Hello,
I uploaded a new build to TestFlight, and it has been about an hour since the processing was completed.
However, the update is still not showing up in the TestFlight app.
From my experience, the update usually appears within 10 to 30 minutes, but this time it is taking unusually long.
I’m wondering if anyone else has experienced a similar issue and found a solution.
Any advice or guidance would be greatly appreciated.
Thank you!
Xcode Cloud
RSS for tagAutomate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
We started seeing an access issue today when attempting to go to the Xcode Cloud tab in App Store Connect. When you navigate to https://appstoreconnect.apple.com/teams/:teamId/apps/:appId/ci we're seeing the following message:
The page you’re looking for can’t be found.
The page you’re looking for does not exist, or you do not have permission to view it.
I am the account holder so it shouldn't be a permissions issue. Is there an ongoing outage or problem in Xcode Cloud? And, if so, where can I monitor this accurately?
Hi,
We successfully migrated to the new AppIcon from Icon Composer.
Everything works great on simulator and on real devices.
We also released a manually generated build that works great.
However when we build the same project from Xcode Cloud we get the following error:
None of the input catalogs contained a matching stickers icon set, app icon set, or icon stack named "AppIcon"
The previous line seems to indicate that no icon is passed:
/Applications/Xcode.app/Contents/Developer/usr/bin/actool /Volumes/workspace/repository/Mail/Assets.xcassets --compile /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak\ Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak\ Mail.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak\ Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak\ Mail.build/assetcatalog_dependencies_thinned --output-partial-info-plist /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak\ Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak\ Mail.build/assetcatalog_generated_info.plist_thinned --app-icon AppIcon --accent-color AccentColor --compress-pngs --enable-on-demand-resources YES --development-region en --target-device iphone --target-device ipad --minimum-deployment-target 15.0 --platform iphoneos
However when I archive locally, the icon seems correctly referenced:
/Applications/Xcode.app/Contents/Developer/usr/bin/actool /Users/<my name>/Developer/ios/infomaniak/apps/ios-kMail/Mail/Resources/AppIcon.icon /Users/<my name>/Developer/ios/infomaniak/apps/ios-kMail/Mail/Resources/Assets.xcassets --compile /Users/<my name>/Library/Developer/Xcode/DerivedData/Mail-fbgflwyftafvlmezepjlymckizhg/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak\ Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak\ Mail.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Users/<my name>/Library/Developer/Xcode/DerivedData/Mail-fbgflwyftafvlmezepjlymckizhg/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak\ Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak\ Mail.build/assetcatalog_dependencies_thinned --output-partial-info-plist /Users/<my name>/Library/Developer/Xcode/DerivedData/Mail-fbgflwyftafvlmezepjlymckizhg/Build/Intermediates.noindex/ArchiveIntermediates/Infomaniak\ Mail/IntermediateBuildFilesPath/Mail.build/Release-iphoneos/Infomaniak\ Mail.build/assetcatalog_generated_info.plist_thinned --app-icon AppIcon --accent-color AccentColor --compress-pngs --enable-on-demand-resources YES --development-region en --target-device iphone --target-device ipad --minimum-deployment-target 15.0 --platform iphoneos
Has anyone encountered a similar issue ?
We are encountering build failures during the following stages on Xcode Cloud:
• Export archive for ad-hoc distribution -> fail
• Export archive for development distribution -> fail
• Export archive for app-store distribution -> fail
Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/a603f613-f0a2-4053-9316-2f25ca93250d.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.56.69:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3'
Error
Command exited with non-zero exit-code: 70
2025-01-21T05:11:20.962717086Z error: exportArchive There is a problem with the request entity
2025-01-21T05:11:20.962756880Z
2025-01-21T05:11:20.962760011Z error: exportArchive No signing certificate "iOS Distribution" found
2025-01-21T05:11:20.962764378Z
2025-01-21T05:11:20.962767137Z error: exportArchive There is a problem with the request entity
2025-01-21T05:11:20.962771440Z
2025-01-21T05:11:20.962774232Z error: exportArchive No signing certificate "iOS Distribution" found
The build process was functioning correctly until this morning with same branch. We also have verified that our certificates are valid and successfully uploaded to TestFlight using these certificates on the local Xcode environment.
This appears to be an issue on the Xcode Cloud side as no significant configuration changes were made on our end.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
I'm trying to set up Xcode Cloud for the first time. When I go through the "Get Started" flow and get to "Grant Access to Your Source Code" step, when I click the "Grant Access" button, I get "This Operation Could Not Be Completed."
It has the correct URL to my Github repo.
Github is working fine in Xcode itself: I can push and pull changes and view repo history.
I've tried:
restarting Xcode
rebooting the Mac
Removing the Github account from Xcode and adding it back
Creating a new Github personal token and removing the Github account from Xcode and using the new token to add it back
I've looked through my Github settings and don't see anything that might cause an issue.
