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“translate scheme”

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Reply to App Store Connect
But for some reason, I cannot select a build - Why not? What is stopping you? What happens when you click the plus button and the popup appears with the various builds listed? You're telling us you cannot select a build for some reason, but you don't tell us what's actually happening, so we can't actually help you. Have you added the translations? I think it requires at least one translation, even if it's just English. I think that's in the App Store Localizations bit. Take a look at the Help pages: https://developer.apple.com/help/app-store-connect/ There is a section on Managing Subscriptions.
Apr ’25
Concerning recent trend of start page bugs on Safari
Summary Recently a number of bugs affecting our Safari extension have been introduced with various Safari 18.X updates. We've submitted feedback for all of these, but most have received no response. We need to raise this to your attention as it has been affecting our developer experience and causing a lot of frustration for our users. It's something that adds a lot of uncertainty for us. These issues affect core web functionalities but seem to be isolated to the Start Page or Extension environments. For example: using window.open, no longer works using window.location.href = ... no longer works Including a tag in our start page causes infinite reloading to occur. registering a content script more than once will crash Safari Details Unable to open new window as as start page extension in Safari 18 FB15879470 What happens: Calling window.open does nothing. This broke our links to our feedback submission, marketing site & help site. When: Nov 18, 2024 - Initial launch of Safari 18 on macOS Status: Open, No r
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204
Apr ’25
Why xcodebuild in Xcode 16 in our CI logs out the Apple ID and creates a new one
Hello, We use automatic signing and Fastlane on our CI. Fastlane uses xcodebuild to create an archive. xcodebuild -workspace ourApp.xcworkspace -scheme app-dev -destination generic/platform=iOS -archivePath app-dev.xcarchive -skipPackagePluginValidation -allowProvisioningUpdates -authenticationKeyID OurAppStoreConnectAuthKey -authenticationKeyIssuerID OurAppStoreConnectAuthKeyIssuerId -authenticationKeyPath /path/to/OurAppStoreConnectKey.p8 clean archive All works fine, but .... Why does Xcode 16 log out logged Apple ID and create a new every build? As a result, we have more and more Unknown Apple IDs in Xcode, and for each of them an error appears in log. Error: xcodebuild[3174:1804334] DVTDeveloperAccountManager: Failed to load credentials for 0A1DF15C-ETC-ETC: Error Domain=DVTDeveloperAccountCredentialsError Code=0 Invalid credentials in keychain for 0A1DF15C-ETC-ETC, missing Xcode-Username UserInfo={NSLocalizedDescription=Invalid credentials in keychain for 0A1DF15C-ETC-ETC, missing Xcode-Usernam
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4.3k
Mar ’25
Default Calling App on vehicle (Bluetooth)
I have a question about the default calling function that is supported by third-party apps on iOS from 18.2. In most cases, it works normally with the default calling app setting, but the problem occurs when connected to the vehicle via Bluetooth. Install the app that sets the default calling app on the device. Keep the phone locked. Connect the Bluetooth to the vehicle. Try to make a call using the phone button on the vehicle's steering wheel. When trying to make a call from the vehicle, the call fails (It seems that the app cannot be opened when the phone is locked even if the default calling app setting is on.) When you unlock the phone and turn on the app, the call is made. As far as I understand, if the app scheme is called with tel:// when set as the default calling app, it only proceeds with the intent connection to the app set as the default calling app, and the permissions that Apple's default call app has cannot be used. Accordingly, my questions are as follows: Is there a way to make a cal
1
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251
Apr ’25
Unexpected performance penalty attributed to first Swift Testing test
