Search results for

“Popping Sound”

20,421 results found

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Lightning audio
So noticed this on beta 2 and reported it through bug reporter. Having come up with an interim solution, using a bluetooth adpater instead, I decided to see if Beta 4 had corrected the issue - no such luck. In my one vehicle I have a 3.5mm to 30 PIN DOCK (from the old days) and the gets adapted using the Apple 30PIN to Lightning adapter. With 10.3.3, the audio routes through that setup into my aux port on my stereo without issue. However, with 11 beta 4, it doesn't work still. You don't even see the dock connector as a possibility for audio routing within the music app. Interesting enough, I plugged into our other vehicle that simply use a standard Lightening to USB cable and it works fine.
12
0
4k
Jul ’17
How to record output audio
I have an app that produce kind of sounds / music taping buttons. I need to record those sounds as I play with the app. I cannot find any doc or example about this issue. I have tried with many approaches but I couldn't get any good result. Any insight ?
0
0
260
Apr ’16
Bluetooth Audio Streaming
Does anyone else have to put their watch into airplane mode when streaming music via Bluetooth. I have already completely factory reset my watch and iPhone and continue to have this issue. If the watch is allowed to be connected while Bluetooth audio streaming is occurring, the audio becomes choppy.
6
0
847
Jun ’16
NSUserNotification no sound ?
(OSX Sierra) The only time a banner or sound shows / plays is when the app is not in focus, when in focus a message still appears in the desktop notification center but I would like at least a sound when it arrives, preferably including the alert banner. Any suggestions ?
0
0
173
Feb ’17
Audio Volume increases by itself
I am using an AVAudioPlayer to play a tick sound once per second in a SwiftUI app. When running the app on an iPhone 16 (18.2.1) the tick sounds increase in volume after a few seconds. This does not happen in the simulator nor on an iPhone SE 2020 (18.1.1).
2
0
319
Jan ’25
Real-time Audio Analysis of Audio Played by Other Apps on iPhone
I’m evaluating a simple iOS application that would perform real-time beat detection and audio analysis. My question is: Can an App Store-compliant iOS application access or analyze audio that is being played by other applications on the same device (e.g. Spotify, Apple Music, YouTube, TikTok, Safari, etc.) in real time, without using the microphone? Specifically: Is there any Apple-supported framework that allows access to system audio for real-time beat detection or frequency analysis? Can ReplayKit be used to analyze audio buffers from other applications in real time without recording or saving the audio? If direct access is not permitted, what Apple-approved architecture would be recommended for synchronizing external hardware with music being played on the iPhone? Would such an implementation be acceptable under App Store Review Guidelines? I am trying to determine whether real-time beat detection from audio played by other apps is technically and poli
0
0
201
3w
Periodic sounds from the background
I appreciate that very similar questions have been asked already, but users of my app have requested certain functionality that simply doesn’t seem possible given the current background mode regulations in iOS. However, many similar apps do have this functionality. So, could it be that I am missing something.Basically, a meditation timer app needs to be able to play bell sounds periodically. Some users, those who meditate for long periods of time for example, like to switch their screens off to preserve the battery charge, and because of that the app needs to play these bell sounds from the background.So far, my solution has been to use Local Notifications to play the sounds as they can be timed accurately and also can play custom sounds.However, there are two issues that my users are unhappy about:1. They want the bell sounds to play even when the silent switch is on (they don't want to be disturbed by other notifications, but do want the meditation bells)2. They want the
0
0
1k
Mar ’19
Background Player() audio
Is it possible to use the javascript Player() api to play a sound file (mp3) in the background just like the background audio element<background> <audio> <asset src=<URL> /> </audio> </background>I am trying to use a catalog template for all the video assets in a show and want to play the show theme music lightly in the background. My challenge is that when the user clicks on a tile for a video I push a new view with all the video information and the background audio element stops since a new view was pushed.My thought was to use the player api, call the music file on the initial view and can stop the player and load the video element when they finally hit the play button on the asset viewer page.The example below works to play audio elements but when the play command is called it takes over the view and I don't see anywhere in the docs where you can call a player with audio assets to play in the background. var
2
0
638
Sep ’15
AVAudioEngine no sound from Mac mini built-in audio devices
Hi,I've tried to get some audio things going on a new Mac mini 8,1 macOS 10.14.2 (18C54), and ran into an issue where there is no output from the built-in audio devices when using AVAudioEngine.Xcode prints this while setting up the AVAudioEngine:[AudioHAL_Client] HALC_ShellDriverPlugIn.cpp:104:Open: HALC_ShellDriverPlugIn::Open: opening the plug-in failed, Error: 2003329396 (what)If the built-in speaker or the headphone jack is selected as sound output device, no sound comes out from my AVAudioEngine app.If I select output via DisplayPort or AirPlay, sound is working, even though above error is also being printed.Here's repo with an example project: https://github.com/nsdvr/avaudioengine_basic_outputIt just plays a .wav file when you press the button. My own project uses a custom AudioUnit generator, and its internalRenderBlock is getting called, so the engine seems to be running fine, there's just silence at the physical outputs.Relevant setup code:- (void) setup
7
0
6.4k
Dec ’18
web audio api
When I start the app in iOS 13.X, the Audio Context starts in a state of “suspended”.after the user clicked the “play” button (which has ‘onclick’ or ‘touchend’ event to trigger the context.resume() and wait until resolved), the audio context state turning into ‘running’.Then I use the method ‘createMediaElementSource’ and provide the HTML audio element and connect the source to the context.destination, but it doesn’t make any difference, because the audio fails to put out any sound.However, in iOS 12.X it works, so I can assume that the nodes connected properly.Is there something else i should do to make it work on iOS 13?Thanks in advance.
