We are experiencing an ongoing issue with Xcode Cloud where builds take up to 90 minutes to queue and then take more than the maximum timeout to finish, leading to an error. Typically the Test Actions will finish the xcodebuild command, but then fail to begin executing tests. No errors are displayed in the logs.
Xcode Cloud
RSS for tagAutomate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.
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Hi, When a workflow is started, its taking more than an hour to start the actual archive and in all this time its stuck in the queue. When it starts after more than an hour, the archive is also taking more than 30 minutes and once this whole process reaches 2 hours, it just fails with this error,
Build has exceeded the maximum allotted time. Each build can run for up to 120 minutes. If a build has not yet finished at this time, all incomplete actions will be cancelled.
I have been using Xcode cloud for long time now but never experienced such behavior before. What is the issue?
Hello!
I am new to creating workflows in Xcode cloud. I have a problem I'm trying to solve.
In my ci_post_clone script I trigger a job in github. I need to keep track of the generated id in order to shut down the job in my ci_post_xcodebuild script.
What is the best way to do that? I tried assigning to a env variable and outputting the value to a file but it seems like ci_post_xcodebuild runs in a fresh env and can't find my variable.
Any help would be really appreciated.
The answer to my question is probably very simple but I've spent twelve hours trying to find it myself and I am at my wit's end. Searching the web shows multiple sufferers from, and multiple answers to, this same problem from at least ten years ago.
I've a SwiftUI macOS/iOS app that is not finished but at a stage where I want to get it ready for TestFlight. I set it up on App State Connect and set Xcode Cloud to build it on GitHub commits.
The first build revealed some obvious omissions, easily fixed, then I hit this one, for macOS: Missing required icon. The application bundle does not contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image.
[In passing, I'll note the app, passes muster for the iOS platform]
I make a 1024x1024 PNG .. convert it to ICNS with GraphicConverter .. convert it again with iconutil to a iconset and add it to my app. I do a regular build in Xcode and, there it is, my .icns file in the app bundle.
I commit to fire off another Xcode Cloud build, but get the same error. Especially frustrating because I can see the ".. application bundle does contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image".
It's hard to debug from an abundantly obvious incorrect diagnostic, but I do have to get past this and start fiddling with assorted settings .. ten builds later, still no joy.
I did notice that my Info.plist file (autogenerated) doesn't contain the string "icon" and that, for example, Mail.app has:
<key>CFBundleIconFile</key>
<string>ApplicationIcon</string>
<key>CFBundleIconName</key>
<string>ApplicationIcon</string>
If the build process checks for an icon based on the Info.plist contents then the reported error could be more correct, ".. application bundle's Info.plist file makes no reference to an icon in ICNS format .."
One possible complication is that my app includes embedded custom fonts and so it need a Fonts.plist file for them. I set that file as my INFOPLIST_FILE
<key>UIAppFonts</key>
<array>
<string>Zerlina.otf</string>
<string>Gorton-Condensed.otf</string>
<string>Gorton-Normal-180.otf</string>
<string>Gorton-Normal-120.otf</string>
</array>
<key>ATSApplicationFontsPath</key>
<string>.</string>
The contents of Fonts.plist are copied to the final Info.plist. Maybe that defeated some of the Info autogeneration? I see no setting for CFBundleIconFile so can't add it myself.
I'm confident pressing "Submit" on this will suddenly clear my mental murk but, for now, I need help .. thanks for any ..
Hey,
Being on MacOS Beta, I would like to use Xcloud Cloud for submitting my App.
It's an VisionOS App, but when I trying to build with Xcode Cloud, I get this error :
Missing package product 'RealityKitContent'
How can I resolve it ?
Thanks, PAB.
I have two remote Swift Packages (call them A & B). B depends on A, and package B is declared as a dependency in the app project.
I have set up Xcode Cloud for this project so that it builds an archive when there is a change to the main branch. This works fine.
