Certificates, Identifiers & Profiles

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Discuss the technical details of security certificates, identifiers, and profiles used by the OS to ensure validity of apps and services on device.

Certificates, Identifiers & Profiles Documentation

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Revoking Certificates
My Mac died and I need to revoke all Developer ID certificates which I cannot do myself. I have 5 of each so can't currently add new ones. How do I get these removed. I have submitted a ticket to Apple 10 days ago but other than the acknowledgment have heard nothing. I am totally stuck!
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Sep ’24
Renewing (not Editing) Provisioning development profile (universal distribution) that is about to expire
Hello there! I found the page on Docs about Editing provisioning profiles: https://developer.apple.com/help/account/manage-profiles/edit-download-or-delete-profiles/ but there, are showed only cases where one should edit it or when it is expired. It is not showed the case where the profile IS ABOUT to expire. What If it is about to expire and I want to act before expiring? Somewhere on the forum I read that clicking "save" with no changes could be enough, but it is not clear to me if I need to choose something more about it. I add a screenshot since It seems to me the UI changed a bit recently. using Enterprise developer program, in-house distribution I can see no certificate with dec 31 2025 (+ - 1 day) on my dev page certificates list. but I have, among my certificates, an iOS distribution certificate with exactly nov 23 2026 es expiration date. why are two choices present with two different expiration dates? with which criteria should I pick one or the other? if I have no need to change something, what should I do or do not in this screen at renewal time? (I.E. at beginning of December 2024?) app Id should be the bundle id, is it so? but in this moment app and id are different, shouldn't they be the same?
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Oct ’24
ITMS-90426: Invalid Swift Support when uploading VisionOS app to Appstore Connect with dylib
I'm trying to upload a build to app store connect. It's a build from a Unity project with the polyspatial SDK, and I also need to include a c++ library, which I've added as a dylib signed with the same provisioning profile as the app. The profile is an Apple Distribution profile created from an enterprise account. It succesfully uploads to Appstore connect, but fails with the following error message: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. This is unhelpful as I'm using a current version of Xcode. I've read that it's a provisioning issue, but I'm using the provisioning profile for apple distribution on an enterprise account, not an ad hoc profile. I've tried manually adding the SwiftSupport folder from the Xcode toolchain to the ipa/xarchive, resign and upload with Transporter, but that doesn't work. After spending a day trying to troubleshoot this, I'm at a loss. Any help with this is much appreciated. Note: I can sideload the app onto an AVP with an ad hoc build and ad hoc provisioning profile (I've added the signed dylib to build phases Link with Libraries and Embed Frameworks). Somehow this doesn't need the SwiftSupport?
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Oct ’24
App Transfer Issue: Upgrade's application-identifier entitlement string ({new_team_id}.{bundle_id}) does not match installed application's application-identifier string ({old_team_id}.{bundle_id}); rejecting upgrade.
Starting Point I recently transferred an app from an old to a new developer account. The transfer itself went smoothly with the app using the following capabilities: CoreData, CloudKit, Push Notifications, In-App Purchases Keychain is not used After completing the app transfer, I worked on a new update. For this, I set the new developer account as the development team of the project in Xcode. However, as soon as I try to install the new version locally on my physical test device, I get the following error message: application-identifier entitlement string ({new_team_id}.{bundle_id}) does not match installed application's application-identifier string ({old_team_id}.{bundle_id}); rejecting upgrade.` (Note: The test device has the latest production version installed, which was still published by the old developer account. The update can be installed without any problems if no previous version is installed. {new_team_id}, {old_team_id} and {bundle_id} are a substitute for the original content.) What I've tried so far I found a Technical Note on this topic and followed the steps suggested. However, the Apple Support wasn't able to provide me with the required Special Provisioning Profile. That's why I tested a different approach with a dummy application: I have completed an update as described above (new developer account selected as development team). Next, I uploaded it to App Store Connect and published it as a new version. I received the following warning during the upload process, but ignored it since I don't use the keychain: At first glance, the publication process appears to have gone smoothly. While the update caused the above error during local testing, the update via the App Store went smoothly. As the latest production version has now also been published from the new Apple Developer Account, further updates can now also be tested locally on a physical device without any problems. Questions Why is it that the update causes an error when tested locally, but works without problems via the App Store? Can this approach also be used without concern for an app with a large active user base, which also uses the capabilities described above (in particular CoreData & CloudKit) without causing problems? Thanks a lot for your support in advance!
