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“build disappears”

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Promo Code for Approved, but Unreleased App Fails
I have an app in Pending Developer Release status and have generated a promo to test app on final time before release. After entering promo code in App Store app, I get the following error: Unable to Redeem This content is incompatible with the current software on this device. Update you device to the latest software version and try again. The device in question has been running TestFlight and Xcode builds without issue. The device is an iPhone 14 Pro running 18.6. App is built with minimum deployment of 18.0.
1
0
128
Feb ’26
Reply to Cannot get WiFi SSID inside launchctl agent
Thanks again for your guidance. I’m following up with concrete implementation details and current repro logs because we still cannot read SSID via CoreWLAN from our agent process. Environment: macOS 26.3 (build 25D125) Xcode 26.2 (17C52) Wi-Fi interface: en0 Agent bundle ID: com.acme.SSIDInspector.Agent App bundle ID: com.acme.SSIDInspector How we launch the agent: We use SMAppService.agent(plistName:) from the main app. Embedded LaunchAgent plist path in app bundle: com.acme.SSIDInspector.Agent.plist Plist details: Label = com.acme.SSIDInspector.Agent BundleProgram = Contents/Resources/SSIDInspectorAgent.app/Contents/MacOS/SSIDInspectorAgent MachServices includes com.acme.SSIDInspector.Agent RunAtLoad = true, KeepAlive = true We call register()/unregister() on SMAppService, and use XPC (NSXPCConnection to mach service) to verify the agent is running/reachable. Privacy/authorization setup: Agent Info.plist usage strings are present: NSLocationAlwaysUsageDescription NSLocationUsageDescription NSLocati
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
What is the state of EventKit going forward?
I'm building an app that heavily relies on EKEventStore for calendar and reminder integration. The API is simple - and limited. Change notifications amount to something changed, you'd better refetch everything you care about. There's no way to know whether the calendar was updated while your app was closed or backgrounded. EKEvents and EKReminders don't trigger SwiftUI view updates, so you end up shunting them into your own observable state and keeping the two in sync. My app is fairly complex rendering-wise, and I lament being locked into treating EKEventStore as a first-class citizen of my view and data layer. It makes everything clunkier, essentially shuts the door on modern features like undo/redo, and makes integrating with other calendar providers that much harder. I'm exploring a custom SwiftData DataStore ↔ EKEventStore sync engine, but this is no easy task. There are still many unknowns I'd need to spike out before I can even attempt a proper implementation. Still, I'm curious - is this some
1
0
71
Feb ’26
Reply to My EndpointSecurity Client process is kicked by OS on Mac sleep/wake cycle
Splitting for length, part 1... I will also attach a sample crash report. So, let me start there. All three logs have threads blocked in dispatch_sync, with the worst case having 35 threads blocked in this code chunk waiting for another thread to clear the block: 6 libdispatch.dylib 0x7ff80f50468e _dispatch_sync_f_slow + 175 7 com.proofpoint.itm.prevention 0x10a102a81 8 com.proofpoint.itm.prevention 0x10a0ff5cb 9 com.proofpoint.itm.prevention 0x10a0ff482 10 com.proofpoint.itm.prevention 0x10a0c5716 11 libdispatch.dylib 0x7ff80f4f76b9 _dispatch_call_block_and_release + 12 The other two logs are that extreme, but both of them also show blocks in dispatch_sync and one of them also shows the same contentions (though not as extreme). I have some general comments below, but the critical next step here is to fully symbolicate these logs and figure out what your client is actually doing. You're clearly bottlenecking on something and figuring out what that is is obviously an important first step. I obviously don't kno
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status Developer Action Needed. Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My Paid Applications agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this limbo before? How can I trigger the status to change to Ready to Submit so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard
1
0
172
Feb ’26
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
5
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327
Feb ’26
Title: Developer ID + DNS Proxy system extension: profile mismatch for `com.apple.developer.networking.networkextension`
I’m building a macOS app with a DNS Proxy system extension for Developer ID + notarization, deployed via MDM, and Xcode fails the Developer ID Release build with a provisioning profile mismatch for com.apple.developer.networking.networkextension. Environment macOS: Sequoia (15.7.2) Xcode: 26.2 Distribution: Developer ID + notarization, deployed via MDM Host bundle ID: com.mydns.agent.MyDNSMacProxy DNS Proxy system extension bundle ID: com.mydns.agent.MyDNSMacProxy.dnsProxy Host entitlements (Release): File: MyDNSMacProxy/MyDNSMacProxyRelease.entitlements: http://www.apple.com/DTDs/PropertyList-1.0.dtd> com.apple.application-identifier B234657989.com.mydns.agent.MyDNSMacProxy com.apple.developer.networking.networkextension dns-proxy com.apple.developer.system-extension.install com.apple.developer.team-identifier B234657989 com.apple.security.app-sandbox com.apple.security.application-groups group.com.mydns.MyDNSmac keychain-access-groups B234657989.* xcodebuild -showBuildSettin
