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Communication with Apple failed
‘Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Xcode couldn't find any tvOS App Development provisioning profiles matching ’ I followed the instructions and created it manually, but it still doesn't work. Why is that? I remember it used to be created automatically and take effect right away.
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Reply to Communication with Apple failed
The most crucial step! Enable Wireless Debugging on your Apple TV. On Apple TV: Go to Settings → Remotes and Devices → Remote Apps and Devices Keep this interface open. Your Apple TV will automatically enter Waiting to Pair mode. (A message will appear on screen: Ready to connect using Xcode or Apple Configurator) Do not exit this screen! Otherwise, Xcode won't be able to detect the device.
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Reply to Communication with Apple failed
Apple TV 4K (3rd generation)】 If you have a physical Apple TV, please follow these steps: Connect the device Open Xcode → Window → Devices and Simulators Ensure your Apple TV and Mac are on the same Wi-Fi network Click the + at the bottom left → Pair Apple TV Enter the pairing code displayed on your Apple TV as prompted Once completed, your Apple TV will appear in Xcode's device list Re-enable Xcode signing Select your tvOS target Open Signing & Capabilities Check Automatically manage signing Select your Team (developer account) Xcode will automatically: Register com.********.tv with Apple Create a tvOS Development Provisioning Profile Bind it to the Apple TV you just connected Issue resolved – Xcode will no longer report errors.
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Reply to Get grpc trailer fields through NSURLSession
Thanks for the reply @DTS Engineer. For my project, using Swift is not really an option for now. My stack is more C++/Objective-C based, and so gRPC-Swift and SwiftNIO are not ideal. From what I gathered, there isn't an equivalent or other alternative that would enable this for Objective-C. There is grpc-ios, but, without going into details, it doesn't really make sense to use that either, I'm looking for a lower level framework. I see two options for me: Use the Network framework and take care of the whole TLS handshakes, HTTP headers, etc and obtain my trailer support that way. Use libcurl, which would do a lot of that for me and get trailers from there, as it supports it. Option #1 is a huge lift and would mean a lot of maintainability problems in the future. Option #2 is a bit safer, but I'm afraid of it contradicting your statement: make sure to use Network framework as your underlying transport, because that ensures that your app will do all the usual things expected on Apple platforms. Does th
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Reply to Communication with Apple failed
I figured it out! When Xcode performs Automatic Signing, it: Communicates with the Apple Developer Center; Searches for registered devices under the account; Automatically generates or updates the corresponding Provisioning Profile. If there is no Apple TV (tvOS device) in the account, Xcode will fail because: Apple requires that development profiles must be bound to at least one physical device.
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Reply to CompileAssetCatalogVariant failed with nonzero exit code.
@DTS Engineer creating an empty project and copy/pasting the assets catalog does indeed reproduce the issue, the problem is that such catalog contains over 3k files total and its size is around 1.2GB, I don't think one can attach samples that large. Of course in that 1.2GB there are assets that do not contribute to the issue, and I'm trying to slowly find a minimal set of assets that causes the issue to appear. Apple Support seems to require at most 50MB which is basically impossible for the scope of the project. The issue appears with every version of XCode, it just fails with this error when building with Archive scheme, but runs and builds fine if a simulator or physical device is selected.
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Guideline 3.1.1 - Business - Payments - In-App Purchase
I have been spending countless amounts of time making sure my application abides by the rules laid out by Apple App Guidelines. Most recently I got this rejection from App Review: _**Guideline 3.1.1 - Business - Payments - In-App Purchase ** The app includes an account registration feature for businesses and organizations, which is considered access to external mechanisms for purchases or subscriptions to be used in the app. **Next Steps ** Remove the account registration features for business and organizations._ After asking for the review to clarify what they mean they said: _Regarding guideline 3.1.1, users were still able to create an entirely independent business account, when they create a new account without the invite code. To resolve this issue, it would be appropriate to remove the account registration features for business and organizations._ But the problem is that There are no different account types in our app. ALL users create company accounts - there is no individual vs business disti
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The Apple Developer Program License Agreement Update
When I try to publish a new version of our app I am met by a popup Agreement Update The Apple Developer Program License Agreement has been updated and needs to be reviewed. In order to update your existing apps and submit new apps, the Account Holder must review and accept the updated agreement by signing in to their account on the Apple Developer website. I am not the account holder. But im confident he agreed to this around the 14-18 of October. He is not prompted with anything when logging in and going to agreements. Any suggestions?