I also want to set up Xcode Cloud workflows to run tests when there are changes to either the repos of A or B. Both Bitbucket repositories of A and B are listed as primary repositories for the project (in the Xcode Cloud tab) and both have been granted access.
So far I've only gotten this working for package B, where the condition is a pull request against the main branch. So this works fine too. However, for package A, Xcode Cloud is not picking up any pull requests, so it's not triggering the action for the workflow.
The problem I see is that when I look at the repository settings on Bitbucket, there is no "https://appstoreconnect.apple.com/ci/webhook/bitbucket" webhook in A's repository. There is one for the repository for B and the project. Why not for A?
Has anyone run into this issue, or know how to fix it? The webhook URL contains an ID that must be provided by Apple when configuring the repos or the Xcode Cloud workflows, so I don't think there's anything I can do manually.
Any help would be appreciated!
Hello,
Has anyone used Sentry with Xcode Cloud? How are you uploading dSYM files? One way is fastlane but Xcode Cloud doesn't come with Fastlane preinstalled, the other is sentry-cli but the same issue, it's not preinstalled.
Probably a long shot, but is there any way to use Xcode Cloud if I don't use any of the "big three" Git providers? My source control is Git, but it's provided by a tiny little startup called "Microsoft," (Azure Devops) and there doesn't seem to be any sort of manual config I can set up to give Xcode cloud access to it...
This issue started to appear in the last couple of weeks. And it's annoying because Xcode Cloud actually is based on build duration. Here is a sample:
The whole build took like 10 minutes.
We can easily consume the 25 hours free tier because of these. The crash logs are completely useless. And the failing tests change from one run to the other and on different simulators. I really hope Xcode Cloud team look into this as it's frustrating and kills the whole point of Xcode Cloud (BTW, these issues won't happen on Bitrise).
I finally signed up for Xcode cloud, but it doesn't work after successful GitHub app installation.
401 in the console for:
https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests
I tried multiple things, even wrote to apple.
Is it only for payed GitHub users? I have a free private repo.
Hope someone has an idea.
This is the error message when I give Xcode Cloud access to all repositories:
Die Verbindung von Xcode Cloud mit deinem Quellcodeverwaltungsanbieter konnte nicht erstellt werden.
Translation:
The connection from Xcode Cloud to your source code management provider could not be established.
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
Hello! I'm having difficulties getting Xcode Cloud to see new changes to my files in my project that are being pushed. Previously, this was due to some network situation on my GitLab self-hosted server. This has likely been changed but I'm having difficulties because I tried to use an integration in GitLab for App Store Connect which isn't the same as Xcode Cloud and so as a result it didn't work. I tried starting over and setting up the system from scratch but the web hook hasn't appeared as it had done the first time I set it up.
Does anyone know how to set up the web hook manually for Xcode Cloud so that Xcode Cloud is notified when a new push and other relevant events occur in my repository? The web hook that was previously there would error when I tried testing it on the GitLab end, but since I had deleted it, the web hook is not longer present and I was unable to recreate it as part of the setup procedure because it was pretty opaque to me the first time around and I followed the procedure in the documentation to get it to work. Xcode Cloud works fine when I manually start a build.
Hi Folks,
We've been using Xcode Cloud for a year without any issues. Recently, our IT team switched authentication from LDAP to Azure SAML SSO. Since then, we've been getting the following error whenever Xcode Cloud launches a build:
"Run command: '/bin/rm -rf /Volumes/workspace/repository &> /dev/null && GIT_TRACE2_PERF=/tmp/git_trace2_perf GIT_TRACE2_EVENT=/tmp/git_trace2_event git init /Volumes/workspace/repository && GIT_TRACE2_PERF=.....etc."
"could not read Username for 'http://bitbucket.***': Device not configured
Command exited with non-zero exit-code: 128"
Any idea what we need to change to get things working again?
Thank you
Cam
I have an app that I would like to test on Mac Sequoia. But when I build in Xcode Cloud, it seems to fail with a This bundle is invalid. Apple is not currently accepting applications built with this version of the OS. It also complains about the release train being closed, but I created a new release (set to manually be released). And it is pulling an old CFBundleShortVersionString somehow, but the other app versions (iOS and VisIonOS) in the same Xcode Cloud build work fine.
