Hardware

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Delve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.

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How to add matter device to my own Fabric,Use Matter Support SDK
I want to add matter device to my own fabric,not same as to homeKit in Home APP I implemented a demo which add a matter support extension, and it can success, but I use MTRDeviceController to commission,it go wrong, blow is the log Couldn't read values in CFPrefsPlistSource<0x1062ec100> (Domain: group.wxx.MatterTest, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd <<5 [E:46634i S:0 M:188511265] (U) Msg Retransmission to 0:0000000000000000 failure (max retries:4) PASESession timed out while waiting for a response from the peer. Expected message type was 33 controller(:commissioningSessionEstablishmentDone:) error = nil Error on commissioning step 'AttestationVerification': 'src/controller/CHIPDeviceController.cpp:1288: CHIP Error 0x000000AC: Internal error' Failed verifying attestation information. Now checking DAC chain revoked status. Failed in verifying 'Attestation Information' command received from the device: err 101. Look at AttestationVerificationResult enum to understand the errors Error on commissioning step 'AttestationRevocationCheck': 'src/controller/CHIPDeviceController.cpp:1337: CHIP Error 0x000000AC: Internal error' Failed to send Solitary ack for MessageCounter:265529558 on exchange 46643i:src/messaging/ExchangeContext.cpp:99: CHIP Error 0x00000002: Connection aborted Creating NSError from src/controller/CHIPDeviceController.cpp:1337: CHIP Error 0x000000AC: Internal error (context: (null)) controller(:commissioningComplete:nodeID:metrics:) error = Optional(Error Domain=MTRErrorDomain Code=1 "General error: 172" UserInfo={NSLocalizedDescription=General error: 172, errorCode=172}) Is there any suggestion to me with the issue
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App review - ipad issue
Hello everybody, I have a never ending issue with appstore review, an need a QUICK HELP ! I am submitting a new app (oral training), for Iphones only. I disabled other devices (such as Ipas) via Xcode. In the appstore informations form, it is obligatory to provide ipad screens, so I provided screens showing Iphone experience. Appstore team asked me to remove it because I don't authorize Ipads. But if I remove those screens, form cannot be sent. I don't understantd how to proceed. Thanks for the help Regards Jean
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BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
Hi, we have developed an application that streams data from two BLE peripherals at a rate of 14.5kbps per peripheral. Until now, our devices streamed in near real time with no lag on all Apple devices with Bluetooth 5.0 or greater. Since the release of the iPhone 17 series and the iPad A16, we have reports from users of the data being streamed at significantly lower rates than expected. Any help here would be greatly appreciated as our customers are being affected by this change.
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Accelerometer sampling rate limits for third-party iOS apps
Hello everyone, I am developing an iOS application that relies on accelerometer data for precise motion and reaction-time measurements. Based on practical testing, it appears that third-party iOS applications receive accelerometer data at a maximum rate of approximately 100 Hz, regardless of hardware capabilities or requested update intervals. I would like to ask for clarification on the following points: Is there an officially supported way for third-party iOS apps to access accelerometer data at sampling rates higher than ~100 Hz? If the hardware supports higher sampling rates, is this limitation intentionally enforced at the iOS level for third-party applications? Are there any public APIs, entitlements, or documented approaches that allow access to higher-frequency sensor data, or is this restricted to system/internal components only? Thank you in advance for any clarification.
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Does Apple Home support Matter commissioning using concatenated / multi-device QR codes?
Hi, I’m developing a Matter commissioning flow and would like to clarify Apple Home’s support for concatenated (multi-device) QR codes. In my implementation, I generate a single QR code that contains multiple Matter onboarding payloads (concatenated payloads), intended to commission multiple devices in one scan, similar to a multi-pack / multi-accessory flow. What I’ve tested: Standard single-device Matter QR codes work as expected in the Apple Home app A concatenated QR code (multiple Matter payloads combined into one QR) does not get recognized / commissioned by Apple Home My questions: Does Apple Home officially support commissioning via concatenated or multi-device Matter QR codes? If yes, is there a specific payload format or delimiter that Apple Home expects? If not, is this a known limitation or something planned for future iOS/Home releases?
