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“Popping Sound”

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Ducking and Un-ducking Audio
So I am working on an app that requires audio files to be played intermittently and it should duck audio coming from the background...(such as music from iPod or Pandora). I understand that you need to activate your audio session, then upon completion of the audio playback, you deactivate the audio session to get the background sound to return to its normal volume. My only problem I am having is that when there is no background audio playing, and the audio session is not active, the volume buttons on the side of the phone control the ringer volume and not the app audio volume. This is a problem for me, because I would like the user to be able use the volume buttons to control the volume of the upcoming audio alerts at all times. When the volume buttons are controlling the ringer, the user has no control over the app audio / alert volume. I know of at least two fitness apps in the app store that are able to duck
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0
1.2k
May ’17
Siri Without Sound
Today I was going to use Siri on my iPhone 5C and I found out something: There are no sounds, not even Siri's voice. That's something strange because in my iPad Mini 2 there are all Siri's sounds. Anyone else experiencing this?
3
0
2.9k
Jun ’16
NowPlayingInfo for video and audio
In my tvOS App I play video with the AVPlayerViewController and use the externelMetadatafor providing Info to the NowPlayingInfo.I also play audio with the AVQueuePlayer and my custom UI. For audio, I set the infodirectly to the MPNowPlayingInfoCenter.When i run my app an play some audio first, the NowPlayingInfo is displayed correctly.Then I play a video and the NowPlayingInfo is also displayed correctly.But after presenting a video with the AVPlayerViewController, the playback of audioand setting of the info via MPNowPlayingInfoCenter no longer works. I also noticedthat in the Remote-App the NowPlayingInfo still shows the info from the last video.Prior to the tvOS 11 version everything worked as expected. I could play audio andvideo in any order and the NowPlayingInfo was always showing correctly.Is this a bug of tvOS 11 or must i do something else?Thanks.
0
0
426
Jul ’17
listening to the Sound while recording?
Ive got a 13 pro max, and I wonder if apple forgot that function of hearing the sound in the headsets while recording. Not just afterwards playing it, which takes time. Plus doing documentary film its not always possable to do a second simullar recording, if the sound is bad. Do anybody know what to do?
1
0
306
Apr ’22
Default notification sound playing: how to handle custom notification sounds in objc?
I'm covering my bases here.I have registered my app for remote notifications in my AppDelegate and have included the sound property in the aps object. an example aps is given here: aps = { alert = scrubbed out content-available = 1; latitude = scrubbed out longitude = scrubbed out scrubbed out = 1; sound = BLE_alarmNoti.caf; title = scrubbed out };}If i have a look at the main bundle, the file BLE_alarmNoti.caf is included.How do you add custom sounds to a remote notification? The guide tbh is very ambiguous on this as the section for custom sounds only gives you instructions by making a local notification.the program has to be able to play this custom sound as it is an emergency reminder - if someone is lost, or they have an accident the notification comes from them to another device.Once i've established that the code works, then I'll go onto the next part, which is that it might be a device issue.
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0
758
Nov ’17
system sound for remote notification.
I am displaying the list of sound , retrieved from /System/Library/Audio/UISounds.When user select any sound from the app, I send the name of sound to the server. When server send the push notification , it configure that name in push notification, Still Device play the default system sound.What do I have to do so that system play selected system sound on push notification ? ( WhatsApp is giving this feature).
