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XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = 2026-03-04 03:05:58 +0000; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = d13ba5c93db94daa55ae177b1822998b675939a8; device_model = iPhone7,2; device_osBuild = 12.5.3 (16H41); device_osBuild_monotonic = 1607004100; device_os_variant = 1; device_platform = com.apple.platform.iphoneos; device_platform_family = 2; device_reality = 1; device_thinningType = iPhone7,2; device_transport = 1; launchSession_schemeCommand = Run; launchSession_schemeCommand_enum = 1; launchSession_targetArch = arm64; launchSession_targetArch_enum = 6; operation_duration_ms = 12938; operation_errorCode = 3; operation_errorDomain = IDEDebugSessionErrorDomain; oper
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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebui
4w
International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing. Clicking on Change Store doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in purchasing internat
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Thanks for the updates, we’re seeing the same kind of “misfire / immediate threshold reach” behavior reported by our users as well (blocked even when they haven’t used the app yet), so it’s helpful to know it’s still reproducible on the latest 26.4 betas. Could you share how you reproduce it reliably? What schedule / threshold configuration are you using? Does it happen right after starting monitoring, after a reboot, or after an OS update? Any pattern around downtime / always-allowed / exempt lists? Device model + exact iOS build (e.g., 23E5223f) when it reproduces? Any concrete steps would be greatly appreciated.
Topic: App & System Services SubTopic: General Tags:
4w
WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
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Reply to Error during In-App Provisioning (eligibility step, PKErrorHTTPResponseStatusCodeKey=500)
@csdevfr Thank you for the recommendation. My initial message included a link to the report with the sysdiagnose. For context, here are my current setup: • TestFlight builds. • Production cards. • Apple certification stage - the step where you need to select a lab for certification. Our card provider insists that the encryption API is working as expected and that their SDK relies on the same implementation. Unfortunately, they haven’t been very responsive. I’m hoping to receive the nonces from Apple so we can confirm whether the issue is on their side and have clear evidence to ask them to thoroughly verify everything.
4w
Reply to Urgent Inquiry: Significant Delays in App and Update Reviews (Waiting for Review) During February
My iOS TestFlight build has been waiting since Feb 09. On Feb 18 I did what the Internet told me - updated the build number and reuploaded. Still waiting. Now I wonder if reuploading was a mistake. I am thinking about removing my app from TestFlight review and directly submitting for final approval, and then wait in that queue instead (which also seems to be long). I wonder if they had paused everything because of the new product launch that just happened. Only a conjecture of course.
4w
Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Hello, I have multiple iOS app updates (for already live apps) that have remained in “Waiting for Review” status since early February (approximately 4–5 weeks). These are standard updates (minor improvements / maintenance). All builds are properly attached, agreements are active, and there are no compliance or metadata warnings in App Store Connect. The apps were moved to “Waiting for Review” on February 6–11 and have not progressed to “In Review” since. Has anyone else experienced unusually long review times for updates recently? Could this indicate a queue issue at the account level? I have already contacted App Review Support and one of the submissions was marked for expedited review approximately one week ago, but the status remains unchanged in “Waiting for Review.” Thank you in advance.
