Search results for

“build disappears”

51,315 results found

Post

Replies

Boosts

Views

Activity

Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
1
0
30
1w
Real world anchors
I’m trying to build a persistent world map of my college campus using ARKit, but it’s not very reliable. Anchors don’t consistently appear in the same place across sessions. I’ve tried using image anchors, but they didn’t improve accuracy much. How can I create a stable world map for a larger area and reliably relocalize anchors? Are there better approaches or recommended resources for this?
0
0
23
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, Thank you for looking into this. To clarify, this issue is not reproducible when running locally (Debug or Release). It only occurs in TestFlight distribution builds. In our production app as well as the minimal sample project, the behavior is consistent — the bug only appears when installed via TestFlight, not when run directly from Xcode. Regarding the video - at 0:31 you can see the cube briefly disappears after Lock In Place. That is the moment we are referring to. Could you please try the following: Archive the sample project Upload to TestFlight Install via TestFlight on the device Reproduce the Lock In Place steps I am confident it will be reproducible in that configuration. I am happy to provide another screen recording specifically showing this if that would help. Please let me know if you need anything else. Thanks, Kunal
Topic: Spatial Computing SubTopic: General Tags:
1w
AI framework usage without user session
We are evaluating various AI frameworks to use within our code, and are hoping to use some of the build-in frameworks in macOS including CoreML and Vision. However, we need to use these frameworks in a background process (system extension) that has no user session attached to it. (To be pedantic, we'll be using an XPC service that is spawned by the system extension, but neither would have an associated user session). Saying the daemon-safe frameworks list has not been updated in a while is an understatement, but it's all we have to go on. CoreGraphics isn't even listed--back then it part of ApplicationServices (I think?) and ApplicationServices is a no go. Vision does use CoreGraphics symbols and data types so I have doubts. We do have a POC that uses both frameworks and they seem to function fine but obviously having something official is better. Any Apple engineers that can comment on this?
1
0
187
1w
Reply to App Clips not working
Thanks for the post, in this page you'll find a sample for AppClips as well as the first note will provide you the 101 of App Clips. I always recommend developers to go over all those videos and documentation liked on that note. Then download the app, look at every single configuration from that app including the Clip target! https://developer.apple.com/documentation/appclip/fruta-building-a-feature-rich-app-with-swiftui In my opinion and without going deep in your solution, the reason your AASA endpoint is never getting called when you scan the QR code is due to a common misconception about how iOS handles App Clips and Universal Links, the iOS device does not fetch the AASA file at the moment you scan a QR code. Downloads the file at app installation time and there is also a delay. When you scan a QR code, iOS checks its local cache and Apple's CDN records to see if that URL is registered to an App Clip. If Apple's CDN hasn't validated your AASA file, or if the TestFlight configuration is incomplet
Topic: App & System Services SubTopic: General Tags:
1w
App Clips not working
Issue: after going through configuration steps for app clips, when I scan my QR code, my app clip does not appear, instead safari attempts to open the url as a web page. note: my aasa endpoint is never even getting called when scanning the QR code. Setup: App uninstalled in accordance with Apple Documentation Users don’t install App Clips, and App Clips don’t appear on the Home Screen. Similarly, testers don’t install the beta version of your App Clip testflight installed in accordance with Apple Documentation My app's Build 1.51.9 (1) uploaded and greenlit in testflight. My apple email is added as an internal tester is the same as my Apple ID for the device used. I have provided an aasa for the path: .well-known/apple-app-site-association. Here is my full url: https://akin-server-side-staging.onrender.com/.well-known/apple-app-site-association. { appclips: { apps: [ 8PJ28P9ZZ8.com.ElevatedUnderdogs.akin1.Clip ] }, applinks: { details: [ { components: [ { /: /appClips/referral/venueToUser } ], appIDs
6
0
172
1w
Reply to Universal Links and Cloud-testing platforms
@michelbechelani-aya Yes, if you distribute the app using the Apple Developer Enterprise Program or TestFlight there is no need to resign the app, therefore everything will work on the app. Now the most robust way to handle OAuth/Sign-in flows in automated cloud testing does not need Universal Links entirely for your test builds. Create a specific build configuration for your cloud tests. In this build, configure your app to use a Custom URL scheme for its callback. Configure your staging/testing Auth Server to accept and redirect to this Custom URL scheme instead of the Universal Link (https://...). When the test runner triggers the login, the browser will redirect to myapp-test://, which the OS will route back to your app, regardless of who signed it. Not trying to side track you. Follow your architecture, but I want to make sure to show there are other options. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hey @Kunal07, Thank you for filing your Bug Report (FB22290781) and including a sample project and a video, however, I'm unable to reproduce this bug. Whenever I was in the immersive space the red cube was there. I tried running the app in the Release and Debug configurations. In the video I see the following: at 00:10, you lock the window and the cube does not disappear. at 00:18, you close the immersive space and the cube disappears with the immersive space. at 00:27, you reopen the immersive space and the cube appears. Your sample app provides a fully immersive space. You are in the immersive space when you no longer see passthrough. It might be more clear if you replace the static Open Immersive Space button with ToggleImmersiveSpaceButton(). Can you do this and reproduce the issue with a video? If you're able to reproduce this, a video and a visionOS Sysdiagnose would be very helpful. Thanks, Michael
