Hello Apple community !
Not here to report an issue but I just wanted to make a suggestion ^^
I feel like a common frustration amongst developers is the lack of transparency over bugs filed on developer tools, SDKs, iOS versions, the whole Apple ecosystem really.
This leads to the creation of parallel bug tracking tools (https://github.com/feedback-assistant/reports?tab=readme-ov-file /
https://openradar.appspot.com/page/1) or filing of duplicates for reports that may already exist and are being worked on.
I feel like this would save time for both external developers that encounter bugs & Apple engineers that have to look for possible duplicates to share a common public database of issues.
Other companies have this kind of system in place (Google for example : https://issuetracker.google.com/) so why not Apple ?
Thank you
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I need to automate updating to latest iOS betas as part of my ci script, but I can't get it to install iOS 26.0 beta for the life of me, using xcodes or xcodebuild.
I can see the version listed using xcodes runtimes --include-betas, and I tried sudo xcodes runtimes install "iOS 26.0-beta1", but I would get the error
Downloading Runtime iOS 26.0-beta1: 0%
Error: ProcessExecutionError()\
I also tried xcodebuild -downloadPlatform iOS -buildVersion 23A5260l, where I found the specific build id on apples dev images website. But I would get the error
iOS 23A5260l is not available for download.
Specific version download failed, trying downloadPlatform ios latest...
And similar error for trying xcodebuild -downloadPlatform iOS -buildVersion 26.0 or other version ids I found online. But this command would work for any other versions and betas listed on the website.
I was able to install iOS 26.0 through xcodebuild -downloadPlatform iOS, which automatically installed it for me, but this is unideal for my situation, as I want to control which betas to install instead of just the latest one (like iOS 18.6 beta that just came out).
Is anyone else also struggling with these errors?
xcodes version 1.6.2 Xcode version 26.0 Beta (installed and selected through xcode)
I can see that iOS beta 2 was released yesterday. I'm not running the beta yet on my actual iPhone, but I wanted to see if an issue I reported in beta 1 was fixed.
Is there a way to update my iOS 26 simulator for beta 2? Usually, there's a new Xcode download that includes the new simulator, but it looks like the most recent Xcode beta release was June 9.
Xcode 16.2
Flutter version 3.27.1
0 0x1008abee4 __assert_rtn + 160
1 0x1008add9c ld::tool::OutputFile::setFixup64(unsigned char*, unsigned long long, ld::Atom const*) (.cold.3) + 0
2 0x100789640 ld::tool::OutputFile::setFixup64(unsigned char*, unsigned long long, ld::Atom const*) + 656
3 0x100785b78 ld::tool::OutputFile::applyFixUps(ld::Internal&, unsigned long long, ld::Atom const*, unsigned char*) + 4388
4 0x10078be18 ___ZN2ld4tool10OutputFile10writeAtomsERNS_8InternalEPh_block_invoke + 488
5 0x19bc19428 _dispatch_client_callout2 + 20
6 0x19bc2d850 _dispatch_apply_invoke3 + 336
7 0x19bc193e8 _dispatch_client_callout + 20
8 0x19bc1ac68 _dispatch_once_callout + 32
9 0x19bc2c8a4 _dispatch_apply_invoke + 252
10 0x19bc193e8 _dispatch_client_callout + 20
11 0x19bc2b080 _dispatch_root_queue_drain + 864
12 0x19bc2b6b8 _dispatch_worker_thread2 + 156
13 0x19bdc5fd0 _pthread_wqthread + 228
A linker snapshot was created at:
/tmp/Test Kopi Kenangan.debug.dylib-2025-02-27-100512.ld-snapshot
ld: Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975.
clang: error: linker command failed with exit code 1 (use -v to see invocation)
does anyone know where to find some slideshow/text/pdf versions of these?
https://developer.apple.com/tutorials/swiftui
maybe apple can use that fancy AI they are working on to generate those from the vides... to stress-test the AI :)
Topic:
Developer Tools & Services
SubTopic:
General
Dear Apple,I'm an iOS developer and provided feedback in the good old online bug tracker for many years.Decent conversations with Apple egnineers often resulted in bug fixes or updated documentation.The fact that my contributions helped to improve the products was rewarding.So I kept adding reports in the new Feedback Assistant app in macOS Catalina.But ever since (September 2019) I never ever got any response on any ticket.1 month ago I even added a report if Apple even read my reports. Again, no response ever since.So my question on this forum: Is Apple actually reading reports in the new Feedback Assistant?This can either be answered by Apple, or by other Developers that hopefully did response feedback from Apple. Or did not.Best regards,Martijn
So I ran a promo for my app that got me 30k downloads or so. The app was free for a day and so it got lots of "purchases". There were two errors from StoreKit2 that I can't explain (I'll detail the other one in another post)
This one:
StoreKit.StoreKitError.systemError(Error Domain=NSCocoaErrorDomain Code=4097 "connection to service with pid 19497 named com.apple.storekitd" UserInfo={NSDebugDescription=connection to service with pid 19497 named com.apple.storekitd}
There are various theories online that the display name of the purchase could be an issue.
Another was that this indicates that this indicates that a helper process has crashed.
Generally my guidance was to restart the device and that seemed to resolve it for most if not everyone. But not everyone reached out and it rained bad reviews and I was accused of a bait and switch and so on.
Is there any way to mitigate this? Any way to address it? It doesn't happen for everyone but it happens very frequently still.
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations.
I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks.
edit: as pointed out by Rick, here is an archive link to what it used to look like
After the Update of Latest Command Line Tools 16.3 I am facing issue to compile C++ programs. Like it is giving some kind of library error in the MACOSX15.sdk file and this is the error.
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/machine/_structs.h:35,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/arm/_mcontext.h:36,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/machine/_mcontext.h:34,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/sys/signal.h:146,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/sys/wait.h:109,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/_stdlib.h:70,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/stdlib.h:58,
from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/cstdlib:79,
from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/stdlib.h:36,
from /Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/assert.h:44,
from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/cassert:44,
from /opt/homebrew/Cellar/gcc/14.2.0_1/include/c++/14/aarch64-apple-darwin24/bits/stdc++.h:33,
from 1.cpp:1:
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:627:35: error: expected primary-expression before 'unsigned'
627 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:627:26: error: '_Alignof' was not declared in this scope
627 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:633:35: error: expected primary-expression before 'unsigned'
633 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:633:26: error: '_Alignof' was not declared in this scope
633 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:639:35: error: expected primary-expression before 'unsigned'
639 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:639:26: error: '_Alignof' was not declared in this scope
639 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:645:35: error: expected primary-expression before 'unsigned'
645 | } __attribute__((aligned(_Alignof(unsigned int))));
| ^~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/include/mach/arm/_structs.h:645:26: error: '_Alignof' was not declared in this scope
645 | } __attribute__((aligned(_Alignof(unsigned int))));
But after downgrading the version to 16.2 it works fine. I can't understand that it's their any issue with Command Line Tools 16.3??
Hello All,
I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account.
I am having two problems....
How do I transfer the source code and binary to my new apple account?
My developers have an old code, so I need to send them the LAST code they uploaded to the App Store.
How do I do that as well???
Please any help!!!
Thanks,
Mr. LM
Topic:
Developer Tools & Services
SubTopic:
General
So I can see from the documentation that XCTAssertEqual(x, y) becomes #expect(x == y), but what about XCTAssertEqual(x, y, accuracy: 0.2)?
Does something already exist or do we need to write a more involved statement to see if x is less than y plus z and more than y minus z?
% eas build --profile development --platform ios
To upgrade, run npm install -g eas-cli.
Proceeding with outdated version.
Found eas-cli in your project dependencies.
It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project.
Learn more
Found eas-cli in your project dependencies.
It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project.
Learn more
Found eas-cli in your project dependencies.
It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project.
Learn more
Found eas-cli in your project dependencies.
It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project.
Learn more
Loaded "env" configuration for the "development" profile: no environment variables specified. Learn more
Specified value for "ios.bundleIdentifier" in app.json is ignored because an ios directory was detected in the project.
EAS Build will use the value found in the native code.
✔ Using remote iOS credentials (Expo server)
If you provide your Apple account credentials we will be able to generate all necessary build credentials and fully validate them.
This is optional, but without Apple account access you will need to provide all the missing values manually and we can only run minimal validation on them.
✔ Do you want to log in to your Apple account? … yes
› Log in to your Apple Developer account to continue
✔ Apple ID: … XXXXXX@YYYY
› The password is only used to authenticate with Apple and never stored on EAS servers
Learn more
✔ Password (for XXXXXX@YYYY: … **********************
› Saving Apple ID password to the local Keychain
Learn more
✖ Logging in...
Invalid username and password combination. Used ' XXXXX@YYYY' as the username.
› Removed Apple ID password from the native Keychain
? Would you like to try again? › no / yes
https://developer.apple.com/download/foundation-models-adapter/
Download link to toolkit is borked:
https://developer.apple.com/services-account/download?path=/Developer_Tools/Foundation_Models_Framework_Adapter_Toolkit/adapter_training_toolkit_v0_1_0.zip
Topic:
Developer Tools & Services
SubTopic:
General
I'm unable to sign in to Feedback Assistant on macOS. I have two Apple accounts and neither will sign in. I am able to sign in via the website. With the desktop app I'm getting a rather generic error message:
"Unable to sign in to Feedback Assistant
Thank you for your patience. Please try again later."
This started this morning.
Hello Apple Developer Support,
I am writing to seek assistance with an issue we are experiencing in our SwiftUI application concerning UI test cases.