I'm currently syncing Core Data with the CloudKit public database using NSPersistentCloudKitContainer. The app starts with an empty Core Data store locally and at the app launch it downloads the data from CloudKit public database to the Core Data store, but this can only be accomplished if the user is logged in, if the user is not logged, no data gets downloaded and I get the error below.
Can the NSPersistentCloudKitContainer mirror the data from the CloudKit public database to the local Core Data even if the user is not logged in? Can someone please confirm this is possible?
The reason for my question is because I was under the impression that the users didn't need to be logged to read data from the public database in CloudKit but I'm not sure this applies to NSPersistentCloudKitContainer when mirroring data. I know I can fetch data directly with CloudKit APIs without the user beign logged but I need to understand if NSPersistentCloudKitContainer should in theory work without the user being logged.
I hope someone from Apple sees this question since I have spent too much time researching without any luck.
Error
Error fetching user record ID: <CKError 0x600000cb1b00: "Not Authenticated" (9); "No iCloud account is configured">
CoreData: error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1192): <NSCloudKitMirroringDelegate: 0x600003b00460>: Failed to set up CloudKit integration for store: <NSSQLCore: 0x10700f0d0> (URL: file:///Users/UserName/...
I'm having issues compiling the visionOS app via XcodeCloud.
Here's the error:
2024-06-20T09:24:47.634651911Z compileSkybox /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Fi22/InstallationBuildProductsLocation/Applications/VR22.app/ImageBasedLighting.rclink /Volumes/workspace/repository/Fi22/ImageBasedLighting.skybox (in target 'Fi22' from project 'Fi22')
2024-06-20T09:24:47.634669847Z cd /Volumes/workspace/repository
2024-06-20T09:24:47.634681756Z /Applications/Xcode.app/Contents/Developer/usr/bin/rctool create skybox -skyboxPath=/Volumes/workspace/repository/Fi22/ImageBasedLighting.skybox -o=/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Fi22/InstallationBuildProductsLocation/Applications/VR22.app
2024-06-20T09:24:47.634730433Z [91mError: [39m There is no available Metal device on this system.
2024-06-20T09:24:47.634745602Z Command compileSkybox failed with a nonzero exit code
How do I configure XcodeCloud to use an instance with Metal support? Another option would be precompiling the skybox but I couldn't find any info on that either.
Is there any way to view Code Coverage Report on Xcode Cloud? 🤔 Currently, I can see only the tests and their statuses - but no Code Coverage.
UI Tests are not running on Xcode Cloud CI pipeline, due to add-to-app flutter modules being present
The application is not able to run on CI as the Flutter engine is crashing.
Can see the same behaviour on external device when ran in debug mode and the debugger(XCODE) is disconnected and launching the application. It runs fine locally when connected to Xcode.
does anyone have some inputs on how to resolve this?
Xcode Cloud succeeds in building the Release configuration of the app, but whenever deployment preparation is set to "TestFlight and App Store" the last step fails with:
ITMS-90035: Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{AppName}.app/{AppName}” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
When I build for release (with manual signing) everything works as expected and uploading to TestFlight for external testing works.
I have tried to removed every imported framework, library, file etc. only keeping the bare minimum and still Xcode Cloud fails with the same error. I even created a new empty project but I still get the same error. My only guess is that something is off with the automatically generated certificates (or provisioning profiles) that Apple creates.
Is there any way to figure out what specifically makes the signing fail?
Is there a way to reset Xcode Cloud to clear all data and caches, revoke all certificates and remove all accosiated provisioning profiles?
My UI Tests are not running on Xcode Cloud CI pipeline, they run fine on locally.
they seem to be timing out due to the application not running in the pipeline and I have tried everything I could to fix it yet nothing.
The error I see is : Failed to application com.xyz.app is not running