When User restarted iOS device, after powering on iOS App is not able to get VoIP push notification. If user opens App, immediate VoIP push receiving.
In Normal (App Kill or Background state) everything works as expected. Issue is when device is powered on and immediately( In 1-2 mins) try to call on device.
We are using delegate to show Call to User
public func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void)
Notifications
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When I use https://api.push.apple.com/3/device/e0ae826f3905b010e37c4a07e873481b8446c9dc2788511b2995992884468068
Return error message: {"reason":"BadDeviceToken"}
When I use https://api.development.push.apple.com/3/device/e0ae826f3905b010e37c4a07e873481b8446c9dc2788511b2995992884468068
Return error message:{"reason":"TopicDisallowed"}
why?
It seems our company server is sending to Apple push service the push notifications that are supposed to be transferred to devices our app is installed on – but you it seems you are blocking the request
We can see traffic going out from our server side towards the apple gateway notification server using port 2195 and we can see that the traffic gets "server-rst" meaning that the apple gateway server kills the connection
You might need to whitelist our external IP's
I created a Notification Service Extension to display profile images in place for the app image (i.e. iMessage).
I send a remote push notification via Firebase Functions, and in the payload, the relevant profile image url string. The profile image url string in the payload is successfully delivered as it appears in my console log and AppDelegate didReceiveRemoteNotification function.
My problem is the profile image does not replace the default app icon image in the remote push notification.
Below is my configuration. Any guidance would be appreciated!
Main target app: the info plist contains NSUSerActivityTypes = [INSendMessageIntent]. The Communications Notifications capability is enabled and "Copy only when installing" in Build Phases Embed Foundation Extensions
Notification Service Extension plist: contains NSExtension > NSExtensionAttributes > IntentsSupported > INSendMessageIntent.
Notification Service Extension class code:
var contentHandler: ((UNNotificationContent) -> Void)?
var bestAttemptContent: UNMutableNotificationContent?
override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
self.contentHandler = contentHandler
bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent)
guard var bestAttemptContent = bestAttemptContent else { return }
guard let fcmOptions = bestAttemptContent.userInfo["fcm_options"] as? [String: Any],
let attachmentUrlAsString = fcmOptions["imageURL"] as? String else {
contentHandler(bestAttemptContent)
return
}
if let attachmentUrl = URL(string: attachmentUrlAsString) {
var senderNameComponents = PersonNameComponents()
senderNameComponents.nickname = bestAttemptContent.title
let profileImage = INImage(url: attachmentUrl)
let sender = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: senderNameComponents, displayName: bestAttemptContent.title, image: profileImage, contactIdentifier: nil, customIdentifier: nil, isMe: false)
let receiver = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: nil, displayName: nil, image: nil, contactIdentifier: nil, customIdentifier: nil, isMe: true)
let intent = INSendMessageIntent(
recipients: [receiver],
outgoingMessageType: .outgoingMessageText,
content: "Test",
speakableGroupName: INSpeakableString(spokenPhrase: "Sender Name"),
conversationIdentifier: "sampleConversationIdentifier",
serviceName: nil,
sender: sender,
attachments: nil
)
intent.setImage(profileImage, forParameterNamed: \.sender)
let interaction = INInteraction(intent: intent, response: nil)
interaction.direction = .incoming
interaction.donate(completion: nil)
if #available(iOSApplicationExtension 15.0, *) {
do {
bestAttemptContent = try bestAttemptContent.updating(from: intent) as! UNMutableNotificationContent
} catch {
contentHandler(bestAttemptContent)
return
}
}
contentHandler(bestAttemptContent)
} else {
contentHandler(bestAttemptContent)
return
}
}
}
We are in the process of transferring our app to a new Apple Developer Organization account. Our app uses the Apple Push Notification service (APNs) with a .p8 authentication key configured on our server to send push notifications.
We would like to confirm:
Once the app transfer is completed, will push notifications continue to work temporarily using the existing .p8 key on our server, until we generate and configure a new .p8 key under the new organization's account?
Understanding this behavior is critical for us to ensure a smooth transition and avoid any disruption in push notification delivery for our users.
Thank you for your guidance and support.
I am developing an application that uses NetworkExtension (Local PUSH function) And VoIP(APNs) PUSH.
Nowadays, I found a problem on this app doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an APNs PUSH.
My confimation result of my app and server log is below.
11:00 AM:
my server(PBX) requests a VoIP(APNs) PUSH notification to the APNs.
But my app does not receive the VoIP(APNs) PUSH.
At this time, my app is running on LAN (Wi-Fi without internet connection), as a result, NetworkExtension was running. so I think this is normal behaviour.
14:55:11 PM:
There is an incoming call from the my server(PBX) via local net, and NetworkExtension calls iOS API(API name is reportIncomingCall).
However, iOS does not call the delegate didReceiveIncomingCallWithUserInfo for the reportIncomingCall.
14:55:11 PM:
At almost the same time, iOS calls the delegate cdidReceiveIncomingPushWithPayload of VoIP PUSH.
(instead of call the delegate didReceiveIncomingCallWithUserInfo for the reportIncomingCall?)
