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How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
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325
Jun ’25
Issue with Custom element
Hi, We are seeing the below error in our angular application where we use the custom elements. Can you please help us to resolve the issue? [Error] TypeError: new.target does not define a custom element. The same code works fine in other browsers.
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225
Feb ’25
system crashed when run java
My book env: MacBook Air Apple M4 15.6.1 (24G90) I installed JDK hs_err_pid6813.log by sdkman and homebrew, but when I ran java, os crashed: /opt/homebrew/o/openj/libexec/openjdk.jdk/Contents/Home/bin | stable ./javac --verison ABRT | 12:32:20 # # A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0xa) at pc=0x000000010211b340, pid=7237, tid=9987 # # JRE version: (21.0.7) (build ) # Java VM: OpenJDK 64-Bit Server VM (21.0.7, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64) # Problematic frame: # V [libjvm.dylib+0x35f340] CodeHeap::allocate(unsigned long)+0x15c # # No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /opt/homebrew/Cellar/openjdk@21/21.0.7/libexec/openjdk.jdk/Contents/Home/bin/hs_err_pid7237.log # # [1] 7237 abort ./javac --verison Does that mean I have to reinstall OSX?
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455
Sep ’25
How to package a static library and headers into an XCFramework?
I have static libraries and headers of a C++ project that I believe are correctly built for iOS and iOS Simulator destinations. The C++ project is built via CMake with something like: cmake dirName \ -G "Unix Makefiles" \ -B buildDir \ -DCMAKE_INSTALL_PREFIX=installDir \ -DCMAKE_SYSTEM_NAME=iOS \ -DCMAKE_SYSTEM_PROCESSOR=arm64 \ -DCMAKE_OSX_ARCHITECTURES=arm64 \ -DCMAKE_OSX_SYSROOT=$(xcrun --sdk iphonesimulator --show-sdk-path) \ -DCMAKE_OSX_DEPLOYMENT_TARGET=15.0 ... cmake --build buildDir --config Release --target install I believe those are all the important parameters. This gives me a static library (.a) and headers that I believe should be compatible with arm64 iOS simulators, and I do this same thing for x86_64 architecture with simulators and for actual iOS non-simulator via the iphoneos SDK path. I'm pretty sure this gives me the correct static lib and headers. Let's assume it does because I'm not able actually create the XCFramework to know if they're right. This does work with a macOS lib and headers, but I need iOS for this library. How do I package this into an XCFramework now? This Apple developer articles says I should be a able to create an xcframework via xcodebuild -create-xcframework -library libName.a -headers include but when I try to do this with my my iOS arm64 simulator static lib I get: error: binaries with multiple platforms are not supported '/Users/.../install/ios-arm64-simulator/libName.a But, when I run: lips -info libName.a I get Non-fat file libName.a is architecture arm64, so, I'm not sure what to do here. Trying to extract arm64 from that static library also produces an error as it it is just an arm64 lib. I'm not really sure what's going on, but from reading online this specific command, xcodebuild -create-xcframework is a consistent pain point in the process of trying to get an XCFramework, and the seemingly only workaround is to archive a framework project and then create the xcframework via xcodebuild -create-xcframework -archive MyFramework.xcarchive -framework[or -library]. However, how am I supposed to get this static lib and headers into a suitable xcodeproj so that I can archive it correctly? Everytime I try to copy the headers and static lib into the Framework xcodeproj and set what I believe are all the correct settings, my .xcarchive is always empty. Does anyone have any advice here on how to get this to work? The main impetus for trying to get this C++ static lib and headers into an XCFramework as that seems like the only valid way to link a 3rd party C++ lib to an SPM package and have the C++ package be interfaceable with Swift.
