Environment iPad:10th iOS:18.1 Printer:EPSON PX-S730 Problem In iOS18.1, When printing with AirPrint, PrintCenter is no longer displayed on AppSwitcher. In iOS17, PrintCenter was displayed on AppSwitcher. Question Is this a specification change? I would like to know if there is a way to check PrintCenter on AppSwitcher in the same way as iOS17. Ref No information after iOS18.1 update. https://support.apple.com/ja-jp/109349 There is no mention of AirPrint updates in the AppleDeveloper release notes. https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-18-release-notes https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-18_1-release-notes
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Hi all Since updating to the most recent Sonoma Beta on my MacBook Air M2, I have a purple Siri & Dictation dot permanently in the top right corner on videos and streaming sites. I have turned every imaginable thing off for Siri and Dictation, but it's still there. I'm using Chrome. Has anyone else had this problem and have they found a solution for it?
I've had people reaching out to me that their keyboard extensions started disappearing in iOS 17. As I investigated one, I found that using se. (Swedish top domain) as bundle identifier prefix causes the keyboard to disappear. I wrote more about this issue here, and have reported it to the Feedback Assistant: https://keyboardkit.com/blog/2024/02/12/keyboards-disappear-in-ios-17
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
I have the same issue currently. My storekit items just disappeared after a synch and I can't get them to synch again. I'll add them manually for now but am a bit afraid that they also disappeared in production.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
I wanted to implement a self-sizing horizontal UICollectionView with self-sizing cells. I used the observer on contentSize of collectionView, so that when I change Dynamic Type size, the collection view resizes together with cells. But when I change the number of items to 1. The single cell disappears! The bug is reproducible when the estimatedItemSize = UICollectionViewFlowLayout.automaticSize, but if set some concrete value (e.g. CGSize(width: 100, height: 20)) everything works as expected. But I assume that automaticSize should have worked no matter how many cells need to be displayed. Environment: Simulator iPhone 15 Pro, iOS 17.0.1, Xcode 15.0.1 I've created a bug report. Bug Number: FB13379594 // ViewController.swift import UIKit class ViewController: UIViewController { var items: [String] = [] var horizontalInset: CGFloat = 10 var verticalInset: CGFloat = 5 @IBOutlet weak var collectionView: UICollectionView! @IBOutlet weak var collectionViewHeightConstraint: NSLayoutConstraint! override func
I've setup a NavigationLink so users can tap on the image and they're taken to another view, in this case FenderExperience. I can't for the life of me figure out how to make this oval bar behind the image disappear. Is this an Xcode preview issue? I'm running Xcode 15.2 struct BrandImage: View { var body: some View { VStack(alignment: .leading) { NavigationStack { Text(Ralph Lauren) .font(.title) .padding(.bottom, -5) Image(RL) .resizable() .scaledToFit() .frame(width: 300, height: 200) .overlay( RoundedRectangle(cornerRadius: 0) .stroke(Color.white, lineWidth: 2)) Text(Fender) .font(.title) .padding(.bottom, -5) NavigationLink(destination: FenderXperience()) { Image(Fender II) .resizable() .scaledToFit() .frame(width: 300, height: 95) .overlay( RoundedRectangle(cornerRadius: 0) .stroke(Color.white, lineWidth: 2)) } Text(Burton) .font(.title) .padding(.bottom, -5) Image(Burton) .resizable() .scaledToFit() .frame(width: 300, height: 200) .overlay( RoundedRectangle(cornerRadius: 0) .stroke(Color.white,
[Submitted as FB21078443] When using .matchedTransitionSource with .navigationTransition(.zoom), swiping back from the left edge to return from a detail view causes the source item to disappear once the transition finishes. It’s only a visual issue—the item is still there and can be tapped to open again. This doesn’t happen when using the Back button; only the swipe-back gesture triggers it. Also, it only reproduces on a physical device, not in Simulator. SYSTEM INFO Xcode 26.1.1 (17B100) macOS 26.1 (25B78) iOS 26.1 (23B85) iOS 26.2 (23C5044b) REPRO STEPS Run the code below on a physical device, tap an image, then swipe from the left edge to dismiss the detail view. ACTUAL The image zooms back to its origin, then disappears once the animation settles. EXPECTED The image card remains visible. SCREENSHOTS CODE import SwiftUI struct Item: Identifiable, Hashable { let id = UUID() let imageName: String let title: String } struct ContentView: View { @Namespace private var namespace let items = [ I
Topic:
UI Frameworks
SubTopic:
SwiftUI