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Oct ’24
How to correctly regenerate expired provisioning profiles and use them in .NET MAUI iOS apps?
I have a .NET MAUI iOS app where its provisioning profiles at first expired a few days ago. So I created new "Apple Development" and "Apple Distribution" certificates using an existing certificate signing request created on 19 October 2023 at 11:46 AM, included the new certificates in the expired provisioning profiles, regenerated and downloaded the provisioning profiles. In the "bundle signing" section of the "project properties" window of Visual Studio for Mac version 17.6.14 (build 413), I have made the following settings: Configuration: release Platform: any CPU Signing identity is not set to automatic I have selected the correct provisioning profile, but when deploying the app in release mode, the following error message is thrown so the app cannot be deployed to the device: ERROR: Failed to install the app on the device. (com.apple.dt.CoreDeviceError error 3002.) NSURL = file:///Users/intelligenthosting/Desktop/IMA-Attendance-App/maui/maui/bin/Release/net7.0-ios/ios-arm64/maui.app/ ---------------------------------------- Unable to Install ?IMA Attendance? (IXUserPresentableErrorDomain error 14.) NSLocalizedRecoverySuggestion = Failed to install embedded profile for com.imaedu.attendanceapp : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.) NSLocalizedFailureReason = This app cannot be installed because its integrity could not be verified. ---------------------------------------- Failed to install embedded profile for com.imaedu.attendanceapp : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.) (MIInstallerErrorDomain error 13.) SourceFileLine = 308 FunctionName = -[MIInstallableBundle _installEmbeddedProfilesWithError:] LibMISErrorNumber = -402620385 LegacyErrorString = ApplicationVerificationFailed 1%... 2%... 3%... 4%... 5%... 6%... 7%... 8%... 9%... 10%... 11%... 12%... 13%... 14%... 15%... 16%... 18%... 19%... 20%... 21%... 22%... 23%... 24%... 25%... 26%... 27%... 28%... 30%... 31%... 32%... 33%... 34%... 35%... 36%... 37%... 38%... 39%... 40%... 41%... 42%... 43%... 44%... 45%... 46%... 47%... 48%... 49%... 50%... 51%... 52%... 53%... 54%... 55%... 56%... 57%... 59%... 60%... 62%... 66%... 68%... error MT1045: Failed to execute 'devicectl': 'devicectl -j /var/folders/ny/qt1fm9zx063__j1b_nglx8pw0000gn/T/tmpFalYTp.tmp device install app --device "iPad (3)" /Users/intelligenthosting/Desktop/IMA-Attendance-App/maui/maui/bin/Release/net7.0-ios/ios-arm64/maui.app' returned the exit code 1. Application could not be uploaded to the device. What have I done wrong in the above process? What is the most appropriate method to update expired provisioning profiles? Thanks in advance
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Oct ’24
Unable to create App ID or upload to AppStore Connect
Hi, When I try to create an App ID for my app, I get the following message: "An App ID with Identifier '' is not available. Please enter a different string. I have not manually created an App ID under my team with this bundle identifier. I have 'Automatic Signing' checked in Xcode but am unable to upload or register an app with the same bundler Identifier through Xcode as well. I am not a member of any other team so this bundle identifier should be unique and should not have been used before. Would appreciate any help. Thanks.
