So I'm testing a microapp that is contained in an IPFS folder. I use a web3 website that is used to view NFTs and their IPFS files. The app has gyro controls, which are enabled through a confirmation gesture.
In iOS 18.5, when I press "Request Permission" button I get the popup to allow the app to acess movement and orientation. In iOS26, pressing the button does nothing. Keep in mind that this only happens through the website, that uses iframes. When I load the IPFS file from a direct link, the popup appears with no issue.
I think this might be because iOS26 uses WebGPU or it might be a bug since iOS26 is still in beta.
General
RSS for tagDive into the vast array of tools and services available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Apologies if this isn't tagged right but dev tools and services seemed the most appropriate since this is related to the workbench Ad Tester tool. I'm seeing a behavior where the preview link is not being generated. Specifically, I am seeing a POST request to the following URL consistently fail:
https://iadworkbench.apple.com/adtester/api/v1/ads/previewLink?orgId=1127861
Variations/scenarios I have tried so far:
All possible ad format choices on all possible devices
All options for the placement type
Both third party and uploaded creative sources
Uploaded creative sources appear to be failing to upload as well
A simple div with a "hello world" content fails as a third party creative source
Multiple apple accounts
I created a new account specifically to test if my primary apple ID was experiencing issues with this
Multiple browsers
I have tried multiple versions of Chrome/Firefox/Safari
I tested with and without browser extensions to determine whether an extension was interfering or not
Clearing session/local storage along with cookies
I also created new profiles in browsers to verify that I was getting a fresh browser environment
In all of these cases, the API request to generate a preview link is consistently failing with a 500 error code. It's worth noting that the web preview option works, but this isn't a truly accurate test environment and can't be solely relied on when testing ad content.
I don't know exactly when this started happening as I have not used it in the last couple of weeks but I have used the workbench ad tester extensively in the past the same way I have been trying with my current test without issue. That coupled with the fact that the request for the preview link consistently fails in all of the test scenarios I've outlined above leads me to believe there is a problem with the API that is responsible for generating the preview links.
I am converting a project to expo and have created a new expo project. I have migrated most of the react-native code but need to add a native module. I added it using npx create-expo-module expo-settings --local
The name of the module DataRetrieval.
So far so good but I need a package SwiftCSV. I added it as a dependency to Pods and did a npx pod-install but when I try to import SwiftCSV as a subproject, it is not found. So I tried adding to the DataRetrieval podspec an s.dependency 'SwiftCSV'. I then get an error that there is a redefining of symbols. I am able to include this in a regular Swift file but not in the sub-module under expo. What am I missing about how to not only add a native module but to add dependencies and include it in my project?
Thanks,
Ray
Topic:
Developer Tools & Services
SubTopic:
General
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api.
My question is regarding Messages, specifically.
It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type.
If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action?
I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
Hello guys,
I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
Topic:
Developer Tools & Services
SubTopic:
General
I’m using Developer iOS app to watch WWDC session videos. i notice it doesn’t record a video as watched after I watched it and even manual marking it using Mark as Watch has no effect.
I remember the issue started several years ago because some old WWDC videos were marked watches.
Topic:
Developer Tools & Services
SubTopic:
General
Hi, I am developing IOS(Android App) with React Native.
I am very confused about cocoapods and pod and how to correctly install it on my new Macbook Pro M4. I am not using bash but I am using zsh. Note, actuallywhich pod return nothing
During the preparation of my environment, it say
CocoaPods is one of the dependency management system available for iOS. CocoaPods is a Ruby gem. You can install CocoaPods using the version of Ruby that ships with the latest version of macOS.
the web site show two commands
gem install cocoapods
sudo gem install cocoapods
I saw another command as well
brew install cocoapods
During different processes, I experienced several time the following error (Command 'pod install failed)
Command pod install failed.
└─ Cause: pod install --repo-update --ansi exited with non-zero code: 1
Then I am confused about cocoapods and pod. Are both he same?
With my previous MacBook pro, I spend time to install cocoapod on my profile because Ruby was not the latest version on the system. But apparently, on my new Macbook Pro M4, the command ruby -v return (as well)
ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin25]
The current stable version is 4.0.0.