Topic: Spatial Computing SubTopic: General Tags:
1w
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == xcodebuild OR process == codesign' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[9
0
0
132
1w
Reply to App disappeared from App Store Connect - support unresponsive - Case 102841743378
Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated. There have been a couple of cases where the app was automatically removed from the store after a software update even though the status said it was ready for distribution. It happened in March 5th. I've asked Apple, Inc. But there has been no explanation.
1w
Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
2
0
71
1w
App disappeared from App Store Connect - support unresponsive - Case 102841743378
My app has completely vanished from App Store Connect with no explanation. It no longer appears in the app listing. Bundle ID: com.sofiqe.app Team ID: AW699Z7G8H Apple Account: Support case 102841743378 has been open with no resolution. The contact form on the developer portal is also broken and returns There was a problem processing your request making it impossible to follow up. Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated.
7
0
186
1w
Reply to Code Signing "Invalid", No Reason Given
[quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] I've had issues getting the dmg signed by the Apple notary service [/quote] That text suggests that you’ve misunderstood how notary works. The notary service doesn’t sign your product. Rather, you present it with a distribution-ready product, one that’s already signed, and the notary service checks it and, if all is well, issues a signed ticket. See Notarisation Fundamentals for more about how this process works. As to why the notary service is refusing to notarise your product, it’s hard to say without more info. It sounds like you were able to submit the product and get a response, but the status is Invalid, indicating a problem with your submission. In that case the next step is to look at the notary log. What does it say? See Fetching the Notary Log for info on how to get the log. [quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] The only big change we made this time was switching to Maven [/quote] Ah, Java. Notari
Topic: Code Signing SubTopic: Notarization Tags:
1w
Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
Replies
1
Boosts
0
Views
30
Activity
1w
Real world anchors
I’m trying to build a persistent world map of my college campus using ARKit, but it’s not very reliable. Anchors don’t consistently appear in the same place across sessions. I’ve tried using image anchors, but they didn’t improve accuracy much. How can I create a stable world map for a larger area and reliably relocalize anchors? Are there better approaches or recommended resources for this?
Replies
0
Boosts
0
Views
23
Activity
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, Thank you for looking into this. To clarify, this issue is not reproducible when running locally (Debug or Release). It only occurs in TestFlight distribution builds. In our production app as well as the minimal sample project, the behavior is consistent — the bug only appears when installed via TestFlight, not when run directly from Xcode. Regarding the video - at 0:31 you can see the cube briefly disappears after Lock In Place. That is the moment we are referring to. Could you please try the following: Archive the sample project Upload to TestFlight Install via TestFlight on the device Reproduce the Lock In Place steps I am confident it will be reproducible in that configuration. I am happy to provide another screen recording specifically showing this if that would help. Please let me know if you need anything else. Thanks, Kunal
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
1w
unable to save after upload build
Any one can help to tell me what is the problem with my submission? there was no error message but i was unable to save. Thanks
Replies
1
Boosts
0
Views
81
Activity
1w
AI framework usage without user session
We are evaluating various AI frameworks to use within our code, and are hoping to use some of the build-in frameworks in macOS including CoreML and Vision. However, we need to use these frameworks in a background process (system extension) that has no user session attached to it. (To be pedantic, we'll be using an XPC service that is spawned by the system extension, but neither would have an associated user session). Saying the daemon-safe frameworks list has not been updated in a while is an understatement, but it's all we have to go on. CoreGraphics isn't even listed--back then it part of ApplicationServices (I think?) and ApplicationServices is a no go. Vision does use CoreGraphics symbols and data types so I have doubts. We do have a POC that uses both frameworks and they seem to function fine but obviously having something official is better. Any Apple engineers that can comment on this?
Replies
1
Boosts
0
Views
187
Activity
1w
Reply to App Clips not working
Thanks for the post, in this page you'll find a sample for AppClips as well as the first note will provide you the 101 of App Clips. I always recommend developers to go over all those videos and documentation liked on that note. Then download the app, look at every single configuration from that app including the Clip target! https://developer.apple.com/documentation/appclip/fruta-building-a-feature-rich-app-with-swiftui In my opinion and without going deep in your solution, the reason your AASA endpoint is never getting called when you scan the QR code is due to a common misconception about how iOS handles App Clips and Universal Links, the iOS device does not fetch the AASA file at the moment you scan a QR code. Downloads the file at app installation time and there is also a delay. When you scan a QR code, iOS checks its local cache and Apple's CDN records to see if that URL is registered to an App Clip. If Apple's CDN hasn't validated your AASA file, or if the TestFlight configuration is incomplet
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
1w
App Clips not working
Issue: after going through configuration steps for app clips, when I scan my QR code, my app clip does not appear, instead safari attempts to open the url as a web page. note: my aasa endpoint is never even getting called when scanning the QR code. Setup: App uninstalled in accordance with Apple Documentation Users don’t install App Clips, and App Clips don’t appear on the Home Screen. Similarly, testers don’t install the beta version of your App Clip testflight installed in accordance with Apple Documentation My app's Build 1.51.9 (1) uploaded and greenlit in testflight. My apple email is added as an internal tester is the same as my Apple ID for the device used. I have provided an aasa for the path: .well-known/apple-app-site-association. Here is my full url: https://akin-server-side-staging.onrender.com/.well-known/apple-app-site-association. { appclips: { apps: [ 8PJ28P9ZZ8.com.ElevatedUnderdogs.akin1.Clip ] }, applinks: { details: [ { components: [ { /: /appClips/referral/venueToUser } ], appIDs
Replies
6
Boosts
0
Views
172
Activity
1w
Reply to Universal Links and Cloud-testing platforms
@michelbechelani-aya Yes, if you distribute the app using the Apple Developer Enterprise Program or TestFlight there is no need to resign the app, therefore everything will work on the app. Now the most robust way to handle OAuth/Sign-in flows in automated cloud testing does not need Universal Links entirely for your test builds. Create a specific build configuration for your cloud tests. In this build, configure your app to use a Custom URL scheme for its callback. Configure your staging/testing Auth Server to accept and redirect to this Custom URL scheme instead of the Universal Link (https://...). When the test runner triggers the login, the browser will redirect to myapp-test://, which the OS will route back to your app, regardless of who signed it. Not trying to side track you. Follow your architecture, but I want to make sure to show there are other options. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
Replies
Boosts
Views
Activity
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hey @Kunal07, Thank you for filing your Bug Report (FB22290781) and including a sample project and a video, however, I'm unable to reproduce this bug. Whenever I was in the immersive space the red cube was there. I tried running the app in the Release and Debug configurations. In the video I see the following: at 00:10, you lock the window and the cube does not disappear. at 00:18, you close the immersive space and the cube disappears with the immersive space. at 00:27, you reopen the immersive space and the cube appears. Your sample app provides a fully immersive space. You are in the immersive space when you no longer see passthrough. It might be more clear if you replace the static Open Immersive Space button with ToggleImmersiveSpaceButton(). Can you do this and reproduce the issue with a video? If you're able to reproduce this, a video and a visionOS Sysdiagnose would be very helpful. Thanks, Michael
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
1w
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == xcodebuild OR process == codesign' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[9
Replies
0
Boosts
0
Views
132
Activity
1w
Reply to App disappeared from App Store Connect - support unresponsive - Case 102841743378
Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated. There have been a couple of cases where the app was automatically removed from the store after a software update even though the status said it was ready for distribution. It happened in March 5th. I've asked Apple, Inc. But there has been no explanation.
Replies
Boosts
Views
Activity
1w
Reply to TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
I uploaded the update build, edited the screenshots, and clicked submit for review, but a warning message saying Screenshot upload is still in progress appeared, and it hasn't progressed for several days.
Replies
Boosts
Views
Activity
1w
Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
Replies
2
Boosts
0
Views
71
Activity
1w
App disappeared from App Store Connect - support unresponsive - Case 102841743378
My app has completely vanished from App Store Connect with no explanation. It no longer appears in the app listing. Bundle ID: com.sofiqe.app Team ID: AW699Z7G8H Apple Account: Support case 102841743378 has been open with no resolution. The contact form on the developer portal is also broken and returns There was a problem processing your request making it impossible to follow up. Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated.
Replies
7
Boosts
0
Views
186
Activity
1w
Reply to Code Signing "Invalid", No Reason Given
[quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] I've had issues getting the dmg signed by the Apple notary service [/quote] That text suggests that you’ve misunderstood how notary works. The notary service doesn’t sign your product. Rather, you present it with a distribution-ready product, one that’s already signed, and the notary service checks it and, if all is well, issues a signed ticket. See Notarisation Fundamentals for more about how this process works. As to why the notary service is refusing to notarise your product, it’s hard to say without more info. It sounds like you were able to submit the product and get a response, but the status is Invalid, indicating a problem with your submission. In that case the next step is to look at the notary log. What does it say? See Fetching the Notary Log for info on how to get the log. [quote='820155021, alex_strong, /thread/820155, /profile/alex_strong'] The only big change we made this time was switching to Maven [/quote] Ah, Java. Notari
Topic: Code Signing SubTopic: Notarization Tags:
Replies
Boosts
Views
Activity
1w