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Temporarily disable macOS capture of USB RFID reader(s)
Hello. I am attempting to wrap the C library libnfc as a Swift library. This is not for use on macOS - it's mainly for use on Linux (Raspberry Pi). I have a USB reader and my code appears to work so far, however the code/test/debug cycle is suboptimal if I'm running the code on the Pi. As I use a Mac for day-to-day coding, I'd prefer to use Xcode and my Mac for development. MacOS appears to capture the NFC hardware for its own frameworks and attempting to open a connection to the USB device gives a Unable to claim USB interface (Permission denied) error. ioreg shows that the hardware is claimed by an Apple framework: "UsbExclusiveOwner" = "pid 10946, com.apple.ifdbun" Is there a way to temporarily over-ride that system and use the hardware myself? I've tried Googling but most of the replies are out of date and Claude's advice launchctl unload /System/Library/LaunchDaemons/com.apple.ifdreader.plist doesn't appear to work... I'm wary of disabling SIP - is there a simple way to have access to the hardware myself? Thanks.
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iAP2 IdentificationInformation Rejected - Product Plan Status Question
Hello, We are developing an iAP2 accessory and encountering an issue during the Identification phase. Issue: Authentication: ✅ Successful Identification: ❌ IdentificationInformation rejected (0x1D03) Product Plan Status: "Submitted" (in MFi Portal) What we've verified: ProductPlanUID matches MFi Portal All required parameters per R43 Table 101-9 are included Parameters are in ascending order by ID Message format appears correct Observation: iPhone accepts the message format but still rejects IdentificationInformation, suggesting the issue may be related to Product Plan configuration or status rather than parameter format. Questions: Can a Product Plan with status "Submitted" complete iAP2 identification, or does it need to be "Approved"? Are there any Product Plan configuration requirements that might not be visible in MFi Portal? Should we configure "Control Message Lists" in Product Plan? (We don't see this option in Portal) We can provide additional technical details through secure channels if needed. Thank you for your assistance.
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[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android, this works as expected and device pops up in Google home of iOS as well. Could you help check what's the issue of TestCase2? Append the environment of our testing: NestHub 2 version Google Home app version
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[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android, this works as expected and device pops up in Google home of iOS as well. Could you help check what's the issue of TestCase2? Append the environment of our testing: NestHub 2 version Google Home APP version
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com.apple.hiservices-xpcservice (Not Responding)
Previously discussed in beta:https://forums.developer.apple.com/message/330295This process stops responding every day it seems, I'm running 10.14.3 (18D109)When the process hangs, its Open Files and Ports include the following:txt /Library/Preferences/Logging/.plist-cache.ZP6RP0OT txt /private/var/db/timezone/tz/2018i.1.0/icutz/icutz44l.dat txt /usr/share/icu/icudt62l.dat txt /private/var/folders/35/dgpwsg457w17gs77hssnrbnw0000gn/0/com.apple.LaunchServices-231-v2.csstoreThose are not open when the service is running (before it hangs)Would like to know how frequently this hangs for everyone else and get steps to troubleshoot if possible.
