StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Can you buy an IAP via StoreKit 1 on iOS 26.2?
If an app on the App Store still uses StoreKit 1 (a.k.a. the Original StoreKit) to handle In-App Purchases, would IAPs work for users who download such app on iOS 26.2? Would the app allow the users to purchase an IAP via StoreKit 1 or would it be impossible to buy the IAP on iOS 26? The iOS Documentation says that SKPaymentQueue (which is a part of StoreKit 1) is "Deprecated" and "No longer supported.", with the support being for iOS 3.0–18.0. Does this mean that apps using StoreKit 1 won't be able to make IAP purchases when running on iOS 26?
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Dec ’25
SKAN / AdAttributionKit Development Postback Not Triggering
We’re testing SKAN postbacks via AdAttributionKit but aren’t receiving any requests on our server even after generating development impressions and triggering a postback. Setup: Domain: https://linkrunner-skan.com Configured in Info.plist as: <key>NSAdvertisingAttributionReportEndpoint</key> <string>https://linkrunner-skan.com</string> <key>AttributionCopyEndpoint</key> <string>https://linkrunner-skan.com</string> Apple automatically appends the .well-known paths: /.well-known/private-click-measurement/report-attribution/ /.well-known/skadnetwork/report-attribution/ ATS diagnostics for the domain: PASS for all tests (TLS 1.0–1.3, PFS disabled, arbitrary loads allowed, etc.) Both .well-known paths are publicly accessible and return 200 OK Testing Flow: Enabled Developer → AdAttributionKit Developer Mode on iOS (15+) Followed Apple’s official guide: Testing AdAttributionKit with Developer Mode Generated test impression using: createAdAttributionKitDevelopmentImpression implemented in SKANManager.swift Called Postback.updateConversionValue with lockPostback: true Created Development Postback from Developer Settings Waited 30+ minutes while intercepting server requests (proxy + backend logs) What We’ve Tried So Far: Confirmed ATS compliance with nscurl --ats-diagnostics (all PASS) Verified .well-known paths are accessible publicly without redirects Tested endpoints manually with a POST request – server responds 200 OK Confirmed Info.plist entries exactly match Apple’s required keys Double-checked iOS device is running iOS 15+ with Developer Mode enabled Repeated test flow multiple times with fresh impressions and postbacks Waited up to 1 hour for postback (in case of delays) Issue: No POST requests are being received from Apple to either .well-known endpoint, even though the setup appears correct and ATS tests pass. References Used: Configuring an Advertised App Generating JWS Impressions Question: Has anyone faced a similar issue where AdAttributionKit Development Postbacks are not firing despite correct Info.plist setup, ATS compliance, and reachable .well-known endpoints? Any insight into possible missing configuration steps or testing nuances would be greatly appreciated.
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88
Aug ’25
Mismatch between App Store Server API `expiresDate` (July 23) and iOS UI “Expires on” date (July 22) for 1-month subscription
Hi everyone, I’m seeing a consistent one-day discrepancy between the expiresDate returned by the App Store Server API and the “Expires on” date shown in the iOS Settings / App Store subscription list. I’d like to confirm whether this behavior is expected or if I’m misunderstanding the way Apple rounds dates. Reproduction steps Step Action Result 1 Purchase a 1-month auto-renewable subscription on 23 June 2025 14:00 JST (UTC+9) Transaction succeeds 2 Immediately fetch the transaction with GET /inApps/v1/subscriptions/{transactionId} Response contains "expiresDate": "2025-07-23T05:00:00Z" (= 23 July 2025 14:00 JST) 3 On the same device open Settings › Apple ID › Subscriptions (or App Store › Account › Subscriptions) UI shows Expires on: 22 July 2025 The same happens for every monthly renewal and on multiple devices. Region is Japan, device time zone Asia/Tokyo. What I understand so far (and my hypothesis) Apple’s docs say a monthly subscription renews “on the same calendar date” of the next month, so renewal in this example is 23 July. If the renewal is scheduled for 23 July at 14:00 JST, the subscription is fully usable until the end of 22 July in calendar terms, because the new billing period starts the moment the 23rd begins in Apple’s canonical time zone. Therefore, it might be intentional for the UI to display 22 July—i.e., “you can keep using it through the 22nd; on the 23rd it renews.” This hypothesis makes sense internally, yet it still looks confusing to end users who read “Expires on 22 July” and assume access ends at 00:00 on the 22nd, a whole day earlier than in reality. Questions Is showing the day before the renewal date the official/expected behavior? If so, could Apple clarify that the “Expires on” label represents the last full calendar day rather than the exact expiry timestamp? Which value should we surface in-app when telling users “Your subscription is valid until …”? The server’s expiresDate (precise to the second, converted to user time zone), or A UI-style date that’s one day earlier, matching Settings / App Store? Does Apple have a public document describing this rounding/visual convention? Have other developers encountered user confusion about the apparent 1-day “shortening” and, if so, how did you word your in-app messaging? Any insight from Apple engineers or fellow developers would be greatly appreciated. Thank you!