I bought a new macbook pro M4 and I reinstalled node and all package for Rect Native 0.81 a expo 54 excepted cocoapods. Now, I need to configure the push notification and it's time to install cocoapods as it's require here
But on my new macbook pro, I would like to make sure I do it correctly and I kindly ask your help and recommandation to install Ruby and cocoapods/pod
Q1: Should I install cocoapods with brew install cocoapods or gem install cocoapods?
Q2: what's is the difference or the common point with cocoapods and pod?
Cocoapod web site said
If using the default Ruby included with macOS, installation will require you to use sudo when installing
gems
As ruby -v print 'ruby 2.6.10p210', I suppose, I should not install cocoapod with sudo
You can use a Ruby Version manager such as RVM or rbenv
to manage multiple Ruby versions, or you can use Homebrew to install a newer Ruby with brew install ruby.
As far I understand, I should not install cocoapods with the Ruby version of the system, then I suppose the command
Q3: Will 'brew install cocopads' install the latest version on my profile? Will it upgrade the system version
Q4: What will do the command
brew install rbenv ruby-build
rbenv install 3.2.2 (or better: rbenv install 4.0.0)
in comparison with
brew install ruby
My guess
I suppose that the following will help, but it would nice if you could correct me and clarify
# All should be done in my profile
brew install rbenv ruby-build
echo 'eval "$(rbenv init - bash)"' >> ~/.zprofile
source ~/.zprofile
rbenv install 4.0.0
# rbenv global 4.0.0 # What is it?
ruby -v
gem install cocoapods
Q5: But then, what about pod and the error message
Command pod install failed.
As you can see, I am a bit confused and I would appreciate your clarification
I thanks you for your help and clarification and I wish you a happy new years
Topic:
Developer Tools & Services
SubTopic:
General
When building an app with iOS26 beta3, I received a warning saying "Launch screens will soon be required." Does this mean that, similar to the thread below, the app might not launch in builds for iOS27 and later (including iOS27)? https://developer.apple.com/forums/thread/789004
where can i find the account quota usage for WeatherAPI?
Hi Support Team,
I am new here. I am unable to add my fonts to the asset catalog there is no option to add new font set when I click the plus sign.
When I drag my files in they show up as data.
I have a Contents.json in the font folder called BeVietnamProFont.font.
Is there something I am doing wrong?
Thanks SO much!
{
"info": { "version": 1, "author": "xcode" },
"properties": {},
"fonts": [
{ "filename": "BeVietnamPro-Black.ttf", "weight": "black", "style": "normal" },
{ "filename": "BeVietnamPro-BlackItalic.ttf", "weight": "black", "style": "italic" },
{ "filename": "BeVietnamPro-Bold.ttf", "weight": "bold", "style": "normal" },
{ "filename": "BeVietnamPro-BoldItalic.ttf", "weight": "bold", "style": "italic" },
{ "filename": "BeVietnamPro-ExtraBold.ttf", "weight": "heavy", "style": "normal" },
{ "filename": "BeVietnamPro-ExtraBoldItalic.ttf", "weight": "heavy", "style": "italic" },
{ "filename": "BeVietnamPro-ExtraLight.ttf", "weight": "ultralight", "style": "normal" },
{ "filename": "BeVietnamPro-ExtraLightItalic.ttf", "weight": "ultralight", "style": "italic" },
{ "filename": "BeVietnamPro-Light.ttf", "weight": "light", "style": "normal" },
{ "filename": "BeVietnamPro-LightItalic.ttf", "weight": "light", "style": "italic" },
{ "filename": "BeVietnamPro-Regular.ttf", "weight": "regular", "style": "normal" },
{ "filename": "BeVietnamPro-Italic.ttf", "weight": "regular", "style": "italic" },
{ "filename": "BeVietnamPro-Medium.ttf", "weight": "medium", "style": "normal" },
{ "filename": "BeVietnamPro-MediumItalic.ttf", "weight": "medium", "style": "italic" },
{ "filename": "BeVietnamPro-SemiBold.ttf", "weight": "semibold", "style": "normal" },
{ "filename": "BeVietnamPro-SemiBoldItalic.ttf", "weight": "semibold", "style": "italic" },
{ "filename": "BeVietnamPro-Thin.ttf", "weight": "thin", "style": "normal" },
{ "filename": "BeVietnamPro-ThinItalic.ttf", "weight": "thin", "style": "italic" }
]
}

In the availability and pricing section, we have reviewed the plans and we will be upgrading to 50 or 100 million calls/month but before we do, we have a couple questions.