Our application uses accessibility labels that differ slightly from the display content to enhance VoiceOver support. However, we have encountered a problem where our UI test cases fail when the accessibility label does not match the actual display content.
Currently, we are using accessibility identifiers in our tests, but they only retrieve the accessibility label, leaving us without a method to access the actual display content. This discrepancy is causing our automated tests to fail, as they cannot verify the visual content of the UI elements.
We would greatly appreciate any guidance or solutions you could provide to address this issue. Specifically, we are looking for a way to ensure our UI tests can access both the accessibility label and the actual display content for verification purposes.
For ex:
Problem scenario - setting accessibilityLabel masks access to any displayed content
If an accessibilityLabel is set on a UI element, then it seems to be no-longer possible to check/access the displayed content of that element:
var body: some View {
Text("AAA")
.accessibilityIdentifier("textThing")
.accessibilityLabel("ZZZ") // Different label from the text which is displayed in UI
}
// in test...
func test_ThingExists() {
XCTAssert(app.staticTexts["AAA"].exists) // Fails, cannot find the element
XCTAssertEqual(app.staticTexts["ZZZ"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content
XCTAssertEqual(app.staticTexts["ZZZ"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content
XCTAssert(app.staticTexts["textThing"].exists) // Passes, but does not check the displayed content
XCTAssertEqual(app.staticTexts["textThing"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content
XCTAssertEqual(app.staticTexts["textThing"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content
}
element.label still only checks the accessibilityLabel. There is not, it seems, an way back to being able to check the content of the Text element directly.
Thank you for your attention and support. We look forward to your valuable insights.
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26.
Questions:
Are there plans to add Availability info for all symbols?
If the field is blank, is there a safe latest-OS version we can assume?
I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label.
Screenshot
Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
Hello,
I'm trying to use multiple Background Assets Packs to host map tiles.
This is problematic for a few reasons.
MKTileOverlay requires a method that returns a URL.
AssetPackManager.shared.url() throws, but it's unrelated to the url. It will return a URL even if it points to nothing.
There's no name-spacing. Everything appears to be flattened. (See Error below)
Simultaneously, this also is not the case as the documentation states: if there’s a path collision across multiple asset packs, then it’s undefined from which asset pack an individual file will be resolved.
AssetPackManager.shared.url() doesn't have an optional parameter to explicitly declare the asset pack you want to access, like AssetPackManager.shared.contents(at: FilePath) does
For example, I have multiple different tiles I'm trying to overlay for z: 10, x: 239, and y: 414.
Foo/10/239/414.png
Bar/10/239/414.png
And even when explicitly stating the fold directory, it appears that the assets are flattened down. As I'm receiving this error.
The URL for “Foo/10/239/414.png” couldn’t be retrieved: “414.png” couldn’t be copied to “239” because an item with the same name already exists.
Hi Apple Engineers and fellow developers,
I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of:
macOS app: Simple "Hide apps" button that triggers app hidding sessions
iOS app: Uses Screen Time API to temporarily hide selected apps from home screen
Communication: Bonjour networking between Mac and iPhone for session coordination
The Challenge
My app requires two entitlements that aren't available with Personal Developer Teams:
com.apple.developer.family-controls (for Screen Time API)
com.apple.developer.networking.multicast (for Bonjour device discovery)
Current Error Messages
text
Cannot create a iOS App Development provisioning profile for "focuser.focuser-app".
Personal development teams, including "My Name", do not support the
Family Controls (Development) capability.
Provisioning profile doesn't include the com.apple.developer.family-controls
and com.apple.developer.networking.multicast entitlements.
My Question for Apple Engineers
Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership?
I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Entitlements
Network
Family Controls
Bonjour
I'm trying to upload an update to an iOS app. Xcode goes through the usual dialogue and then immediately gets stuck on "Sending Analysis to App Store Connect..."
Since the Xcode GUI doesn't provide any helpful information, I looked in Console. I can see Xcode completing an SSL handshake, then reporting that it "received viability advisory", followed by boringssl_context_handle_fatal_alert "level: fatal, description: bad record mac". After this it starts the SSL handshake again. It will cheerfully do this round and round forever without ever reporting a problem to the user.
I found a similar post, which has one response about stripping bitcode from libraries (with no explanation as to why this would help), but my app does not include bitcode.
I've updated to the latest version of Xcode incase there was some incompatibility, and rebuilt my app because, while that should be irrelevant to an SSL handshake, I'd expect someone to ask.
Does anybody know what is going on and how to fix it?
Any time I attempt to download the latest beta of macOS 26, Safari stops the download at Zero KB, with no indication of why.
I'm able to download OS 26 beta 8 for the other platforms absolutely fine, just not macOS. Pressing the little orange "reload" button, just results in another copy of the same zero KB file bundle on the file system.
Can anyone help please?