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“Popping Sound”

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NSUserNotification no sound ?
(OSX Sierra) The only time a banner or sound shows / plays is when the app is not in focus, when in focus a message still appears in the desktop notification center but I would like at least a sound when it arrives, preferably including the alert banner. Any suggestions ?
0
0
175
Feb ’17
Audio Volume increases by itself
I am using an AVAudioPlayer to play a tick sound once per second in a SwiftUI app. When running the app on an iPhone 16 (18.2.1) the tick sounds increase in volume after a few seconds. This does not happen in the simulator nor on an iPhone SE 2020 (18.1.1).
2
0
335
Jan ’25
Background Player() audio
Is it possible to use the javascript Player() api to play a sound file (mp3) in the background just like the background audio element<background> <audio> <asset src=<URL> /> </audio> </background>I am trying to use a catalog template for all the video assets in a show and want to play the show theme music lightly in the background. My challenge is that when the user clicks on a tile for a video I push a new view with all the video information and the background audio element stops since a new view was pushed.My thought was to use the player api, call the music file on the initial view and can stop the player and load the video element when they finally hit the play button on the asset viewer page.The example below works to play audio elements but when the play command is called it takes over the view and I don't see anywhere in the docs where you can call a player with audio assets to play in the background. var
2
0
640
Sep ’15
web audio api
When I start the app in iOS 13.X, the Audio Context starts in a state of “suspended”.after the user clicked the “play” button (which has ‘onclick’ or ‘touchend’ event to trigger the context.resume() and wait until resolved), the audio context state turning into ‘running’.Then I use the method ‘createMediaElementSource’ and provide the HTML audio element and connect the source to the context.destination, but it doesn’t make any difference, because the audio fails to put out any sound.However, in iOS 12.X it works, so I can assume that the nodes connected properly.Is there something else i should do to make it work on iOS 13?Thanks in advance.
Topic: Safari & Web SubTopic: General Tags:
2
0
1.8k
Nov ’19
Lightning audio
So noticed this on beta 2 and reported it through bug reporter. Having come up with an interim solution, using a bluetooth adpater instead, I decided to see if Beta 4 had corrected the issue - no such luck. In my one vehicle I have a 3.5mm to 30 PIN DOCK (from the old days) and the gets adapted using the Apple 30PIN to Lightning adapter. With 10.3.3, the audio routes through that setup into my aux port on my stereo without issue. However, with 11 beta 4, it doesn't work still. You don't even see the dock connector as a possibility for audio routing within the music app. Interesting enough, I plugged into our other vehicle that simply use a standard Lightening to USB cable and it works fine.
12
0
4.1k
Jul ’17
Sound issues .
Hi everyone, I’m running an iPhone X on the latest beta of iOS , Is anyone experiencing and sound issues with Apple Airpods ? Connecting fine however all music and podcasts are playing at a very low volume when connected . Thanks C
0
0
671
Apr ’18
System Sound Path
I have a system sound( eg: Voicemail.caf) to play through AVAudioPlayer.It has different location in iPhone and iPad /System/Library/Audio.Is there a interface to get path of system sound directly rather than browsing through system directories.If not, could we include this sound file in our app bundle(eg. Resources). Are there chances of App rejection/licensing part if we do so?
2
0
2.7k
Jan ’18
Setting Audio Input node for AVAudioEngine causes outside audio to stop
I'm building an app that will allow users to record voice notes. The functionality of all that is working great; I'm trying to now implement changes to the AudioSession to manage possible audio streams from other apps. I want it so that if there is audio playing from a different app, and the user opens my app; the audio keep playing. When we start recording, any third party app audio should stop, and can then can resume again when we stop recording. This is my main audio setup code: private var audioEngine: AVAudioEngine! private var inputNode: AVAudioInputNode! func setupAudioEngine() { audioEngine = AVAudioEngine() inputNode = audioEngine.inputNode audioPlayerNode = AVAudioPlayerNode() audioEngine.attach(audioPlayerNode) let format = AVAudioFormat(standardFormatWithSampleRate: AUDIO_SESSION_SAMPLE_RATE, channels: 1) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: format) } private func setupAudioSession() { let audioSession = AVAudioSe
0
0
1k
Jul ’24
Background audio processing
Hello,We are currently evaluating the possibility to port our Android app “SoniControl” to iOS. SoniControl is an ultrasonic firewall. It records audio in the background and looks for ultrasonic messages (e.g. Google Nearby messages) in the audio signal in the frequency range from 17-22kHz. Frequencies below 17kHz are removed by a bandpass filter. In case a message is detected, the app offers the user the option to block it. The main goal is to raise awareness and inform users about apps that use “data-over-sound” technologies like Google Nearby or Lisnr. These technologies use the microphone and loudspeaker of a smartphone to receive or send data over audio. Our current users let the app run in the background all day long, we show a notification in the status bar to remind them that it is running and is using battery (on iOS the status bar would turni red as when you use the Voice Memo app in the background).Before implementing the firewall for iOS we want to ask the follo
5
0
2.6k
Oct ’19
Voice Over Sound
Hello, When I listen to title in my app with VoiceOver, it makes a strange sound. This characters make with Korean+number+Alphabet. Is this combination makes some strange sound with voice over? I would like to ask if Apple can fix this issue. Thank you.
