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Missing required modules when enabling Swift 6
Hi team, We're using CocoaPods in our project and we noticed the compiler fails to build certain targets saying it's "Missing required module 'x'" when trying to build them in Swift 6: We realized the modules the compiler is complaining about are pod dependencies required by the other target dependencies, and that this error will only appear when building with Swift 6 unless such dependencies are described on the Podfile as direct dependencies of the target, or we include them in the framework search paths. For example, the error in the image above will show if module 'X' import 'Y' and 'Y' imports 'CocoaLumberJack' and we don't specify a direct dependency between 'X' and 'CocoaLumberJack'. Regardless of the fact that we can manually add the missing module location to the target search paths, we'd like to understand why we're facing this issue in the first place, what changed between Swift 5 and Swift 6 that's requiring us now to explicitly describe these dependencies. I'd appreciate if someone could tell us more about this. We're particularly interested on knowing if this is an intentional change and how to handle it properly. Thanks
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Nov ’24
How to localize permission description string?
What's the problem? My app requests location access and for that I need to provide a description for the user to read so that it is clear why we need this permission. I'm using the latest solution suggested by XCode for my app localization which is using Localizable.xcstrings file. But for the permission description, I'm adding the text to Targets -> Info -> Custom iOS Target Properties -> "Privacy - Location Always and When In Use Usage Description". I understand that the default language is English in this list so I provided it, but now I want this description to be translated to other languages so that my users can read it in their preferred language. What I have tried so far? I tried adding translation to the keys "INFOPLIST_KEY_NSLocationAlwaysAndWhenInUseUsageDescription" and "NSLocationAlwaysAndWhenInUseUsageDescription" in my "Localizable.xcstrings" but it is always showing the description in English
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Nov ’24
Application failed to be exported as an app
Hi! We use to have several workspaces for our SDKs, one of them containing a test application. Everything worked fine. We decided to "merge" all SDKs in one workspace. I create a new workspace, added all SDKs and application inside and made all the required changes. Everything's good, we can generate our XCFramework and run the test application on the simulator. But when I archive the application, it is now exported in an "Other" section of the organizer instead of the original app (bundles identifiers are the same, already checked). I compared with FileMerge the xcproject files from before and after the merge, there is no significant difference between the 2. I compared also the xcarchive folders, and it seems that the archive is now missing the ApplicationProperties key inside. If I add it manually, I can now generate an ipa or send it to testflight. I checked with ChatGPT (just in case), but everything it asked me to check was fine (bundle ids, bundle versions and build number, Bundle os type in info.plist, custom xcconfig (same issue without them)). I'm pretty stuck here :-/ Thanks for your help
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Nov ’24
Xcode Cloud Setup Issue
We had Xcode Cloud working with our project. We needed to re-auth the repo which failed and ended up needing to remove the config to reset it up as new. When on AppStoreConenct it shows its now not configured and to setup, which is good but when launch Xcode, press setup Xcode cloud it just gets stuck on loading source code repositories.
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Nov ’24
Issue during loading account information on virtual machine
I'm not able to see my account information on the Mac Mini machine with M2 CPU. I log in to my account in Settings, but in Xcode 16.1 it fails with the Decoding Error There was a failure decoding response I think this is the same as here: https://developer.apple.com/forums/thread/767673 https://developer.apple.com/forums/thread/769069 https://developer.apple.com/forums/thread/759877
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Nov ’24
Run test specific setup logic on different target
Our use case is that we need to run a CLI script (on Mac) to set up backend configuration before each test case (UI test on real iOS device). The setup logic is test specific, so using pre-build scripts is not an option. Is this support in any way or what are best practices around such a setup? Ideally, we would still be able to execute the tests from within Xcode.
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350
Nov ’24
Issue downloading app versions in Organizer
Since about two weeks Xcode has been unable to download other app versions than the pre-selected set of versions shown in Organizer for any of the sub selections like Crashes or Feedback. I can see some crashes and feedback for the versions that were already there but when i choose "More versions..." in the version selector the popup shows but after about a minute i get a message that the versions failed to load due to a network error. I've tried every few days, on multiple networks (all with good fiber connections), for two different team accounts and for multiple apps, but in none of these scenario's Xcode is able to download new versions so i'm pretty sure there is something broken on Apple's side but i don't see many reports online about this nor anything here on the forum. Is anybody else experiencing these issues?
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Nov ’24
Can someone help me fix my xcode.
This is for a profile page for the app I am building. let updatedUser = User( coder: <#NSCoder#>, id: userId, name: name, email: email, phoneNumber: phoneNumber, profilePictureURL: nil, bio: bio ) Error code by line 1: Extra arguments at positions #2, #3, #4, #5, #6, #7 in call Error code by profile picture: 'nil' requires a contextual type This error at the bottom of the code: Expected '}' in struct Can someone please help me?
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Nov ’24
Why doesn't Xcode's "Download Container" not always work?
Been using Xcode's Download Container for a short time, and at first there were no issues. But lately, it doesn't always download all the files from my iPhone to the Mac. Sometimes cleaning the build folder works, other times not. As well, the same happens whether I am connected to my iPhone via cable, or wifi. Has anyone else had this issue?