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555
Feb ’25
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include <iostream> int main() { std::cout << "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
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161
Aug ’25
Command Line Tool Embedding in SwiftUI App
I have added 2 command line tools in my swiftUI app for macOS, it was working fine locally, but it gives error when i try to make archive of it. I am not sure about the reason, but it was related to sandboxing the command line tools, after this i have tried multiple solutions but i am unable to resolve this issue, how should i handle the helper command line tools
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426
Feb ’25
macOS 15.6: Opened package is not the same at install time
I've created an installation package and it is failing to install on macOS 15.6. The package is, I believe, properly notarized, since it will install correctly on other macOS versions, including 15.5 The only clue I have is the output from installer: installer[8015] : Opened package is not the same at install time installer[8015] : Unable to use PK session due to incompatible packages. Terminating. installer[8015] : Install failed: The Installer could not install the software because there was no software found to install. The installer consists of a a single "component" package, and the outer "product" package. The component package is present, and I can successfully run installer manually to install it, so I don't think the component package is corrupt. Has anyone else encountered this? Are there any tools available to help me diagnose the issue? The logging is not helpful.
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200
Aug ’25
How to Obtain License File for Main Camera Access Entitlement in visionOS (Email Was Deactivated During Approval)
Hi everyone, I'm developing a visionOS application using Unity with an enterprise developer account. I applied for the Main Camera Access entitlement, but at the time of submission, the email address associated with my Apple ID was deactivated, so I couldn’t receive any email communication from Apple. Later, I updated the email address for my Apple ID. Now, in the Apple Developer portal under Identifiers, I can see that my app has been granted Main Camera Access, and I can also add the corresponding capability in Xcode. However, according to Apple’s documentation(https://developer.apple.com/documentation/visionos/building-spatial-experiences-for-business-apps-with-enterprise-apis): “To use entitlements, you need to include both the entitlement file and a corresponding license file in your app. After Apple approves your app for one or more entitlements, you receive a license file, along with additional instructions.” I never received this license file, possibly due to the deactivated email. I don't know where to find it or how to retrieve it now. What exactly is this license file? If it was originally sent to an unreachable email, how can I request it again or get it resent? Where in the Apple Developer portal (or elsewhere) can I access or download this file? Any help or guidance would be greatly appreciated! Thanks in advance.
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108
Aug ’25
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
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64
Aug ’25
An Apple Developers Rant.... (So upset...)
Hello Everyone, (and I hope folks at Apple are listening) So around a year ago, I decided to take on the challenge of creating my own Iphone App from scratch. I am an engineer by trade, and thought it would be a fun interesting experience, and maybe make some money on the side. So I bought a macbook, and focused on learning Swift for the next few months. Lots of really great developer folks helped me along the way. And I could not have been successful without so much help. It is very much appreciated. So I finished the app, created my own company. And deployed it to the Istore. Unfortunately, just no interest, I think I sold like 4 copies. No problem, still got to learn a lot along the way. So when it came time to renew my developer licence, I let it expire. Just did not make any sense to drop another $100 into it, since only 4 copies had sold in a year. And then..... this happened!!!! I attempted to use the App that was installed on my own Iphone.... and got the message "My Apps Name" is no longer Available. and it stops... The code is on my phone. I am fully aware that I can no longer use xcode to put anything else on my iphone without a developer licence. But for Apple to reach into my own Iphone, and deny my access to something that I already created, (and in theory already paid for) is just infuriating!!! I checked, and even though it no longer exists in the IStore, purchased copies still seem to function. (one person that bought a copy was a friend of mine). So do I really need to drop another $100, puchase an actual copy of MY OWN APP from the app store, just to have it on my own phone again???!!! So much money and time went into this, that I am considering just smashing every apple product I own, and go with Android instead. I am a single person developer. Almost no one does this sort of thing anymore. Apple used to be the place where innovators could come to try to make something cool and fun to use. I guess not any more. Dan
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322
Feb ’25
Best replacement for MCL
So, as we found out from WWDC, the migration to Apple Silicon is inevitable. Does anyone have a good recommendation for a replacement for Macintosh Common Lisp on Apple Silicon? I was using it back in the MPW days and struggling to keep the Lisp code working, but Apple Silicon has thrown a money wrench at it! Thanks in advance for any advice on any available Apple Silicon Lisp development tools!
