Coding: Objective-CI can not send the application to Apple, I get this error when upload in Organizer.Closing xcode and i get this error.Can you help me?Thank u--------------------------Process: Xcode [5286]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [5286]User ID: Date/Time: 2015-06-19 10:25:04.073 +0300OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: Sleep/Wake UUID: Time Awake Since Boot: 7100 secondsTime Since Wake: 3300 seconds⚠Crashed Thread: 15 Dispatch queue: NSOperationQueue 0x7fb2c8a0bf50 :: NSOperation 0x7fb2c8bf5480 (QOS: USER_INITIATED)⚠Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Application Specific Information:ProductBuildVersion: 6D2105ASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7718/IDE
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In our latest two releases we've starte getting sporadic crash reports that I'm having a tough time understanding. Unfortunatly, we haven't been able to reproduce the crash in debug mode with a local build, so we have to do our best to parse the crash report and diagnose from there.At this point in the application, it queries Game Center for matches, sorts them based on latest activity and match status, loads the match data for each match, and then populates a UITableView using custom table view cells.The code complies fine, runs in debug mode on devices and most of the time works in the app that's released in production (only affecting ~10% of users). We've seen it on both iPads and iPhones. In trying to manually reproduce it on my phone, I have been able to get the crash to happen sometimes by pulling down on the table and initiating the refreshControl, other times, just navigating away from the MatchListViewController and returning. Sometimes it seems to happen immediately on launch.My current gut
I believe you are hitting a now known bug in Seed 1 which will be fixed in the next seed. You are most likely receiving a file from an old build and run session When you hit the play/run button in Xcode it builds and installs a new version of your app, which is what I mean by a build and run session.Any files transferred after both apps have been installed should work fine. To avoid hitting this you could either manually launch the app on the device, or just tell Xcode to just run the app (not build and run; you can do this by holding down ctrl while hitting the play button in Xcode).
Topic:
App & System Services
SubTopic:
Core OS
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First, Xcode 7 beta is not an upgrade to Xcode 6.3. The latest Xcode release version, if you want to 'upgrade' is v6.3.2, especially if you intend to submit an app to the store.As for not seeing sims, open a project, select 'Project', then set the Deployment Target to, say 8.0 - then see if other sims show up when trying to run/build. You may need to repeat the Devices/Add sims step at that point.Also, do not rename Xcode after installation.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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For me personally this does not work when trying to add the libz library. It works fine when dealing with sqlite3 but when you do -llibz it fails to build.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Lev - those methods relate to the CSSearchableIndex /CSSearchableItem interfaces, not the NSUserActivity interface. I guess I'm not shocked that deleteAllSearchableItemsWithCompletionHandler would work, but that seems more like a side effect that a guaranteed promise, at least given the current state of the documentation.Maybe if you set the relatedUniqueIdentifier of an NSUserActivity's contentSetAttribute, deleteSearchableItemsWithIdentifiers:completionHandler: would work, but I don't think we have any information stating that one way or another. If that method only works when a CSSearchableItem entry explicitly exists in the index, though, it doesn't seem like we get much value out of using the NSUserActivity technique for transient / purgeable content.(Now, if there is a guarantee that that deleting a CSSearchableItem from the index will also purge the associated NSUserActivity, then I can see the value is using the search index to build up your search index and presumably letting your user's act
Topic:
App & System Services
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General
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Thanks Robert, I'm in the same boat. I tried all the different gesture combination. Also tried using magic mouse [vs my trackpad or keypad] with the same results. When the three are selected the rotate individually in unison but not as a block.I think Apple is going in the right direction to build in 3D modelling inside XCode, particularly with Metal and Model I/O. I also don't want to beat my head against the wall trying to figure out why I can get the same result as the video. Given that this is Apple's first attempt at adding in these capabilities and that we can import .dae's and obj's, I looked around at an alternative to build the 3D objects. I still want to do the physics and some of the other items inside XCode. Maya and 3ds Max are out of my price range and Blender has a steep learning curve which I have attempted in earlier version. I looked around and stumbled on Cheetah3D which is Mac centric in user design and affordable, especially in creating objects. I'll use that to build
Topic:
Graphics & Games
SubTopic:
SceneKit
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Ah. The crash report makes a little more sense, now. Thanks for the explanation. I verified the swfit signature is what the game center docs specify. I'll dig around a bit more with your tips in mind.I also opened a DTS, since I was able to verify reproducing it currently is very game center user-dependent. Using the same app build, I'm able to reproduce the bug using one user and Game Center's production server. Switching to sandbox mode (and nothing else), I can't reproduce the crash any longer. Strange stuff. Hoping the DTS folks can help figure it out.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
It would be really helpful to be able to use Markdown to apply basic formatting the What's New notes on each beta build. We do this when using HockeyApp and it really helps the readability of the notes.
I can use AVSpeechSynthesizer API for text-to-speech on the simulator yet it's not working on the real devices producing log as below. Any advice?2015-06-19 13:50:00.521 AAC[555:73408] |AXSpeechAssetDownloader|error| ASAssetQuery error fetching results (for com.apple.MobileAsset.MacinTalkVoiceAssets) Error Domain=ASError Code=21 The operation couldn’t be completed. (ASError error 21 - Unable to copy asset information) UserInfo=0x155d96d70 {NSDescription=Unable to copy asset information}2015-06-19 13:50:00.522 AAC[555:73408] Building MacinTalk voice for asset: (null)2015-06-19 13:50:00.538 AAC[555:73408] |AXSpeechAssetDownloader|error| ASAssetQuery error fetching results (for com.apple.MobileAsset.MacinTalkVoiceAssets) Error Domain=ASError Code=21 The operation couldn’t be completed. (ASError error 21 - Unable to copy asset information) UserInfo=0x155e96d40 {NSDescription=Unable to copy asset information}
I'm developing an open-source library, and I want to run XCode 7's new code coverage on my unit tests. You can download the library at https://github.com/zeveisenberg/bonmot if you want to follow along at home.I opened the example project, went to Prduct -> Scheme -> Manage Scheme, went to the Test pane, and checked the Gather Coverage Data box. When I ran my tests, I got coverage data for all the classes in the sample project (cells, views, view controllers, main.m), but nothing for the classes in my library (BONChainLink, BONTextAlignmentConstraint, BONTextConfiguration, UIImage+BonMotUtilities). Has anyone had any luck with this? I tried enabling the Generate Test Coverage Files flag in build settings for the Pods Xcode project, but no dice.
After I disabled the power nap, my problem disappeared. My computer had several long sleeps, for which it would have frozen previously, and so far none happened. You might want to try disabling the power nap, and see if it helps.
Topic:
App & System Services
SubTopic:
Core OS
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Hmm looks like i need to watch the Building Better Apps with Value Types in Swift WWDC session... Thanks!That being said, a class may still be needed for Obj-C interop... not sure.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I am a bit confused, it appeared to me in the WWDC videos that XCode 7 would be able to build both an exisitng WatchKit App (Extension on iPhone) (1.1) and a watchOS App (2.0) but I am not so sure anymore as some of the WatchKit functions seem to have disappeared like openParentApplication(_:reply:)Should I just write a watchOS 2.0 App or can I also keep my WatchKit 1.1 App? If so what is the function that replaces openParentApplication(_:reply:)?ThanksGreg
If you can have the framework project present in the same workspace as your application, you can try this:Use a shared build folder for your workspace and/or individual projects (File > Workspace/Project Settings > Advanced > Build Location)Build your frameworks targeting 'iOS Device so that when the frameworks are added the references are valid (if you select a simulator for this step, this won't work, ...who knows why this is necessary)Add the framework(s) to the project that is going to use them (probably under linked frameworks and libraries), and once they show up on the project navigator, select each one and make sure that Location (under file inspector, on your right side pane) is set to Relative to Build Products. This will make your project looks for them using the BUILT_PRODUCTS_DIR environment variable, so no relative or absolute paths will be embedded in your project file (no Debug/Release-iphoneos/iphonesimulator references)With this, next time you com
Topic:
UI Frameworks
SubTopic:
AppKit
Tags: