Is anyone else experiencing issues with CarPlay with this beta update?
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Hi all,
I just submitted my application to join the Developer Program.
I went through the form, and got to the payment screen and filled out.
I submitted and have received an "order acknowledgement" email, but I note that payment hasn't been taken, nor do I have any other emails regarding it.
I understand my application can take a while to progress and it's still early days, but I'm concerned that it's stuck in limbo as payment hasn't been taken.
With that and the notice on my account page that still reads:
"Purchase your membership.
To continue your enrollment, complete your purchase now
Your purchase may take up to 48 hours to process."
When I navigate to the payment screen again, I can see that there is no CVV field which my bank requires to accept payments.
I'm wondering if anyone has had a similar issue and how they resolved or, even, if I have done something wrong during the application phase.
Thanks!
Topic:
Community
SubTopic:
Apple Developers
So I've been bugging Apple (and anyone who will listen) for years, about the hassles that come with having one ID for iCloud+ (primary) and one ID for purchases (secondary). I forget why the split, but there was a reason, that's long since gone.
Since discovering last year that finally, Apple have provided a way to transfer purchases from secondary to primary, I have lost so... much... time... trying to make this work. Following checklists many times... upgrading, downgrading, removing profiles... deregistering from TestFlight etc etc. After escalating within Apple support, the "solution" came back as "It's because you're a developer - you can't."
Now, I've been around the block in 'puters enough times to know that, that "solution" is - even if correct, the "cause". A solution, it ain't. But in any case, surely Apple wouldn't do that to "us", right? Everyone else affected by the two-account hassles is now cured... but for those of us who live on our Macs and iPhones making software for Apple and its communities, it's "screw you guys".
I'll try and climb off my high horse now... but man, frustrated is not even close, not helped by another 3 hours on the phone today, getting cut off twice and having to repeat myself again and again. I've even suggested de-registering as a dev, transferring assets etc... but one person even told me (albeit as if he was clutching at straws) that once a dev, that's it - no way back, and some options like transfer are gone forever!
Has anyone here - as a developer - managed to transfer their purchases from one ID to another? Does anyone know any more about this? Can anyone put me out of my misery - or offer some calming advice before I totally lose my sh...share of sanity.
Topic:
Community
SubTopic:
Apple Developers
Hi,Does anyone else encountered a delayed or unresponsive change when trying to change input languageon macos Sierra?Beta1 and 2 same problem.Working great on El Capitan.Thanks in advanced
Hi, the rules of the '26 swift student challenge state that i may not "track and/or insert analytics code in your app playground meant to identify or track judges' activity while they review your app playground". My app (with permission) uses offline CLlocation to grab location data, with improves the functionality of the app. Is this acceptable? or do i run the risk of disqualification. Thank You!
Topic:
Community
SubTopic:
Swift Student Challenge
Hello,
I'm reaching you because I have an issue on my mac (very new user), I tried to install Ghostty 1.2.3 on my macos 26.2 from brew or the dmg file from their website.
When I try top open it I have the popup with the message "Apple could not verify "Ghostty" is free of malware..."
After many discussions with them on discord, many attempts on clearing Gatekeeper cache, rebooting, reinstalling there is now way for me to have it working.
When I check the notarization on my machine I have this
spctl -a -vvv -t install /Applications/Ghostty.app
/Applications/Ghostty.app: rejected
source=Unnotarized Developer ID
origin=Developer ID Application: Mitchell Hashimoto (24VZTF6M5V)
While other people can check it and it is marked as notarized and they can open it without any issue.
I could bypass Gatekeeper to make it work, but it's a bad solution and I'm looking for a way to understand why is this happening only on my machine.
Any expert who could help me would be great !
Thanks in advance
Topic:
Community
SubTopic:
Apple Developers
Excited to be here programming with Swift Programming Language skills. I have already learned as part of my skillset: commands, functions and for loops. I will contribute as much as time allows on this forum as well as ask questions if I get stuck with programming concepts.
Topic:
Community
SubTopic:
Apple Developers
On iOS 26.01 & 26.2, the system keyboard shows uneven horizontal padding:
Leftmost key column touches the screen edge
Right side has visible padding
This behavior is reproducible:
In existing apps In a brand-new demo app In both UIKit and SwiftUI
Xcode: 26.0.1 & 26.2
iOS: 26.0.1 & 26.2 Simulator
Devices tested: iPhone 15 / iPhone 15 Pro
Keyboard types: .numberPad, .decimalPad
Frameworks: UIKit, SwiftUI
When I try to create a post in Apple Support Community, it forces me to create a new account (for some supersmart reason because my apple account is apparently not enough). In this process, I am required to pick a new username and choose my communications preferences. The next screen? 403 Forbidden Error page.
Topic:
Community
SubTopic:
Apple Developers
Hi,
I was looking at the SSC website and registered for the "Get ready for the Swift Student Challenge" online session taking place on the 15th of January.
I am unsure what this session entails and is wondering if anybody could clarify what it is about?
Thanks
Topic:
Community
SubTopic:
Swift Student Challenge
What OS will a Swift Student Challenge submission run on? I want to use iOS 26 features but the version history for Swift Playground doesn’t show it being updated past the iOS 17.5 SDK. So, can I still use features from the iOS 26 SDK?
👋Hi
This problem is related to SSC.
I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned:
• If you use Xcode, the judges may use Simulator to run.
• If you use Playground, it's a real machine.
But my work this time will encounter two limitations:
It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK)
It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good.
So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme?
Looking forward to your reply, thank you.
