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ios 18 screentime glitch
I just updated to the beta 2 days ago and all of a sudden last night I learned that my screen time from over a year ago was back on. My mom doesn't remember the password and I can't get into my Apple account through settings due to it being blocked by screentime so I can reset my phone. what am I supposed to do?
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Development Team not showing in Xcode.
Xcode is not recognizing that I am part of a team to be able to build the application. And I deleted my user's certificates and I can't generate a new user. Appers the message: "There is a problem with the request entity You already have a current Development certificate or a pending certificate request" But, the essential is appers the development team on the Xcode and this is not working... I have the dev role.
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How to attach to Privileged Helper as root?
We have a Privileged Helper tool that we install with SMJobBless. I would like to debug it. I've added WaitForDebugger in our helper tool launchd plist and it does wait. But I can't attach to it via Debug->Attach to Process in Xcode with error: Code: 3 Failure Reason: tried to attach to process as user 'myusername' and process is running as user 'root' I set Debug process as: root in scheme settings. But I'm not sure if it does anything since I'm not running this particular scheme at the moment of attach. I tried unsuccessfully to set "Wait for the executable to be launched" but I had to create a new scheme for it since helper is built as part of the main app so maybe I did something wrong. Am I doing something wrong or is it not possible to attach to root process?
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Unreal 5.3 build failed, copied project from windows pc
I am having problems building an Unreal project in Xcode. The problem starts when the compiler starts to build a custom made plugin, that works perfectly fine on windows. When looking at the log, it seems that I will have to rebuild the plugin for macOS-arm64, does anyone have some ideas how I should approach? Showing All Messages ------ Building 4 action(s) started ------ [1/4] Link [Apple] Trancendent Undefined symbols for architecture arm64: "ExampleLibraryFunction()", referenced from: FTrancendantMetaNodesModule::StartupModule() in Module.TrancendantMetaNodes.cpp.o ld: symbol(s) not found for architecture arm64 /Users/Shared/Epic Games/UE_5.3/ld:1:1: ignoring file /Users/nicolaslefevre/Desktop/KanuziTemple/Plugins/TrancendantMetaNodes/Source/ThirdParty/TrancendantMetaNodesLibrary/Mac/Release/libExampleLibrary.dylib, building for macOS-arm64 but attempting to link with file built for macOS-x86_64 Total time in Parallel executor: 2.18 seconds Total execution time: 2.95 seconds /Users/Shared/Epic Games/UE_5.3/clang:1:1: linker command failed with exit code 1 (use -v to see invocation)
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Xcode 15.4 import error: 'No such module' Error in multiple files (disregard prior post)
I'm encountering a persistent "No such module" error in Xcode 15. The error appears in one file at a time, but the behavior is unusual. Here's what happens: The error initially points to a missing module in a specific file (e.g., POILoader.swift) If I remove the line (or even comment out the import statement, the error jumps to another file (PlaceOfInterestAnnotationView swift) that also imports the same module. We've attempted to troubleshoot using common solutions like checking file paths, build settings, and cleaning the project. We tried creating a custom xcconfig file to manage build settings, as well as an objective c bridging header file but the documentation on Apple's developer site seemed outdated for Xcode 15, making it difficult to complete. I've even started from scratch in a new project and rebuilt completely. The error says "No such module 'PlaceOfInterestDefinition'. I've even created a new project and rebuilt the project. The app that will show places of interest on a map- but only the ones that are open when the user is using the app- these are two files that I'm working on that will determine whether or not to put the locations in the json file in the mapview at a specific time. POILoader.swift PlaceOfInterestDefinition.swift
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Issue with localizable.strings file not found during archiving
I'm encountering the following error while attempting to archive my app: unable to read input file: fopen({~}/Library/Developer/Xcode/DerivedData/{project name}-gxaapsrbutxnmwderhyslgnfznrl/Build/Intermediates.noindex/ArchiveIntermediates/{project name}/IntermediateBuildFilesPath/{project name}.build/Release-iphoneos/{project name}.build.lproj/Localizable.strings, rb): No such file or directory (2) (in target '{project name}' from project '{project name}') I've anonymized {project name} and {~} in the path for privacy reasons. It seems like the error pertains to not finding the localizable.strings file. Prior to encountering this error, I made the following modifications: Originally, my project used the legacy localizable.strings for localization, but I recently switched to using a string catalog. I added 8 additional languages alongside the existing Base, English, and Korean. I'm writing into the new Localizable.xcstrings file using some python scripts. When I open it in Xcode after pasting, all rows appear correctly. This error occasionally occurred even when I 'run' the app, but clearing derived data and cleaning the build folder resolved it temporarily. However this error happens always when I try to 'archieve' this. Despite copying the project due to difficulty resolving the issue within the project itself, I'm still encountering the same problem. Below are the Build Setting and Build Phases configurations: Build Phases > Compile Sources and Link Binary with Libraries do not include localizable.strings. Build Settings > Localization is set to "Yes" for all. I've tried various methods found online without success, and similar cases are scarce. Please help me resolve this issue.
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The connection to service named com.apple.testmanagerd was invalidated: failed at lookup with error 3 - No such process.