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty. I'm running the tests with xcodebuild on iOS Simulator: xcodebuild test -scheme Scheme -workspace Workspace.xcworkspace -destination platform=iOS Simulator,name=iPhone 16,OS=18.2 The scheme is configured to use a test plan that has parallelization disabled. Here's an excerpt from the output showing what I'm seeing: Test Suite 'All tests' started at 2025-04-03 07:47:37.328. ◇ Test run started. ↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator) ◇ Iteration 1 started. ◇ Suite started. ◇ Test foo() started. ✔ Test foo() passed after 23.063 seconds. When foo() is not the first test it runs in under 100 ms. The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a
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187
Apr ’25
Skip the "Do you want to open ?" Modal
We have an Angular web application which gets installed as a webclip on client iPads. The web application has buttons that will take the user directly to our native iOS application. We also would like a way for our webclip application when opened to perform some data lookups and if certain conditions are met, then take the user directly to our native iOS app. We're using vanilla JS window.open. This works well when the user manually taps button. However, this does not work when the webclip application tries to open the native iOS app without user interaction. In that case the window.open does nothing. The window.open target URL is the exact same in both cases. We tried using URL Schemes instead of Universal Links but with this the iPad displays a modal asking Do you want to open ?. For our use case, this is unacceptable. Is there any way for us to skip this prompt? We'd like there to be no additional action needed from the user to be able to get from webclip to native iOS app beyond simply opening th
1
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98
Apr ’25
Reply to Skip the "Do you want to open ?" Modal
Thank you for sharing your post. To ensure seamless navigation from your Angular web application to your native iOS app via a webclip without user interaction or prompts, Universal Links may be a suitable solution. However, it’s important to note that Apple imposes restrictions on automatic launches of native apps from web content for security reasons. Regarding your mention of using URL Schemes instead of Universal Links, I would like to understand the reasons behind your decision to discontinue using Universal Links? Universal Links Universal Links are designed to open your app directly if it's installed, or fall back to a website if not. This is the most seamless user experience available without dealing with URL schemes and prompts. Ensure your app's entitlements and Apple Developer account are set up correctly to handle Universal Links. If the conditions you mentioned can be checked via deep link parameters, include these in your Universal Link setup. Custom URL Schemes: If Uni
Topic: Community SubTopic: Apple Developers Tags:
Apr ’25
Xcode fails to attach to process when building to the Simulator
When trying to build and run our iOS app on the simulator we're hitting the following error: Could not attach to pid: XXXXX failed to get reply to handshake packet within timeout of 6.0 seconds I've included some more details on our project/setup below: We're working on a large project with multiple schemes / app targets. The error only affects one of our targets - however the dependencies between the problematic target and the others are very similar. The issue only affects building to the simulator; building to a physical device works fine. Scheme configuration is the same across all targets. We've faced this issue on multiple versions of Xcode, from 15.x through to the latest 16.3 RC. We've tried a number of workarounds, some of which work intermittently for some colleagues - but none of which have provided a durable solution. These include varying combinations of: Setting the IDEPreferLogStreaming=YES environment variable Unchecking Debug Executable under Edit Scheme -> Run M
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316
Apr ’25
App tested in TestFlight with renewal billing issue on iOS 18.4
Recently, one of our developer, running on an iOS 18.4 device, encountered a strange system screen suggesting that there is a billing issue. Our app has a subscription plan. In the past, during testing, we just purchase the subscription, use it for a few days, then purchase it again. But it does not work now. The system consistently prompts the screen and prompts us to enable Purchase and renewal (rough translation by me) to renew the subscription. But as far as I understand, this is only for testing IAP using sandbox users, which we cannot do with TestFlight apps. Has anyone encountered a similar issue? Is there a temporary workaround?