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Jun ’25
Purchase information for users with multiple original transaction IDs
We are currently performing maintenance and operation on our app. I would like to ask a question about Apple's purchase processing. When retrieving purchase information for a user who has multiple original transaction IDs, such as original transaction ID AAA and original transaction ID BBB, if "Get All Subscription Statues" is executed with BBB as an argument, is it possible that purchase information for original transaction ID "AAA" will be retrieved? If this kind of issue does occur, please share the conditions under which it occurs.
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194
Mar ’25
iOS misleading users with payment notification timing
I'm getting really frustrated with emails from my App users who believe they've been charged for a free in-app purchase when they haven't. My App offers many in-app purchases of digital items and I give 4 of these away for free to let users get comfortable with how it works in-app. Over the last couple of years I've had a steady increase in angry emails from users who accuse me of fraud by charging them for a free item. I couldn't figure out for a while what this was as they would leave a 1 star rating, delete the app and ignore my emails for more information. Recently I had someone a bit more patient engage and explain it to me. The purchase for some reason popped up on my notifications right when I bought the [Free Item in my app]. It was from a movie I bought and the bill was delayed. The timing of that notification is what is misleading users about the free in-app purchase. Can someone take note of this please and perhaps delay any payment notifications so they aren't sent when the in-app purchase is for FREE? Thanks!
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998
Jun ’25
Consumable in-app purchases
I implemented consumable in-app purchases in an iPhone app using StoreKit's ProductView(). When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed, the desired code appears to be executed, so there doesn't seem to be a problem, but when I tap the payment button in ProductView() again, the desired code is executed without being taken to the payment screen. So one payment can be used any number of times. I thought I wrote it exactly according to the reference, but will it be okay in a production environment? Is there any code that is necessary?
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Jul ’25
Transaction.updates sending me duplicated transactions after marking finished()
Hey y'all, I'm reaching out because of an observed issue that I am experience both in sandbox and in production environments. This issue does not occur when using the Local StoreKit configurations. For context, my app only implements auto-renewing subscriptions. I'm trying to track with my own analytics every time a successful purchase is made, whether in the app or externally through Subscription Settings. I'm seeming too many events for just one purchase. My app is observing Transaction.updates. When I make a purchase with Product.purchase(_:), I successfully handle the purchase result. After a few seconds, I receive 2-3 new transactions in my Transaction.updates, even though I already handled and finished the Purchase result. The transactions seem to have the same transactionId, and values such as revocationDate, expirationDate, and isUpgraded don't seem to change between any of them. For purchases made outside the app, I get the same issue. Transaction gets handled in updates several times. Note that this is not an issue if a subscription renews. I use `Transaction.reason
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No subscriptions showed to buy in release phase
I have auto-renewable subscriptions, and in Xcode everything works fine. It shows a list of subscriptions where I can make a test purchase. But when I send it for review, the review team, as well as TestFlight, simply do not have subscriptions. If the problem was in the code, it would not work in the sandbox as I think. But I think that I configured everything correctly in the subscription settings. The only thing: it shows there for the subscription in appstoreconnect that it is preparing for review, but nothing can be done about it, because it will be solved with the first release of the application. But I do not know where else to look and what to do. The problem is probably not in the code, but I also redirected the subscription config in appstoreconnect a bunch of times. I asked help on review team, no way. Tried to google and chat GPT, no ideas where to find a solution.