The connection to service named com.apple.testmanagerd was invalidated: failed at lookup with error 3 - No such process. Currently I am struggling with this problem while running tests runner `xcrun devicectl device process launch --console --device '000000000000000000000' 'com.gl.RunnerPOC-Watch-AppUITests.xctrunner What may be causing the issue? Thanks in advance
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Type 'Bundle' has no member 'module'
Xcode Version 15.4 (15F31d), macOS 14.5 (23F79) When I build my app for release I get the error: /Users/danielplatt/Library/Developer/Xcode/DerivedData/DIY_Hypnotism-efkmikwjjzlodvbfszkzazwuwwtk/Build/Intermediates.noindex/DIY Hypnotism.build/Release/DIY Hypnotism.build/DerivedSources/GeneratedAssetSymbols.swift:16:48 Type 'Bundle' has no member 'module' I have no idea why this is happening. It only happens with a release build. Debug builds and runs correctly. Any insight would be appreciated.
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Apple Software Lookup has an invalid certificate
Hello all, this may not be the right place to get answers for this but not sure where else to put it. Currently we are using the Apple Software lookup service to fetch available iOS updates that can be used to push updates through Declarative Management. This works fine however we have are now running into an issue https://gdmf.apple.com/v2/pmv, does not have a valid SSL certificate, which during the prototyping phase was fine as we turned off SSL cert validation to get the feature to work. Now that we are moving to make this a formal development we need to turn this on, but obviously with the URL having an invalid cert this causes all requests to throw invalid certificate errors (specifically that the root cert isn't trusted, this can also be seen when navigating to the url in a browser. Specifically it returns NET::ERR_CERT_AUTHORITY_INVALID) Is there any chance that the SSL cert for this API can be fixed?
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Build XCFramework from source that has dependencies on Swift Packages
I’m looking into building a closed source XCFramework from a local Swift package that has dependencies on other packages, which can later be distributed via Swift Package Manager. In initial discussions, we thought xcodebuild does not support linking the dependencies externally, it always includes them statically in the built framework. It's my understanding this is because we're asking xcodebuild to build a framework from a local Swift Package. Is there another way this can be achieved? To explain in more detail: I have built a closed source SDK for other developers to integrate in their apps, currently distributed as an XCFramework. The interesting thing about the SDK is it has dependencies on other libraries, which need to be resolved when adding this SDK as a dependency to an app. The SDK’s dependencies should not be baked into our XCFramework. CocoaPods has worked well for that but we want to instead use SPM. The current project setup is an iOS framework Xcode project and an app Xcode workspace. The framework project is included in the app workspace and is in the same repo as the app, which allows me to modify the framework source code then run the app to test it. The framework project can also be opened independently and built to verify it doesn’t have any errors, but to verify it’s working I run it with the app. To distribute a new release I use xcodebuild to create an XCFramework and then deploy that. For this to work with CocoaPods I had to add a Podfile to the app directly as well as the framework directory so both have the dependencies available. This means I have an xcworkspace for the framework and not just a xcodeproj. I specify the framework workspace file in the xcodebuild command. To switch to a setup that utilizes Swift Package Manager, I created a Package.swift in the iOS framework project’s directory that specifies its dependencies, removed CocoaPods integration including deleting the workspace file, removed the framework project from the app’s workspace, added the Package as a local package to the app project, and added the framework directory via + > Add Files to “App” which adds the package to the top of the sidebar, making its source code available to edit within the app workspace. Everything is working when I run the app. Xcode properly resolves the dependencies for the local package and I can run the app to develop it. Now to create an XCFramework I run the following command in the framework directory (which contains the Package.swift): xcodebuild archive -workspace . -scheme FrameworkName -configuration Release -destination 'generic/platform=iOS' -archivePath './build/FrameworkName.framework-iphoneos.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES ENABLE_USER_SCRIPT_SANDBOXING=NO This succeeds however the dependencies have been linked statically thus included in our SDK. We need to only include the code from our framework and link to external dependencies, like it does with our current CocoaPods setup. I'm wondering what options there are to achieve this. Even if I need to change the project setup locally, for example to continue using a framework project/workspace instead of a local Swift package. It seems I just need xcodebuild to be able to create an XCFramework which can then be distributed with its own Package.swift file that specifies its dependencies. If it's not possible to link the dependencies externally, could you help me to understand the implications of including them statically? I don't know what problems could arise as a result of that or other concerns this would bring. Thanks!
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Apple Developer's Age of majority conflict!
I see this message every time trying to enroll apple developer program. Despite being over the legal age in my country, when singing up. I double-checked my birthdate in Apple ID and made sure everything is good. I'm not capable of enrolling apple developer program nor publishing apps on App Store Connect nor joining teams nor signing as a development team in Xcode. I've tired to email Apple Support twice since a week, but there was no reply from them. Did anyone encounter the same problem with them? and what did you do?
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Xcode 15.4 import error: 'No such module' Error in multiple files
I'm encountering a persistent "No such module" error in Xcode 15. The error appears in one file at a time, but the behavior is unusual. Here's what happens: The error initially points to a missing module in a specific file (e.g., POILoader.swift) If I remove the line (or even comment out the import statement, the error jumps to another file (PlaceOfInterestDefinition.swift) that also imports the same module. We've attempted to troubleshoot using common solutions like checking file paths, build settings, and cleaning the project. Additional Information: We tried creating a custom xcconfig file to manage build settings, but the documentation on Apple's developer site seemed outdated for Xcode 15, making it difficult to complete. The error says "No such module 'PlaceOfInterestModule'. POILoader.swift PlaceOfInterestDefinition.swift I've even created a new project and rebuilt the project. I'm working on an app that will show places of interest on a map- but only the ones that are open when the user is using the app- these are two files that I'm working on that will determine whether or not to put them in the mapview or not.
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Xcode 16 Beta: Predictive Code Completion failing to install
I am getting the following error when installing Xcode 16 Beta: The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2024-06-20 20:18:46 +0000"; } Failed to find asset: com.apple.fm.language.code_safety_guardrail.base - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1
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