4
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198
Feb ’26
Reply to Associated domains in Entitlements.plist
[quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] I would like to ask if it's possible to set this webcredentials in a different way in the app? [/quote] No. The associated domain feature is based on entitlements which are in turn authorised by a provisioning profile. These are baked into your app when you build it. There’s no way to provide equivalent information at runtime. [quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] The reason for this is that we are developing a native app and our on-premise customers have their own web servers. [/quote] Keep in mind that the AASA file must be placed on a public webserver so that it can be accessed by the Apple CDN. That limits your option when it comes to associated domain choices. If your app is commonly deployed to managed environments, you might consider other authentication options. I’m a huge fan of the recently released ManagedApp framework. For a quick intro, watch WWDC 2025 Session 203 Get to know the ManagedApp Framework.
Topic: Privacy & Security SubTopic: General Tags:
Feb ’26
Xcode Cloud Build times out in notarization step
We have been using Xcode Cloud Build to test an internal app. A new build is triggered automatically by a merge to main in github. Up until a few weeks ago everything was fine, we would get a notarize button and a download link. On 1/29/2026 the process started timing out at the finalizing step. The logs in the UI show no errors just a cancelled flag after 8-12 hours. Clicking the logs tab shows all green up until the step you would normally expect a stapling. Any thoughts on were to look to triage this?
1
0
233
Feb ’26
Rejoining iOS dev after a long break, what should I relearn?
I’ve been building iOS apps since 2011, took a 4-year break, returned with two new apps, and it feels like organic visibility and indexing have changed drastically compared to earlier releases. Has anyone else noticed slower indexing, fewer automatic mentions, and almost zero organic traction—has discovery changed, or is it just saturation?
2
0
128
Feb ’26
How can iOS developers update App Store metadata without hassle?
When creating a new App Store version to update ASO keywords and metadata, I notice that elements like the app icon and other details are missing and I am looking for a way to copy the existing metadata from the previous version. Also, is it possible to submit a new App Store version solely for ASO improvements without uploading a new build and still have the changes applied successfully.
2
0
252
Feb ’26
What should I validate before starting development of a new iOS app?
I take a lot of screenshots such as tickets, ideas, chats, and receipts, but I often forget about them later, so I am considering building an iOS app that asks the purpose of a screenshot as soon as it is taken, lets you assign it to a category, and reminds you after a set number of days to turn screenshots into actions instead of clutter. Before starting development, I would love to know if this feels genuinely useful, whether you would consider paying around $2 per month for it, and what features you would like to see, as I truly appreciate any honest feedback.
1
0
40
Feb ’26
nonisolated Execution Differences Before and After Xcode 26.2
I have an older project that was created before Xcode 26.2. In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting. With those older versions, the following behavior occurs: a nonisolated function executes off the main thread. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() run() } private func run() { Task { await runInMainThread() } } func runInMainThread() async { print(>>>> IN runInMainThread(), Thread.isMainThread (Thread.isMainThread)) await runInBackgroundThread() } private nonisolated func runInBackgroundThread() async { print(>>>> IN runInBackgroundThread(), Thread.isMainThread (Thread.isMainThread)) } } Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread false However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings. When running the same code with the default configurati
3
0
222
Feb ’26
Promo Code for Approved, but Unreleased App Fails
I have an app in Pending Developer Release status and have generated a promo to test app on final time before release. After entering promo code in App Store app, I get the following error: Unable to Redeem This content is incompatible with the current software on this device. Update you device to the latest software version and try again. The device in question has been running TestFlight and Xcode builds without issue. The device is an iPhone 14 Pro running 18.6. App is built with minimum deployment of 18.0.
Replies
1
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0
Views
128
Activity
Feb ’26
Reply to Cannot get WiFi SSID inside launchctl agent
Thanks again for your guidance. I’m following up with concrete implementation details and current repro logs because we still cannot read SSID via CoreWLAN from our agent process. Environment: macOS 26.3 (build 25D125) Xcode 26.2 (17C52) Wi-Fi interface: en0 Agent bundle ID: com.acme.SSIDInspector.Agent App bundle ID: com.acme.SSIDInspector How we launch the agent: We use SMAppService.agent(plistName:) from the main app. Embedded LaunchAgent plist path in app bundle: com.acme.SSIDInspector.Agent.plist Plist details: Label = com.acme.SSIDInspector.Agent BundleProgram = Contents/Resources/SSIDInspectorAgent.app/Contents/MacOS/SSIDInspectorAgent MachServices includes com.acme.SSIDInspector.Agent RunAtLoad = true, KeepAlive = true We call register()/unregister() on SMAppService, and use XPC (NSXPCConnection to mach service) to verify the agent is running/reachable. Privacy/authorization setup: Agent Info.plist usage strings are present: NSLocationAlwaysUsageDescription NSLocationUsageDescription NSLocati
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
What is the state of EventKit going forward?
I'm building an app that heavily relies on EKEventStore for calendar and reminder integration. The API is simple - and limited. Change notifications amount to something changed, you'd better refetch everything you care about. There's no way to know whether the calendar was updated while your app was closed or backgrounded. EKEvents and EKReminders don't trigger SwiftUI view updates, so you end up shunting them into your own observable state and keeping the two in sync. My app is fairly complex rendering-wise, and I lament being locked into treating EKEventStore as a first-class citizen of my view and data layer. It makes everything clunkier, essentially shuts the door on modern features like undo/redo, and makes integrating with other calendar providers that much harder. I'm exploring a custom SwiftData DataStore ↔ EKEventStore sync engine, but this is no easy task. There are still many unknowns I'd need to spike out before I can even attempt a proper implementation. Still, I'm curious - is this some
Replies
1
Boosts
0
Views
71
Activity
Feb ’26
Reply to My EndpointSecurity Client process is kicked by OS on Mac sleep/wake cycle
Splitting for length, part 1... I will also attach a sample crash report. So, let me start there. All three logs have threads blocked in dispatch_sync, with the worst case having 35 threads blocked in this code chunk waiting for another thread to clear the block: 6 libdispatch.dylib 0x7ff80f50468e _dispatch_sync_f_slow + 175 7 com.proofpoint.itm.prevention 0x10a102a81 8 com.proofpoint.itm.prevention 0x10a0ff5cb 9 com.proofpoint.itm.prevention 0x10a0ff482 10 com.proofpoint.itm.prevention 0x10a0c5716 11 libdispatch.dylib 0x7ff80f4f76b9 _dispatch_call_block_and_release + 12 The other two logs are that extreme, but both of them also show blocks in dispatch_sync and one of them also shows the same contentions (though not as extreme). I have some general comments below, but the critical next step here is to fully symbolicate these logs and figure out what your client is actually doing. You're clearly bottlenecking on something and figuring out what that is is obviously an important first step. I obviously don't kno
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status Developer Action Needed. Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My Paid Applications agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this limbo before? How can I trigger the status to change to Ready to Submit so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard
Replies
1
Boosts
0
Views
172
Activity
Feb ’26
Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template: “Skipping duplicate build file in Compile Sources build phase: /Users/.../.swiftpm/Media.xcassets” Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning. I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode. Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
Replies
5
Boosts
0
Views
327
Activity
Feb ’26
Title: Developer ID + DNS Proxy system extension: profile mismatch for `com.apple.developer.networking.networkextension`
I’m building a macOS app with a DNS Proxy system extension for Developer ID + notarization, deployed via MDM, and Xcode fails the Developer ID Release build with a provisioning profile mismatch for com.apple.developer.networking.networkextension. Environment macOS: Sequoia (15.7.2) Xcode: 26.2 Distribution: Developer ID + notarization, deployed via MDM Host bundle ID: com.mydns.agent.MyDNSMacProxy DNS Proxy system extension bundle ID: com.mydns.agent.MyDNSMacProxy.dnsProxy Host entitlements (Release): File: MyDNSMacProxy/MyDNSMacProxyRelease.entitlements: http://www.apple.com/DTDs/PropertyList-1.0.dtd> com.apple.application-identifier B234657989.com.mydns.agent.MyDNSMacProxy com.apple.developer.networking.networkextension dns-proxy com.apple.developer.system-extension.install com.apple.developer.team-identifier B234657989 com.apple.security.app-sandbox com.apple.security.application-groups group.com.mydns.MyDNSmac keychain-access-groups B234657989.* xcodebuild -showBuildSettin