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Issue with Wallet Popup Despite Pass Presentation Suppression
We have developed an app that communicates with an external reader using BLE, and the reader also supports NFC. We are implementing a feature that uses PKPassLibrary.requestAutomaticPassPresentationSuppression to prevent the Wallet from appearing when unlocking a lock. We have already completed the approval process for the entitlement required to enable Pass Presentation Suppression, referencing Apple’s documentation: https://developer.apple.com/documentation/passkit/pkpasslibrary/requestautomaticpasspresentationsuppression(responsehandler:) In most cases, this works as expected and the Wallet popup does not appear. However, in some cases — particularly when the app is running in the foreground — the Wallet still appears for users. We have verified that the app bundle includes the required entitlement, and the Info.plist correctly specifies the Pass Presentation Suppression key set to true. Could you please help us understand under what conditions this behavior might still occur, or if any additional
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Reply to For the iOS/Xcode age range validation, what is an invalidRequest error?
Inspired by this thread I bumped WWDC 2025 Session 299 Deliver age-appropriate experiences in your app to the front of the EskimoTV queue, and that made it clear that .invalidRequest indicates a programming error. Start here in the video. I encourage you to file a bug against the docs to make this clearer. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Apple Watch may need to be unlocked to recover from previously reported preparation errors
I'm trying to run(debug) an Xcode watch app project on my watch. My phone is connected to my computer via USB cable, my watch is paired to my phone. When I open Xcode and then open Devices and simulators, I can see my phone properly connected. But these errors show up for my watch........ Apple Watch may need to be unlocked to recover from previously reported preparation errors Ensure the device is unlocked and associated with the same local area network as this Mac. A connection to this device could not be established. Timed out while attempting to establish tunnel using negotiated network parameters. I have booted computer, phone and watch. I have turned wifi off and on, on all 3 devices. I have turned developer mode on the watch off and then back on again. Anyone have any ideas how to fix this?
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Reply to Apple Watch may need to be unlocked to recover from previously reported preparation errors
In my case it pauses at Copying shared cache symbols from Apple Watch (13% completed) Xcode will continue when the operation completes. and then Apple Watch may need to be unlocked to recover from previously reported preparation errors Ensure the device is unlocked and near this Mac for better connection quality. I removed passcode from the watch, put in on my wrist and kept tapping the screen to keep it always on, to no avail. What a joke Apple has become!
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My indie puzzle app was treated as a repackaged app from a banned account (4.3a) — asking for reinstatement
Title: Mistaken 4.3(a) “Spam/Copycat” Flag → 3.2(f) Termination — Seeking Guidance on Reinstatement Hi everyone, I’m an independent developer and I believe my account was escalated to termination because of a misunderstanding around Guideline 4.3(a) – Design – Spam and 4.1 – Design – Copycats. I want to explain the full timeline so I can get advice on how to present this correctly in the “Re-instate a terminated membership” request. 1. What I submitted I submitted an app called “Anime Jigsaw: Waifu Puzzles.” The idea was simple: it’s a jigsaw puzzle app, but I wanted to make it more relaxing by combining anime/waifu themed puzzle images with built-in lo‑fi music. So the concept I was aiming for was: puzzle + themed art + calming music, not just another generic jigsaw clone. 2. First rejection Apple rejected it under 4.3(a) – Design – Spam and also mentioned 4.1 – Copycats. The exact wording in App Store Connect said my app’s binary, metadata and/or concept was similar to apps that were previously sub
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