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Apr ’25
Reply to Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Then I used Xcode 15.4 to built and generated .ipa again. There are .symbols files inside Symbols folder in ipa(.zip) as before, but MyApp.xcarchive/dSYMs is also empty. I'm surprised by this. Can you check the value of the DEBUG_INFORMATION_FORMAT build setting, and see if it's set to DWARF with dSYM File for your Release build. That's the standard set up for Release builds, while Debug builds default to DWARF, so there is no dSYM file. One other thing to look at is if your Archive action in Xcode is set to use your Release configuration, or if it's set to a Debug configuration. That configuration detail is found in your scheme configuration, under Archive. Additionally, could you also please kindly tell me why are there two kinds of files for generating crash reports? (.symbols files and dSYM file), do they have different aims? The dSYM file contains extremely detailed information in DWARF that enables debugging your app in minute detail, thus powering the experience of everything you can do with L
Apr ’25
Reply to Sequoia 'local network' permission failure from launch agent
Sometimes my BSD Sockets code would present the local network alert correctly and everything would be fine. Interesting, because we just saw this yesterday too (for the first time ever). The cron job runs overnight and when I Screen Shared to the Mac yesterday morning there was the permission screen waiting for me to press Allow. I pressed Allow but then was too busy with other things. Looking today, the UI in System Settings now has an entry with a weird icon and the name of the Mac. Right-clicking to Reveal in Finder fails. It's like a zombie entry that falls back to a stupid icon and stupid string. I've just rebooted, and now that zombie entry is gone. I’m not sure how this translates to your setup. You’re having problems with a tool coming from Homebrew, meaning its hard to change its exit behaviour. However, if you were able to do that, it’d be interesting to see how it affects the final behaviour of the system. The actual thing we are doing is a nightly build script which uses svn/subversion (b
Apr ’25
Reply to Updated Deeplink is not working
Thanks for your post, the reason that second link is not working is due the domain does not have a AASA file: https://linkdeep.bobcard.co.in/.well-known/apple-app-site-association When requesting I get a HTTP 404. Therefore Apple can't index the AASA file from that domain. curl -v https://linkdeep.bobcard.co.in/.well-known/apple-app-site-association * Host linkdeep.bobcard.co.in:443 was resolved. * IPv6: (none) * IPv4: 180.179.30.89 * Trying 180.179.30.89:443... * Connected to linkdeep.bobcard.co.in (180.179.30.89) port 443 * ALPN: curl offers h2,http/1.1 * (304) (OUT), TLS handshake, Client hello (1): * CAfile: /etc/ssl/cert.pem * CApath: none * (304) (IN), TLS handshake, Server hello (2): * (304) (IN), TLS handshake, Unknown (8): * (304) (IN), TLS handshake, Certificate (11): * (304) (IN), TLS handshake, CERT verify (15): * (304) (IN), TLS handshake, Finished (20): * (304) (OUT), TLS handshake, Finished (20): * SSL connection using TLSv1.3 / AEAD-AES128-GCM-SHA256 / [blank] / UNDEF * ALPN: server accepted h
Apr ’25
Reply to Sequoia 'local network' permission failure from launch agent
[quote='832133022, seanmcb, /thread/778457?answerId=832133022#832133022, /profile/seanmcb'] is there still no way to manually add an executable to the list of processes allowed to make local network connections? [/quote] Correct. Earlier I wrote: [quote='831898022, DTS Engineer, /thread/778457?answerId=831898022#831898022'] I actually tested this without a shell script just to see what’d happen. I saw some weird behaviour that I struggled to reproduce [/quote] Yesterday I went back to try this out, and I discovered something interesting: Sometimes my BSD Sockets code would present the local network alert correctly and everything would be fine. Sometimes it would present the alert but fail to remember my decision. That is, the tool would show up as approved in System Settings > Privacy & Security > Local Network, but repeating the test would result in the connection still being blocked. Sometimes I’d see something weird in that list, specifically, an app whose name was the name of my Mac [1]. Like I
Apr ’25
Unable to find a destination matching the provided destination specifier
I am attempting to test my app from the command line using fastlane but am running into issues with the build due to xcodebuild not being able to find the specified simulator. I have been attempting to debug by running the xcodebuild command manually and here is what I have been able to gather: Running xcodebuild -scheme MyAppName -destination platform=iOS Simulator,OS=18.1,name=iPhone 16 Pro errors with a message saying xcodebuild: error: Unable to find a destination matching the provided destination specifier: { platform:iOS Simulator, OS:18.1, name:iPhone 16 Pro } If I run xcodebuild -scheme MyAppName -showdestinations, I can see { platform:iOS Simulator, id:7F3E4A35-E5DB-4EF4-AFAD-156EC463FEA8, OS:18.1, name:iPhone 16 Pro } listed in the options. Specifying the destination using the id yields the same result. However, if I run xcodebuild -scheme MyAppName -destination platform=iOS Simulator,OS=18.1,name=iPhone 16 Pro test (note the extra test at the end) the tests run successful
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Dec ’24
Reply to App Store Connect
But for some reason, I cannot select a build - Why not? What is stopping you? What happens when you click the plus button and the popup appears with the various builds listed? You're telling us you cannot select a build for some reason, but you don't tell us what's actually happening, so we can't actually help you. Have you added the translations? I think it requires at least one translation, even if it's just English. I think that's in the App Store Localizations bit. Take a look at the Help pages: https://developer.apple.com/help/app-store-connect/ There is a section on Managing Subscriptions.