I filed FB16511549 to report this. The error dialog in Xcode automatically filled the feedback fields, and says:
"API Invalid status code: 500. XcodeCloudCombineAPI.XCCResponseError:1"
I'm running Xcode 16.2 (16C5032a) on an M4 MacBook Pro running Sequoia 15.3.1 (24D70).
Does anyone have any insights or ideas of other things to try?
Thanks.
We are getting unreliable results on XCode Cloud tests. I'm not sure if it's related to the current service outage.
I'm running a very simple XCTest UI suite, on some devices it succeds and it others it fails to start. I'm not getting a userful error message.
MyApp-Runner encountered an error (Failed to prepare device 'iPhone 16 Pro Max' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
Am I doing something wrong?
FB18269317
Hello,
When archiving a binary with Xcode, I've always kept my archives in the Organizer so I can symbolicate crash logs using the dSYM files.
I've been thinking about moving to Xcode Cloud for archiving.
Will crash logs still be symbolicated and readable in the Xcode Organizer?
Thank you,
Axel
We have a simple workflow that just runs the Test action on my unit_tests scheme (see Xcode Cloud workflow configuration screenshot). The workflow is configured to use Xcode 16.4 (Latest Release), macOS Sequoia 15.6 (Latest Release), and iOS 18.0 simulators.
Today, this workflow has been consistently running indefinitely. The Xcode cloud runner tries to launch the simulator to execute the tests, but it fails. See the error message in the screenshot from Xcode Cloud logs. Link to corresponding build is in my Feedback Assistant ticket.
It continues to retry this operation for a very long time — I had one job that ran for over 90 minutes. Link to corresponding build also in that same Feedback Assistant ticket.
Are Xcode Cloud runners perhaps currently undergoing maintenance? Or is something else going on. I would appreciate if Xcode Cloud usage from today could be refunded to my team’s account.
Feedback Assistant ticket #FB20195292.
Error message:
MyApp encountered an error (Failed to prepare device 'iPhone 16' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
So, our app imports CoreML and loads the CoreML models when starting up.
Locally all tests succeed consistently.
Running Tests on Xcode Cloud, they all fail with (UI and Unit Tests)
App (6846) encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal ill before establishing connection.))
the test instance is busy for 35min and then just aborts, with all tests failing.
This sounds to me like the simulator is maybe showing some exception or is stuck?
Or is it possible that xcode server runs in a special environment that gets stuck on loading CoreML models?
Recently, I have trouble with my Xcode Cloud builds, where they seemingly complete, but the very final step does not happen.
I am building from the same codebase for both macOS and iOS (I have two “Archive” steps in my workflow, one for iOS and one for macOS). The iOS one usually completes fast without problems. The macOS log ending looks like this, and remains stuck forever, with the macOS build in the “spinning progress” state and never completing.
Is there something I can do on my end to make this work better? I would not want to go back to manual builds, Xcode Cloud is convenient and was working well for a while, but this is really annoying lately.
My builds failed today with this error:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
The thing is, I have Xcode Cloud configured to use the latest release. There is a separate configuration for "Latest beta or release", so why is it using the Xcode 16.2 Beta 3 build? This is clearly a beta.
If you're going to give me an option to use the latest release, then it should do what it says.
I have set the deployment target to iOS17.0 on all targets.
Archiving and test works fine, but External testing fails?
Hi there, it seems like the "Latest Release" option for Xcode Cloud's environment settings has rev'd to 16.2 (16C5032) (since yesterday?) but is causing Mac Catalyst archives to fail with the error "This bundle is invalid. Apple is not currently accepting applications built with this version of Xcode." iOS and tvOS builds are archiving as expected, but this is blocking my deployment.
I would have expected "Latest Release" to always result in a version that is accepted for deployment - am I doing something wrong?
My settings for my deployment workflow are below:
I have an app I am toying with and I am seeing the following error in github's Xcode automation from Apple. My other apps work fine fine in xcode cloud with the same project setup.
Run scheme_list=$(xcodebuild -list -json | tr -d "\n")
2025-02-05 03:15:56.669 xcodebuild[2841:17672] Writing error result bundle to /var/folders/2s/h6hvv9ps03xgz_krkkstvq_r0000gn/T/ResultBundle_2025-05-02_03-15-0056.xcresult
xcodebuild: error: Unable to read project 'Legacy Letters.xcodeproj'.
Reason: The project ‘Legacy Letters’ cannot be opened because it is in a future Xcode project file format (70). Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode.
/opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse': 809: unexpected token at '' (JSON::ParserError)
from /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse'
from -e:1:in `<main>'
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Xcode 16.2 Framework Signing Issues with Cloud Managed Developer ID in Automated Builds
Issue Description
After upgrading from Xcode 15.4 to 16.2, our macOS app's frameworks are failing notarization with the error "The binary is not signed with a valid Developer ID certificate" for embedded frameworks when building through fastlane. This worked correctly in Xcode 15.4. Importantly, manually archiving and notarizing through the Xcode GUI still works correctly - the issue only occurs during automated builds.
Build Configuration
We use fastlane to build and notarize our macOS app:
build_mac_app(
scheme: 'Runner',
export_method: "developer-id",
xcargs: '-allowProvisioningUpdates'
)
This generates the following xcodebuild commands:
Archive:
xcodebuild -workspace ./Runner.xcworkspace -scheme Runner -destination 'generic/platform=macOS' -archivePath /path/to/archive -allowProvisioningUpdates archive
Export with plist:
xcrun -exportArchive -exportOptionsPlist '/path/to/plist' -archivePath /path/to/archive -exportPath '/output/path' -allowProvisioningUpdates
Export options plist contents:
&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
&lt;plist version="1.0"&gt;
&lt;dict&gt;
&lt;key&gt;installerSigningCertificate&lt;/key&gt;
&lt;string&gt;Developer ID Installer: Company Inc (1234567891)&lt;/string&gt;
&lt;key&gt;method&lt;/key&gt;
&lt;string&gt;developer-id&lt;/string&gt;
&lt;key&gt;signingStyle&lt;/key&gt;
&lt;string&gt;automatic&lt;/string&gt;
&lt;/dict&gt;
&lt;/plist&gt;
Notarization:
ditto -c -k --rsrc --keepParent "My App.app" "My App.app.zip"
xcrun notarytool submit "My App.app.zip" --output-format json --wait --key /path/to/key --key-id ABCDEFGHIJ --issuer 12345678-abcd-1234-5678-fc2d96b1735a
Error Output
Notarization fails with the following errors:
{
"severity": "error",
"code": null,
"path": "My App.app.zip/My App.app/Contents/Frameworks/some_package.framework/Versions/A/some_package",
"message": "The binary is not signed with a valid Developer ID certificate.",
"docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721",
"architecture": "arm64"
}
Key Details
Using Xcode Cloud managed Developer ID certificates (not local certificates)
✅ Building, archiving, and notarizing through Xcode GUI works correctly
Automatic signing is enabled
Expected Behavior
Frameworks should be automatically signed with the cloud managed Developer ID certificate during the export process, as they were in Xcode 15.4.
Has there been a change in how framework signing is handled with cloud managed certificates in Xcode 16.2's command line tools? Any guidance on how to ensure frameworks are properly signed during automated builds when using automatic signing with cloud managed Developer ID certificates would be appreciated.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Code Signing
Command Line Tools
Notarization
Developer ID
I've recently added iCloud backup on my chat app. Conversations are backing up fine but some users are losing their chats and when I see the telemetry it show "BAD_REQUEST" error. I couldn't find any details or solution for it.
Does anyone has any idea what it could be? My development scheme is already fully deployed to production.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
CloudKit
iCloud Drive
CloudKit Console
Recently, I’ve noticed that the Archive workflow on Xcode Cloud frequently fails randomly with the following error:
❌ Exporting for App Store Distribution failed. Please download the logs artifact for more information
I’m not sure if this issue is on my side or if it’s related to Xcode Cloud itself. Has anyone encountered a similar problem?
Hello guys,
I currently have a problem with Xcode cloud. When I setup a simple workflow in my Xcode project that just archives it and builds the project for TestFlight Internal testing, it will fail and give the following error:
Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “DropIn.app/DropIn” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
I've already been searching for solutions and double checked the documentation.
My Xcode project is a simple iOS app with the app target and two other targets for tests and UI tests. I made sure the checkbox "Automatically manage signing" is ticked in all targets.
The workflow has only one action "Archive - iOS" with TestFlight (Internal Testing Only) and a post-action "TestFlight Internal Testing - iOS" with an internal testing group assigned.
I've seen people having similar problems where it turned out they had a non roman character in their name? This would also affect me if that's the case, since my name includes "ö".
I also checked on app store connect and already deleted xcode cloud data, removed all certificates recreated the workflow, but it still gives this error.
Any ideas on how to fix this?
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
App Store Connect
TestFlight
Xcode Cloud
Code Signing
Hi everyone,
we're experiencing problems with our unit test builds on Xcode cloud. Without having changed anything in our build configuration, we're getting failed builds (that also take a loooong time) withour any of the build / test steps showing any sign of failures.
Maybe related: the "Save artifacts" step of the build appears to have taken almost an hour, but its individual sub-steps only took seconds.
Is anyone else having those problems as well?
-Gereon
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud