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Notes App Self Scrolls
I just filed a bug report for the Notes app as follows:Area: Notes Summary: When opening Notes with content that is larger than the open Notes App window, and attempting to edit the note, the entire note content scrolls automatically to the top although the cursor remains where text editing was inserted. Typing on the Smart Keyboard will allow text entry however the note insistently keeps scrolling to the top regardless of how often or how much text is entered into the note. Scrolling the note manually with your touch will stop the action from occurring, however that is intermittent and sometimes will scroll automatically as well. This issue will occur on both iPad and iPhone and regardless of the app is used full screen on the iPad or in Split Screen. When the Notes window is not focused and the user is engaging an app in the other split screen window, the Note window does not scroll, only when it is the focused App. Steps to Reproduce: 1. Open Notes2. Begin to edit the note by scrolling down and selecting text or placing your cursor to enter text.3. More likely to happen with a note which has enough text to enable scrolling of the note.Expected Results: The note body of text should not scroll while editing or entering text and should remain where placed either by scrolling to the place of entry with using touch or with moving the cursor with the direction keys of the Smart Keyboard. Actual Results: The note scrolls on its own without intervention. Version: IOS Beta 10.0(14A5261v) Configuration: iPad Pro 12.9" and iPhone 6S both with iOS beta 10.0
36
3
23k
2w
How much does it cost to develop an app like Airbnb?
I’d like to develop an online marketplace and service provider iOS app similar to the Airbnb app for my startup company. I need standard functions like email registration, user profile, listings etc. And special functions like: location tracking, map, booking system, embedded messenger for the host and customers, internet surveillance camera and rating system, payment system.I have two questions:-How much does it cost?-Is it possible to develop it by myself and how long?(no programming background)
28
1
15k
Apr ’26
There was an error processing your request. Please try again later
Hello everyone, on August 31st, all the apps in my personal developer account were suddenly expired and deleted, I have not received any response from Apple. My apps are in compliance with Apple's policies. I then uploaded a new version and sent it to the review team, but I received the following error "There was an error processing your request. Please try again later." I have contacted Apple via Email and Phone but no one cares about my problem. Has anyone had the same situation as me, I am really worried.
6
2
1.2k
Sep ’25
Displaying limited contacts list in UIKit
I have an app that was written in UIKit. It's too large, and it would be much too time consuming at this point to convert it to SwiftUI. I want to incorporate the new limited contacts into this app. The way it's currently written everything works fine except for showing the limited contacts in the contact picker. I have downloaded and gone though the Apple tutorial app but I'm having trouble thinking it through into UIKit. After a couple of hours I decided I need help. I understand I need to pull the contact IDs of the contacts that are in the limited contacts list. Not sure how to do that or how to get it to display in the picker. Any help would be greatly appreciated. func requestAccess(completionHandler: @escaping (_ accessGranted: Bool) -> Void) { switch CNContactStore.authorizationStatus(for: .contacts) { case .authorized: completionHandler(true) case .denied: showSettingsAlert(completionHandler) case .restricted, .notDetermined: CNContactStore().requestAccess(for: .contacts) { granted, error in if granted { completionHandler(true) } else { DispatchQueue.main.async { [weak self] in self?.showSettingsAlert(completionHandler) } } } // iOS 18 only case .limited: completionHandler(true) @unknown default: break } } // A text field that displays the name of the chosen contact @IBAction func contact_Fld_Tapped(_ sender: TextField_Designable) { sender.resignFirstResponder() // The contact ID that is saved to the Db getTheCurrentContactID() let theAlert = UIAlertController(title: K.Titles.chooseAContact, message: nil, preferredStyle: .actionSheet) // Create a new contact let addContact = UIAlertAction(title: K.Titles.newContact, style: .default) { [weak self] _ in self?.requestAccess { _ in let openContact = CNContact() let vc = CNContactViewController(forNewContact: openContact) vc.delegate = self // this delegate CNContactViewControllerDelegate DispatchQueue.main.async { self?.present(UINavigationController(rootViewController: vc), animated: true) } } } let getContact = UIAlertAction(title: K.Titles.fromContacts, style: .default) { [weak self] _ in self?.requestAccess { _ in self?.contactPicker.delegate = self