Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account).
Context: Friend and I set out to make an app together. Friend created app and set it up on Apple.
We worked on it together. He controlled devops (builds and submission).
Friend no longer can commit to development.
Wants to transfer to me. I create apple developer account.
After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted.
There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer.
Bottom line: what needs to happen so I can make dev builds?
Nice to have: we can both make dev builds under the same bundleid
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Hey everyone, after signing in to my Apple Account in Xcode and I click on it, I keep getting the "Failed to retrieve development teams for xyz".
I have a developer account (Individuals), however not paid one yet as I'm not that close to finish my app.
I'm using the latest version of everything, signed out and back in multiple times from my accounts.
Any idea why this is happening and how to fix it?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi everyone, I think this is a simple issue.
I got the following error message"
"PreviewDevice is ignored in a #Preview macro. Use the device picker at the bottom of the Canvas to change which device type is used for the preview. (from macro 'Preview')"
after this line:
".previewDevice(PreviewDevice(rawValue: "iPhone 17 Pro"))"
But in my Canvas I do not see the device picker.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
Xcode
when does an intel macbook pro 2020 get the last xcode update i.e when does this type of mac stop to be capable of publishing on app store ?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
I am currently working on a project that requires the use of the NFCTagReaderSession API to perform read and write operations on NFC tags (ISO15693 and other standard NFC tag types).
According to the Apple documentation, CoreNFC and NFCTagReaderSession are fully supported on iPhone devices.
However, the behavior and availability on iPad devices are not clearly documented.
I would like to request clarification on the following points:
Is NFCTagReaderSession officially supported on iPad devices?
We have verified that some iPad models equipped with NFC hardware still do not expose support for this API.
Is there an up-to-date list of iPad models that support CoreNFC?
The documentation currently mentions only “iPhone 7 or later,” with no reference to iPad models.
Does Apple plan to enable NFCTagReaderSession on iPad in the future?
This information is important for our product roadmap, as several of our deployments rely on tablets.
Our goal is to determine whether NFC tag read/write operations are intended to be available exclusively on iPhone, or whether there are existing or upcoming iPad models that will support CoreNFC as well.
Thank you in advance for your support and for any clarification you can provide.
Kind regards,
This is a M4 iMac 32GB 2TB where over the last few months memory use has been crazy. The worst offender is SimulatorTrampoline. I just opened a default iOS app and ran it in a simulator. So this is as simple as it gets: there's 1 SF Symbol and "Hello, world!" text.
iStatMenus shows SimulatorTrampoline at 10.7GB, Safari 5.2GB, Xcode at 3.2GB, and swap at 548MB
meanwhile ActivityMonitor shows the top memory use of Ildb-rpc-server at 2.30GB, Xcode at 523.4MB Swap is 548MB is the only number that matches and the fact that Memory used is ~26GB total.
Is this amount of memory use normal? Is iStat menu reporting something different than Activity monitor. This computer used to never swap. Any suggestions?
We're having issues getting Sign in with Google to function on TestFlight (not experiencing these issues on iOS Browser) with user unable to be authorised and proceed to logged in screens of our app.
Below are the three sign-in methods tested and the exact results for each.
Button 1: Default
Standard Google Sign-In button (Google JavaScript SDK) embedded in the frontend.
Uses the normal OAuth browser redirect flow.
Auth URL: https://accounts.google.com/o/oauth2/v2/auth?...
Sometimes disallowed_useragent error.
Other times a 400 invalid_request error.
In most cases the callback is never triggered inside the wrapper.
Appears that the wrapper does not retain cookies/session data from the external Google window.
Button 2: Custom
Custom button calling Google OAuth through our own redirect handler.
Explicitly set a custom user-agent to bypass disallowed user agent logic.
Later removed user-agent override entirely for testing.
Added multiple ATS (App Transport Security) exceptions for Google domains.
Added custom URL scheme to Info.plist for OAuth redirect.
Changing the user-agent had no effect.
ATS exceptions + scheme support verified and working.
Redirect still fails to propagate tokens back to the WebView.
In tests a few weeks ago we got to Google’s login page, but it never returned to the app with a valid code. Now
we are consistently getting disallowed_useragent error.
Button 3: Default
Same as Button 1 however tested outside of Vue.js with just plain JavaScript.
Added new Google domain exceptions and updated redirect URIs.