Topic: Safari & Web SubTopic: General Tags:
2
0
1.8k
Nov ’19
Sound issues .
Hi everyone, I’m running an iPhone X on the latest beta of iOS , Is anyone experiencing and sound issues with Apple Airpods ? Connecting fine however all music and podcasts are playing at a very low volume when connected . Thanks C
0
0
668
Apr ’18
Lightning audio
So noticed this on beta 2 and reported it through bug reporter. Having come up with an interim solution, using a bluetooth adpater instead, I decided to see if Beta 4 had corrected the issue - no such luck. In my one vehicle I have a 3.5mm to 30 PIN DOCK (from the old days) and the gets adapted using the Apple 30PIN to Lightning adapter. With 10.3.3, the audio routes through that setup into my aux port on my stereo without issue. However, with 11 beta 4, it doesn't work still. You don't even see the dock connector as a possibility for audio routing within the music app. Interesting enough, I plugged into our other vehicle that simply use a standard Lightening to USB cable and it works fine.
Replies
12
Boosts
0
Views
4k
Activity
Jul ’17
Sounds with volume off
How is the Facebook app able to make sounds when the user clicks on things with the sound on the device completely off? Does the API really allow this? Doesn’t this violate some UI standard that Apple should be enforcing apps to follow?
Replies
0
Boosts
0
Views
783
Activity
May ’22
How to record output audio
I have an app that produce kind of sounds / music taping buttons. I need to record those sounds as I play with the app. I cannot find any doc or example about this issue. I have tried with many approaches but I couldn't get any good result. Any insight ?
Replies
0
Boosts
0
Views
260
Activity
Apr ’16
Bluetooth Audio Streaming
Does anyone else have to put their watch into airplane mode when streaming music via Bluetooth. I have already completely factory reset my watch and iPhone and continue to have this issue. If the watch is allowed to be connected while Bluetooth audio streaming is occurring, the audio becomes choppy.
Replies
6
Boosts
0
Views
847
Activity
Jun ’16
NSUserNotification no sound ?
(OSX Sierra) The only time a banner or sound shows / plays is when the app is not in focus, when in focus a message still appears in the desktop notification center but I would like at least a sound when it arrives, preferably including the alert banner. Any suggestions ?
Replies
0
Boosts
0
Views
173
Activity
Feb ’17
Audio Volume increases by itself
I am using an AVAudioPlayer to play a tick sound once per second in a SwiftUI app. When running the app on an iPhone 16 (18.2.1) the tick sounds increase in volume after a few seconds. This does not happen in the simulator nor on an iPhone SE 2020 (18.1.1).
Replies
2
Boosts
0
Views
319
Activity
Jan ’25
Real-time Audio Analysis of Audio Played by Other Apps on iPhone
I’m evaluating a simple iOS application that would perform real-time beat detection and audio analysis. My question is: Can an App Store-compliant iOS application access or analyze audio that is being played by other applications on the same device (e.g. Spotify, Apple Music, YouTube, TikTok, Safari, etc.) in real time, without using the microphone? Specifically: Is there any Apple-supported framework that allows access to system audio for real-time beat detection or frequency analysis? Can ReplayKit be used to analyze audio buffers from other applications in real time without recording or saving the audio? If direct access is not permitted, what Apple-approved architecture would be recommended for synchronizing external hardware with music being played on the iPhone? Would such an implementation be acceptable under App Store Review Guidelines? I am trying to determine whether real-time beat detection from audio played by other apps is technically and poli
Replies
0
Boosts
0
Views
201
Activity
3w
Audio input sources.