DispatchQueue.main.async { self?.present(self!.contactPicker, animated: true) } } } let editBtn = UIAlertAction(title: K.Titles.editContact, style: .default) { [weak self] _ in self?.requestAccess { _ in let store = CNContactStore() var vc = CNContactViewController() do { let descriptor = CNContactViewController.descriptorForRequiredKeys() let editContact = try store.unifiedContact(withIdentifier: self!.oldContactID, keysToFetch: [descriptor]) vc = CNContactViewController(for: editContact) } catch { print("Getting contact to edit failed: \(self!.VC_String) \(error)") } vc.delegate = self // delegate for CNContactViewControllerDelegate self?.navigationController?.isNavigationBarHidden = false self?.navigationController?.navigationItem.hidesBackButton = false self?.navigationController?.pushViewController(vc, animated: true) } } let cancel = UIAlertAction(title: K.Titles.cancel, style: .cancel) { _ in } if oldContactID.isEmpty { editBtn.isEnabled = false } theAlert.addAction(getContact) // Select from contacts theAlert.addAction(addContact) // Create new contact theAlert.addAction(editBtn) // Edit this contact theAlert.addAction(cancel) let popOver = theAlert.popoverPresentationController popOver?.sourceView = sender popOver?.sourceRect = sender.bounds popOver?.permittedArrowDirections = .any present(theAlert,animated: true) } func requestAccess(completionHandler: @escaping (_ accessGranted: Bool) -> Void) { switch CNContactStore.authorizationStatus(for: .contacts) { case .authorized: completionHandler(true) case .denied: showSettingsAlert(completionHandler) case .restricted, .notDetermined: CNContactStore().requestAccess(for: .contacts) { granted, error in if granted { completionHandler(true) } else { DispatchQueue.main.async { [weak self] in self?.showSettingsAlert(completionHandler) } } } // iOS 18 only case .limited: completionHandler(true) @unknown default: break } } // MARK: - Contact Picker Delegate extension AddEdit_Quote_VC: CNContactPickerDelegate { func contactPicker(_ picker: CNContactPickerViewController, didSelect contact: CNContact) { selectedContactID = contact.identifier let company: String = contact.organizationName let companyText = company == "" ? K.Titles.noCompanyName : contact.organizationName contactNameFld_Outlet.text = CNContactFormatter.string(from: contact, style: .fullName)! companyFld_Outlet.text = companyText save_Array[0] = K.AppFacing.true_App setSaveBtn_AEQuote() } } extension AddEdit_Quote_VC: CNContactViewControllerDelegate { func contactViewController(_ viewController: CNContactViewController, shouldPerformDefaultActionFor property: CNContactProperty) -> Bool { return false } func contactViewController(_ viewController: CNContactViewController, didCompleteWith contact: CNContact?) { selectedContactID = contact?.identifier ?? "" if selectedContactID != "" { let company: String = contact?.organizationName ?? "" let companyText = company == "" ? K.Titles.noCompanyName : contact!.organizationName contactNameFld_Outlet.text = CNContactFormatter.string(from: contact!, style: .fullName) companyFld_Outlet.text = companyText getTheCurrentContactID() if selectedContactID != oldContactID { save_Array[0] = K.AppFacing.true_App setSaveBtn_AEQuote() } } dismiss(animated: true, completion: nil) } }
2
0
1k
Jun ’25
tvOS 18.3 Beta Bug
Hello :-) I‘m not entirely sure, if I‘m on the correct Place here. But I would like to report a Bug with tvOS 18.3 (latest beta) to the Apple Engineers! When maximizing an app, a clear color jump occurs. The home screen is more colorful than the open app! You can easily force this: open an app, e.g. the App Store back to the home screen open the app again now you can see a color jump of the GUI!!! The color becomes paler when the app is open. On the home screen it is more colorful again! The problem occurs with every app! So it is a global tvOS Bug! I can also send an example video if that's helpful! Best regards, Christian :-)
5
0
426
Jun ’25
Can I Use Xcode and iPadOS 18? (and RealityView)
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment. Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds? Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18. I appreciate any clarification on this. Thanks in advance!
3
0
1.3k
Dec ’25
Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
5
1
1.3k
Dec ’25
The push notification icon is still displaying the old version
Hello guys, We have updated our app icon, and it is correctly reflected in our app build and assets. However, the push notification icon is still displaying the old version for some users. ✅ We have verified that: All icon assets in Assets.xcassets match the new icon. The app icon has been updated in Info.plist. The app has been resubmitted and approved on the App Store. ❌ However, some users still see the old notification icon, even after reinstalling the app. Restarting the device does not always resolve the issue. Could you provide insights into how iOS caches notification icons and how we can force a refresh for all users?
6
10
3.2k
Apr ’26
Payment completed with error: Error Domain=ASDErrorDomain Code=500
I would like to inquire about an error that has started occurring while debugging AppStore billing. (In sandbox environment) This error occurs after entering a password and completing the purchase process, and in this case, no completion alert appears. The error doesn't seem to depend on the purchase item, sandbox account, or device, and shows unstable behavior - sometimes succeeding and sometimes failing. Additionally, this error started occurring after special debugging where the network was disconnected during the purchase process. Moreover, the same error occurs in the TestFlight version of our already released normal (supposedly) version. I think this might be a sandbox-specific error where the system has temporarily become unstable, but what do you think? If so, how can I resolve this issue? I would appreciate your insights on the cause and appropriate response. Error details below: <SKPaymentQueue: 0x283b3d070>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x28364d770 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed" UserInfo={NSLocalizedDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unauthorized_message"; failureType = ""; "m-allowed" = 0; pings = ( ); }, NSLocalizedFailureReason=Server canceled the purchase}}, storefront-country-code=JPN, client-environment-type=Sandbox}
1
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205
Jul ’25
Urgent: Locked Account Holder – Need Help
Hello Apple Developer Community, I need some assistance with my account. I created a new developer account for a new project I am working on, and paid the apple developer fee. Everything was working fine for a few weeks, I was able to get my app on TestFlight and invite testers to it, as well as push updates and get feedback. The testers were family/business partners. As of a few days ago, I was locked out of my account. I first tried resetting my password, and was then met with an email claiming my account was locked with no additional information. I am trying to understand how I can either unlock my account, or transfer my existing app to a new account, so that I do not have to bother my users with downloading a new app. Additionally, I would like some help in understanding how I can safeguard myself from this issue in the future, especially given this would not be fun if my app were published. Could anyone please assist me, provide me with any advice, or point me to a place where I could get support? I spent 25 minutes on the phone with apple support, and was treated excellently as I've come to expect of Apple, but unfortunately was not given any help as the support did not have additional information. I'm hoping I'm asking in the right place, and can get some help! Thanks in advance, Fritz
2
2
351
Oct ’25
Universal Link works directly but not via redirect on iOS 18 and above
Hi everyone, We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link. ✅ Working Link (direct): When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/ ❌ Not Working (redirected link): This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=... The same redirect link works fine on iOS 17 and below — it opens the app.
20
1
1.1k
Mar ’26
AR WorldMap Relocalization for Identical houses.
i have a specific requirement as below. i have apartments in which i have 4 units and each unit will be of same layout. furniture etc.. might change but not walls and layout as far as i know. Step1: Now i will enter into one unit, scan the entire unit and save it using RoomPlan Api and at the end of the scan i will be saving the worldmap as well. Step2: i want to use the previously saved worldmap and enter into another unit and want to relocalize with only walls because the furniture might be different. is that possible. if not is there any otherway to achieve this functionality? i really appreciate you valuable time. Thankyou.
5
0
350
Jun ’25
NFS shares seem to die after 5 mins on Sequoia 15.5
I don't know if this is the right place to raise this, so apologies if not. For years now, I have exported an NFS share from a host Mac which I connect to from a Raspberry Pi on the same network. I configure this by adding a line in /etc/exports - /Users/Pi -mapall=myusername This has always worked flawlessly, but since updating my Mac (M4 Mac Mini) to Sequoia 15.5 last week, it has developed a problem. If the NFS share is not accessed from the Pi for five minutes, it dies, and the Pi's file manager locks up necessitating a complete reboot. If I run a script on the PI which does an ls on the mounted share every 5 minutes, the lockup does not happen. But if I extend the period to 6 minutes, the lockup occurs. Something on the Mac NFS server seems to be dying in an unrecoverable fashion after five minutes of idle. Even with nfsd logging set to verbose, there is nothing helpful in the console logs. I am open to suggestions to further investigate or to try and fix this, but this is basically a showstopper for me - I need to be able to share data between Mac and Pi, and this is now broken.