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Jul ’25
Analyzing crash report
Hello, I'm doing an update to my app already IN the app store. The app is built using .Net Maui targeting iOS, Windows and Android. All works fine in debug and in release on Android and Windows. However, the app launches on my iOS devices and crashes immediately. I really have no idea what the crash report on the device is telling me. Attached is the .ips file if anyone can at least point me in the right direction... Thanks MyApp-2025-03-01-202630.ips
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311
Mar ’25
"Show API Changes" no longer available on Apple Developer Documentation website?
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations. I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks. edit: as pointed out by Rick, here is an archive link to what it used to look like
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221
Jul ’25
Unable to compile gcc installed from Homebrew
I have command line tools installed: % pkgutil --pkg-info=com.apple.pkg.CLTools_Executables package-id: com.apple.pkg.CLTools_Executables version: 16.2.0.0.1.1733547573 volume: / location: / install-time: 1739567437 Thus clang is installed here: % whereis g++ g++: /usr/bin/g++ I also have installed gcc from homebrew: % /opt/homebrew/bin/g++-14 --version g++-14 (Homebrew GCC 14.2.0_1) 14.2.0 Copyright (C) 2024 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. However, I still cannot compile any c++ code, even the simplest one: #include <iostream> using namespace std; int main() { cout << "Hello World!" << endl; return 0; } It returned this error: % /opt/homebrew/bin/g++-14 ~/Downloads/try.cpp ld: unsupported tapi file type '!tapi-tbd' in YAML file '/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/lib/libSystem.tbd' for architecture arm64 collect2: error: ld returned 1 exit status It seems to be command line tools related. But I've already installed the most recent version of CLT and gcc. Additionally, clang can compile the same code: % /usr/bin/g++ ~/Downloads/try.cpp % ./a.out Hello World! What else shall I do to make this g++ compiler work?
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486
Mar ’25
Skadnetwork
Certainly! Below is a structured report you can use to submit to Apple Developer Support, Feedback Assistant, or share with the ad network for escalation. This report is tailored based on the logs and forensic analysis we’ve conducted. Structured Report: SKAdNetwork Attribution Failures Subject/Title: Critical SKAdNetwork Attribution Failures (Bug Type: 237, Failure Type: 1201 in ASDErrorD We are encountering repeated SKAdNetwork attribution failures (failureType: 1201 in ASDErrorDomain) for ad impression events processed through the ad network mj797d8u6f.skadnetwork. These failures are causing significant revenue losses, as ad impressions are not being properly attributed to installs. The issue occurs across multiple campaigns and involves both SKAdNetwork API 3.0 and 4.0, suggesting a systemic problem with attribution validation or network communication. This problem is critical as it disrupts advertisers’ ability to track conversions, optimize campaigns, and allocate budgets effectively. Technical Details Key Logs: Below are anonymized samples of the failed SKAdNetwork events: Log Sample 1 (Failure): { "bug_type": "237", "timestamp": "2025-01-07 22:49:15.00 -0500", "os_version": "iPhone OS 18.2.1 (22C161)", "roots_installed": 0, "incident_id": "78523BD9-1F58-4738-B526-8A8A63203214" } { "advertisementStoryId": "3D2E7EBB-1A57-4DF8-9375-2C465F423038", "apiVersion": "3.0", "eventType": "adImpression", "resultType": "finalized", "anonymous": true, "failureType": 1201, "failureDomain": "ASDErrorDomain", "clientEventId": "0F456623-584F-4913-BBD3-C3FD1219D104", "os": "iOS", "topic": "xp_amp_skad_perf", "adType": "app", "adNetworkId": "mj797d8u6f.skadnetwork", "eventTime": 1736305200000, "osBuildNumber": "22C161", "hardwareFamily": "iPhone", "api": "SKAdNetwork" } Log