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build disappears

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Reply to The app contains one or more corrupted binaries. Rebuild the app and resubmit.
On which version of Xcode do you build ? Have you the list of all libraries you use ? Finally, have you accepted the eventual Xcode message (appear in left panel) to update to new settings ? Old thread, but you may find interesting hints to look at: https://stackoverflow.com/questions/48501857/non-public-api-usage-the-app-contains-one-or-more-corrupted-binaries
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The app contains one or more corrupted binaries. Rebuild the app and resubmit.
I have been trying to update an app of which the code base hasn't changed in two years. It still builds fine and runs fine, on simulator and device, but... when uploading it to Testflight I get the error The app contains one or more corrupted binaries. Rebuild the app and resubmit.. I have been rebuilding like a maniac, trying to look at what could be wrong with the binary, I let ChatGPT misguide me on the log files, I think I have tried everything... but to no avail. Any ideas how I could find out what goes wrong?
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Navigation bar fade breaks when using .ignoresSafeArea() on inverted ScrollViews in iOS 26
I’m seeing a strange visual bug in iOS 26 when building chat-style UIs that use an inverted ScrollView or List (via .rotationEffect(.radians(.pi)) and .scaleEffect(x: -1, y: 1)) to anchor messages at the bottom. When I add .ignoresSafeArea() to let the chat bleed behind the navigation bar - the new navigation bar fade (that subtle top-to-bottom gradient Apple added in iOS 26) behaves incorrectly. Instead of fading from the top of the screen toward the nav bar, it fades upward from the bottom of the view, effectively covering the entire screen with the gradient. This only happens when the view is inverted. If I remove .ignoresSafeArea(), the fade looks correct — but then my chat no longer extends behind the nav bar. It looks like the fade effect is being applied in the transformed coordinate space of the inverted scroll view rather than in visual screen space. I haven’t found a reliable workaround besides disabling the fade (which isn’t really possible). Has anyone found a proper solution or a modifie
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Xcode build running into issues
I have been trying to run the ios build and facing issues since last few days. I installed xcode with ios26 and switched to xcode 16.2 beta and now in xcode16.1. My development is blocked as am hitting errors one after the other. Can you point me to any configuration which works ? My development is blocked and its real pain.
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Reply to Xcode build running into issues
Thanks for the post. I understand that you are encountering difficulties with your iOS build process. To assist you in troubleshooting and potentially resolving these issues, I recommend following a systematic approach: Update Xcode: Verify that Xcode is configured to utilize the most recent iOS 26 versions. Xcode 26.1 is the latest release at this time I believe. Update macOS: Ensure that macOS has also been updated to enable Xcode functionality. Examine Error Messages: Carefully review the error messages you are encountering. They can provide valuable insights into the underlying causes of the issues. Identify Specific Warnings or Errors: Look for any specific warnings or errors related to SDK mismatches, missing frameworks, or build settings. Please provide the error messages here. Please specify the simulator you are using. Please provide any specific error messages or additional context you can offer, and I will be happy to provide more targeted advice. Albert Pascual
  Worldwide Devel
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Storekit, how to change and retrieve current user storefront
I've been struggling to work with the Storekit framework and specifically to find the current Storefront used by the user of the app. Context : My app needs to behave differently depending on the country of the user. For me relying on Locale.current.region?.identifier does not seem very reliable, the user can change it really easily. I'm trying to use the Storekit framework like so : if let storefront = await StoreKit.Storefront.current{ return storefront.countryCode } As per Apple's Storekit documentation : Use current to determine a customer's current storefront region and offer in-app products suitable for that region. You maintain your own list of product identifiers and the storefronts in which you make them available. But I just can't find out what I need to change in my current configuration to get another country. The code keeps returning my original storefront (which is France) I've tried login in with a sandbox user defined on another country. Changed all settings on my device to another country. Ch
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Reply to Wifi Aware iOS devices authentication fails after a period of time
[quote='861192022, nikiizvorski, /thread/800457?answerId=861192022#861192022, /profile/nikiizvorski'] no a sample project in general. [/quote] I’m confused. We have an iOS-to-iOS sample, namely Building peer-to-peer apps. And I know you know about it because you referenced it in your earlier message on this thread. Did you perhaps miss the Download button at the top of that page? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Critical Issue - Turkish Developer ID Certificates Contain Unhandled Extension