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
iPadOS
Simulator
Hi,
I’m working on my Swift Student Challenge submission using iOS 26 APIs (FoundationModels) along with AVFoundation + Vision to capture user input and generate feedback.
Since Swift Playgrounds doesn’t support FoundationModels framework, I’m using an Xcode App Playground, but I heared that submissions are reviewed in the Simulator, which doesn’t support live camera feed.
I’m unsure how to handle this.
Looking for guidance on the recommended approach.
Thanks!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
AVFoundation
Problem Description
When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM monitor set to 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D monitor set to 3840×2160 @ 60 Hz, the DP port shows no response and no video output after the system wakes from sleep.
The DP monitor is not detected.
Reproduction Steps
Apple MacBook Pro (14-inch ,2024) connect the DP port to Samsung U28E590D and set the resolution to 3840×2160 @ 60 Hz.
Connect the Type-C port to ASUS ROG Swift OLED PG32UCDM and set the resolution to 3840×2160 @ 120 Hz.
Put the platform into sleep mode, then wake it up.
After wake-up, the DP port has no response and no video output.
Bug Description
When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM at 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D at 3840×2160 @ 60 Hz, the DP port fails to output video after system sleep and wake-up, and the monitor is not detected.
Topic:
Community
SubTopic:
Apple Developers
After updating the Xcode 26, defined universal links are not working in the iOS simulator. In the configuration, we have verified all the things including AASA file hosting and domain configuration. It is working properly in the real devices. Issue occurring only for Simulators.
How can I debug it in the simulators to validate this ?
Xcode Version: 26.1
Simulator iOS: 26.1
Topic:
Community
SubTopic:
Apple Developers
I just looked at the "release notes" for macOS 26.3 beta, and it said there were no notes.
Imagine if you were getting your car checked, and the bill had an extra $1000 tacked on, with a line item that said "---".
As a developer, this is bizarre. As a shareholder, this is dismaying.
Hey everyone, I took over a mac os app project file and the Assets folder is looking strange. It doesn't have the regular interface where you see the list of assets and the section of adding the app icon size variants and so on. It's just a document of raw data referencing the assets. It's not recognizing the folder as a normal assets folder. Any idea how I can fix it?
Topic:
Community
SubTopic:
Apple Developers
Hello everyone,
I am looking for advice or help from anyone who has experienced a similar situation.
I enrolled in the Apple Developer Program as an organization under the name Mindzone Technologies on Monday, December 15, 2025. Since then, the enrollment status has remained in “processing” with no updates.
After waiting several weeks, I contacted Apple Developer Support twice but have not received any response.
First email was sent on Monday, January 19, 2026 (GMT+4)
Second email was sent on Friday, January 23, 2026 (GMT+4)
Category: Membership and Account, Program Enrollment
At this point, it has been over 40 days since enrollment and more than 3 business days since the last support contact, despite Apple stating typical response times are much shorter.
There has been no request for additional documents, no phone call for identity verification, and no explanation provided. This delay is blocking our ability to publish apps and proceed with business commitments.
Has anyone else faced an enrollment delay of this length recently
Is there a specific escalation path or action that actually helped resolve this
Should I expect a phone verification call or is there something I should proactively request
Any guidance from Apple staff or developers who managed to resolve a similar case would be greatly appreciated.
Thank you in advance.
Topic:
Community
SubTopic:
Apple Developers
Problem Description
DP extended display: When hot-plugging the downstream DP port, there is no audio output. (Occurs randomly)
2. Setup Condition
The product is connected to the following platform:
Platform: Apple MacBook Pro (16-inch, M4 Max, 2024)
The DP port is connected to the following monitor:
3. Reproduction Procedure
Step 1:
Connect the DP port to the extended display ASUS VP28U (4K 60Hz)
Step 2:
Connect the platform Apple MacBook Pro (16-inch, M4 Max, 2024)
Step 3:
Hot-plug the downstream DP port → no audio output (random occurrence)
Bug Description
DP extended display: When hot-plugging the downstream DP port, there is no audio output. (Random)
Affected Platform & Monitor Combination
Apple MacBook Pro (16-inch, M4 Max, 2024) & Samsung S32BG850NC (4K 240Hz)
Vendor Anaysis:
After analysis, we found that the issue also fails when the host is directly connected to the monitor (tested with two different USB-C to DP cables, both showing the same failure).
The RTS5490 only bypasses the audio and video signals, and no abnormal behavior was observed in the logs.
In addition, we found that different behaviors occur when switching the monitor OSD between DP 1.1 and DP 1.2:
OSD set to DP 1.1:
Direct connection: Pass
Connected through RTS5490: Pass
OSD set to DP 1.2:
Direct connection: Fail
Connected through RTS5490: Fail (same issue reported by Tongxing)
Testing with other monitors does no
Topic:
Community
SubTopic:
Apple Developers
Problem description:
Connected to a Sharp 8TC60DWTX (8K) display, but unable to select 4K resolution
Setup Condition
Apple MacBook Pro 16-inch M4 Max
Sharp 8TC60DWTX (8K)
3.Duplicate Procedure
After connecting to 8K MNT and select 4K solution, it still display as 8K.
Vendor analysis:
8K60 shows no image; switching to 30 Hz works normally
→ After analysis, we found that the 8K60 timing output from the MacBook is incorrect.
The horizontal blanking (H-CBlanking) is too small to accommodate the audio data, so the RTD2191E does not output video to the monitor.
→ This issue does not occur on Windows platforms, confirming that this is a host-side issue.
Topic:
Community
SubTopic:
Apple Developers