2
0
220
Nov ’25
Summary of issues encountered with the Screen Time interface
I have developed three apps using the Screen Time API. The following are common problems I encountered in the three apps: DeviceActivityMonitorExtension is automatically killed after running for a few days (frequently) The same DeviceActivityEvent in DeviceActivityMonitorExtension is triggered twice during eventDidReachThreshold (especially obvious in iOS18.5) Screen Time authorization is automatically canceled for no reason (occasionally) I hope to get help
5
2
408
Jun ’25
BLE Scan Response
The iPhone XS Max and Garmin watch pairing cannot use BLE to send Scan Response; it can only send BLE advertisements. May I ask if this is a limitation of the Apple system? So far, we have tested several iPhone models, and only the iPhone XS Max has this issue. We are not sure if other untested models have the same problem.
2
0
169
Jun ’25
Publish old demo code from Apple on GitHub
I was searching for demo code from WWDC 2015 (Maze: Getting Started with GamePlayKit). Turns out, Apple remove the project from their website. But I finally found the project on my Mac because I must have downloaded it in the past. Does anyone know if I'm allowed to put that project to a public GitHub page without any modifications? Has anyone of you experience with this? I think it's really bad that Apple is removing those old projects. And as this particular project is in ObjC it compiles with only minor adjustments.
1
0
141
Jun ’25
Notes App Self Scrolls
I just filed a bug report for the Notes app as follows:Area: Notes Summary: When opening Notes with content that is larger than the open Notes App window, and attempting to edit the note, the entire note content scrolls automatically to the top although the cursor remains where text editing was inserted. Typing on the Smart Keyboard will allow text entry however the note insistently keeps scrolling to the top regardless of how often or how much text is entered into the note. Scrolling the note manually with your touch will stop the action from occurring, however that is intermittent and sometimes will scroll automatically as well. This issue will occur on both iPad and iPhone and regardless of the app is used full screen on the iPad or in Split Screen. When the Notes window is not focused and the user is engaging an app in the other split screen window, the Note window does not scroll, only when it is the focused App. Steps to Reproduce: 1. Open Notes2. Begin to edit the note by scrolling down and selecting text or placing your cursor to enter text.3. More likely to happen with a note which has enough text to enable scrolling of the note.Expected Results: The note body of text should not scroll while editing or entering text and should remain where placed either by scrolling to the place of entry with using touch or with moving the cursor with the direction keys of the Smart Keyboard. Actual Results: The note scrolls on its own without intervention. Version: IOS Beta 10.0(14A5261v) Configuration: iPad Pro 12.9" and iPhone 6S both with iOS beta 10.0
Replies
36
Boosts
3
Views
23k
Activity
2w
Delay/unresponsive on change input language macos Sierra
Hi,Does anyone else encountered a delayed or unresponsive change when trying to change input languageon macos Sierra?Beta1 and 2 same problem.Working great on El Capitan.Thanks in advanced
Replies
18
Boosts
3
Views
13k
Activity
Jan ’26
How much does it cost to develop an app like Airbnb?
I’d like to develop an online marketplace and service provider iOS app similar to the Airbnb app for my startup company. I need standard functions like email registration, user profile, listings etc. And special functions like: location tracking, map, booking system, embedded messenger for the host and customers, internet surveillance camera and rating system, payment system.I have two questions:-How much does it cost?-Is it possible to develop it by myself and how long?(no programming background)
Replies
28
Boosts
1
Views
15k
Activity
Apr ’26
iOS 11 Beta 2 Update 1Build 15A5304j
HiIm currently on iOS 11 Beta 2 (Build 15A5304i) With Update 1 Build 15A5304j just been released, will there be any difference since last weeks release?I can't update OTA to the new build released today.ThanksBarry
Replies
4
Boosts
0
Views
2.5k
Activity
Oct ’25
Read-only file system (Mac OS Extended)
After updating to another beta of High Sierra, my internal hard drive became read-only somehow. I have a user home directory on that and many things have stopped working. I tried re-installing the OS, but it didn't help. I'm out of options by now. Anyone has ideas how can I fix that?
Replies
6
Boosts
0
Views
2.0k
Activity
Feb ’26
How to Fix Cracking and Popping Sound ?
Hello, is it anyone here ( or on this planet ) that can help with this issue on Catalina Mac OS 10.15.5 Beta 3 (19F72f).I am using MacBook Pro 16 inches. 😟
Replies
386
Boosts
53
Views
276k
Activity
Sep ’25
There was an error processing your request. Please try again later
Hello everyone, on August 31st, all the apps in my personal developer account were suddenly expired and deleted, I have not received any response from Apple. My apps are in compliance with Apple's policies. I then uploaded a new version and sent it to the review team, but I received the following error "There was an error processing your request. Please try again later." I have contacted Apple via Email and Phone but no one cares about my problem. Has anyone had the same situation as me, I am really worried.
Replies
6
Boosts
2
Views
1.2k
Activity
Sep ’25
Displaying limited contacts list in UIKit
I have an app that was written in UIKit. It's too large, and it would be much too time consuming at this point to convert it to SwiftUI. I want to incorporate the new limited contacts into this app. The way it's currently written everything works fine except for showing the limited contacts in the contact picker. I have downloaded and gone though the Apple tutorial app but I'm having trouble thinking it through into UIKit. After a couple of hours I decided I need help. I understand I need to pull the contact IDs of the contacts that are in the limited contacts list. Not sure how to do that or how to get it to display in the picker. Any help would be greatly appreciated. func requestAccess(completionHandler: @escaping (_ accessGranted: Bool) -> Void) { switch CNContactStore.authorizationStatus(for: .contacts) { case .authorized: completionHandler(true) case .denied: showSettingsAlert(completionHandler) case .restricted, .notDetermined: CNContactStore().requestAccess(for: .contacts) { granted, error in if granted { completionHandler(true) } else { DispatchQueue.main.async { [weak self] in self?.showSettingsAlert(completionHandler) } } } // iOS 18 only case .limited: completionHandler(true) @unknown default: break } } // A text field that displays the name of the chosen contact @IBAction func contact_Fld_Tapped(_ sender: TextField_Designable) { sender.resignFirstResponder() // The contact ID that is saved to the Db getTheCurrentContactID() let theAlert = UIAlertController(title: K.Titles.chooseAContact, message: nil, preferredStyle: .actionSheet) // Create a new contact let addContact = UIAlertAction(title: K.Titles.newContact, style: .default) { [weak self] _ in self?.requestAccess { _ in let openContact = CNContact() let vc = CNContactViewController(forNewContact: openContact) vc.delegate = self // this delegate CNContactViewControllerDelegate DispatchQueue.main.async { self?.present(UINavigationController(rootViewController: vc), animated: true) } } } let getContact = UIAlertAction(title: K.Titles.fromContacts, style: .default) { [weak self] _ in self?.requestAccess { _ in self?.contactPicker.delegate = self DispatchQueue.main.async { self?.present(self!.contactPicker, animated: true) } } } let editBtn = UIAlertAction(title: K.Titles.editContact, style: .default) { [weak self] _ in self?.requestAccess { _ in let store = CNContactStore() var vc = CNContactViewController() do { let descriptor = CNContactViewController.descriptorForRequiredKeys() let editContact = try store.unifiedContact(withIdentifier: self!.oldContactID, keysToFetch: [descriptor]) vc = CNContactViewController(for: editContact) } catch { print("Getting contact to edit failed: \(self!.VC_String) \(error)") } vc.delegate = self // delegate for CNContactViewControllerDelegate self?.navigationController?.isNavigationBarHidden = false self?.navigationController?.navigationItem.hidesBackButton = false self?.navigationController?.pushViewController(vc, animated: true) } } let cancel = UIAlertAction(title: K.Titles.cancel, style: .cancel) { _ in } if oldContactID.isEmpty { editBtn.isEnabled = false } theAlert.addAction(getContact) // Select from contacts theAlert.addAction(addContact) // Create new contact theAlert.addAction(editBtn) // Edit this contact theAlert.addAction(cancel) let popOver = theAlert.popoverPresentationController popOver?.sourceView = sender popOver?.sourceRect = sender.bounds popOver?.permittedArrowDirections = .any present(theAlert,animated: true) } func requestAccess(completionHandler: @escaping (_ accessGranted: Bool) -> Void) { switch CNContactStore.authorizationStatus(for: .contacts) { case .authorized: completionHandler(true) case .denied: showSettingsAlert(completionHandler) case .restricted, .notDetermined: CNContactStore().requestAccess(for: .contacts) { granted, error in if granted { completionHandler(true) } else { DispatchQueue.main.async { [weak self] in self?.showSettingsAlert(completionHandler) } } } // iOS 18 only case .limited: completionHandler(true) @unknown default: break } } // MARK: - Contact Picker Delegate extension AddEdit_Quote_VC: CNContactPickerDelegate { func contactPicker(_ picker: CNContactPickerViewController, didSelect contact: CNContact) { selectedContactID = contact.identifier let company: String = contact.organizationName let companyText = company == "" ? K.Titles.noCompanyName : contact.organizationName contactNameFld_Outlet.text = CNContactFormatter.string(from: contact, style: .fullName)! companyFld_Outlet.text = companyText save_Array[0] = K.AppFacing.true_App setSaveBtn_AEQuote() } } extension AddEdit_Quote_VC: CNContactViewControllerDelegate { func contactViewController(_ viewController: CNContactViewController, shouldPerformDefaultActionFor property: CNContactProperty) -> Bool { return false } func contactViewController(_ viewController: CNContactViewController, didCompleteWith contact: CNContact?) { selectedContactID = contact?.identifier ?? "" if selectedContactID != "" { let company: String = contact?.organizationName ?? "" let companyText = company == "" ? K.Titles.noCompanyName : contact!.organizationName contactNameFld_Outlet.text = CNContactFormatter.string(from: contact!, style: .fullName) companyFld_Outlet.text = companyText getTheCurrentContactID() if selectedContactID != oldContactID { save_Array[0] = K.AppFacing.true_App setSaveBtn_AEQuote() } } dismiss(animated: true, completion: nil) } }