Does the API have rate limit or throttling?
Do you have additional weather forecast endpoints like hail, radar, or pollen forecast? I see in this thread https://developer.apple.com/forums/thread/795642 that air quality is not available
Thanks
Hi,
I’m trying to free up space on my computer and have uninstalled Xcode. However, I noticed that many large files remain on the filesystem even after uninstalling it.
The largest remaining files (~33 GB) are iOS Simulator images located at:
/System/Volumes/Data/Library/Developer/CoreSimulator/Volumes
I attempted to delete them using root privileges, but it seems that these system files are mounted as read-only.
I’m reaching out to ask for guidance to ensure that these files do not contain anything important for macOS, and that it’s safe to remove them before getting in recovery mode.
Thank you very much for your advice!
How can I allow the popup I am encountering while I run my UI tests with video recording in the Github actions.
Since these tests are running on VMs, it's not possible to manually click Allow. Also the remote robot cannot interact with OS-level dialogs.
I wanted to rollback a commit. So I shifted to the commit before it. Then I added new commits on the one I switched to, not realising this is not happening on the main branch.
Now what do I do?
Neerav
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now.
I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store.
Context:
This is an individual developer account (not an organization).
I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?)
I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native.
What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight.
I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated.
Thank you so much. I have looked everywhere and cannot find a step-by-step!
This browser extension is a doc reading enhancer for the Apple Developer website.
It supports i18n translation, hover link previews, and bilingual display.
Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW.
It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month.
For more info, check out: https://appledocs.dev.
You can also visit https://appledocs.dev/progress to see translation progress and vote.
Note: It's only works on Chrome、Edge(In review)、Firefox(In review)
Screenshot:
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Swift Packages
Developer Tools
Safari Extensions
Apple Intelligence
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me.
Here are the commands I am using with company specific items replaced:
pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist
plutil -replace BundleIsRelocatable -bool NO standalone.plist
pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg
Any ideas on what could be causing the issue?
I have verified the following:
The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate.
The resultant pkg file is both signed and notarized using the Developer ID Installer certificate.
Verified the pkg contents using "pkgutil --expand" to dump the contents.
Verified the pkg's Payload contents by extracting the data using "cat Payload | gunzip | cpio -1". This results in an application file that is a binary match for file added in the "pkgbuild --root" argument.
My application is the only file within the directory passed to the "pkgbuild --root" argument.
There are no warnings in the System Settings / Privacy & Security Panel when running the package installer.
I have a valid Mac Developer account.
I am building the application and the pkg file on the same computer.
Thank you for any insight.
I added an Apple Watch app target for an iOS app. If I install it directly through Xcode it runs, however it seems to be able to communicate with iphone through Watch Connectivity framework and once I close the app it seems to uninstall itself from the watch. When I installed the iphone app frist, the app does not show up on the available apps on the iphone Watch application, what could be the issue ?
The iphone app was created using react native through expo.
Testing Devices
Iphone 13 pro max IOS 26.0.1 --- Apple Watch Series 4 WatchOS 10.6
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Watch Connectivity
WatchKit
watchOS
Apple Watch
Hello,
We tried calling Apple support who suggested they cannot help and work thru emails and discussion forums to resolve the technical issue we are facing to post our first App in App Store.
I have given admin level credential to my son (minor) allowing him to incorporate his Xcode to App Store with his credentials. Apparently, he keeps getting error he does not have enough credentials to do so and we are unable to proceed further. I acknowledge I am not a developer & Apple support team was unable to help, I wonder if there is specific support channel I need to follow to resolve the issue. His App is going to help is Robotics team in upcoming event and we appreciate if someone can kindly point me to right direction to resolve the matter at earliest.
Topic:
Developer Tools & Services
SubTopic:
General
I'm on Mac Studio with Apple M1 Max and I recently upgrated to Sequoia 15.4. After that, Docker won't run anymore.
I tried almost all proposed solutions on the web to make Docker to work with Sequoia 15.4 (e.g. workaround at GitHub), without success.
Because of this, now I'm stuck in all of my development activities. For example, I cannot develop and deploy anymore my projects and applications.
What can I make to solve that?
Topic:
Developer Tools & Services
SubTopic:
General