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Apr ’25
Concerning recent trend of start page bugs on Safari
Summary Recently a number of bugs affecting our Safari extension have been introduced with various Safari 18.X updates. We've submitted feedback for all of these, but most have received no response. We need to raise this to your attention as it has been affecting our developer experience and causing a lot of frustration for our users. It's something that adds a lot of uncertainty for us. These issues affect core web functionalities but seem to be isolated to the Start Page or Extension environments. For example: using window.open, no longer works using window.location.href = ... no longer works Including a tag in our start page causes infinite reloading to occur. registering a content script more than once will crash Safari Details Unable to open new window as as start page extension in Safari 18 FB15879470 What happens: Calling window.open does nothing. This broke our links to our feedback submission, marketing site & help site. When: Nov 18, 2024 - Initial launch of Safari 18 on macOS Status: Open, No r
Replies
1
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0
Views
204
Activity
Apr ’25
Why xcodebuild in Xcode 16 in our CI logs out the Apple ID and creates a new one
Hello, We use automatic signing and Fastlane on our CI. Fastlane uses xcodebuild to create an archive. xcodebuild -workspace ourApp.xcworkspace -scheme app-dev -destination generic/platform=iOS -archivePath app-dev.xcarchive -skipPackagePluginValidation -allowProvisioningUpdates -authenticationKeyID OurAppStoreConnectAuthKey -authenticationKeyIssuerID OurAppStoreConnectAuthKeyIssuerId -authenticationKeyPath /path/to/OurAppStoreConnectKey.p8 clean archive All works fine, but .... Why does Xcode 16 log out logged Apple ID and create a new every build? As a result, we have more and more Unknown Apple IDs in Xcode, and for each of them an error appears in log. Error: xcodebuild[3174:1804334] DVTDeveloperAccountManager: Failed to load credentials for 0A1DF15C-ETC-ETC: Error Domain=DVTDeveloperAccountCredentialsError Code=0 Invalid credentials in keychain for 0A1DF15C-ETC-ETC, missing Xcode-Username UserInfo={NSLocalizedDescription=Invalid credentials in keychain for 0A1DF15C-ETC-ETC, missing Xcode-Usernam
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9
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0
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4.3k
Activity
Mar ’25
Default Calling App on vehicle (Bluetooth)
I have a question about the default calling function that is supported by third-party apps on iOS from 18.2. In most cases, it works normally with the default calling app setting, but the problem occurs when connected to the vehicle via Bluetooth. Install the app that sets the default calling app on the device. Keep the phone locked. Connect the Bluetooth to the vehicle. Try to make a call using the phone button on the vehicle's steering wheel. When trying to make a call from the vehicle, the call fails (It seems that the app cannot be opened when the phone is locked even if the default calling app setting is on.) When you unlock the phone and turn on the app, the call is made. As far as I understand, if the app scheme is called with tel:// when set as the default calling app, it only proceeds with the intent connection to the app set as the default calling app, and the permissions that Apple's default call app has cannot be used. Accordingly, my questions are as follows: Is there a way to make a cal
Replies
1
Boosts
0
Views
251
Activity
Apr ’25
Unexpected performance penalty attributed to first Swift Testing test
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty. I'm running the tests with xcodebuild on iOS Simulator: xcodebuild test -scheme Scheme -workspace Workspace.xcworkspace -destination platform=iOS Simulator,name=iPhone 16,OS=18.2 The scheme is configured to use a test plan that has parallelization disabled. Here's an excerpt from the output showing what I'm seeing: Test Suite 'All tests' started at 2025-04-03 07:47:37.328. ◇ Test run started. ↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator) ◇ Iteration 1 started. ◇ Suite started. ◇ Test foo() started. ✔ Test foo() passed after 23.063 seconds. When foo() is not the first test it runs in under 100 ms. The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a
Replies
1
Boosts
0
Views
187
Activity
Apr ’25
Skip the "Do you want to open ?" Modal
We have an Angular web application which gets installed as a webclip on client iPads. The web application has buttons that will take the user directly to our native iOS application. We also would like a way for our webclip application when opened to perform some data lookups and if certain conditions are met, then take the user directly to our native iOS app. We're using vanilla JS window.open. This works well when the user manually taps button. However, this does not work when the webclip application tries to open the native iOS app without user interaction. In that case the window.open does nothing. The window.open target URL is the exact same in both cases. We tried using URL Schemes instead of Universal Links but with this the iPad displays a modal asking Do you want to open ?. For our use case, this is unacceptable. Is there any way for us to skip this prompt? We'd like there to be no additional action needed from the user to be able to get from webclip to native iOS app beyond simply opening th