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Nov ’24
Simulator iOS 15 Can't Response touch on Xcode 15.4
I have a problem with my xcode. I try to install apps xcodes to manage multiple xcode. My xcode version on 15.2(i try to run on iOS 15 SE1 it's no problem) and after that i try to install xcode 16 beta 3 i try to run iOS 15 SE1 the simulator blank. After that, i delete xcode 16 beta 3 and use xcode 15.2 i try to run on Simulator SE1 iOS 15 the simulator can't response touch. I try to trigger with Device menu on simulator Home, lock, trigger screenshot, etc. The simulator not response touch. How to solve this problem ? how to remove all simulator if uninstall xcodes.
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Nov ’24
Xcode issues pairing to Supervised Devices
We have been using a Supervision Identity successfully over the last few years to allow us to Xcode debug on managed devices. Something has changed in the last few months which we are finding it hard to find a consistent solution to. We can't determine whether it's Xcode 15/iOS version related. Behaviour we see documented below All Macs with the Supervision Identity installed can open the device in Apple Configurator without need for trust acknowledge on the device. Configurator can open and stream the device console. All problematic devices are also registered as a development device with Apple. We have hit and miss connectivity in Finder, On failure it indicates that the trust prompt on the device needs to be accepted. No trust prompt is displayed Developer Mode on the device can't be enabled until we attempt to connect to Xcode Devices that pair successfully in Xcode do so almost immediately. If a device pairs in Xcode it is also visible in the native macOS Console application If a device fails to pair in Xcode we get a spinner and the message "Xcode has already started pairing with 'iPhone-X'. Select Trust on iPhone-X to complete pairing". The macOS console app reports "The user has not responded to the pairing request on 'iPhone-X' In neither case is a trust prompt displayed on a device. We are not able to Xcode pair any managed device running iOS 17.x. This includes devices that were successfully paired on iOS16.x then upgraded iOS16.x devices that pair with one Mac successfully will not pair with another Mac with the same Supervision Identity installed. The same behaviour is seen on Ventura and Sonoma Macs Clearing Trusted Computers in IOS Developer Mode has no effect None supervised iOS devices pair successfully on iOS 16 and 17 Has anyone else witnessed similar issues and found a work around ?
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Nov ’24
Xcode Fails to Load Products Metadata from the StoreKit Configuration File
I'm on an Intel-based Mac running macOS Sonoma 14.7.1 (23H222) and Xcode Version 16.1 (16B40). I've created a local StoreKit Configuration File that does not synchronise with App Store Connect and selected it in the Scheme. I have some products that are consumable in-app purchase and it loads fine as expected when I run the app and I am able to make transactions. It also show up in the Transaction Manager. After a little while, working on the app, re-running it several times, it stops working. The products do not load the metadata from the StoreKit configuration file. I also get this error in the console: Error enumerating unfinished transactions for first transaction listener: Error Domain=NSURLErrorDomain Code=-1003 "A server with the specified hostname could not be found." UserInfo={AMSStatusCode=0, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <DF5E86B0-0E4A-4982-AF42-FC58FA858C01>.<1>, NSErrorFailingURLKey=http://localhost:51027/inApps/history?guid=F01898465023&reason=initial, _kCFStreamErrorDomainKey=10, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <DF5E86B0-0E4A-4982-AF42-FC58FA858C01>.<1>" ), NSLocalizedDescription=A server with the specified hostname could not be found., NSErrorFailingURLStringKey=http://localhost:51027/inApps/history?guid=F01898465023&reason=initial, NSUnderlyingError=0x60000038c150 {Error Domain=kCFErrorDomainCFNetwork Code=-1003 "(null)" UserInfo={_kCFStreamErrorDomainKey=10, _kCFStreamErrorCodeKey=-72000, _NSURLErrorNWPathKey_desc=satisfied (Path is satisfied), interface: lo0, _NSURLErrorNWResolutionReportKey_desc=Resolved 0 endpoints in 0ms using unknown from query}}, _kCFStreamErrorCodeKey=-72000} Restarting the computer resolves the issue but I don't want to restart the computer every single time when it happens and it happens quite soon after a short while. How can I make sure that it doesn't happen or if it does happen then fix the issue without restarting the computer? Relaunching Xcode doesn't help and neither does deleting Project Build Data and Indexes.
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Nov ’24
General compatibility between Xcode and macOS
I'm confused by documentation and information I found regarding compatibility between versions of Xcode and macOS. The site https://developer.apple.com/support/xcode/ is listing "Minimum OS required". To my understanding it means "this particular version of macOS and all later/newer versions". Also release notes for Xcode are consistently stating "Xcode xx.x. requires a Mac running macOS yy.yy.y or later." But I also found statements like " In general, new versions of macOS will not run old versions of Xcode." in this forum, see https://forums.developer.apple.com/forums/thread/760737, which is the opposite to "requires macOS version X or later". I'm also experiencing issues when trying to run Xcode 12.4 on macOS 14.5 (Sonoma), means XCode is not running. It would be great if some of Apple Engineers here would shed some light on it :-) Many thanks in advance! Cheers, Elena
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Nov ’24