.apple.AppStore Hardware Model: iPhone13,2 Process: My App [379] Path: /private/var/containers/Bundle/Application/B589E780-96B2-4A5F-8FCD-8B34F2024595/My App.app/My App Identifier: com.me.MyApp Version: 1.0 (1) AppStoreTools: 15F31e AppVariant: 1:iPhone13,2:15 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.me.MyApp [583] Date/Time: 2024-06-21 20:09:20.9767 -0500 Launch Time: 2024-06-20 18:41:01.7542 -0500 OS Version: iPhone OS 17.5.1 (21F90) Release Type: User Baseband Version: 4.50.06 Report Version: 104 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x00000001a69998c0 Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [379] Triggered by Thread: 0 Kernel Triage: VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter Thread 0 name: Thread 0 Crashed: 0 libswiftCore.dylib 0x00000001a69998c0 _assertionFailure(_:_:file:line:flags:) + 264 (AssertCommon.swift:144) 1 AttributeGraph 0x00000001d0cd61a4 Attribute.init<A>(body:value:flags:update:) + 352 (Attribute.swift:473) 2 SwiftUI 0x00000001ac034054 closure #1 in Attribute.init<A>(_:) + 128 (<compiler-generated>:0) 3 SwiftUI 0x00000001ac033cac partial apply for closure #1 in Attribute.init<A>(_:) + 32 (<compiler-generated>:0) 4 libswiftCore.dylib 0x00000001a6ad0450 withUnsafePointer<A, B>(to:_:) + 28 (LifetimeManager.swift:128) 5 SwiftUI 0x00000001ad624d14 closure #2 in UIKitDialogBridge.startTrackingUpdates(actions:) + 268 (UIKitDialogBridge.swift:370) 6 SwiftUI 0x00000001ad624ae0 UIKitDialogBridge.startTrackingUpdates(actions:) + 248 (UIKitDialogBridge.swift:369) 7 SwiftUI 0x00000001ad6250cc closure #4 in UIKitDialogBridge.showNewAlert(_:id:) + 72 (UIKitDialogBridge.swift:471) 8 SwiftUI 0x00000001abfdd050 thunk for @escaping @callee_guaranteed () -> () + 36 (:-1) 9 UIKitCore 0x00000001aa5722e4 -[UIPresentationController transitionDidFinish:] + 1096 (UIPresentationController.m:651) 10 UIKitCore 0x00000001aa571d88 __56-[UIPresentationController runTransitionForCurrentState]_block_invoke.114 + 320 (UIPresentationController.m:1390) 11 UIKitCore 0x00000001aa5cb9ac -[_UIViewControllerTransitionContext completeTransition:] + 116 (UIViewControllerTransitioning.m:304) 12 UIKitCore 0x00000001aa34a91c __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 (UIView.m:16396) 13 UIKitCore 0x00000001aa34a800 -[UIViewAnimationBlockDelegate _didEndBlockAnimation:finished:context:] + 624 (UIView.m:16429) 14 UIKitCore 0x00000001aa349518 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] + 436 (UIView.m:0) 15 UIKitCore 0x00000001aa356b14 -[UIViewAnimationState animationDidStop:finished:] + 192 (UIView.m:2400) 16 UIKitCore 0x00000001aa356b84 -[UIViewAnimationState animationDidStop:finished:] + 304 (UIView.m:2422) 17 QuartzCore 0x00000001a96f8c50 run_animation_callbacks(void*) + 132 (CALayer.mm:7714) 18 libdispatch.dylib 0x00000001aff61dd4 _dispatch_client_callout + 20 (object.m:576) 19 libdispatch.dylib 0x00000001aff705a4 _dispatch_main_queue_drain + 988 (queue.c:7898) 20 libdispatch.dylib 0x00000001aff701b8 _dispatch_main_queue_callback_4CF + 44 (queue.c:8058) 21 CoreFoundation 0x00000001a808f710 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 (CFRunLoop.c:1780) 22 CoreFoundation 0x00000001a808c914 __CFRunLoopRun + 1996 (CFRunLoop.c:3149) 23 CoreFoundation 0x00000001a808bcd8 CFRunLoopRunSpecific + 608 (CFRunLoop.c:3420) 24 GraphicsServices 0x00000001ecf3c1a8 GSEventRunModal + 164 (GSEvent.c:2196) 25 UIKitCore 0x00000001aa6c490c -[UIApplication _run] + 888 (UIApplication.m:3713) 26 UIKitCore 0x00000001aa7789d0 UIApplicationMain + 340 (UIApplication.m:5303) 27 SwiftUI 0x00000001ac27c148 closure #1 in KitRendererCommon(_:) + 168 (UIKitApp.swift:51) 28 SwiftUI 0x00000001ac228714 runApp<A>(_:) + 152 (UIKitApp.swift:14) 29 SwiftUI 0x00000001ac2344d0 static App.main() + 132 (App.swift:114) 30 My App 0x00000001001e7bfc static MyApp.$main() + 52 (MyApp.swift:0) 31 My App 0x00000001001e7bfc main + 64 32 dyld 0x00000001cb73de4c start + 2240 (dyldMain.cpp:1298)
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960
Nov ’24
My App crashes run-time occasionally when I use AVFoundation and related code
I am developing an app for Vehicle owners with a built-in map navigation feature with voice navigation support. The app works fine without voice navigation but when I use voice navigation it occasionally crashes and it crashes while voice navigation is not in progress. What makes it impossible to diagnose is that even though it crashed 10 times on the flight, I don't see any crash reports in 'Apple Connect'. I tried running it in a simulator and it didn't crash there! but on a real device, when I drive with the app navigating me I crashes abruptly after a few minutes and it's not while the voice navigation is speaking! I also ran the app without AVFoundation and it did not crash then. So I am 100% sure it is something with this AVFoundation framework. If anyone can help find the problem in my following code it would be really helpful. import SwiftUI import AVFoundation struct DirectionHeaderView: View { @Environment(\.colorScheme) var bgMode: ColorScheme var directionSign: String? var nextStepDistance: String var instruction: String @Binding var showDirectionsList: Bool @Binding var height: CGFloat @StateObject var locationDataManager: LocationDataManager @State private var synthesizer = AVSpeechSynthesizer() @State private var audioSession = AVAudioSession.sharedInstance() @State private var lastInstruction: String = "" @State private var utteranceDistance: String = "" @State private var isStepExited = false @State private var range = 20.0 var body: some View { VStack { HStack { VStack { if let directionSign = directionSign { Image(systemName: directionSign) } if !instruction.contains("Re-calculating the route...") { Text("\(nextStepDistance)") .onChange(of: nextStepDistance) { let distance = getDistanceInNumber(distance: nextStepDistance) if distance <= range && !isStepExited { startVoiceNavigation(with: instruction) isStepExited = true } } } } Spacer() Text(instruction) .onAppear { isStepExited = false utteranceDistance = nextStepDistance range = nextStepRange(distance: utteranceDistance) startVoiceNavigation(with: "In \(utteranceDistance), \(instruction)") } .onChange(of: instruction) { isStepExited = false utteranceDistance = nextStepDistance range = nextStepRange(distance: utteranceDistance) startVoiceNavigation(with: "In \(utteranceDistance), \(instruction)") } .padding(10) Spacer() } } .padding(.horizontal,10) .background(bgMode == .dark ? Color.black.gradient : Color.white.gradient) } func startVoiceNavigation(with utterance: String) { if instruction.isEmpty || utterance.isEmpty { return } if instruction.contains("Re-calculating the route...") { synthesizer.stopSpeaking(at: AVSpeechBoundary.immediate) return } let thisUttarance = AVSpeechUtterance(string: utterance) lastInstruction = instruction if audioSession.category == .playback && audioSession.categoryOptions == .mixWithOthers { DispatchQueue.main.async { synthesizer.speak(thisUttarance) } } else { setupAudioSession() DispatchQueue.main.async { synthesizer.speak(thisUttarance) } } } func setupAudioSession() { do { try audioSession.setCategory(AVAudioSession.Category.playback, options: AVAudioSession.CategoryOptions.mixWithOthers) try audioSession.setActive(true) } catch { print("error:\(error.localizedDescription)") } } func nextStepRange(distance: String) -> Double { var thisStepDistance = getDistanceInNumber(distance: distance) if thisStepDistance != 0 { switch thisStepDistance { case 0...200: if locationDataManager.speed >= 90 { return thisStepDistance/1.5 } else { return thisStepDistance/2 } case 201...300: if locationDataManager.speed >= 90 { return 120 } else { return 100 } case 301...500: if locationDataManager.speed >= 90 { return 150 } else { return 125 } case 501...1000: if locationDataManager.speed >= 90 { return 250 } else { return 200 } case 1001...10000: if locationDataManager.speed >= 90 { return 250 } else { return 200 } default: if locationDataManager.speed >= 90 { return 250 } else { return 200 } } } return 200 } func getDistanceInNumber(distance: String) -> Double { var thisStepDistance = 0.0 if distance.contains("km") { let stepDistanceSplits = distance.split(separator: " ") let stepDistanceText = String(stepDistanceSplits[0]) if let dist = Double(stepDistanceText) { thisStepDistance = dist * 1000 } } else { var stepDistanceSplits = distance.split(separator: " ") var stepDistanceText = String(stepDistanceSplits[0]) if let dist = Double(stepDistanceText) { thisStepDistance = dist } } return thisStepDistance } } #Preview { DirectionHeaderView(directionSign: "", nextStepDistance: "", instruction: "", showDirectionsList: .constant(false), height: .constant(0), locationDataManager: LocationDataManager()) }
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482
Nov ’24
Dynamically change device orientation, and lock to that orientation
I am new to Swift and iOS development. I am trying to wrap a web app where the orientation is dependent on the URL. I have the code working with Stack Overflow as an example where "https://stackoverflow.com" displays in portrait and all other pages change to landscape after being loaded. I have a URL observer that triggers when the URL changes and calls requestGeometryUpdate. I'm running into the following problem: When changing the orientation with requestGeometryUpdate, the orientation changes, but if the device is physically rotated after the change, the orientation changes again. I would like to make the orientation change locked and permanent until a new page is loaded. Any help would be much appreciated. My code is below: import SwiftUI import WebKit struct TestView: View { private let urlString: String = "https://stackoverflow.com/" var body: some View { TestWebView(url: URL(string: urlString)!) .background(Color.black) .scrollIndicators(.hidden) .ignoresSafeArea([.all])//stretchs webview over notch on iphone .defersSystemGestures(on:.bottom)//deprioritizes multitasking indicator .statusBar(hidden: true)//hides time and battery } } class TestController: UIViewController { var webview: WKWebView! var webViewURLObserver: NSKeyValueObservation? override func viewDidLoad() { super.viewDidLoad() let winScene = UIApplication.shared.connectedScenes.first let windowScene = winScene as! UIWindowScene webview = WKWebView(frame: self.view.frame) webview.autoresizingMask = [.flexibleWidth,.flexibleHeight]//makes webview fit screen in portrait and landscape self.view.addSubview(self.webview) webViewURLObserver = self.webview.observe(\.url, options: .new) { webview, change in let url=change.newValue!!;//! converts from optional to string print(url) let arr = url.absoluteString.split(separator: "stackoverflow.com").map(String.init) var portrait=false if(arr.count>1){ let path = arr[1]; if path=="/"{ portrait=true } } if portrait==true { windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: .portrait)) { error in print(error)} } else{ windowScene.requestGeometryUpdate(.iOS(interfaceOrientations: .landscape)) { error in print(error)} } self.setNeedsUpdateOfSupportedInterfaceOrientations() } } } // WebView Struct struct TestWebView: UIViewControllerRepresentable { let url: URL func makeUIViewController(context: Context) -> TestController { let webviewController = TestController() return webviewController } func updateUIViewController(_ webviewController: TestController, context: Context) { let request = URLRequest(url: url) webviewController.webview.scrollView.contentInsetAdjustmentBehavior = .never webviewController.webview.load(request) } } struct TestView_Previews: PreviewProvider { static var previews: some View { TestView() } }
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2
2.2k
Nov ’24
SwiftUI FormView not updating after value creation/updating in a SubView
I'm developing a SwiftUI, CoreData / CloudKit App with Xcode 16.2 & Sequoia 15.2. The main CoreData entity has 20 NSManaged vars and 5 derived vars, the latter being computed from the managed vars and dependent computed vars - this somewhat akin to a spreadsheet. The data entry/updating Form is complex for each managed var because the user needs to be able to enter data in either Imperial or Metric units, and then switch (by Button) between units for viewing equivalents. This has to happen on an individual managed var basis, because some source data are in Imperial and others Metric. Consequently, I use a generalised SubView on the Form for processing the managed var (passed as a parameter with its identity) and then updating the CoreData Entity (about 100 lines of code in total): i.e. there are 20 uses of the generalised SubView within the Main Form. However, none of the SubViews triggers an update of the managed var in the Form, nor computations of the derived vars. On initial load of the app, the CoreData entity is retrieved and the computations happen correctly: thereafter not. No technique for refreshing either View works: e.g. trigger based on NSManagedObjectContextDidSave; nor does reloading the CoreData entity after Context Save (CoreData doesn't recognise changes at the attribute level anyway). If the SubView is removed and replaced with code within the Form View itself, then it works. However, this will require about 40 @State vars, 20 onCommits, etc - so it's not something I'm keen to do. Below is a much-simplified example of the problem. Form{ Section(header: Text("Test Record")){ Text(testRec.dateString ?? "n/a") TextField("Notes",text:$text) .onSubmit{ testRec.notes = text dataStore.contextSave() } //DoubleNumberEntry(testRec: testRec) - doesn't work TextField("Double",value:$numDbl,format: .number) // This works .onSubmit{ testRec.dblNum = numDbl dataStore.contextSave() } TextField("Integer",value: $numInt,format: .number) .onSubmit{ testRec.intNum = Int16(numInt) dataStore.contextSave() } Text(String(format:"%.2f",testRec.computation)) Section(header: Text("Computations")) { Text(String(format:"%.2f",testRec.computation)) Text(String(format:"%.2f",testRec.anotherComputation)) } } } A much simplified version of my NSManaged var entry/updating. struct DoubleNumberEntry: View { let dataStore = MainController.shared.dataStore var testRec : TestRec @State private var numDbl: Double init(testRec: TestRec) { self.testRec = testRec self.numDbl = testRec.dblNum } var body: some View { TextField("Double",value:$numDbl,format: .number) .onSubmit{ testRec.dblNum = numDbl dataStore.contextSave() } } } I'd appreciate any offered solution or advice. Regards, Michaela
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No ObservableObject of Type "" found.