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How to Use AccessorySetupKit to Establish a Wi‑Fi Aware Connection with a Hardware Accessory
We are currently planning to develop a third‑party hardware accessory that supports Wi‑Fi Aware using AccessorySetupKit on iOS, based on the official documentation: https://developer.apple.com/documentation/accessorysetupkit/ Before finalizing our hardware and firmware design, we would like to better understand the real‑world behavior and user experience of Wi‑Fi Aware in actual third‑party accessories. Specifically, we would like to ask: Existing Third‑Party Hardware Are there any commercially available third‑party accessories (not Apple products) that already support Wi‑Fi Aware via AccessorySetupKit? If so, are there any public examples, reference designs, or recommended products we can purchase to observe the real onboarding, discovery, and pairing experience? Reference or Evaluation Hardware Does Apple provide any reference hardware, evaluation kits, or recommended vendor solutions (for example, based on common Wi‑Fi chipsets) that are known to work well with Wi‑Fi Aware on iOS? Are there specific Wi‑Fi chipset vendors that have validated interoperability with AccessorySetupKit? Practical Behavior and Limitations In real usage, what are the typical discovery latency, reliability, and background/foreground behavior developers should expect? Are there known limitations or best practices when designing hardware that relies on Wi‑Fi Aware for initial accessory discovery and setup? Our goal is to evaluate the feasibility and user experience of Wi‑Fi Aware for third‑party accessories by testing against existing implementations or recommended hardware, before investing heavily in custom hardware development. Any guidance, examples, or pointers to existing accessories or partners would be greatly appreciated.
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Singular Sound MIDI Maestro App BLE Communications Issue
When trying to use the MIDI Maestro app by Singular Sound, BLE peripherals experience unwanted connection-parameter renegotiation and disconnections on iOS 26, beta iOS 26.2 does not fix this issue. iOS 26 BLE communications are being sent too fast to be read correctly by the hardware device, and iOS 26.2 refuses communication altogether.
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Dec ’25
iOS App detecting external USB mass storage connection without user interaction
Title iOS App detecting external USB mass storage connection without user interaction Background We are developing an iOS application that connects to an action camera device via Bluetooth and Wi-Fi for control and data transfer. In addition to wireless connectivity, our product requirements include supporting USB Mass Storage mode, where the camera (or a generic USB flash drive) is connected to an iPhone using a Lightning / USB-C adapter and appears in the Files app as an external drive. Requirement Our app needs to detect when an external USB mass storage device is connected or disconnected, with the following constraints: The app is already running in the foreground No user interaction is performed (no button tap, no document picker, no import UI) The USB device can be: A generic USB flash drive An empty USB drive (no photos or videos) The app only needs to know: Whether an external USB storage device has been connected or removed No need to access device identity, vendor info, or low-level USB details The expected behavior is simply to update the app’s internal state or UI when a USB storage device becomes available. Investigation Performed We have already investigated and tested the following public and documented approaches, all of which did not provide a reliable or any notification for USB mass storage insertion: ExternalAccessory / MFi Not applicable for generic USB storage devices Darwin notifications / CoreFoundation Using notify_register_dispatch and CFNotificationCenterGetDarwinNotifyCenter System USB / storage related notifications do not fire for third-party apps File system APIs NSFileManager mountedVolumeURLsIncludingResourceValuesForKeys On iPhone, external USB drives visible in the Files app are not exposed as mounted volumes to third-party apps FileProvider / DocumentPicker Only provides access after explicit user interaction No background or passive notification of availability ImageCaptureCore Limited to PTP camera devices Does not apply to generic USB mass storage Based on our testing, none of the public APIs provide a way to detect USB mass storage insertion automatically without user interaction. Question to Apple We would like to confirm the official platform behavior and capability boundary: Is there any public, documented, App Store–approved API on iOS that allows a third-party app to be notified when a generic USB mass storage device is connected or disconnected, without user interaction? If not: Is this limitation intentional by platform design? Is the recommended approach to rely exclusively on user-initiated document access flows (e.g. document picker, import UI)? Are there any recommended best practices for apps that need to update their UI or internal state based on the availability of external USB storage devices? Our goal is to ensure that our implementation fully complies with iOS platform guidelines and App Store Review requirements. Environment iOS versions tested: iOS 18 (latest public release) Devices: iPhone models with Lightning / USB-C USB devices: generic USB flash drives (including empty drives) Closing We appreciate clarification on whether this capability is intentionally restricted on iOS and how Apple recommends designing user experience around external USB storage access. Thank you for your guidance.