Is it possible for an external microphone to work as an audio input for a session?I'm wondering if a microphone on a monitor can be used as an input device,which will work with audio units and the AV frameworks. Regards,Brian
Replies
1
Boosts
0
Views
380
Activity
Oct ’15
No notification sound
Hello All,I'm having an app works on the background recording sounds all the time, when its running will block all notifcations sonds (No Sound no vibration) Please advice further.BestAnwar
Replies
0
Boosts
0
Views
154
Activity
Jun ’16
Periodic sounds from the background
I appreciate that very similar questions have been asked already, but users of my app have requested certain functionality that simply doesn’t seem possible given the current background mode regulations in iOS. However, many similar apps do have this functionality. So, could it be that I am missing something.Basically, a meditation timer app needs to be able to play bell sounds periodically. Some users, those who meditate for long periods of time for example, like to switch their screens off to preserve the battery charge, and because of that the app needs to play these bell sounds from the background.So far, my solution has been to use Local Notifications to play the sounds as they can be timed accurately and also can play custom sounds.However, there are two issues that my users are unhappy about:1. They want the bell sounds to play even when the silent switch is on (they don't want to be disturbed by other notifications, but do want the meditation bells)2. They want the
Replies
0
Boosts
0
Views
1k
Activity
Mar ’19
Background Player() audio
Is it possible to use the javascript Player() api to play a sound file (mp3) in the background just like the background audio element<background> <audio> <asset src=<URL> /> </audio> </background>I am trying to use a catalog template for all the video assets in a show and want to play the show theme music lightly in the background. My challenge is that when the user clicks on a tile for a video I push a new view with all the video information and the background audio element stops since a new view was pushed.My thought was to use the player api, call the music file on the initial view and can stop the player and load the video element when they finally hit the play button on the asset viewer page.The example below works to play audio elements but when the play command is called it takes over the view and I don't see anywhere in the docs where you can call a player with audio assets to play in the background. var
Replies
2
Boosts
0
Views
638
Activity
Sep ’15
AVAudioEngine no sound from Mac mini built-in audio devices
Hi,I've tried to get some audio things going on a new Mac mini 8,1 macOS 10.14.2 (18C54), and ran into an issue where there is no output from the built-in audio devices when using AVAudioEngine.Xcode prints this while setting up the AVAudioEngine:[AudioHAL_Client] HALC_ShellDriverPlugIn.cpp:104:Open: HALC_ShellDriverPlugIn::Open: opening the plug-in failed, Error: 2003329396 (what)If the built-in speaker or the headphone jack is selected as sound output device, no sound comes out from my AVAudioEngine app.If I select output via DisplayPort or AirPlay, sound is working, even though above error is also being printed.Here's repo with an example project: https://github.com/nsdvr/avaudioengine_basic_outputIt just plays a .wav file when you press the button. My own project uses a custom AudioUnit generator, and its internalRenderBlock is getting called, so the engine seems to be running fine, there's just silence at the physical outputs.Relevant setup code:- (void) setup
Replies
7
Boosts
0
Views
6.4k
Activity
Dec ’18
Having a issue sound setting
Issue with sound
Replies
0
Boosts
0
Views
55
Activity
Aug ’15
web audio api
When I start the app in iOS 13.X, the Audio Context starts in a state of “suspended”.after the user clicked the “play” button (which has ‘onclick’ or ‘touchend’ event to trigger the context.resume() and wait until resolved), the audio context state turning into ‘running’.Then I use the method ‘createMediaElementSource’ and provide the HTML audio element and connect the source to the context.destination, but it doesn’t make any difference, because the audio fails to put out any sound.However, in iOS 12.X it works, so I can assume that the nodes connected properly.Is there something else i should do to make it work on iOS 13?Thanks in advance.
Topic: Safari & Web SubTopic: General Tags:
Replies
2
Boosts
0
Views
1.8k
Activity
Nov ’19
Sound issues .
Hi everyone, I’m running an iPhone X on the latest beta of iOS , Is anyone experiencing and sound issues with Apple Airpods ? Connecting fine however all music and podcasts are playing at a very low volume when connected . Thanks C
Replies
0
Boosts
0
Views
668
Activity
Apr ’18