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Mar ’25
Sandbox users always are owning application
Hi! I'm trying to implement a two week free trial for my existing paid ipad app. Following the guidance from the wwdc2022/10007, I'm using AppTransaction.shared and checking the result. I'm getting a verified result, but the appTransaction.originalPurchaseDate is always the same date - 2013-08-01 07:00:00 +0000 / 397033200, even the particular sandbox account user never had a purchase. This makes testing the logical branch of "has this user never purchased this app before" if the app store is always telling us that it's been purchased. (I've been using new sandbox account, so there should be no history) Here's some code that includes hacking around always getting that original purchase date. We're in the final stretches, and wanting to test things that will be closer to actual store behavior (and I'm thinking that always returning a purchased date for an unpurchased app wouldn't be happening) Am I just holding things wrong? Sandbox bug/limitatiin I just have to live with? thanks! ++md class MJAppStore: NSObject { @objc static let shared = MJAppStore() @objc func verifyAppStoreStatus(_ completion: @escaping (MJAppStoreStatus, Error?) -> Void) { Task { do { let status = try await doVerificationThing() completion(status, nil) } catch { completion(.error, error) } } } func doVerificationThing() async throws -> MJAppStoreStatus { do { let result = try await AppTransaction.shared print("TRIAL: survived AppTransaction.shared") switch result { case .unverified(_, _): print("TRIAL: app transaction UNVERIFIED") return .free case .verified(_): let appTransaction = try result.payloadValue // hack around the app store sandbox accounts saying we're purchased even though // we're not really. 2013-08-01 07:00:00 +0000 print("TRIAL: app transaction VERIFIED \(appTransaction.originalPurchaseDate.timeIntervalSinceReferenceDate) -> \(appTransaction.originalPurchaseDate)") if appTransaction.originalPurchaseDate.timeIntervalSinceReferenceDate == 397033200 { return .free } else { return .purchased } } } catch { ...
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Apr ’25
StoreKit2, IAP not instantly shared with Family
Hey folks! In one of our apps we're using the FamilyControls framework to manage the screentime for the child. The app requires the Guardian to activate a subscription on his/her device to enable the functionality for the Child on the child device. We're currently using StoreKit 2 to get notified when there is an active subscription. The issue we're seeing (and our users) is that an activated subscription isn't instantly propagated to the Family members, in this case the device belonging to the child. Is this a known bug, and are the possible any workarounds? Currently we have to ask our users to "Restore Purchase" or wait minutes/hours for the app to active, which isn't a viable solution. We want it to "just work" :) Sincerely, César Pinto Castillo Ambi Studio
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May ’25
Auto-renewable subscriptions does not work in production
I don't know why the subscription doesn't work in production, the message Subscription Unavailable appears. The subscription is approved in appstoreconnect. Works normally using storekit in xcode, both signing and using subscriber features. According to apple's guidance, first I do the test to validate https://buy.itunes.apple.com/verifyReceipt and then https://sandbox.itunes.apple.com/verifyReceipt. Plus I create the app-specific shared secret and put it in the code to validate the receipts. I have looked for several topics and I can not solve this problem. What do I need to do to make it work in production? I believe I did what's in the official documentation.