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Dec ’25
How to connect to a IOUSBHostInterface
I have poked around the web looking for a good example to do this and I haven't found a working example. I need to connect to a USB Device, its multiple ports and supports what looks to be a root port and 4 other ports I am no expert in USB but I do know how to write a kext and client drivers, but thats really not the way to solve this. I need to display the serialized output from these USB ports for a development board. I would rather do this on my Mac than have to cobble up a Linux machine and mess around with Linux. Here is the output from ioreg MCHP-Debug@03100000 <class IOUSBHostDevice, id 0x105f6fdc2, registered, matched, active, busy 0 (20 ms), retain 27> MCHP-Debug@0 <class IOUSBHostInterface, id 0x105f6fdc8, registered, matched, active, busy 0 (13 ms), retain 5> +-o MCHP-Debug@0 <class IOUSBHostInterface, id 0x105f6fdc8, registered, matched, active, busy 0 (13 ms), retain 5> +-o MCHP-Debug@1 <class IOUSBHostInterface, id 0x105f6fdc9, registered, matched, active, busy 0 (11 ms), retain 5> +-o MCHP-Debug@2 <class IOUSBHostInterface, id 0x105f6fdcb, registered, matched, active, busy 0 (9 ms), retain 5> | | | | | +-o MCHP-Debug@3 <class IOUSBHostInterface, id 0x105f6fdcc, registered, matched, active, busy 0 (7 ms), retain 5> I have been able to open a inservice to the device at the top level, but I get an error when I use. usbHostInterface = [[IOUSBHostInterface alloc] initWithIOService:usbDevice options: IOUSBHostObjectInitOptionsNone queue: queue error: &error interestHandler: handler]; Error:Failed to create IOUSBHostInterface. with reason: Unable to obtain configuration descriptor. Assertion failed: (usbHostInterface), function main, file main.m, line 87. I started using DeviceKit but I received signing errors and I shouldn't have to go down that path just to dump data from a USB port? Any suggestions would be great, most of the Apple documentation on USB ports is like 20 years old and the new stuff pushes you towards DeviceKit.
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Dec ’25
Find My Binding issue
We have developed an accessory that supports Find My. When using the Find My app to set it up, it occasionally gets stuck at the final " setting up"" interface. The app just stays like that. We would like to know what could cause this situation and how to resolve it. Thanks a lot.
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Nov ’25
CryptoTokenKit: TKSmartCardSlotManager.default is nil on macOS (Designed for iPad) but works on iPadOS and macOS
I have an iOS/iPadOS app and 'm trying to communicate with usb smart card reader using CryptoTokenKit on all platforms (ios/ipados/macos). Minimal Repro Code import CryptoTokenKit import SwiftUI struct ContentView: View { @State var status = "" var body: some View { VStack { Text("Status: \(status)") } .padding() .onAppear { let manager = TKSmartCardSlotManager.default if manager != nil { status = "Initialized" } else { status = "Unsupported" } } } } And my entitlement file has only one key: com.apple.security.smartcard = YES Behavior • iPadOS (on device): status = "Initialized" ✅ • macOS (native macOS app, with the required CryptoTokenKit entitlement): status = "Initialized" ✅ • macOS (Designed for iPad, regardless of CryptoTokenKit entitlement): status = "Unsupported" → TKSmartCardSlotManager.default is nil ❌ Expectation Given that the same iPadOS build initializes TKSmartCardSlotManager, I expected the iPad app running in Designed for iPad mode on Apple silicon Mac to behave the same (or to have a documented limitation). Questions Is CryptoTokenKit (and specifically TKSmartCardSlotManager) supported for iPad apps running on Mac in Designed for iPad mode? If support exists, what entitlements / capabilities are required for USB smart-card access in this configuration? If not supported, is Mac Catalyst the correct/only path on macOS to access USB smart-card readers via CryptoTokenKit? Are there recommended alternatives for iPad apps on Mac (Designed for iPad) to communicate with USB smart-card readers (e.g., ExternalAccessory, DriverKit, etc.), or is this scenario intentionally unsupported? Thanks!
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Nov ’25