And the content of this VoIP(APNs) PUSH was the incoming call at "11:00 AM".
In other words, the VoIP(APNs) PUSH at 11:00 AM is stuck inside iOS, and at 14:55:11 PM, from NetworkExtension reports it.
I feel there is a problem on iOS doesn't handle incoming call of Local PUSH when receiving a Local PUSH after receiving an VoIP(APNs) PUSH.
Would you tell me Apple's opioion about this?
If this is known problem, Please tell me about it.
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
User Notifications
PushKit
Push To Talk
We would like to better understand the discrepancy between a Push To Start and the subsequent Updates where I see a number of recipients drop greatly.
Our assumption is that this is a result of the end user not clicking the "Allow" prompt when a push to start widget is shown on the screen for the first time, but we currently do not have a way to listen to the user's choice when prompted.
Is there any way of tapping into this, to determine if this is in fact where the variance is coming from, or if there is actually just a problem with the request to retrieve the update token from our end?
Can I using AudioServicesPlaySystemSound for play sound os system on NotificationService?
I am currently implementing VoIP push notifications in my iOS app using PushKit. On iOS 18, I am able to receive VoIP notifications successfully when the app is in the foreground. However, when the app is in the background or in a terminated (kill) state, the notifications do not arrive.
In earlier iOS versions, my existing implementation worked as expected across all app states. This issue seems to have started after testing on iOS 18, which appears to have introduced stricter permission or background execution requirements.
Questions:
Has iOS 18 introduced new permission requirements or entitlements for VoIP push notifications?
Do I need to explicitly request a new type of user permission for VoIP notifications?
Are there additional background modes, Info.plist keys, or PushKit changes required for VoIP to work in background and terminated states on iOS 18?
Additional Information:
. Foreground: Works fine, pushRegistry(_:didReceiveIncomingPushWith:for:completion:) is triggered.
. Background/Terminated: No call to the above delegate method.
. Using correct voip push type in the payload.
. PushKit is configured in AppDelegate.
. Background modes for "Voice over IP" and "Background Processing" are enabled.
. Using a real device with iOS 18 for testing (not simulator).
Any guidance or updated documentation references for handling VoIP pushes in iOS 18 would be greatly appreciated.
Hi Apple engineering team,
I contacted Developer Support regarding the status of our entitlements request, and they recommended that I post here for visibility.
It’s been just over two weeks since we submitted the request, and we haven’t received any updates yet. We understand these requests can take time, but it’s unclear what the typical timeline looks like or if there’s any way to check on the progress.
Is there a way to get an update or better understand where we are in the process? We’re trying to plan our release and would really appreciate any guidance on what to expect.
Thanks in advance for your help.
Hello Team,
We are working on a requirement where the business wants to track the delivery of push notifications on iOS devices. Specifically, they want to capture the moment when the device receives the notification and it appears as a badge in the Notification Center—regardless of whether the app is in the background or not—and then send that delivery status back to APNs.
We have explored multiple approaches, but so far, we are only able to capture events when the user interacts with the notification banner.
We would like to understand:
Is it technically possible to send an event to APNs or another service upon receipt of the notification on the device without requiring user interaction?
Any guidance or recommendations would be greatly appreciated.
Hello,
we have a problem with fake call on iPhone device for incoming calls.
When I leave the iPhone in idle state for 30, 40 seconds and dialed voip app number the iPhone rings and there is no problem.
When I leave it in idle for longer time one minute or two minutes I get "Call Failed to Connect" on iPhone's display and after this fake call I get second call with real calling number displays on iPhone.
This first fake call is triggered by wake up push notification type 'voip'.
If I switched off this wake up push notification type 'voip' and device's token has not expired yet I don't get fake call and iPhone's directly displays calling number.
But in this situation we need to use wake up push notification type 'voip' on during a certain time to keep the device's token in our database and continuing to receive calling number without fake call.
If we switched off the wake up push notification type 'voip' on certain time we need to activate again wake up push notification type 'voip' for incoming calls to wake up the iPhone.
And in this way every time on every incoming call the iPhone's will display first fake call "Call Failed to connect" and after that the call with Calling number.
How we can eliminate this fake call and use only one wake up push notification only for incoming calls not use second type wake up push on certain time?
Thank you,
I paste here our code for this:
public ApnClient(IOptions settings)
{
var httpHandler = new HttpClientHandler()
{
ClientCertificates = { new X509Certificate2(certificate.Export(X509ContentType.Pfx)) },
};
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls13;
this.httpClient = new HttpClient(httpHandler)
{
DefaultRequestVersion = HttpVersion.Version20,
DefaultVersionPolicy = HttpVersionPolicy.RequestVersionOrHigher,
BaseAddress = new Uri(settings.Value.ApnProdBaseUri),
DefaultRequestHeaders =
{
{
"apns-topic", ApnsTopic
},
},
};
}
public async Task<bool> WakeUpDevice(string deviceToken, string callId)
{
this.requestContent = new StringContent(
$"{{\"aps\":{{\"content-available\":\"1\"}}}}",
System.Text.Encoding.UTF8,
"application/json");
var res = await this.httpClient.PostAsync($"/3/device/{deviceToken}", this.requestContent);
return res.IsSuccessStatusCode;
}
The APP was not awakened by system after start a liveactivity and the liveactivity has showed on lock screen.so the updatetoken wont send to our inner server and the liveactivity can not update,often like this,but sometimes it can work.
it makes me confuse,and i don't know how should i can do,because the liveactivity like a black box,i can not analyse the data link.for example ,inner server send a start liveactivity,but it can not accept a updatetoken unless the user lanuch APP.
i hope the liveactivity can start and update on background. And i have developed it as described in the document.