Replies
1
Boosts
0
Views
98
Activity
Apr ’25
Reply to Skip the "Do you want to open ?" Modal
Thank you for sharing your post. To ensure seamless navigation from your Angular web application to your native iOS app via a webclip without user interaction or prompts, Universal Links may be a suitable solution. However, it’s important to note that Apple imposes restrictions on automatic launches of native apps from web content for security reasons. Regarding your mention of using URL Schemes instead of Universal Links, I would like to understand the reasons behind your decision to discontinue using Universal Links? Universal Links Universal Links are designed to open your app directly if it's installed, or fall back to a website if not. This is the most seamless user experience available without dealing with URL schemes and prompts. Ensure your app's entitlements and Apple Developer account are set up correctly to handle Universal Links. If the conditions you mentioned can be checked via deep link parameters, include these in your Universal Link setup. Custom URL Schemes: If Uni
Topic: Community SubTopic: Apple Developers Tags:
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Apr ’25
Xcode fails to attach to process when building to the Simulator
When trying to build and run our iOS app on the simulator we're hitting the following error: Could not attach to pid: XXXXX failed to get reply to handshake packet within timeout of 6.0 seconds I've included some more details on our project/setup below: We're working on a large project with multiple schemes / app targets. The error only affects one of our targets - however the dependencies between the problematic target and the others are very similar. The issue only affects building to the simulator; building to a physical device works fine. Scheme configuration is the same across all targets. We've faced this issue on multiple versions of Xcode, from 15.x through to the latest 16.3 RC. We've tried a number of workarounds, some of which work intermittently for some colleagues - but none of which have provided a durable solution. These include varying combinations of: Setting the IDEPreferLogStreaming=YES environment variable Unchecking Debug Executable under Edit Scheme -> Run M
Replies
4
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0
Views
316
Activity
Apr ’25
App tested in TestFlight with renewal billing issue on iOS 18.4
Recently, one of our developer, running on an iOS 18.4 device, encountered a strange system screen suggesting that there is a billing issue. Our app has a subscription plan. In the past, during testing, we just purchase the subscription, use it for a few days, then purchase it again. But it does not work now. The system consistently prompts the screen and prompts us to enable Purchase and renewal (rough translation by me) to renew the subscription. But as far as I understand, this is only for testing IAP using sandbox users, which we cannot do with TestFlight apps. Has anyone encountered a similar issue? Is there a temporary workaround?
Replies
1
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0
Views
118
Activity
Apr ’25
Reply to Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Then I used Xcode 15.4 to built and generated .ipa again. There are .symbols files inside Symbols folder in ipa(.zip) as before, but MyApp.xcarchive/dSYMs is also empty. I'm surprised by this. Can you check the value of the DEBUG_INFORMATION_FORMAT build setting, and see if it's set to DWARF with dSYM File for your Release build. That's the standard set up for Release builds, while Debug builds default to DWARF, so there is no dSYM file. One other thing to look at is if your Archive action in Xcode is set to use your Release configuration, or if it's set to a Debug configuration. That configuration detail is found in your scheme configuration, under Archive. Additionally, could you also please kindly tell me why are there two kinds of files for generating crash reports? (.symbols files and dSYM file), do they have different aims? The dSYM file contains extremely detailed information in DWARF that enables debugging your app in minute detail, thus powering the experience of everything you can do with L
Replies
Boosts
Views
Activity
Apr ’25
Reply to Sequoia 'local network' permission failure from launch agent
Sometimes my BSD Sockets code would present the local network alert correctly and everything would be fine. Interesting, because we just saw this yesterday too (for the first time ever). The cron job runs overnight and when I Screen Shared to the Mac yesterday morning there was the permission screen waiting for me to press Allow. I pressed Allow but then was too busy with other things. Looking today, the UI in System Settings now has an entry with a weird icon and the name of the Mac. Right-clicking to Reveal in Finder fails. It's like a zombie entry that falls back to a stupid icon and stupid string. I've just rebooted, and now that zombie entry is gone. I’m not sure how this translates to your setup. You’re having problems with a tool coming from Homebrew, meaning its hard to change its exit behaviour. However, if you were able to do that, it’d be interesting to see how it affects the final behaviour of the system. The actual thing we are doing is a nightly build script which uses svn/subversion (b
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Apr ’25
Reply to I encountered some problems while developing the default translation app.