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Apr ’25
StoreKit.product.purchase returns success, but subscription does not appear in Settings
Description: We are developing an iOS app that offers only one auto-renewable subscription. Recently, a user who had not subscribed for over a year purchased the subscription again through our app. However, when they checked Settings > Subscriptions, the new subscription did not appear. Instead, only their past subscription history was visible, and there was no option to cancel the new subscription. We have verified this issue with a screenshot provided by the user. Additionally, we checked our app’s logs and confirmed that StoreKit.product.purchase successfully returned .success, indicating that the purchase was processed correctly. Code used for purchase: let result = try await product? .purchase(options: [ .appAccountToken(uuid) ]) switch result { case .success(let verificationResult): switch verificationResult { case .verified(let transaction): addPurchaseLog("verificationResult.verified.") case .unverified(_, let verificationError): addPurchaseLog("verificationResult.unverified.") case .userCancelled, .pending, .none: addPurchaseLog("verificationResult.userCancelled or .pending or .none") @unknown default: addPurchaseLog("verificationResult.unknown.") } Despite the successful purchase, the new subscription does not appear under the user's active subscriptions. Could this be a bug in StoreKit? If there are any known issues or workarounds, we would appreciate any guidance. Environment: Xcode: 16.2 iOS version: 16.0+
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May ’25
Notification Received on Consumable Purchase
Hello, I am encountering an issue where I receive an App Store Server Notification V2 upon the purchase of a consumable item. I have configured the App Store Server Notification V2 endpoint to handle notifications related to subscription products. However, I did not expect to receive notifications for consumable purchases. The notification includes the following signedPayload decoded into the ResponseBodyV2DecodedPayload object with the following values: notificationUUID: 3cd6410b-0c89-4247-aba5-20710e79895e notificationType: null subtype: null The transaction information decoded from the ResponseBodyV2DecodedPayload object is as follows: transactionId: 2000000633622618 webOrderLineItemId: null productId: heart_2 To debug, I called the Get Notification History API of the App Store Server API, and the mentioned notification for the consumable product purchase is not included in the history. Only notifications related to subscription product purchases are retrieved. According to the notification type documentation, there is no explanation for cases where both notificationType and subtype are null, nor is there any mention of receiving notifications for consumable purchases. Therefore, I am uncertain how to interpret and handle this notification. Could you please provide an explanation or guidance on this issue? Thank you. References: https://developer.apple.com/forums/thread/737592 https://developer.apple.com/documentation/appstoreservernotifications/notificationtype
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1.2k
May ’25
In-App Purchases rejected + Reviewer cannot complete purchase although sandbox works fine (StoreKit2)
Hi everyone, I’m experiencing an issue with In-App Purchases during App Review. What works My consumable IAP products load correctly using StoreKit2. TestFlight (sandbox) purchases work perfectly. Localizations are filled in and valid. Paid Apps Agreement, banking, and tax forms are active. IAP products are properly created in App Store Connect and marked as “Developer Action Needed” only because they wait for approval with the new binary. What fails During review I received: “We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were not able to complete a purchase.” They didn’t provide any more technical details. Additional context The StoreKit configuration file is not included in the app archive. Product identifiers perfectly match those in App Store Connect. StoreKit2 purchase() works as expected on TestFlight. The app does not use server-side receipt validation - purchases are handled purely through StoreKit2 APIs, as recommended. My questions What could cause a situation where TestFlight purchases work but App Review cannot complete a purchase? Does Apple expect server-side receipt validation even for simple one-time consumables? Could there be a delay or sync issue causing IAP products to not be available to the reviewer yet? Is there anything I should check on the App Store Connect side beyond what I already verified? Any help or hints would be greatly appreciated - I’m stuck because everything works in sandbox but fails only for reviewers. Thanks!
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Dec ’25
Server Not Receiving Apple App Store Server Notification
Hello, Our server isn't receiving Apple App Store Server Notification for in-app purchases. It works for Sandbox Server, even I sent a test notification which I received on the Production Server URL, but the real in-app payment notification isn't coming to the server. I checked this already: https://developer.apple.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications and everything here has been reviewed. Transport Layer Security (TLS) version and others things mentioned have been checked, test notification was received. But the main in-app purchase notification for live transaction isn't coming. What's the issue precisely?
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May ’25