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Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
You've set IOProviderClass to IOUSBHostDevice, but your IOKitPersonality includes the interface number, which a device doesn't have. You probably want to match against the interface (set IOProviderClass to IOUSBHostInterface) If you really want to talk to the IOUSBHostDevice, not the IOUSBHostInterface, reduce your matching criteria to include only the items in this table: https://developer.apple.com/library/archive/documentation/DeviceDrivers/Conceptual/USBBook/USBOverview/USBOverview.html#//apple_ref/doc/uid/TP40002644-BBIDGCHB The table is ancient, but still relevant. If you over-specify matching criteria, you won't match at all. You're right not to put an IOProbeScore in there. The matching process calculates an IOProbeScore (more criteria -> higher probe score). The system's driver is unlikely to be as specific as yours, so you will outmatch it anyway. The only reason to manually specify an IOProbeScore is to outmatch another driver which would otherwise have the same score based on its matching crite
Topic: App & System Services SubTopic: Drivers Tags:
4w
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
How do I go about troubleshooting this? So, the place to start is actually with this log message: eventually ends with provider entitlements check failed The log message is the final, generic, error message printed by IOUserService when the entitlement check process fails. A few things to understand about what this tells you about what HASN'T gone wrong: Basic entitlement validation happens outside the kernel well before this point. So getting to this point means that your DEXT is at least somewhat coherently signed, even if it doesn't actually work. IOKit passive matching happens at the same time as entitlement checking (just before actually), so this message means that either your passive match failed or your entitlement configuration was wrong. So, the next step here is to actually take a closer look at this logging: In the logs I see the matching log entry for my driver, and it goes through some setup that mentions my driver and some entries that do not. Focusing on the entitlement checking side, each IOK
Topic: App & System Services SubTopic: Drivers Tags:
4w
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
Hi @pnelson, this is Argun, Quinn's Bluetooth colleague (while I don't have a transceiver in my head, it is not for lack of trying) I have been discussing your issue with the Bluetooth team, and while we are not dismissing the possibility of a bug, it is possible that the pairing process in different app contexts are behaving differently. Except we are not able to understand what exactly the conditions are when your app works, and when it doesn't, and when it gets the one error, and when it gets the other. There are also other conditions that might effect the issue, like whether both the Mac and the phone are logged in to the same iCloud account or not (changes pairing details) To that end, we would like some more info with a sample app, and exact repro steps, and some logs. So, first please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for macOS and iOS to install a logging profile on each of your devices. Then, once the logging profile is instal
4w
Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
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Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the BundleID. The tip on that field sa
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XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = 2026-03-04 03:05:58 +0000; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = d13ba5c93db94daa55ae177b1822998b675939a8; device_model = iPhone7,2; device_osBuild = 12.5.3 (16H41); device_osBuild_monotonic = 1607004100; device_os_variant = 1; device_platform = com.apple.platform.iphoneos; device_platform_family = 2; device_reality = 1; device_thinningType = iPhone7,2; device_transport = 1; launchSession_schemeCommand = Run; launchSession_schemeCommand_enum = 1; launchSession_targetArch = arm64; launchSession_targetArch_enum = 6; operation_duration_ms = 12938; operation_errorCode = 3; operation_errorDomain = IDEDebugSessionErrorDomain; oper
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4w
Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebui
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Views
Activity
4w
International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing. Clicking on Change Store doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in purchasing internat
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1
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0
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93
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4w
Reply to International In-app-purchase issue with TestFlight build
FWIW, the Brazilian tester was able to view the pricing in Brazilian Real and was able to complete the purchase too, same build, no code change. So, yeah, must be TestFlight's problem. Posting in case it helps someone with a similar issue.
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4w
Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Thanks for the updates, we’re seeing the same kind of “misfire / immediate threshold reach” behavior reported by our users as well (blocked even when they haven’t used the app yet), so it’s helpful to know it’s still reproducible on the latest 26.4 betas. Could you share how you reproduce it reliably? What schedule / threshold configuration are you using? Does it happen right after starting monitoring, after a reboot, or after an OS update? Any pattern around downtime / always-allowed / exempt lists? Device model + exact iOS build (e.g., 23E5223f) when it reproduces? Any concrete steps would be greatly appreciated.
Topic: App & System Services SubTopic: General Tags:
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4w
WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
Replies
11
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1k
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4w
Reply to Error during In-App Provisioning (eligibility step, PKErrorHTTPResponseStatusCodeKey=500)
@csdevfr Thank you for the recommendation. My initial message included a link to the report with the sysdiagnose. For context, here are my current setup: • TestFlight builds. • Production cards. • Apple certification stage - the step where you need to select a lab for certification. Our card provider insists that the encryption API is working as expected and that their SDK relies on the same implementation. Unfortunately, they haven’t been very responsive. I’m hoping to receive the nonces from Apple so we can confirm whether the issue is on their side and have clear evidence to ask them to thoroughly verify everything.
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Views
Activity
4w
Reply to Urgent Inquiry: Significant Delays in App and Update Reviews (Waiting for Review) During February
My iOS TestFlight build has been waiting since Feb 09. On Feb 18 I did what the Internet told me - updated the build number and reuploaded. Still waiting. Now I wonder if reuploading was a mistake. I am thinking about removing my app from TestFlight review and directly submitting for final approval, and then wait in that queue instead (which also seems to be long). I wonder if they had paused everything because of the new product launch that just happened. Only a conjecture of course.