1
0
245
Mar ’25
Carplay Audio on Android
Hi, I am looking forward to Integrate Carplay audio to android headunit speakers. Uing Mfi document we were able to implement Carplay and we see carplay app working on the headunit but we dont see the audio working on headunit speakers i.e we are trying to play the audio on the headunit speakers rather than on iphone speakers when connected to Now playing app in carplay and it seems to not work, we dont see any availbale document or sample that talk about this setup. Can you please help us with the support to integrate carplay audio to headunit .
2
0
768
Aug ’19
NSUserNotification no sound ?
(OSX Sierra) The only time a banner or sound shows / plays is when the app is not in focus, when in focus a message still appears in the desktop notification center but I would like at least a sound when it arrives, preferably including the alert banner. Any suggestions ?
Replies
0
Boosts
0
Views
175
Activity
Feb ’17
Audio Volume increases by itself
I am using an AVAudioPlayer to play a tick sound once per second in a SwiftUI app. When running the app on an iPhone 16 (18.2.1) the tick sounds increase in volume after a few seconds. This does not happen in the simulator nor on an iPhone SE 2020 (18.1.1).
Replies
2
Boosts
0
Views
335
Activity
Jan ’25
Background Player() audio
Is it possible to use the javascript Player() api to play a sound file (mp3) in the background just like the background audio element<background> <audio> <asset src=<URL> /> </audio> </background>I am trying to use a catalog template for all the video assets in a show and want to play the show theme music lightly in the background. My challenge is that when the user clicks on a tile for a video I push a new view with all the video information and the background audio element stops since a new view was pushed.My thought was to use the player api, call the music file on the initial view and can stop the player and load the video element when they finally hit the play button on the asset viewer page.The example below works to play audio elements but when the play command is called it takes over the view and I don't see anywhere in the docs where you can call a player with audio assets to play in the background. var
Replies
2
Boosts
0
Views
640
Activity
Sep ’15
web audio api
When I start the app in iOS 13.X, the Audio Context starts in a state of “suspended”.after the user clicked the “play” button (which has ‘onclick’ or ‘touchend’ event to trigger the context.resume() and wait until resolved), the audio context state turning into ‘running’.Then I use the method ‘createMediaElementSource’ and provide the HTML audio element and connect the source to the context.destination, but it doesn’t make any difference, because the audio fails to put out any sound.However, in iOS 12.X it works, so I can assume that the nodes connected properly.Is there something else i should do to make it work on iOS 13?Thanks in advance.
Topic: Safari & Web SubTopic: General Tags:
Replies
2
Boosts
0
Views
1.8k
Activity
Nov ’19
Lightning audio
So noticed this on beta 2 and reported it through bug reporter. Having come up with an interim solution, using a bluetooth adpater instead, I decided to see if Beta 4 had corrected the issue - no such luck. In my one vehicle I have a 3.5mm to 30 PIN DOCK (from the old days) and the gets adapted using the Apple 30PIN to Lightning adapter. With 10.3.3, the audio routes through that setup into my aux port on my stereo without issue. However, with 11 beta 4, it doesn't work still. You don't even see the dock connector as a possibility for audio routing within the music app. Interesting enough, I plugged into our other vehicle that simply use a standard Lightening to USB cable and it works fine.
Replies
12
Boosts
0
Views
4.1k
Activity
Jul ’17
Sounds with volume off
How is the Facebook app able to make sounds when the user clicks on things with the sound on the device completely off? Does the API really allow this? Doesn’t this violate some UI standard that Apple should be enforcing apps to follow?