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Oct ’24
Command CodeSign failed with a nonzero exit code
I have not been able to open any of my apps since I uploaded my latest update midOctober 2023. Previously I have tried everything on forums from removing derived data, adding new options in build folder and more. Since then I have wasted hours trying to open any app from my iCloud / hard disk and I wonder if part of the problem is caused by backing up to iCloud, as I can open from an external hard disk. It takes almost as long to upload from hard disk than cloud so whole thing annoying, does this add clues to this frustrating problem ? Also when I opened one of my apps it had made hundreds of unassigned assets that all had to be removed individually. I have no idea how to continue with my work I have three other apps in progress, but am halted at present but such a stupid small detail. // here is full commet /Users/ruwickigmail.com/Desktop/0-APPS-2023/InstaAnimates/InstaAnimates.xcodeproj: warning: Unable to find a target which creates the host product for value of $(TEST_HOST) '/Users/ruwickigmail.com/Desktop/0-APPS-2023/InstaAnimates/DerivedData/InstaAnimates/Index.noindex/Build/Products/Debug-maccatalyst/InstaAnimates.app/Contents/MacOS/InstaAnimates' (in target 'InstaAnimatesTests' from project 'InstaAnimates') My bundle ID is fine but it crashes on loading so may be due to something in signing but everything looks fine. I note that there are hundreds of enquiries on the forums, but most are unanswered. as this is an regular Xcode Apple problem and there are hundreds of people being put of continuing with their apps could the Apple team look into this please.
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Oct ’24
"How to" for dext distribution
I have a DriverKit system extension (dext) that uses PCIDriverKit. I would like to get the build environment straightened out to successfully distribute the dext and associated software to end users. There are three types of software involved: The Dext-hosting application - this is the application that must be installed to /Applications/, and will perform the registration of the dext. The dext is deployed "within" this application, and can be found in the /Contents/Library/SystemExtensions folder of the app bundle. The dext itself - this is the actual binary system extension, which will be registered by its owning application, and will operate in its own application space independent of the hosting application. Additional applications that communicate with the dext - these are applications which will connect to the dext through user clients, but these applications do not contain the dext themselves. There are multiple locations where settings need to be exactly correct for each type of software to be signed, provisioned, and notarized properly in order to be distributed to users: developer.apple.com - where "identifiers" and "provisioning profiles" are managed. Note that there are differences in access between "Team Agent", "Admin", and "Developer" at this site. Xcode project's Target "Signing & Capabilities" tab - this is where "automatically manage signing" can be selected, as well as team selection, provisioning profile selection, and capabilities can be modified. Xcode project's Target "Build Settings" tab - this is where code signing identity, code signing development team, code signing entitlements file selection, Info.plist options and file selection, and provisioning profile selection. Xcode's Organizer window, which is where you manage archives and select for distribution. In this case, I am interested in "Developer ID" Direct Distribution - I want the software signed with our company's credentials (Team Developer ID) so that users know they can trust the software. Choosing "automatically manage signing" does not work for deployment. The debug versions of software include DriverKit (development) capability (under App ID configuration at developer.apple.com), and this apparently must not be present in distributable provisioning. I believe this means that different provisioning needs to occur between debug and release builds? I have tried many iterations of selections at all the locations, for all three types of binaries, and rather than post everything that does not work, I am asking, "what is supposed to work?"
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Failed Registering Bundle Identifier of watch app
Hi, after 2 years of not updating my app on appstore i wanted to submit an update for my iOS app which also containts a watch app target. When i try to submit it to upload it i get the following errors: Failed registering bundle identifier The app identifier "(myappBundleID).watchkitapp" cannot be registered to your development team because it is nit available. Change your bundle identifier to a unique string to try again. No Profiles for "(myappBundleID).watchkitapp" were found. Xcode culdn't find any iOS App Store provisining profiles matching "(myappBundleID).watchkitapp" Since i have my app already in store with that bundle identifier i don't know why it can not be registered to my team. Also i don't want to change the bundle identifier because then i can not publish it as update to store.
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Build Script Export Failed Requires a Provisioning Profile
When attempting to run a build script that is currently working for several other projects, the export fails and the IDEDistribution.verbose.log (see below) suggestion is to add a profile to the Export Options property list but as can be seen in the ExportOptions.plist text (see below), there is a profile for each of the three builds. XCode 16.0 MacOS 14.7 IDEDistribution.verbose.log below 2024-10-28 12:20:30 +0000 [MT] Step failed: <IDEDistributionSigningAssetsStep: 0x60000146e840>: Error Domain=IDEDistributionSigningAssetStepErrorDomain Code=0 "Locating signing assets failed." UserInfo={NSLocalizedDescription=Locating signing assets failed., IDEDistributionUnderlyingErrors=( "Error Domain=IDEProvisioningErrorDomain Code=9 ""QuickDelegateTestApp.app" requires a provisioning profile." UserInfo={IDEDistributionIssueSeverity=3, NSLocalizedDescription="QuickDelegateTestApp.app" requires a provisioning profile., NSLocalizedRecoverySuggestion=Add a profile to the "provisioningProfiles" dictionary in your Export Options property list.}" )} ExportOptions.plist below
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A Couple of Questions Regarding Certificates and Siging
Hello All, I am trying to do my research, but wanted to ask for confirmation and clarification on a couple of points. We are currently developing and app for a client, we would like to distribute the ipa to them via our own site, rather than running through the app store upload. It's not going to be a public facing app. We used to have access to the Enterprise side of things, but this was removed when Apple added the minmum employees restriction. I'm assuming that we would need to use the Developer ID Application certificate? But I was also wondering if more than one person can have this certificate on their machines to create builds? I appreciate that these may be obvious to some, but I'm fairly new to signing apps etc. Thanks for your help.
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Does the Team ID on Apple Developer Portal need to match the one on Keychain?
Hello, I was trying to solve the error "Command CodeSign failed with a nonzero exit code" that occurs when I try to archive and publish my app. I realized the Team IDs on the Portal (To right corner next to my name eg "Pete Park - ABC1D2E334") and my Mac Keychain Acces (eg "Pete Park - XYZ9W8V776") do not match. The number on KeyChain Access, is that's a Team ID. (clueless self learner here) If yes, do they need to match? Any suggestion for the CodeSign error? Is "errSecInternalComponent" the error? Sorry if these questions are obvious or stupid. Thanks so much for any advice.
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TestFlight Removes my Embedded Provisioning File
Dear Support, I am trying to verify the installation of my macOS app via Test Flight. I have verified through code sign that it is properly signed and has all of the the required entitlements, including sandbox. The package uploaded successfully via Transporter, and the app installs with Test Flight. However, the app will not run. After numerous attempts, I discovered that the embedded.provisionprofile is missing from the Contents of the app bundle in the version that installs via Test Flight. If I install directly from the same PKG I uploaded to Transporter (that TestFlight is using for the build) I can verify that the embedded.provisionprofile is present. Why does uploading the PKG and installing through Test Flight result in the removal of the embedded provisioning file? Is this expected and/or could be another reason why my app is refusing to run? Much appreciated, ~Ross
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Couldn't download provisioning profiles
Hi! I'm having troubles to sign my Xamarin Forms application, im getting the following error "Error : Could not find any available provisioning profiles for MyProject.iOS on iOS.". I've recently cleaned my Provisioning profiles folder ~/Library/MobileDevice/Provisioning Profiles since it wasn't being updated with my latest provisioning profile for my app. But now my provisioning profiles are not being downloaded, I'm not getting any other error on downloading profiles. I've tried from Xcode -> Settings -> Account -> Download manual profiles. Tried too open the profile downloaded from the Apple Developer Portal, also tried copy manually the provisioning profile downloaded to the previous mentioned path, none of those works. The user that im logged in on Xcode is the admin/owner so is not a permissions issue. IDK what can be wrong or what can I try. So I'm going to be grateful for your help :(
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My new provisioning profiles are broken
I've updated Xcode to 16.1, then I've created a new provisioning profile in developer.apple.com, successfully built and signed my application. It was on monday, 2024-11-04. Two or three days later I was asked to add more devices and I had to create a new profile. I've noticed a new feature to control profile's name (yeah, cool!), had to accept new agreements. Then, have created a new profile, downloaded it, but could not add it with double-click to Xcode or import to Keychain Access - "Failed to install one or more provisioning profiles on the device". And whatever I tried, I couldn't register any new profiles since. Therefore, my app cannot be signed and tested anymore. This is quite weird as nothing has changed on the system throughout the week. Is this a known issue or is there any fix for that?
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