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Universal Link when app is not installed
We have universal links which takes user to various journeys in the app when user clicks on the link, however it works only when app is installed. If app is not installed link takes user to the App Store and when the user installs and opens the app, the link does not launch the intended deeplink flow. Is there any way we can pass context to app store and receive it when user opens the app? Android provides similar functionality using install referral lib. Checking if similar is possible in iOS.
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2.5k
Feb ’25
MacOS 15.4 removes rsync —log-file option?
I installed MacOS Sequoia 15.4 and now my backup script no longer works. My script is using rsync in this way: rsync -avz —delete —log-file=“$LOG_FILE” “$SRC_DIR” “$DEST_DIR” This has been working fine for a very long time. After updating to 15.4, this produces the error “rsync: unrecognized action —log-file=/users/admin/logs/backuplog_xxx.log”. The log file path is correct (and hasn’t changed). Interestingly, the man page for rsync no longer shows the —log-file as an option. I know I can use: rsync -avz —delete “$SRC_DIR” “$DEST_DIR” > “$LOG_FILE”` or even rsync -avz —delete “$SRC_DIR” “$DEST_DIR” > “$LOG_FILE” 2>&1` to also capture stderr. However, I liked the output from the built-In log option. Does anyone know why this might have been removed or if there is a way to get it back? Thanks.
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1.1k
Jun ’25
Developer app on the Mac doesn't play videos in full screen
Hi, Problem When playing videos on the Developer app on the Mac, there is no full screen button for the video. So it is not possible to play the video in full screen. Note I am not referring to the app going into full screen, the issue is with there is no option to play the video in full screen. Environment OS: macOS 26.2 (25C56) Developer app: Version 10.8.3 (1083.3.1) Feedback FB21343934 Recording Question Are others also facing this issue? Is there a workaround? Suggestion This seems to be recurring problem that seems get broken with app / OS releases. Please write some UI tests to ensure the full screen button is present. Would really appreciate if this gets fixed.
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4h
How to test SignificantChange Permission Ask
I'm developing for compliance with Texas law in the United States. Currently, I'm encountering an issue where I want to test the feature point "when the app undergoes significant changes, a supervised user initiates a request." However, during actual testing, the app pops up an error message: "Can't Ask, An Unknown error occurred." Additionally, I see the following error message in the Xcode Console: "Error Domain=AskToCore.ATMessageComposeValidationError Code=4 'The user is in a region that does not support this type of ask.' UserInfo={NSLocalizedFailureReason=The user must be in a supported region to use this feature., NSLocalizedRecoverySuggestion=Please ensure the user is in an eligible region., NSLocalizedDescription=The user is in a region that does not support this type of ask.}" I am indeed not in the Texas region. I want to conduct full-process testing before the feature is released to the App Store. What should I do? Apart from Sandbox testing (which, in fact, doesn't show any pop-ups either), how can I test under real-world conditions?
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2d
Linker nondeterminism (ld_new) involving branch islands
Hi, I'm investigating what looks like possibly nondeterministic behavior when linking large iOS app binaries. I do not have a concise reproduction of the issue yet, but am trying to hunt down possible leads. In particular, the problem appears to surface when invoking clang to link a binary and the resulting order of the 'branch island' instructions appears to be random each time the binary is linked (as shown by the link map output). I was wondering if anyone with insight into the linker's current implementation could shed light on whether that is expected, and if there is anything that can be done to prevent it. FWIW, it seems like it might be size-dependent as smaller app binaries don't appear to exhibit the same behavior. I'd be glad to share more specifics and hopefully a reproduction if I can ever find one eventually. Some environment info (Xcode 16.4 toolchain): clang -v: Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.6.0 Thread model: posix InstalledDir: /Applications/Xcode-16.4.0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin ld -v: @(#)PROGRAM:ld PROJECT:ld-1167.5 BUILD 01:45:05 Apr 30 2025 configured to support archs: armv6 armv7 armv7s arm64 arm64e arm64_32 i386 x86_64 x86_64h armv6m armv7k armv7m armv7em will use ld-classic for: armv6 armv7 armv7s i386 armv6m armv7k armv7m armv7em LTO support using: LLVM version 17.0.0 (static support for 29, runtime is 29) TAPI support using: Apple TAPI version 17.0.0 (tapi-1700.0.3.5)
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397
Oct ’25
SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
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Oct ’25
Upload to App Store gets stuck on "Sending Analysis to App Store Connect"
I'm trying to upload an update to an iOS app. Xcode goes through the usual dialogue and then immediately gets stuck on "Sending Analysis to App Store Connect..." Since the Xcode GUI doesn't provide any helpful information, I looked in Console. I can see Xcode completing an SSL handshake, then reporting that it "received viability advisory", followed by boringssl_context_handle_fatal_alert "level: fatal, description: bad record mac". After this it starts the SSL handshake again. It will cheerfully do this round and round forever without ever reporting a problem to the user. I found a similar post, which has one response about stripping bitcode from libraries (with no explanation as to why this would help), but my app does not include bitcode. I've updated to the latest version of Xcode incase there was some incompatibility, and rebuilt my app because, while that should be irrelevant to an SSL handshake, I'd expect someone to ask. Does anybody know what is going on and how to fix it?