Replies
2
Boosts
0
Views
1k
Activity
Jun ’25
tvOS 18.3 Beta Bug
Hello :-) I‘m not entirely sure, if I‘m on the correct Place here. But I would like to report a Bug with tvOS 18.3 (latest beta) to the Apple Engineers! When maximizing an app, a clear color jump occurs. The home screen is more colorful than the open app! You can easily force this: open an app, e.g. the App Store back to the home screen open the app again now you can see a color jump of the GUI!!! The color becomes paler when the app is open. On the home screen it is more colorful again! The problem occurs with every app! So it is a global tvOS Bug! I can also send an example video if that's helpful! Best regards, Christian :-)
Replies
5
Boosts
0
Views
426
Activity
Jun ’25
Can I Use Xcode and iPadOS 18? (and RealityView)
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment. Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds? Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18. I appreciate any clarification on this. Thanks in advance!
Replies
3
Boosts
0
Views
1.3k
Activity
Dec ’25
Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
Replies
5
Boosts
1
Views
1.3k
Activity
Dec ’25
The push notification icon is still displaying the old version
Hello guys, We have updated our app icon, and it is correctly reflected in our app build and assets. However, the push notification icon is still displaying the old version for some users. ✅ We have verified that: All icon assets in Assets.xcassets match the new icon. The app icon has been updated in Info.plist. The app has been resubmitted and approved on the App Store. ❌ However, some users still see the old notification icon, even after reinstalling the app. Restarting the device does not always resolve the issue. Could you provide insights into how iOS caches notification icons and how we can force a refresh for all users?
Replies
6
Boosts
10
Views
3.2k
Activity
Apr ’26
Payment completed with error: Error Domain=ASDErrorDomain Code=500
I would like to inquire about an error that has started occurring while debugging AppStore billing. (In sandbox environment) This error occurs after entering a password and completing the purchase process, and in this case, no completion alert appears. The error doesn't seem to depend on the purchase item, sandbox account, or device, and shows unstable behavior - sometimes succeeding and sometimes failing. Additionally, this error started occurring after special debugging where the network was disconnected during the purchase process. Moreover, the same error occurs in the TestFlight version of our already released normal (supposedly) version. I think this might be a sandbox-specific error where the system has temporarily become unstable, but what do you think? If so, how can I resolve this issue? I would appreciate your insights on the cause and appropriate response. Error details below: <SKPaymentQueue: 0x283b3d070>: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x28364d770 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed" UserInfo={NSLocalizedDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unauthorized_message"; failureType = ""; "m-allowed" = 0; pings = ( ); }, NSLocalizedFailureReason=Server canceled the purchase}}, storefront-country-code=JPN, client-environment-type=Sandbox}
Replies
1
Boosts
0
Views
205
Activity
Jul ’25
Urgent: Locked Account Holder – Need Help
Hello Apple Developer Community, I need some assistance with my account. I created a new developer account for a new project I am working on, and paid the apple developer fee. Everything was working fine for a few weeks, I was able to get my app on TestFlight and invite testers to it, as well as push updates and get feedback. The testers were family/business partners. As of a few days ago, I was locked out of my account. I first tried resetting my password, and was then met with an email claiming my account was locked with no additional information. I am trying to understand how I can either unlock my account, or transfer my existing app to a new account, so that I do not have to bother my users with downloading a new app. Additionally, I would like some help in understanding how I can safeguard myself from this issue in the future, especially given this would not be fun if my app were published. Could anyone please assist me, provide me with any advice, or point me to a place where I could get support? I spent 25 minutes on the phone with apple support, and was treated excellently as I've come to expect of Apple, but unfortunately was not given any help as the support did not have additional information. I'm hoping I'm asking in the right place, and can get some help! Thanks in advance, Fritz
Replies
2
Boosts
2
Views
351
Activity
Oct ’25
Universal Link works directly but not via redirect on iOS 18 and above
Hi everyone, We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link. ✅ Working Link (direct): When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/ ❌ Not Working (redirected link): This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=... The same redirect link works fine on iOS 17 and below — it opens the app.