[quote='803047021, sigma2025, /thread/803047, /profile/sigma2025'] 1- What is the purpose of OID 1.2.840.113635.100.6.1.13? [/quote] In general, you can find answers to questions like this in the various docs on the Apple PKI page. In this case, you can find that OID documented in Developer ID CPS, which currently leads to Certification Practice Statement Developer ID, Version 4.0, October 16, 2024. That doc lists the OID as being critical and non-optional. An to what it means, TN3127 Inside Code Signing: Requirements has this to say on that topic: the OID 1.2.840.113635.100.6.1.13 … is present in the Developer ID Application signing certificates issued by Apple [quote='803047021, sigma2025, /thread/803047, /profile/sigma2025'] 2- Why is it marked as critical only for Turkish certificates? [/quote] That’s not my experience. Here’s a dump of my individual test Developer ID Application signing identity: % openssl x509 -inform der -in Developer ID Application: Quinn Quinn (SKMME9E2Y8).cer -text Certificate: … Si
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Critical Issue - Turkish Developer ID Certificates Contain Unhandled Extension
Dear Apple Developer Support, I am experiencing a critical issue with Developer ID certificates issued for Turkish (C=TR) developer accounts that prevents code signing on macOS. Issue Summary All Turkish Developer ID certificates issued on October 4, 2025, contain an Apple proprietary extension (OID 1.2.840.113635.100.6.1.13) marked as critical that both OpenSSL and codesign cannot handle. Technical Details Team ID: 4B529G53AG Certificate Country: TR (Turkey) Issue Date: October 4, 2025 macOS Version: 15.6.1 (24G90) Problematic Extension OID: 1.2.840.113635.100.6.1.13 (marked as critical) Evidence I have verified this issue across THREE different Turkish Developer ID certificates: Serial: 21F90A51423BA96F74F23629AD48C4B1 Serial: 461CBAF05C9EDE6E Serial: 184B6C2222DB76A376C248EC1E5A9575 All three certificates contain the same critical extension. Error Messages OpenSSL: error 34 at 0 depth lookup: unhandled critical extension Codesign: unable to build chain to self-signed root for signer errSecInternal
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Apple Pay pre-auth: how to not show hold amount (gas-station style) for usage-based rentals?
We’re building a usage-based rental flow. The final charge is only known after the session ends (like gas pumps). We want the same Apple Pay UX that gas stations like at a gas station has: the user does not see a pre-authorization amount up front; they only see “approved” and later the final posted amount on the statement. What we observe (gas stations / desired UX) When paying at gas station with Apple Pay (card-present), the user confirms their card (double-tap) but no pre-auth amount is shown in Wallet/notification UI. The small notification is from the bank (not the merchant) and shows only bank + merchant name, no total. After fueling ends, the final amount appears on the statement from the merchant. What happens in our flow (current behavior) Platform: Apple Pay via Stripe (Apple Pay on the Web with QR → mobile Safari Wallet sheet). When a user confirms payment, the pre-authorization amount is shown immediately to the user (appears like a charge from the user’s perspective). We want to avoid sh
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TestFlight Beta Build Webhook Events Missing (Shown in WWDC25 but Not available in API/Portal)
I am trying to add webhook subscriptions for TestFlight build processing completion and TestFlight beta build review completion events. These were showcased in the WWDC25 session: https://developer.apple.com/videos/play/wwdc2025/324/ Currently, I am able to receive webhook events for distribution updates, and the corresponding checkmark option is available in the App Store Connect portal. However, there is no checkmark option in the portal to subscribe to beta build-related events. In the video, there is clearly a checkmark option for the beta review event subscription (at 4:55). The current documentation also does not mention beta processing and beta review event subscriptions. It only lists the event types that are visible in the web portal: https://developer.apple.com/documentation/appstoreconnectapi/webhookeventtype When I try to add the BUILD_BETA_DETAIL_EXTERNAL_BETA_STATE_UPDATED event (as shown in the video at 6:10) via the PATCH API request, I get the below error. errors: [
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Reply to swift package with arm64e
I’m facing a similar issue with arm64e on macOS. When I turn on the Authenticate Pointers feature for my macOS app target on Xcode 26, the app target prompts requiring the 'arm64e-apple-macos’ target, the same warning message as the original poster, for local swift packages using in the main target and the target is no longer able to build. @WangZiYuan If you received any personal response from Feedback Assistant, could you please share it? @DTS Engineer Is there any way to detour it? Should I create a new post in this forumn/feedback? My environment is: macOS: Version 26.1 Beta (25B5042k) Xcode: Version 26.1 beta (17B5025f)
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swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
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Displaying multiple immersive movies in spheres in an immersive environment
In visionOS, I'm trying to create an immersive environment which would feature several spheres in which immersive movies are visible. I'm starting from a sample code which creates a sphere, sets an immersive movie as its material, and opens it as an immersive environment. This works fine. But if I create a sphere in an open immersive environment using Reality Composer Pro and sets its material to an immersive movie, I can see the movie on the sphere while I move outside of it but if I try to get inside the sphere, it disappears. What would be the right way of doing this ?
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