Sample 2 (Failure): { "bug_type": "237", "timestamp": "2025-01-07 22:49:15.00 -0500", "os_version": "iPhone OS 18.2.1 (22C161)", "roots_installed": 0, "incident_id": "0CBF612D-F0D9-449E-A34E-DE2DB92BEC0D" } { "advertisementStoryId": "946E568C-D2C1-478F-BFF3-4996C48F9B39", "apiVersion": "3.0", "eventType": "adImpression", "resultType": "finalized", "anonymous": true, "failureType": 1201, "failureDomain": "ASDErrorDomain", "clientEventId": "1A3D48FB-4452-4FD8-BB25-1195470A53DC", "os": "iOS", "topic": "xp_amp_skad_perf", "adType": "app", "adNetworkId": "mj797d8u6f.skadnetwork", "eventTime": 1736298000000, "osBuildNumber": "22C161", "hardwareFamily": "iPhone", "api": "SKAdNetwork" } Log Sample 3 (Success Example for Comparison): { "bug_type": "237", "timestamp": "2025-01-07 22:49:15.00 -0500", "os_version": "iPhone OS 18.2.1 (22C161)", "roots_installed": 0, "incident_id": "BFEAC86B-8195-4DB0-96FF-2028107256AD" } { "advertisementStoryId": "946E568C-D2C1-478F-BFF3-4996C48F9B39", "apiVersion": "3.0", "eventType": "adImpression", "resultType": "finalized", "anonymous": true, "clientEventId": "F6265488-E0FB-448A-A406-3F7254BCA9D7", "os": "iOS", "topic": "xp_amp_skad_perf", "adType": "app", "adNetworkId": "mj797d8u6f.skadnetwork", "eventTime": 1736294400000, "osBuildNumber": "22C161", "hardwareFamily": "iPhone", "api": "SKAdNetwork" } Failure Details: • Failure Type: 1201 • Failure Domain: ASDErrorDomain • Ad Network ID: mj797d8u6f.skadnetwork • API Versions Affected: 3.0, 4.0 • Timeframe of Failures: All logs occur within 2025-01-07 22:00:00 UTC to 23:00:00 UTC. Environment: • OS Version: iOS 18.2.1 (Build 22C161). • Device Type: iPhone (hardwareFamily: iPhone). • App Configuration: Includes the ad network ID in the Info.plist under SKAdNetworkItems. Impact Details Financial Loss: • Based on failure rates, we estimate $20–$65/day per advertiser for small campaigns and $75–$375/day per advertiser for larger campaigns. • If 100 advertisers are affected, daily losses range from $2,000–$37,500. • Over a week, losses could exceed $70,000 to $262,500 or more. 2. Operational Impact: • Advertisers cannot track installs or optimize campaigns, leading to inefficient ad spending and potential budget reallocation to other networks. • Damaged trust between advertisers and the ad network. 3. Reputation Risk: • Continued failures harm the credibility of the SKAdNetwork framework, critical in a post-ATT (App Tracking Transparency) ecosystem. Steps to Reproduce Serve an ad impression through the ad network mj797d8u6f.skadnetwork. Monitor SKAdNetwork attribution for that impression. Observe repeated failures (failureType: 1201) despite the resultType: finalized status. Recommendations for Investigation Attribution Timeout: • Verify if these failures stem from delayed responses or missed attribution windows. 2. Ad Network Configuration: • Confirm the ad network’s integration complies with SKAdNetwork API 3.0 and 4.0 requirements. 3. Infrastructure Review: • Investigate potential bottlenecks or failures in Apple’s attribution servers (ASDErrorDomain) or communication delays. Contact Details • Name: [Your Full Name] • Role: [Your Role] (e.g., Ad Network Analyst/Developer) • Organization: [Your Company Name] • Email: [Your Email Address] • Phone: [Your Phone Number] Submission Instructions You can submit this report via the following channels: • Apple Feedback Assistant: Feedback Assistant • Bug Reporting Tool: Bug Reporting • Apple DTS: Developer Technical Support This structured report should provide Apple with all the necessary details to investigate and resolve the issue effectively. Let me know if you’d like help customizing it further!
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729
Jan ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
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122
Aug ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
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163
Jun ’25