I have followed the steps in the documentation to create a default translation app extension, but I am unable to launch my project. https://developer.apple.com/documentation/translationuiprovider/preparing-your-app-to-be-the-default-translation-app
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Apr ’25
Reply to Updated Deeplink is not working
Thanks for your post, the reason that second link is not working is due the domain does not have a AASA file: https://linkdeep.bobcard.co.in/.well-known/apple-app-site-association When requesting I get a HTTP 404. Therefore Apple can't index the AASA file from that domain. curl -v https://linkdeep.bobcard.co.in/.well-known/apple-app-site-association * Host linkdeep.bobcard.co.in:443 was resolved. * IPv6: (none) * IPv4: 180.179.30.89 * Trying 180.179.30.89:443... * Connected to linkdeep.bobcard.co.in (180.179.30.89) port 443 * ALPN: curl offers h2,http/1.1 * (304) (OUT), TLS handshake, Client hello (1): * CAfile: /etc/ssl/cert.pem * CApath: none * (304) (IN), TLS handshake, Server hello (2): * (304) (IN), TLS handshake, Unknown (8): * (304) (IN), TLS handshake, Certificate (11): * (304) (IN), TLS handshake, CERT verify (15): * (304) (IN), TLS handshake, Finished (20): * (304) (OUT), TLS handshake, Finished (20): * SSL connection using TLSv1.3 / AEAD-AES128-GCM-SHA256 / [blank] / UNDEF * ALPN: server accepted h
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Apr ’25
Reply to Sequoia 'local network' permission failure from launch agent
[quote='832133022, seanmcb, /thread/778457?answerId=832133022#832133022, /profile/seanmcb'] is there still no way to manually add an executable to the list of processes allowed to make local network connections? [/quote] Correct. Earlier I wrote: [quote='831898022, DTS Engineer, /thread/778457?answerId=831898022#831898022'] I actually tested this without a shell script just to see what’d happen. I saw some weird behaviour that I struggled to reproduce [/quote] Yesterday I went back to try this out, and I discovered something interesting: Sometimes my BSD Sockets code would present the local network alert correctly and everything would be fine. Sometimes it would present the alert but fail to remember my decision. That is, the tool would show up as approved in System Settings > Privacy & Security > Local Network, but repeating the test would result in the connection still being blocked. Sometimes I’d see something weird in that list, specifically, an app whose name was the name of my Mac [1]. Like I
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Apr ’25
Unable to find a destination matching the provided destination specifier
I am attempting to test my app from the command line using fastlane but am running into issues with the build due to xcodebuild not being able to find the specified simulator. I have been attempting to debug by running the xcodebuild command manually and here is what I have been able to gather: Running xcodebuild -scheme MyAppName -destination platform=iOS Simulator,OS=18.1,name=iPhone 16 Pro errors with a message saying xcodebuild: error: Unable to find a destination matching the provided destination specifier: { platform:iOS Simulator, OS:18.1, name:iPhone 16 Pro } If I run xcodebuild -scheme MyAppName -showdestinations, I can see { platform:iOS Simulator, id:7F3E4A35-E5DB-4EF4-AFAD-156EC463FEA8, OS:18.1, name:iPhone 16 Pro } listed in the options. Specifying the destination using the id yields the same result. However, if I run xcodebuild -scheme MyAppName -destination platform=iOS Simulator,OS=18.1,name=iPhone 16 Pro test (note the extra test at the end) the tests run successful
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2
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764
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Dec ’24