Replies
4
Boosts
0
Views
198
Activity
Feb ’26
Reply to Associated domains in Entitlements.plist
[quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] I would like to ask if it's possible to set this webcredentials in a different way in the app? [/quote] No. The associated domain feature is based on entitlements which are in turn authorised by a provisioning profile. These are baked into your app when you build it. There’s no way to provide equivalent information at runtime. [quote='816939021, TarMac_, /thread/816939, /profile/TarMac_'] The reason for this is that we are developing a native app and our on-premise customers have their own web servers. [/quote] Keep in mind that the AASA file must be placed on a public webserver so that it can be accessed by the Apple CDN. That limits your option when it comes to associated domain choices. If your app is commonly deployed to managed environments, you might consider other authentication options. I’m a huge fan of the recently released ManagedApp framework. For a quick intro, watch WWDC 2025 Session 203 Get to know the ManagedApp Framework.
Topic: Privacy & Security SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Xcode Cloud Build times out in notarization step
We have been using Xcode Cloud Build to test an internal app. A new build is triggered automatically by a merge to main in github. Up until a few weeks ago everything was fine, we would get a notarize button and a download link. On 1/29/2026 the process started timing out at the finalizing step. The logs in the UI show no errors just a cancelled flag after 8-12 hours. Clicking the logs tab shows all green up until the step you would normally expect a stapling. Any thoughts on were to look to triage this?
Replies
1
Boosts
0
Views
233
Activity
Feb ’26
Rejoining iOS dev after a long break, what should I relearn?
I’ve been building iOS apps since 2011, took a 4-year break, returned with two new apps, and it feels like organic visibility and indexing have changed drastically compared to earlier releases. Has anyone else noticed slower indexing, fewer automatic mentions, and almost zero organic traction—has discovery changed, or is it just saturation?
Replies
2
Boosts
0
Views
128
Activity
Feb ’26
How can iOS developers update App Store metadata without hassle?
When creating a new App Store version to update ASO keywords and metadata, I notice that elements like the app icon and other details are missing and I am looking for a way to copy the existing metadata from the previous version. Also, is it possible to submit a new App Store version solely for ASO improvements without uploading a new build and still have the changes applied successfully.
Replies
2
Boosts
0
Views
252
Activity
Feb ’26
Reply to How can iOS developers update App Store metadata without hassle?
You must upload a new build since metadata updates require creating and submitting a new version.
Replies
Boosts
Views
Activity
Feb ’26
What should I validate before starting development of a new iOS app?
I take a lot of screenshots such as tickets, ideas, chats, and receipts, but I often forget about them later, so I am considering building an iOS app that asks the purpose of a screenshot as soon as it is taken, lets you assign it to a category, and reminds you after a set number of days to turn screenshots into actions instead of clutter. Before starting development, I would love to know if this feels genuinely useful, whether you would consider paying around $2 per month for it, and what features you would like to see, as I truly appreciate any honest feedback.
Replies
1
Boosts
0
Views
40
Activity
Feb ’26
Can my submission be ran on iPhone?
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
Replies
3
Boosts
0
Views
215
Activity
Feb ’26
nonisolated Execution Differences Before and After Xcode 26.2
I have an older project that was created before Xcode 26.2. In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting. With those older versions, the following behavior occurs: a nonisolated function executes off the main thread. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() run() } private func run() { Task { await runInMainThread() } } func runInMainThread() async { print(>>>> IN runInMainThread(), Thread.isMainThread (Thread.isMainThread)) await runInBackgroundThread() } private nonisolated func runInBackgroundThread() async { print(>>>> IN runInBackgroundThread(), Thread.isMainThread (Thread.isMainThread)) } } Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread false However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings. When running the same code with the default configurati
Replies
3
Boosts
0
Views
222
Activity
Feb ’26