Behaviour matches Button 1
Google account selection sometimes worked, however now consitently disallowed_useragent error
Additional Technical Attempts
User-Agent Modifications
Set UA to standard desktop Chrome → no effect.
Removed UA override → no effect.
ATS / Domain / Scheme Configuration
Added:
accounts.google.com
.googleusercontent.com
*.googleapis.com
I am getting the following error:
" Unable to process request - PLA Update available: You currently don't have access to this membership resource. To resolve this issue, agree to the latest Program License Agreement in your developer account."
Seems to be straight forward enough but after agreeing to the updated PLA I still get the error..but weirdly only on one title and on one device. I can compile and run the app on my iPad, but it fails on the iPhone. Thoughts?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
I am an Apple Developer and I have been unable to access my Apple ID for more than a week because of a verification code issue.
Every time I try to sign in to my Apple ID or manage my banking information, I see this error message:
“Too many verification codes have been sent. Enter the last verification code you received or try again later.”
The problem is that I am not receiving any SMS verification codes at all, so I cannot enter any “last code”, and I cannot complete the sign-in process.
I have already tried the following:
Waited more than 24 hours without requesting new codes, several times.
Tried signing in from different devices and networks.
Confirmed that my phone number is active and can receive other SMS messages from different services.
The issue persists and I am effectively locked out of my Apple ID.
This is a critical problem for me because it directly affects my Apple Developer work:
I cannot sign in to App Store Connect.
I cannot add or edit my banking information.
I cannot upload my app or submit it for review.
I also do not have another phone number that I can add as a trusted phone number, so I cannot simply switch to a different number.
I kindly ask for a concrete technical solution or manual intervention for my Apple ID, not just “wait 24 hours and try again”, because I have already done that multiple times and the error is still there.
Could you please:
check if there is a block or rate limit on verification codes for my account, and
help reset it or provide another way to verify my identity and restore access to my Apple ID,
or assist me with updating my trusted phone number after verifying my identity?
This issue is blocking my ability to continue development and release of my app on the App Store, so I would really appreciate any escalation to the appropriate technical team.
Thank you very much for your help.
Best regards,
Daniil
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I've recently installed 26.1 Beta 3 alongside stable 26.0.1
When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb
The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc).
Is anyone else experiencing this issue?
This is using:
**Unity 6000.2.7f - latest ARKit etc
Xcode 26.1 **
This is going to iPad/iPhone/iOS and I have succesfully built to the iPad before, but updates to the software seem to have added these errors in.
Basically all updated as much as possible.
Originally I got 5 errors, but updates brought it down.
On build I now get 3 undefined symbols:
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency
This appears to be a bug, or issue, that is in some way known, but I'm not sure how best to get past it.
ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.324.0.kGuqPt/Metal.xctoolchain/usr/lib/swift/iphoneos' not found
ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.324.0.kGuqPt/Metal.xctoolchain/usr/lib/swift-5.0/iphoneos' not found
ld: warning: Could not find or use auto-linked library 'swiftCompatibility51': library 'swiftCompatibility51' not found
ld: warning: Could not find or use auto-linked library 'swiftCompatibility56': library 'swiftCompatibility56' not found
ld: warning: Could not find or use auto-linked library 'swiftCompatibilityConcurrency': library 'swiftCompatibilityConcurrency' not found
ld: warning: Could not find or use auto-linked library 'swiftCompatibilityPacks': library 'swiftCompatibilityPacks' not found
ld: warning: Could not find or use auto-linked framework 'CoreAudioTypes': framework 'CoreAudioTypes' not found
ld: warning: Could not find or use auto-linked framework 'UIUtilities': framework 'UIUtilities' not found
ld: warning: Could not parse or use implicit file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it
Undefined symbols for architecture arm64:
"_swift_FORCE_LOAD$_swiftCompatibility51", referenced from:
_swift_FORCE_LOAD$swiftCompatibility51$_UnityARKit in libUnityARKit.a[49](RoomCaptureSessionWrapper. o)
"_swift_FORCE_LOAD$_swiftCompatibility56", referenced from:
_swift_FORCE_LOAD$swiftCompatibility56$_UnityARKit in libUnityARKit.a[49](RoomCaptureSessionWrapper. o)
"_swift_FORCE_LOAD$_swiftCompatibilityConcurrency", referenced from:
_swift_FORCE_LOAD$swiftCompatibilityConcurrency$_UnityARKit in libUnityARKit.a[49](RoomCaptureSessionWrapper. o)
ld: symbol(s) not found for architecture arm64
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
Problem
When we merge FeatureModuleA.framework into IntegrationContainer.framework instead of HostApp_Main.app, the magic method Bundle(for: FeatureAProvider.self) does not work and this will trigger crash.