Replies
0
Boosts
0
Views
894
Activity
May ’22
Sound issues .
Hi everyone, I’m running an iPhone X on the latest beta of iOS , Is anyone experiencing and sound issues with Apple Airpods ? Connecting fine however all music and podcasts are playing at a very low volume when connected . Thanks C
Replies
0
Boosts
0
Views
671
Activity
Apr ’18
Why is Peek and Pop(Apple's sample code) not working?
https://developer.apple.com/documentation/uikit/deprecated_symbols/implementing_peek_and_pop I got a sample code on the apple's website to test things about peek and pop. But it's not working. I couldn't find anything wrong with the sample code. Any idea?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
289
Activity
Apr ’23
Custom sound and haptic
Hi, what is the best approach of customising the sound (notification) and haptic feedback on apple watch 6 and later? I wonder if I can play a sound/haptic feedback when receiving a remote (can be silent?) notification to apple watch? Thanks
Replies
1
Boosts
0
Views
913
Activity
Oct ’21
System Sound Path
I have a system sound( eg: Voicemail.caf) to play through AVAudioPlayer.It has different location in iPhone and iPad /System/Library/Audio.Is there a interface to get path of system sound directly rather than browsing through system directories.If not, could we include this sound file in our app bundle(eg. Resources). Are there chances of App rejection/licensing part if we do so?
Replies
2
Boosts
0
Views
2.7k
Activity
Jan ’18
Setting Audio Input node for AVAudioEngine causes outside audio to stop
I'm building an app that will allow users to record voice notes. The functionality of all that is working great; I'm trying to now implement changes to the AudioSession to manage possible audio streams from other apps. I want it so that if there is audio playing from a different app, and the user opens my app; the audio keep playing. When we start recording, any third party app audio should stop, and can then can resume again when we stop recording. This is my main audio setup code: private var audioEngine: AVAudioEngine! private var inputNode: AVAudioInputNode! func setupAudioEngine() { audioEngine = AVAudioEngine() inputNode = audioEngine.inputNode audioPlayerNode = AVAudioPlayerNode() audioEngine.attach(audioPlayerNode) let format = AVAudioFormat(standardFormatWithSampleRate: AUDIO_SESSION_SAMPLE_RATE, channels: 1) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: format) } private func setupAudioSession() { let audioSession = AVAudioSe
Replies
0
Boosts
0
Views
1k
Activity
Jul ’24
Background audio processing
Hello,We are currently evaluating the possibility to port our Android app “SoniControl” to iOS. SoniControl is an ultrasonic firewall. It records audio in the background and looks for ultrasonic messages (e.g. Google Nearby messages) in the audio signal in the frequency range from 17-22kHz. Frequencies below 17kHz are removed by a bandpass filter. In case a message is detected, the app offers the user the option to block it. The main goal is to raise awareness and inform users about apps that use “data-over-sound” technologies like Google Nearby or Lisnr. These technologies use the microphone and loudspeaker of a smartphone to receive or send data over audio. Our current users let the app run in the background all day long, we show a notification in the status bar to remind them that it is running and is using battery (on iOS the status bar would turni red as when you use the Voice Memo app in the background).Before implementing the firewall for iOS we want to ask the follo
Replies
5
Boosts
0
Views
2.6k
Activity
Oct ’19
Having a issue sound setting
Issue with sound
Replies
0
Boosts
0
Views
55
Activity
Aug ’15
Voice Over Sound
Hello, When I listen to title in my app with VoiceOver, it makes a strange sound. This characters make with Korean+number+Alphabet. Is this combination makes some strange sound with voice over? I would like to ask if Apple can fix this issue. Thank you.
Replies
1
Boosts
0
Views
245
Activity
Mar ’25
Carplay Audio on Android
Hi, I am looking forward to Integrate Carplay audio to android headunit speakers. Uing Mfi document we were able to implement Carplay and we see carplay app working on the headunit but we dont see the audio working on headunit speakers i.e we are trying to play the audio on the headunit speakers rather than on iphone speakers when connected to Now playing app in carplay and it seems to not work, we dont see any availbale document or sample that talk about this setup. Can you please help us with the support to integrate carplay audio to headunit .
Replies
2
Boosts
0
Views
768
Activity
Aug ’19