Im building an recipe app for the social media of my mother. i already have the functionality for the users, when a user gets created an empty array gets initiated at the database named favoriteRecipes, which stores the id of his favorite recipes to show in a view. This is my AuthViewModel which is relevant for the user stuff: import Firebase import FirebaseAuth import FirebaseFirestore protocol AuthenticationFormProtocol { var formIsValid: Bool { get } } @MainActor class AuthViewModel : ObservableObject { @Published var userSession: FirebaseAuth.User? @Published var currentUser: User? @Published var currentUserId: String? init() { self.userSession = Auth.auth().currentUser Task { await fetchUser() } } func signIn(withEmail email: String, password: String) async throws { do { let result = try await Auth.auth().signIn(withEmail: email, password: password) self.userSession = result.user await fetchUser() // fetch user sonst profileview blank } catch { print("DEBUG: Failed to log in with error \(error.localizedDescription)") } } func createUser(withEmail email: String, password: String, fullName: String) async throws { do { let result = try await Auth.auth().createUser(withEmail: email, password: password) self.userSession = result.user let user = User(id: result.user.uid, fullName: fullName, email: email) let encodedUser = try Firestore.Encoder().encode(user) try await Firestore.firestore().collection("users").document(result.user.uid).setData(encodedUser) await fetchUser() } catch { print("Debug: Failed to create user with error \(error.localizedDescription)") } } func signOut() { do { try Auth.auth().signOut() // sign out user on backend self.userSession = nil // wipe out user session and take back to login screen self.currentUser = nil // wipe out current user data model } catch { print("DEBUG: Failed to sign out with error \(error.localizedDescription)") } } func deleteAcocount() { let user = Auth.auth().currentUser user?.delete { error in if let error = error { print("DEBUG: Error deleting user: \(error.localizedDescription)") } else { self.userSession = nil self.currentUser = nil } } } func fetchUser() async { guard let uid = Auth.auth().currentUser?.uid else { return } currentUserId = uid let userRef = Firestore.firestore().collection("users").document(uid) do { let snapshot = try await userRef.getDocument() if snapshot.exists { self.currentUser = try? snapshot.data(as: User.self) print("DEBUG: current user is \(String(describing: self.currentUser))") } else { // Benutzer existiert nicht mehr in Firebase, daher setzen wir die userSession auf nil self.userSession = nil self.currentUser = nil } } catch { print("DEBUG: Fehler beim Laden des Benutzers: \(error.localizedDescription)") } } } This is the code to fetch the favorite recipes, i use the id of the user to access the collection and get the favoriteRecipes out of the array: import SwiftUI @MainActor class FavoriteRecipeViewModel: ObservableObject { @Published var favoriteRecipes: [Recipe] = [] @EnvironmentObject var viewModel: AuthViewModel private var db = Firestore.firestore() init() { Task { await fetchFavoriteRecipes() } } func fetchFavoriteRecipes() async{ let userRef = db.collection("users").document(viewModel.userSession?.uid ?? "") do { let snapshot = try await userRef.collection("favoriteRecipes").getDocuments() let favoriteIDs = snapshot.documents.map { $0.documentID } let favoriteRecipes = try await fetchRecipes(recipeIDs: favoriteIDs) } catch { print("DEBUG: Failed to load favorite recipes for user: \(error.localizedDescription)") } } func fetchRecipes(recipeIDs: [String]) async throws -&gt; [Recipe] { var recipes: [Recipe] = [] for id in recipeIDs { let snapshot = try await db.collection("recipes").document(id).getDocument() if let recipe = try? snapshot.data(as: Recipe.self) { recipes.append(recipe) } } return recipes } } Now the Problem occurs at the build of the project, i get the error SwiftUICore/EnvironmentObject.swift:92: Fatal error: No ObservableObject of type AuthViewModel found. A View.environmentObject(_:) for AuthViewModel may be missing as an ancestor of this view. I already passed the ViewModel instances as EnvironmentObject in the App Struct. import SwiftUI import FirebaseCore class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -&gt; Bool { FirebaseApp.configure() return true } } @main struct NimetAndSonApp: App { @StateObject var viewModel = AuthViewModel() @StateObject var recipeViewModel = RecipeViewModel() @StateObject var favoriteRecipeViewModel = FavoriteRecipeViewModel() @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .environmentObject(viewModel) .environmentObject(recipeViewModel) .environmentObject(favoriteRecipeViewModel) } } }
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