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Severe Frame Drops and Chat Bug in Delta Force Garena on iPhone 16 Pro Max After iOS 26 Update
After updating my iPhone 16 Pro Max to iOS 26, I began experiencing serious performance issues while playing Delta Force Garena. The game struggles to maintain a stable 120 FPS, frequently dropping to 30 FPS or lower, causing severe lag and stuttering especially during intense action or in open environments. There’s also a critical bug when I open the in-game chat: once the chat is opened, I become completely unable to move or perform any actions. The only solution is to force close and restart the game. The chat feature becomes totally unusable in this state. What makes this even more frustrating is that I’ve seen Android devices running the game at higher resolutions and with stable 120 FPS, despite having technically weaker processors than the A18 Pro chip in my iPhone which Apple claims is the most powerful mobile chip. In reality, the game runs significantly better on my Galaxy S23 Ultra, with no frame drops and much smoother performance overall. This makes my iPhone feel like an outdated device with poor optimization, which is disappointing given its specs and price.
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Aug ’25
Mouse driver locks up MacOS 13.7.6
Every week or so, mouse driver locks up. The LED laser goes out and none of the buttons operate. It's a generic 7 button USB mouse with my USB keyboard still active. I do not know what precipitates the lockup and a system diagnostic request (Sft-Alt-Ctl-Cmd .) does not seem to yield anything useful. > ps -ef|grep -i mouse 501 579 1 0 Mon01PM ?? 0:04.42 /System/Library/ExtensionKit/Extensions/MouseExtension.appex/Contents/MacOS/MouseExtension code-block so the mouse extension was running at the time. With a "sudo kill -HUP 579" it did not restart. Also, switching to a different mouse did no good. The mouse driver was behaving like it was deadlocked and I didn't know the correct incantation for restarting it. I power cycle reset the box. SO: you have a mouse driver problem it cannot be just me It behaves like a deadlock, but not knowing how to get a mouse driver dump, I cannot tell what lock(s) its waiting for.
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Aug ’25
Wunsch nach transparenterem Umgang mit Public-Beta-Feedback
Sehr geehrtes Apple-Team, ich bin seit mehreren Jahren aktiver Teilnehmer am Public Beta-Programm und habe in dieser Zeit zahlreiche Feedbackmeldungen über die Feedback Assistant App eingereicht – teils mit ausführlicher Fehlerbeschreibung, Screenshots oder systematischer Reproduktionshilfe. Leider bleibt bei mir als Nutzer der Eindruck zurück, dass dieses Feedback ins Leere läuft. Viele meiner Meldungen stehen seit Jahren im Status „Offen“, ohne jegliche Rückmeldung oder sichtbare Bearbeitung. Auch wenn mir bewusst ist, dass eine individuelle Antwort nicht vorgesehen ist, fehlt mir zumindest eine Bestätigung, dass das Feedback angekommen ist, bewertet wurde oder an die zuständige Stelle weitergeleitet wurde. Ich wünsche mir als engagierter Tester mehr Transparenz im Umgang mit unseren Rückmeldungen – sei es durch eine automatische Eingangsbestätigung, eine grobe Statusanzeige (z. B. „dupliziert“, „weitergeleitet“, „behoben in Version XY“) oder gelegentliche Hinweise, wie viele Probleme durch die Community-Beiträge erkannt und gelöst wurden. Diese kleine Form der Anerkennung würde die Motivation vieler freiwilliger Tester stärken und das Vertrauen in den Prozess erhöhen. So wie es derzeit gestaltet ist, entsteht eher das Gegenteil: Frustration, Zweifel am Nutzen des Feedbacks und damit auch weniger Bereitschaft, zukünftige Probleme zu melden. Ich hoffe sehr, dass Sie diese Anregung intern weitergeben – auch im Sinne der langfristigen Qualitätssicherung Ihrer Software. Vielen Dank. Mit freundlichen Grüßen Christian Dear Apple Team, I have been an active Public Beta tester for several years and have submitted many reports via the Feedback Assistant – often with detailed descriptions, reproduction steps, and screenshots. Unfortunately, from a user’s perspective, it feels like this feedback disappears into a black hole. Most of my reports remain marked as “Open” for years, without any indication of review or resolution. I understand that individual responses are not part of the process, but there is no confirmation that feedback is received, reviewed, or forwarded internally. As a committed tester, I would greatly appreciate more transparency in the feedback process – for example, a short confirmation message, a basic status indicator (e.g., “duplicate”, “forwarded”, “resolved in version XY”) or even general updates about how user feedback contributes to product improvement. These small gestures would strengthen trust in the process and encourage ongoing contributions. The current silence, however, tends to demotivate testers and raises doubts about the usefulness of reporting bugs at all. I hope you will consider this suggestion and possibly forward it to the responsible internal teams. Sincerely, Christian
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Aug ’25
Problem with login access and security on iOS 26, iPhone 13 Pro Max
Hi, I have an iPhone 13 Pro Max running iOS 26.0 (beta). After installing the update, I get a message stating that I need to update my Apple account settings. When I log in, it freezes and nothing can be done. I also can't access the login and security settings, as it also freezes and won't progress. Also, the option to install beta versions has disappeared. I don't know why? Could it be that since I have the latest beta, the option disappears until a new update? Please help!