Hope to get your help,thank you very much.
PLATFORM AND VERSION: iOS
Development environment: Other: .net MAUI with vscode
Run-time configuration: iOS 18.1.1
DESCRIPTION OF PROBLEM
APNS notifications of apns-push-type pushtotalk sometimes stop arriving after switching networks.
STEPS TO REPRODUCE
We have created a simple app which can be used to deminstrate this issue. When you launch the app it displays the APNS token which you can then use fromn the Apple Push Console to manually send it PTT push notifications.
https://github.com/trampster/PttPushNotificationIssue
On an iPhone SE (we havn't been able to reproduce on our iPhone 11)
Start the APP to register for the APNS push notifications
Turn off the WiFi wait for 5 seconds
Attempt a push to the app manually using the Push Notifications Console (this should fail, which is fine)
Turn on Cellular and wait for it to connect
Attempt to push to the app manually using the Push Notifications Console
-> This fails, and all attempts to send an pushtotalk push notifications fail until the we switch network again.
Send a push while offline before connecting to the new network seems to make it happen more often but hard to tell for sure.
The results of the failed push in the console look like this:
Delivery LogLast updated: 30/01/25, 16:45:06 GMT+13 Refresh
30 Jan 2025, 16:45:03.661 GMT+13
received by APNS Server
30 Jan 2025, 16:45:03.662 GMT+13
discarded as device was offline
The device is actually very much online.
Switching networks again oftern makes things come right. But it doesn't seem to come right by itself.
We can't respond to network changes and do anything as the whole point of using push-to-talk push notifications is to wake up the app when in the background to answer a call, this means we are not running and therefore cannot respond to network changes to try to work arround this issue.
An Application Group with Identifier 'group.com.aaa.aaa.onesignal' is not available. Please enter a different string.
How can I Fix this error? I need to add it in this format.
Topic:
App & System Services
SubTopic:
Notifications
User is using my app, the goes to System Settings, and changes some of my App's settings (switches, text fields, etc).
Does the system send my app any kind of notification?
David
PS: I tried all kinds of searches on this and found nothing.
Topic:
App & System Services
SubTopic:
Notifications
We are developing an app that receives push notifications (via Firebase) from configured IoT devices. It is essential that when a specific type of notification is received, a sound is played continuously until the user interacts with the notification.
This behavior is crucial for alerting users to certain critical states of the IoT device.
We understand that Critical Alerts on iOS can bypass Do Not Disturb and silent mode. However, from our testing and available documentation, the sound from a Critical Alert seems to be limited to around 30 seconds.
Our question:
Is it possible on iOS to have a Critical Alert (or any other type of notification) continue playing sound until the user interacts with the notification or app? If so, could someone please point us to the appropriate documentation or APIs?
Thanks in advance for any guidance.
Hello,
We are currently facing a persistent issue where Apple Push Notifications (APNs) are no longer being delivered to devices. This is not an intermittent problem — push notifications have completely stopped working. We are using PushSharp.Apple (Version 4.0.10.0) to send the notifications.
Current Behavior (Failing):
Every notification request appears to be processed successfully from the server side.
However, the APNs client receives a 0-byte response, and the server closes the connection.
Devices do not receive the notifications at all.
Logs from Current (Failing) State:
APNS-Client[1]: Connected (Batch ID=1)
APNS-Client[1]: Sent Batch, waiting for possible response...
APNS-Client[1]: Received 0 bytes response...
APNS-Client[1]: Server Closed Connection...
APNS-Client[1]: Disconnected (Batch ID=1)
For Reference – Successful Log From Earlier (When Notifications Worked):
APNS-Client[1]: Connected (Batch ID=1)
APNS-Client[1]: Sent Batch, waiting for possible response...
APNS-Client[1]: Received -1 bytes response...
Push Notification Successfully Sent to Device
Any help, suggestions, or experience with similar issues would be greatly appreciated.
Thanks!!!
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details:
Sending notifications via Apple Push Notification Console
Tested on iPhone 16 Pro Max (physical device)
Tested on iPhone 15 Pro simulator
Both show the same issue - no title modifications
The extension appears to not be executing at all.
Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
The app will be wake up from killed status by silent notification or not?
This is a question for years, from my test. It will wake up.
Here the wake up means it will call the "didFinishLaunchingWithOptions" method. But we can not see the app in the "recent apps" list after switching home-screen up.
So any Apple dev can give me a detailed explain for this?