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1.6k
Jan ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
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Oct ’25
Public radar reports
Hello Apple community ! Not here to report an issue but I just wanted to make a suggestion ^^ I feel like a common frustration amongst developers is the lack of transparency over bugs filed on developer tools, SDKs, iOS versions, the whole Apple ecosystem really. This leads to the creation of parallel bug tracking tools (https://github.com/feedback-assistant/reports?tab=readme-ov-file / https://openradar.appspot.com/page/1) or filing of duplicates for reports that may already exist and are being worked on. I feel like this would save time for both external developers that encounter bugs & Apple engineers that have to look for possible duplicates to share a common public database of issues. Other companies have this kind of system in place (Google for example : https://issuetracker.google.com/) so why not Apple ? Thank you
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127
May ’25
New Sequoia warnings on Terminal
After upgrading to the latest Sequoia on Intel, I am getting warnings like: 2025-02-07 19:01:13.576 Emacs-x86_64-10_14[3780:303891] +[IMKClient subclass]: chose IMKClient_Modern 2025-02-07 19:01:13.576 Emacs-x86_64-10_14[3780:303891] +[IMKInputSession subclass]: chose IMKInputSession_Modern on my own programs as well as others like Emacs. Is there a way to silence these warnings? They seem to be a bug in this macOS release.
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Feb ’25
RECOLLECTING CODE FROM UPLOAD????
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
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Aug ’25
Check whether app is built in debug or release mode
Currently, if as a library author you are shipping dependencies as code, you can use the #if DEBUG preprocessor check to execute logic based on whether app is being built for Debug or Release. My concern is more about the approach that should be taken when distributing frameworks/xcframeworks. One approach I am thinking of using is checking the presence of {CFBundleName}.debug.dylib in the main bundle. Is this approach reliable? Do you suggest any other approach?
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1w
"Show API Changes" no longer available on Apple Developer Documentation website?
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations. I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks. edit: as pointed out by Rick, here is an archive link to what it used to look like
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Jul ’25
Issue with Latest Commands Lines Tools 16.3 Update
After the Update of Latest Command Line Tools 16.3 I am facing issue to compile C++ programs. Like it is giving some kind of library error in the MACOSX15.sdk file and this is the error. In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/machine/_structs.h:35, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/arm/_mcontext.h:36, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/machine/_mcontext.h:34, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/sys/signal.h:146, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/sys/wait.h:109, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/_stdlib.h:70, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/stdlib.h:58, from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/cstdlib:79, from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/stdlib.h:36, from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/assert.h:44, from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/cassert:44, from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/aarch64-apple-darwin24/bits/stdc++.h:33, from 1.cpp:1: /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:627:35: error: expected primary-expression before 'unsigned' 627 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:627:26: error: '_Alignof' was not declared in this scope 627 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:633:35: error: expected primary-expression before 'unsigned' 633 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:633:26: error: '_Alignof' was not declared in this scope 633 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:639:35: error: expected primary-expression before 'unsigned' 639 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:639:26: error: '_Alignof' was not declared in this scope 639 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:645:35: error: expected primary-expression before 'unsigned' 645 | } __attribute__((aligned(_Alignof(unsigned int)))); | ^~~~~~~~ /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:645:26: error: '_Alignof' was not declared in this scope 645 | } __attribute__((aligned(_Alignof(unsigned int)))); But after downgrading the version to 16.2 it works fine. I can't understand that it's their any issue with Command Line Tools 16.3??
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383
Apr ’25
Can't install iOS 26.0 beta through xcodes or xcodebuild
I need to automate updating to latest iOS betas as part of my ci script, but I can't get it to install iOS 26.0 beta for the life of me, using xcodes or xcodebuild. I can see the version listed using xcodes runtimes --include-betas, and I tried sudo xcodes runtimes install "iOS 26.0-beta1", but I would get the error Downloading Runtime iOS 26.0-beta1: 0% Error: ProcessExecutionError()\ I also tried xcodebuild -downloadPlatform iOS -buildVersion 23A5260l, where I found the specific build id on apples dev images website. But I would get the error iOS 23A5260l is not available for download. Specific version download failed, trying downloadPlatform ios latest... And similar error for trying xcodebuild -downloadPlatform iOS -buildVersion 26.0 or other version ids I found online. But this command would work for any other versions and betas listed on the website. I was able to install iOS 26.0 through xcodebuild -downloadPlatform iOS, which automatically installed it for me, but this is unideal for my situation, as I want to control which betas to install instead of just the latest one (like iOS 18.6 beta that just came out). Is anyone else also struggling with these errors? xcodes version 1.6.2 Xcode version 26.0 Beta (installed and selected through xcode)
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269
Sep ’25