I've been having this same problem for a week or so now. I was able to get the save button to be enabled by taking the following steps:Before you upload your build:Log in iTunes Connect, select My Apps, select [your app], select TestFlight, then under Internal Testin (on the left), select Not Available for Testing.Upload your build, then wait for processing to disappear next to your build number and for the build number to turn blue and clickable under Activity.Then go to TestFlight > Internal Testing and select the new build number which should be there and clickable above Not Available for Testing. Then try to edit the info. The save button turned blue for me but when I clicked it did nothing.Who uploaded the build originally? I wonder if that has anything to do with it. I uploaded the version as an App Manager then I changed my role to Admin and its been giving me this problem near the time of th role switch. Wonder if that has anything to do with it
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Hi,I have created custom headers which has buttons which will be used across the entire appAlso in the tableview we have textviews so i need to resize and scrollWhen i do that all the headerviews go blankFor headerview i am passing a uitableviewcell, since it needs a view override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? { guard let cell1 = tableView.dequeueReusableCell(withIdentifier: header) as? CustomCell else { return UITableViewCell() } cell1.delegate = self cell1.btnHeader.setTitle(Test, for: .normal) return cell1On textview did change i call the following code let size = textView.bounds.size let newSize = textView.sizeThatFits(CGSize(width: size.width, height: CGFloat.greatestFiniteMagnitude)) / if size.height != newSize.height { UIView.setAnimationsEnabled(false) tableView?.beginUpdates() tableView?.endUpdates() UIView.setAnimationsEnabled(false) guard let cell = textView.superview?.superview?.superview as? CustomCell else { return } if let thisIndexP
Our app has been #1 in the search result for couple months (keyword = app exact name), got good ratings and was featured by app store last year. But today when I searched again, it's nowhere in the result, not even after 100th. Havent received any email from app store. What could be the problem?
I have a feature in my app which is very similar to native Clock alarms, where users can set a time for a reminder and optional days of the week to repeat the reminder. Example Case User sets a reminder at 1:00 PM, repeating every day. I schedule 7 notifications, 1 for each weekday, each repeating. The user should get a notification every day at 1:00 PM unless they turn off the feature. Problem After successfully scheduling local notifications, and it working for the first day, the notifications stop working and printing pending notifications shows that they mysteriously got unscheduled. What I know I've heard of a 64 limit to notifications, but when testing with 7 notifications (1 reminder for each day of the week, repeating) it doesn't work either. Each notification has an ID in the format: . It consistently works on the first day, then fails on the 2nd or 3rd day The app is in production, the problem occurs in both development and production environments. Code for day in self.days { /* days is an array of
Hmm... I just found out that I can set the Build Configuration to Release in the Test action and the pause is disappearing. Might be some default option which is set in the Debug configuration? Sorry... it seems that if you simply fiddle around enough, Xcode is somehow caching stuff... at least it is definitely not consistent in speed. Whenever I modify the tests (e.g. add an XCTFail in a different place) it takes again 5s to show up.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
The screenshot seems to have disappeared from your post, but I saw it earlier and noticed that your project path contains spaces and commas. Not necessarily your problem here but it’s worth looking into. You need to be careful about that when writing custom build phase scripts, using 3rd party tools that have their own scripting, etc. (I find it easiest to just avoid using paths with spaces or other characters that can cause scripting headaches.)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I observed the same behavior on a React website that I'm building. The 'password' bar briefly disappears, thereby giving the impression of flickering. Looking for solutions, I came across recent bug reports on this topic on react-native and flutter who all seem to agree that the problem must be lying deeper: https://github.com/facebook/react-native/issues/39411 https://github.com/flutter/flutter/issues/134723
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
I have created a UIButton in storyboard, and have set an image for the UIButton (the image is in assets.xcassets). The button shows up in the simulator and when run on an iPhone. However, if I quit the app on the iPhone and open it again, the button disappears, but I am still able to click it and it works. The same thing happens when I uncheck debug executable. When I check the view hierarchy, the button is on top of the hierarchy but is invisible. Using infoButton.isHidden = false also does not work. In my button's view controller, I have called view.bringSubviewToFront(_: infoButton) in viewDidLoad(). I have also tried setting the button's image programmatically, but it still doesn't show up. However, when I set a background color for the button with infoButton.backgroundColor = UIColor.blue, I can see a blue box where the button should be, but no image. Here are my settings for the UIButton: I would appreciate any help, thank you.