When FeatureModuleA is merged into HostApp, Bundle(for: FeatureAProvider.self) will return:
HostApp_Main.App/Frameworks/DomainFeatureA.framework
instead of HostApp_Main.App/,
although the FeatureAProvider class is actually in the merged main app binary
So we can use the returned FeatureModuleA bundle get the nested resource.
If we merge the frameworks into our IntegrationContainer.framework, the result will be:
for release: PrototypeApp.app
for debug: PrototypeApp.app/Frameworks/IntegrationContainer.framework/ReexportedBinaries/DomainFeatureA.framework
Apple has not considered the case that frameworks are merged into independent framework.
And other methods like bundle(for: identifier) does not work for both destination cases: merge into main app or a container framework.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example:
https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547
Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions?
Some background info:
Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling "Include all app icon assets" under target settings ensured that older macOS versions would use the old app icons while Tahoe the new Icon Composer glass one.
Since Xcode beta 4 this technique no longer works. Xcode instead insists on populating Assets.car with Icon Composer generated variants, disregarding the App Icon provided in Assets. Although the App Icon in Assets makes its way to a .incs file in the app bundle's Contents/Resources folder, but that is not used by macOS anymore and is there for some compatibility purposes. The Assets.car file (which matters) only contains the variants generated by Icon Composer and does not contain the png icons provided in the Assets.
【溦N51888M】腾龙公司直属会员怎么开户【罔纸 211239.com 】输入官惘到浏览器打开联系24小时在线业务人员办理上下,打开公司官网.
二、点击主页右上角注册按钮.
三、填写账号信息.
四、输入手机号,验证码,密码.
五、勾选用户协议,完成注册协议,完成注册.
注意:若出现账号已存在」提示,需重新设置唯一账号名称
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Once in a while I get from Xcode a reminder to test Coding Intelligence. I am today not interested in Coding Intelligence and it's unlikely that I will be in the future. Therefore, I would like to get rid of these for me useless reminders to activate Coding Intelligence.
I have not found anywhere anything for doing so. Or do I get rid of the reminders when activating it and deactivating it immediately again (if this is possible)?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Using Xcode 26.1.1 on macOS 26.1 Tahoe, I noticed the ability to add a new value seems hidden or disabled. I'm unable to scrolling horizontally to view the rest of the values in each row and notice an overlap between the target properties and document types section.
I’m on the Apple Developer application on the Mac Mini, and I’m getting the option “Continue your enrollment.” When I click it, I’m shown a “Subscription Fee” button. After clicking that, I receive this message:
“An Apple Developer Program membership subscription is already associated with your iTunes & App Store account.”
The only option I have is to click OK, and when I do that, it takes me back to the same Subscription screen. The enrollment is not getting completed, and I’m stuck in a loop.
Could you please help me with this?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi There,
I´m From Spain with an LLC Company in the USA.
Is a Disregarded company, the problem is that when I try to set up the paid apps agreement, Apple display the form W-9 instead of Form W8-BEN (that is for non-us resident)
My question is... is this right?
Under the name of my company, appear an option that ask me ...
"Who is the Beneficial Owner? "
You can choose between : Individual, Limited Liability - Disregarded Entity, Limited Liability - Partnership, Other...
I choose Limited Liability - Disregarded Entity
I m not sure if the form W-9 is the right for me because my other online business is about selling books on amazon and there the form that I m using is W8-BEN
Description:
I’m noticing that the code coverage metrics in Xcode 26 are not accurate compared to earlier versions.
In Xcode 15, the same set of unit tests shows around 38% coverage, but in Xcode 26, even though all the tests are running successfully (for example, the SegmentedUI test cases), the code coverage is displayed as 0%.
Has anyone else observed this behavior in Xcode 26?
Is there any known issue, workaround, or configuration change required to get the correct coverage report?
Environment:
Xcode 26
iOS 18 SDK
Unit tests running under XCTest
Any insights or suggestions would be appreciated.
How can I allow the popup I am encountering while I run my UI tests with video recording in the Github actions.
Since these tests are running on VMs, it's not possible to manually click Allow. Also the remote robot cannot interact with OS-level dialogs.