0
0
462
Jun ’16
UI Sounds visionOS
Hi, Looking to get secondary tap sound in UI, When in menus on visionOS there is a secondary sound that isn't a button sound when you tap on elements not - does anyone know how to add this sound (it's also in settings when you tap on any element? Currently I am generating a similar field as in the appstore settings but the onTapGesture doesn't make a system sound. Thanks! let title: String let subtitle: String? let action: (() -> Void)? @State private var isHovered = false init(title: String, subtitle: String? = nil, action: (() -> Void)? = nil) { self.title = title self.subtitle = subtitle self.action = action } var body: some View { HStack { VStack(alignment: .leading, spacing: 2) { Text(title) .font(.body) .foregroundColor(.primary) if let subtitle = subtitle { Text(subtitle) .font(.caption) .foregroundColor(.secondary) } } Spacer() Image(systemName: chevron.right) .font(.system(size: 12, weight: .medium)) .foregroundColor(.secondary) } .padding(.horizonta
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0
121
Oct ’25
Audio Unit Extensions using other audio units
I'm looking into how to package an Audio Unit consisting of several other audio units. I came up with the following solution, calling the AUAudioUnit render function explicitly from the AUInternalRenderBlock. But the audio unit doesn't seem to run, since mData inside outputData remains uninitialized after the render function has been triggered.Any suggestions?From myAudioUnit.m inheriting from AUAudioUnit:- (AUInternalRenderBlock)internalRenderBlock { return ^AUAudioUnitStatus(AudioUnitRenderActionFlags *actionFlags, const AudioTimeStamp *timestamp, AVAudioFrameCount frameCount, NSInteger outputBusNumber, AudioBufferList *outputData, const AURenderEvent *realtimeEventListHead, AURenderPullInputBlock pullInputBlock) { [_eqAudioUnit.audioUnit renderBlock](actionFlags, timestamp, frameCount, outputBusNumber, outputData, pullInputBlock); return noErr; }; }_eqAudioUnit is an instance of EQAudioUnit (ensuring that allocateRenderResources is invoked before triggering the renderBlock):publi
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0
600
Sep ’16
Auto Click a Print System Pop Up Window
We have a software product that sends prints to a printer driver with the driver settings pre-saved to a file and applied at the time of printing. For reasons outside the scope of this question in some specific cases we need to open a pop up window for the OEM driver for the settings to be accepted by the OEM driver. In these cases the user has to click Print a second time, not ideal. Our dev team is having a difficult time automatically clicking that second Print button so the user doesn't have to. The goal is the window would pop up for a fraction of a second and the file is sent off right away with only one click by the user. I have personally tried playing around with AppleScript to accomplish this but have not been able to do so. The application itself is written with QT and here is the info regarding the button in question from Accessibility Inspector: Does anyone have any knowledge how to auto press this button?
0
0
944
Nov ’23
Start looped audio from background?
I'm trying to do something similar to Tile.app. When it shows a notification, it plays a sound. That seems simple enough-- use UILocalNotification and include the sound file name. But local notifications limit sounds to no more than 30 seconds, and Tile's sound keeps playing for a whole lot longer than that. I expect it's looping, and it continues until I can't stand the noise any more.The sound also plays even if the phone's mute switch is on, which doesn't happen with local notifications.I thought maybe I could post a text-only local notification and have my app play the sound. But using AVAudioPlayer, the play method returns NO and the sound doesn't play.I've seen it suggested that this is by design, that apps aren't supposed to be able to play sounds from the background-- only continue sound that's already playing. I'd accept that reasoning except that Tile does it, so it's obviously possible. One suggested workaround is to l
0
0
469
May ’16
realtime audio processing
Hi Apple Developer Community,Im realy new to ios dev and i have a problem with the question where to start and with witch framework.I want to develop a small app for realtime audio processing with fft.For fft i want use the accelerate framework.But how can a get the input from the mic and use this in the accelerate framework?Which framework is for this? AVFoundation(AVAudioEnging or AVAudioSession ...) or the Audio Toolkit thanks for help
0
0
170
Oct ’15
Ducking and Un-ducking Audio
So I am working on an app that requires audio files to be played intermittently and it should duck audio coming from the background...(such as music from iPod or Pandora). I understand that you need to activate your audio session, then upon completion of the audio playback, you deactivate the audio session to get the background sound to return to its normal volume. My only problem I am having is that when there is no background audio playing, and the audio session is not active, the volume buttons on the side of the phone control the ringer volume and not the app audio volume. This is a problem for me, because I would like the user to be able use the volume buttons to control the volume of the upcoming audio alerts at all times. When the volume buttons are controlling the ringer, the user has no control over the app audio / alert volume. I know of at least two fitness apps in the app store that are able to duck
Replies
0
Boosts
0
Views
1.2k
Activity
May ’17
Siri Without Sound
Today I was going to use Siri on my iPhone 5C and I found out something: There are no sounds, not even Siri's voice. That's something strange because in my iPad Mini 2 there are all Siri's sounds. Anyone else experiencing this?
