According to the docs and some tests I just ran, interface objects in watchOS 2.0 are still write-only. I'm wondering what the reasoning behind this is now the code excutes on the watch, and therefore there's no longer a round trip to the phone. WatchKit developers have traditionally had to keep track of UI state manually due to this restriction imposed by the old architecture, but now the architecture has changed it seems a little strange to keep those restrictions in place. Could someone from Apple please comment on this?Also, it also seems a little strange that new watch app projects in Xcode still have seperate groups and targets for the interface and the code. Is this likely to change in a future beta?
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Same here.Existing apps seem to work fine but recompiling them for iOS 9 causes the canOpenURL error, even when querying the apps own methods.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I want to take advantage of the new UI testing features in Xcode 7. However it's forcing me to upgrade my project to Swift 2. I'm guessing Swift 2 apps can't be submitted yet? How can I make use of Xcode 7 on a project which mixes Swift and Objective-C code while still keeping it able to submit.
I've seen several stories posted in 2014 that Apple looked like they were going to allow developers to generate promo codes for in app purchases.http://www.macrumors.com/2014/05/15/developers-promo-codes-in-app-purchase/But I haven't seen any evidence of this. I have a free app with a subscription model using non-renewing subscriptions to access the data.I would love to be able to offer a free trial of a couple days like Android IAP allows so that users can see what is to offer, or barring this, a promo code to a subscription. From what I can tell, Apple does allow trials for auto-renewing newsstand apps, but ours doesn't fit that.And somehow EA got permission to give out IAP promo codes, but us smaller developers don't have that option.
So I'm trying to debug a swift app with LLDB and ever since I incorporated cocoapods, I get this error when trying to use po on any variables or objects.error: <EXPR>:1:1: error: use of unresolved identifier 'self'I have checked all the optimization settings for my targets and project overview and everything seems correct according to other forums posts that used to be here.This is happening with xcode 6.3.2 and 6.4 beta 3, I havent tried with xcode 7 yet because I dont want to convert my app over to swift 2 yet.From what little I have learned it might be an xcode bug, but since its really difficult to debug complex apps with random println() I'm following up and trying to make sure I didnt miss some random setting that might be affecting this.Thanks.
i have been given my redemption code but when i click to download, the app store opens but nothing happens?
Same here. Yesterday it told me that the code redemption system was unavailable. Today the app store opens, but nothing happens.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
It finally worked! If you are not in the US, try downloading a VPN client (i.e. Hotspot Shield) and redeem the code. You can disable it later and continue the download. Atleast that's what worked for me 🙂 Hope it works out for all of you as well
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Thanks so much for your response.I am not using a wildcard, but the full app ID. I've been trying to set signing for it. As well, the default settings seem to be for OSX and i've tried switching that to iOS and setting normal signing. Pretty confusing why it hasn't been working.Additionally, if i try to force a validation after my initial error, it tells me: Failed, the package does not contain an info.plist(The info.plist in the IAP is called a ContentInfo.plist) maybe that's a part of the issues?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Hi ! Yep you're missing it 😉 native apps are always linked to an parent iOS app for now. what's native is that watchkit code is now executed on watch. so it's the same way that before, Apple does the Job.what you have to do is call Webservices via the watch kit app for exemple. instead of calling the parent app.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Got it!Copy your redemption code from the El Capitan download link.Open the App Store and make sure that you're signed in with your Developer Program Apple ID.On the Featured page, under Quick Links (on the right hand side of the page), click on Redeem.Insert your code and click Redeem. If it tells you that it's unavailable, just keep clicking (rapid fire style). This worked for me and OS X 10.11 is downloading now.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I was seeing the same problem. I was able to open the accounts tab in Messages and update the password there. It seems has if Apple has then pushed the new password system wide, as I am no longer getting the error message that my Mac couldn't connect to iCloud. Hope that works for everyone else too!
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Tue Jun 9 10:16:45 2015*** Panic Report ***panic(cpu 1 caller 0xffffff80079df68a): Kernel trap at 0xffffff7f8849bc44, type 14=page fault, registers:CR0: 0x000000008001003b, CR2: 0x0000000000000028, CR3: 0x000000000a7f9000, CR4: 0x00000000001627e0RAX: 0x0000000000000000, RBX: 0x0000000000000000, RCX: 0xffffffffffd258bc, RDX: 0x0000000000000000RSP: 0xffffff9112e2be80, RBP: 0xffffff9112e2bec0, RSI: 0x0000000000000001, RDI: 0xffffff8018956a18R8: 0xffffff801892a000, R9: 0x0000000000000001, R10: 0x0000000000000000, R11: 0x0000000000000006R12: 0xffffff80d8b7b000, R13: 0xffffff801aa4f700, R14: 0xffffff80d8b7b000, R15: 0xffffff801abe7840RFL: 0x0000000000010282, RIP: 0xffffff7f8849bc44, CS: 0x0000000000000008, SS: 0x0000000000000000Fault CR2: 0x0000000000000028, Error code: 0x0000000000000002, Fault CPU: 0x1, PL: 0Backtrace (CPU 1), Frame : Return Address0xffffff9112e2bb10 : 0xffffff80078f16e10xffffff9112e2bb90 : 0xffffff80079df68a0xffffff9112e2bd70 : 0xffffff80079fcb830xffffff9112e2bd90 : 0xffffff7f8
What error are you getting?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
I developed a simple game app using Flash CC, I converted the game thru Adobe AIR and have a working IOS app. I was curious to see if it is possible to open the .ipa that was created and published in Flash and be able to to open in XCode so I can view the code and build.I was able to rename the file and save as a .zip and insode I do the a Payload folder which has the name of the app with the .app extensionI created a new workspace in XCode and imported the .app, Xcode sees it but I can only view resoursr and plist filesMy goal here is to build this kind of app IN XCode / Swift from scratch. This would be great for me since I know a bit of actionscript and since the Flash app has actionscript I would think that it would be converted to Objective C am I right?Any help?R