Replies
20
Boosts
1
Views
1.1k
Activity
Mar ’26
AR WorldMap Relocalization for Identical houses.
i have a specific requirement as below. i have apartments in which i have 4 units and each unit will be of same layout. furniture etc.. might change but not walls and layout as far as i know. Step1: Now i will enter into one unit, scan the entire unit and save it using RoomPlan Api and at the end of the scan i will be saving the worldmap as well. Step2: i want to use the previously saved worldmap and enter into another unit and want to relocalize with only walls because the furniture might be different. is that possible. if not is there any otherway to achieve this functionality? i really appreciate you valuable time. Thankyou.
Replies
5
Boosts
0
Views
350
Activity
Jun ’25
NFS shares seem to die after 5 mins on Sequoia 15.5
I don't know if this is the right place to raise this, so apologies if not. For years now, I have exported an NFS share from a host Mac which I connect to from a Raspberry Pi on the same network. I configure this by adding a line in /etc/exports - /Users/Pi -mapall=myusername This has always worked flawlessly, but since updating my Mac (M4 Mac Mini) to Sequoia 15.5 last week, it has developed a problem. If the NFS share is not accessed from the Pi for five minutes, it dies, and the Pi's file manager locks up necessitating a complete reboot. If I run a script on the PI which does an ls on the mounted share every 5 minutes, the lockup does not happen. But if I extend the period to 6 minutes, the lockup occurs. Something on the Mac NFS server seems to be dying in an unrecoverable fashion after five minutes of idle. Even with nfsd logging set to verbose, there is nothing helpful in the console logs. I am open to suggestions to further investigate or to try and fix this, but this is basically a showstopper for me - I need to be able to share data between Mac and Pi, and this is now broken.
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2
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0
Views
220
Activity
Nov ’25
Summary of issues encountered with the Screen Time interface
I have developed three apps using the Screen Time API. The following are common problems I encountered in the three apps: DeviceActivityMonitorExtension is automatically killed after running for a few days (frequently) The same DeviceActivityEvent in DeviceActivityMonitorExtension is triggered twice during eventDidReachThreshold (especially obvious in iOS18.5) Screen Time authorization is automatically canceled for no reason (occasionally) I hope to get help
Replies
5
Boosts
2
Views
408
Activity
Jun ’25
BLE Scan Response
The iPhone XS Max and Garmin watch pairing cannot use BLE to send Scan Response; it can only send BLE advertisements. May I ask if this is a limitation of the Apple system? So far, we have tested several iPhone models, and only the iPhone XS Max has this issue. We are not sure if other untested models have the same problem.
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2
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0
Views
169
Activity
Jun ’25
Publish old demo code from Apple on GitHub
I was searching for demo code from WWDC 2015 (Maze: Getting Started with GamePlayKit). Turns out, Apple remove the project from their website. But I finally found the project on my Mac because I must have downloaded it in the past. Does anyone know if I'm allowed to put that project to a public GitHub page without any modifications? Has anyone of you experience with this? I think it's really bad that Apple is removing those old projects. And as this particular project is in ObjC it compiles with only minor adjustments.
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1
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0
Views
141
Activity
Jun ’25