Replies
3
Boosts
0
Views
2.9k
Activity
Jun ’16
NowPlayingInfo for video and audio
In my tvOS App I play video with the AVPlayerViewController and use the externelMetadatafor providing Info to the NowPlayingInfo.I also play audio with the AVQueuePlayer and my custom UI. For audio, I set the infodirectly to the MPNowPlayingInfoCenter.When i run my app an play some audio first, the NowPlayingInfo is displayed correctly.Then I play a video and the NowPlayingInfo is also displayed correctly.But after presenting a video with the AVPlayerViewController, the playback of audioand setting of the info via MPNowPlayingInfoCenter no longer works. I also noticedthat in the Remote-App the NowPlayingInfo still shows the info from the last video.Prior to the tvOS 11 version everything worked as expected. I could play audio andvideo in any order and the NowPlayingInfo was always showing correctly.Is this a bug of tvOS 11 or must i do something else?Thanks.
Replies
0
Boosts
0
Views
426
Activity
Jul ’17
listening to the Sound while recording?
Ive got a 13 pro max, and I wonder if apple forgot that function of hearing the sound in the headsets while recording. Not just afterwards playing it, which takes time. Plus doing documentary film its not always possable to do a second simullar recording, if the sound is bad. Do anybody know what to do?
Replies
1
Boosts
0
Views
306
Activity
Apr ’22
Default notification sound playing: how to handle custom notification sounds in objc?
I'm covering my bases here.I have registered my app for remote notifications in my AppDelegate and have included the sound property in the aps object. an example aps is given here: aps = { alert = scrubbed out content-available = 1; latitude = scrubbed out longitude = scrubbed out scrubbed out = 1; sound = BLE_alarmNoti.caf; title = scrubbed out };}If i have a look at the main bundle, the file BLE_alarmNoti.caf is included.How do you add custom sounds to a remote notification? The guide tbh is very ambiguous on this as the section for custom sounds only gives you instructions by making a local notification.the program has to be able to play this custom sound as it is an emergency reminder - if someone is lost, or they have an accident the notification comes from them to another device.Once i've established that the code works, then I'll go onto the next part, which is that it might be a device issue.
Replies
0
Boosts
0
Views
758
Activity
Nov ’17
Charging Sound Missing?
Anyone else notice the sound the watch makes when placed on a charger is missing in beta 4 and 5?
Replies
8
Boosts
0
Views
3.1k
Activity
Aug ’17
system sound for remote notification.
I am displaying the list of sound , retrieved from /System/Library/Audio/UISounds.When user select any sound from the app, I send the name of sound to the server. When server send the push notification , it configure that name in push notification, Still Device play the default system sound.What do I have to do so that system play selected system sound on push notification ? ( WhatsApp is giving this feature).
Replies
0
Boosts
0
Views
462
Activity
Jun ’16
UI Sounds visionOS
Hi, Looking to get secondary tap sound in UI, When in menus on visionOS there is a secondary sound that isn't a button sound when you tap on elements not - does anyone know how to add this sound (it's also in settings when you tap on any element? Currently I am generating a similar field as in the appstore settings but the onTapGesture doesn't make a system sound. Thanks! let title: String let subtitle: String? let action: (() -> Void)? @State private var isHovered = false init(title: String, subtitle: String? = nil, action: (() -> Void)? = nil) { self.title = title self.subtitle = subtitle self.action = action } var body: some View { HStack { VStack(alignment: .leading, spacing: 2) { Text(title) .font(.body) .foregroundColor(.primary) if let subtitle = subtitle { Text(subtitle) .font(.caption) .foregroundColor(.secondary) } } Spacer() Image(systemName: chevron.right) .font(.system(size: 12, weight: .medium)) .foregroundColor(.secondary) } .padding(.horizonta
Replies
0
Boosts
0
Views
121
Activity
Oct ’25
Audio Unit Extensions using other audio units
I'm looking into how to package an Audio Unit consisting of several other audio units. I came up with the following solution, calling the AUAudioUnit render function explicitly from the AUInternalRenderBlock. But the audio unit doesn't seem to run, since mData inside outputData remains uninitialized after the render function has been triggered.Any suggestions?From myAudioUnit.m inheriting from AUAudioUnit:- (AUInternalRenderBlock)internalRenderBlock { return ^AUAudioUnitStatus(AudioUnitRenderActionFlags *actionFlags, const AudioTimeStamp *timestamp, AVAudioFrameCount frameCount, NSInteger outputBusNumber, AudioBufferList *outputData, const AURenderEvent *realtimeEventListHead, AURenderPullInputBlock pullInputBlock) { [_eqAudioUnit.audioUnit renderBlock](actionFlags, timestamp, frameCount, outputBusNumber, outputData, pullInputBlock); return noErr; }; }_eqAudioUnit is an instance of EQAudioUnit (ensuring that allocateRenderResources is invoked before triggering the renderBlock):publi
Replies
0
Boosts
0
Views
600
Activity
Sep ’16
Auto Click a Print System Pop Up Window
We have a software product that sends prints to a printer driver with the driver settings pre-saved to a file and applied at the time of printing. For reasons outside the scope of this question in some specific cases we need to open a pop up window for the OEM driver for the settings to be accepted by the OEM driver. In these cases the user has to click Print a second time, not ideal. Our dev team is having a difficult time automatically clicking that second Print button so the user doesn't have to. The goal is the window would pop up for a fraction of a second and the file is sent off right away with only one click by the user. I have personally tried playing around with AppleScript to accomplish this but have not been able to do so. The application itself is written with QT and here is the info regarding the button in question from Accessibility Inspector: Does anyone have any knowledge how to auto press this button?
Replies
0
Boosts
0
Views
944
Activity
Nov ’23
Presenting ATT Auth pop-up under iOS 14.5
After ios 14.5 release, should lower version also present ATT Auth pop-up? (for example, iOS 14.2.. etc)
Replies
0
Boosts
0
Views
1.3k
Activity
Apr ’21
Start looped audio from background?
I'm trying to do something similar to Tile.app. When it shows a notification, it plays a sound. That seems simple enough-- use UILocalNotification and include the sound file name. But local notifications limit sounds to no more than 30 seconds, and Tile's sound keeps playing for a whole lot longer than that. I expect it's looping, and it continues until I can't stand the noise any more.The sound also plays even if the phone's mute switch is on, which doesn't happen with local notifications.I thought maybe I could post a text-only local notification and have my app play the sound. But using AVAudioPlayer, the play method returns NO and the sound doesn't play.I've seen it suggested that this is by design, that apps aren't supposed to be able to play sounds from the background-- only continue sound that's already playing. I'd accept that reasoning except that Tile does it, so it's obviously possible. One suggested workaround is to l
Replies
0
Boosts
0
Views
469
Activity
May ’16
Audio Sound to MFI Hearing Devices Broken under IOs 16
Upgrading to IOs 16 causes MFI Hearing Devices to no longer receive music or app audio to users hearing devices, e.g., Cochlear Implants. However, telephone audio and voice mail continues to be transmitted normally, just not from any other sources like music files or youtube, etc.
Replies
0
Boosts
0
Views
248
Activity
Sep ’22
realtime audio processing
Hi Apple Developer Community,Im realy new to ios dev and i have a problem with the question where to start and with witch framework.I want to develop a small app for realtime audio processing with fft.For fft i want use the accelerate framework.But how can a get the input from the mic and use this in the accelerate framework?Which framework is for this? AVFoundation(AVAudioEnging or AVAudioSession ...) or the Audio Toolkit thanks for help
Replies
0
Boosts
0
Views
170
Activity
Oct ’15
How do you add a interactive audio player?
How do you add a audio player to a swift playgrounds app project? How would you be able to add local audio along in the backend along with a interactive audio player in the frontend??? Thanks!
Replies
1
Boosts
0
Views
799
Activity
Apr ’22