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183
Aug ’25
Sandbox apple in app purchases not working - Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase"
<SKPaymentQueue: 0x10629d1b0>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=USA, NSUnderlyingError=0x108f15c80 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-001E19361A12202E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-30 07:08:24 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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200
Jul ’25
Remote control
Hi everyone, I’m working on a concept for an iOS app that would allow a user to remotely control an Enterprise iOS device, similar to how AnyDesk or TeamViewer work on desktop. I understand that apps like TeamViewer for iOS offer screen sharing, and some level control but not a full level control. Before I invest further in development, I’d like to clarify a few points: Is there any official Apple-supported way (public or private API) to allow remote control of an iOS device? Has Apple ever approved apps that allow true remote control of iOS (not just screen sharing)? If full control is not allowed, what are the permitted alternatives (e.g. screen broadcast via ReplayKit, remote assistance mode, etc.)? Would such an app be considered for enterprise distribution only (via MDM), or is there a potential App Store path? Any insight or experience from developers who’ve tried this would be very appreciated. Thanks!
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Jul ’25
Corrupt IOS Beta 4 and iPad
Hi, Have done the update for IOS Beta 4 and after it was done the screen just had the background and no icons. Couldn't get to any of the icons. Tried to do a restore on the iPad from my Mac and it started the restore but then got the message that it errored out and gave me this: Need help trying to get this fixed. Also tried a computer that wasn't in the beta and got the same error message. Tried to turn it off and then see if it would go back to the error before and it just stays in recovery mode. Please help. Thank you.
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111
Jul ’25
Understanding Battery Usage Percentage Calculation in iOS 26
Hello, I have a question regarding the new battery usage interface in iOS 26. As shown in the attached screenshot, the system displays battery usage per app as a percentage (%). I’m curious about how this percentage is calculated. From what I can tell, it doesn’t seem to reflect the actual battery consumption per process, excluding the device’s base standby power. It rather appears to be calculated as a relative percentage based on total battery drain, possibly including system idle power. Is there any way to understand or estimate the actual battery usage per app, excluding the device’s inherent standby power consumption? Thank you.
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152
Jul ’25
Payment completed with error: Error Domain=ASDErrorDomain Code=500
I would like to inquire about an error that has started occurring while debugging AppStore billing. (In sandbox environment) This error occurs after entering a password and completing the purchase process, and in this case, no completion alert appears. The error doesn't seem to depend on the purchase item, sandbox account, or device, and shows unstable behavior - sometimes succeeding and sometimes failing. Additionally, this error started occurring after special debugging where the network was disconnected during the purchase process. Moreover, the same error occurs in the TestFlight version of our already released normal (supposedly) version. I think this might be a sandbox-specific error where the system has temporarily become unstable, but what do you think? If so, how can I resolve this issue? I would appreciate your insights on the cause and appropriate response. Error details below: <SKPaymentQueue: 0x283b3d070>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x28364d770 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed" UserInfo={NSLocalizedDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unauthorized_message"; failureType = ""; "m-allowed" = 0; pings = ( ); }, NSLocalizedFailureReason=Server canceled the purchase}}, storefront-country-code=JPN, client-environment-type=Sandbox}
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130
Jul ’25
TMS-90714: Invalid binary - The app contains one or more corrupted binaries
"TMS-90714: Invalid binary - The app contains one or more corrupted binaries" I am facing this error email from appstore since 15 days now and i tried 49 different things to fix this but it is not fixed. I migrated my app from storyboard controller to swiftUI and tried to submit to appstore and am not seeing the build in testflight and am receving the email error above. Can anyone please help, i will provide the required info, also i can pay couple hundered bucks.
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Jul ’25
Need inputs on how to start Live activity at a specified date/time in future
Hello forum, Hope you all are doing great! We’ve implemented Live Activities in our iOS app to display live soccer scores on the lock screen. The feature generally works as expected when the app is in backgroun or app is invoked when the push is sent. However, we’re observing an issue affecting approximately 20–30% of users where the Live Activity starts successfully but no subsequent score or commentary updates are received. Upon investigation, it appears the OS is not waking the app when the Live Activity starts. This wake-up is critical for syncing the activity token with backend service we use, which is required for delivering updates. Key Points: Starting a Live Activity does not require the app to be invoked since we start with Push token However, for updates to be delivered, the app must be woken at the start to send the latest pushh token to Backend. In affected cases, even manually sending a background push does not wake the app—it remains terminated until manually opened by the user. We’d like to understand is there any other way to deliver start and updates from backend at later point when user mark a team/match favorite. Core requirement is that user need not to open the app except when marking the team as favorite. Apps like FotMob, MLB, Chrome browser doing same when team is marked as favorite and subscribed for live activities and I observed they are getting updates properly most of the times
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149
Jul ’25
SwiftUI DocumentGroup + ReferenceFileDocument not saving changes after file rename
I'm building a document-based app using SwiftUI's DocumentGroup with a ReferenceFileDocument. Everything works well when documents are created in the "On My iPhone" directory — they save(After registering Undo action), even after renaming. However, when I create a document inside iCloud Drive (by default it creates in iCloud Drive as iCloud sync is enabled in capabilities), the document: ✅ Saves properly before rename ❌ Stops saving changes after renaming the file (By taping the filename at the top of the screen When document is open(Using inline rename UI in the navigation bar)) This issue only occurs for iCloud Drive–based documents. The same rename flow works fine for locally stored documents. How can i ensure the document continues saving properly in this case?
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154
Jul ’25
Cannot get AirPods to update to OS26 beta software
Despite following all the support information and YouTube tutorials I cannot get my AirPods Pro 2 to take the OS 26 beta firmware. My iPhone 14 Pro Max showed the option once now it does not give me the option. I get it on my Mac mini (M2). It still doesn't update. I’ve left them overnight and rest them twice. Help
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120
Jul ’25