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Views
Activity
4w
Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Hello, I have multiple iOS app updates (for already live apps) that have remained in “Waiting for Review” status since early February (approximately 4–5 weeks). These are standard updates (minor improvements / maintenance). All builds are properly attached, agreements are active, and there are no compliance or metadata warnings in App Store Connect. The apps were moved to “Waiting for Review” on February 6–11 and have not progressed to “In Review” since. Has anyone else experienced unusually long review times for updates recently? Could this indicate a queue issue at the account level? I have already contacted App Review Support and one of the submissions was marked for expedited review approximately one week ago, but the status remains unchanged in “Waiting for Review.” Thank you in advance.
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4
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177
Activity
4w
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
You've set IOProviderClass to IOUSBHostDevice, but your IOKitPersonality includes the interface number, which a device doesn't have. You probably want to match against the interface (set IOProviderClass to IOUSBHostInterface) If you really want to talk to the IOUSBHostDevice, not the IOUSBHostInterface, reduce your matching criteria to include only the items in this table: https://developer.apple.com/library/archive/documentation/DeviceDrivers/Conceptual/USBBook/USBOverview/USBOverview.html#//apple_ref/doc/uid/TP40002644-BBIDGCHB The table is ancient, but still relevant. If you over-specify matching criteria, you won't match at all. You're right not to put an IOProbeScore in there. The matching process calculates an IOProbeScore (more criteria -> higher probe score). The system's driver is unlikely to be as specific as yours, so you will outmatch it anyway. The only reason to manually specify an IOProbeScore is to outmatch another driver which would otherwise have the same score based on its matching crite
Topic: App & System Services SubTopic: Drivers Tags:
Replies
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Activity
4w
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
How do I go about troubleshooting this? So, the place to start is actually with this log message: eventually ends with provider entitlements check failed The log message is the final, generic, error message printed by IOUserService when the entitlement check process fails. A few things to understand about what this tells you about what HASN'T gone wrong: Basic entitlement validation happens outside the kernel well before this point. So getting to this point means that your DEXT is at least somewhat coherently signed, even if it doesn't actually work. IOKit passive matching happens at the same time as entitlement checking (just before actually), so this message means that either your passive match failed or your entitlement configuration was wrong. So, the next step here is to actually take a closer look at this logging: In the logs I see the matching log entry for my driver, and it goes through some setup that mentions my driver and some entries that do not. Focusing on the entitlement checking side, each IOK
Topic: App & System Services SubTopic: Drivers Tags:
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4w
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
Hi @pnelson, this is Argun, Quinn's Bluetooth colleague (while I don't have a transceiver in my head, it is not for lack of trying) I have been discussing your issue with the Bluetooth team, and while we are not dismissing the possibility of a bug, it is possible that the pairing process in different app contexts are behaving differently. Except we are not able to understand what exactly the conditions are when your app works, and when it doesn't, and when it gets the one error, and when it gets the other. There are also other conditions that might effect the issue, like whether both the Mac and the phone are logged in to the same iCloud account or not (changes pairing details) To that end, we would like some more info with a sample app, and exact repro steps, and some logs. So, first please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for macOS and iOS to install a logging profile on each of your devices. Then, once the logging profile is instal
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4w
Reply to App stuck in "Waiting for review", no contact since Feb 12th
At least you had a reply. I have been stuck since feb 5th waiting for a review, and another app since 12th no movement. Can’t even get a TestFlight build approved to go to alpha testing. I get busy… but this is madness when I see other developers getting approvals in hours/days
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4w
Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
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6
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438
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4w
Apple wants me to change the Bundle ID (Non XCODE)
Hello! I have a web extension I've written to Google Chrome and Mozilla Firefox. It's made up of simple files. The extension (content.js) A manifest (manifest.json) file which explains the extension The icon (icon.png) Apple has developed App Store Connect / Xcode Cloud specifically for this. I upload those three files as a zip. I move it over to TestFlight for testing and then select Distribution to put it through Apple Review. This is my entire process. I have been doing this for 4+ months and Apple reviewed my application and put it up. I have then gone through 13 subsequent reviews (ALL POSITIVE) and have gone through version upgrades for months, no issue. On the 15th review, they want me to change the name of my application. I have done that in the content.js, the manifest.json, and anywhere that allows me to change it in App Store Connect. There is apparently one more place they want it changed. This is on the App Information / General Information tab, specifically the BundleID. The tip on that field sa
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362
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