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NSCocoaErrorDomain Error Code 4

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Interface objects still write-only
According to the docs and some tests I just ran, interface objects in watchOS 2.0 are still write-only. I'm wondering what the reasoning behind this is now the code excutes on the watch, and therefore there's no longer a round trip to the phone. WatchKit developers have traditionally had to keep track of UI state manually due to this restriction imposed by the old architecture, but now the architecture has changed it seems a little strange to keep those restrictions in place. Could someone from Apple please comment on this?Also, it also seems a little strange that new watch app projects in Xcode still have seperate groups and targets for the interface and the code. Is this likely to change in a future beta?
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187
Jun ’15
Using Xcode 7 for production apps
I want to take advantage of the new UI testing features in Xcode 7. However it's forcing me to upgrade my project to Swift 2. I'm guessing Swift 2 apps can't be submitted yet? How can I make use of Xcode 7 on a project which mixes Swift and Objective-C code while still keeping it able to submit.
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2.3k
Jun ’15
Promo Codes for In App Purchases
I've seen several stories posted in 2014 that Apple looked like they were going to allow developers to generate promo codes for in app purchases.http://www.macrumors.com/2014/05/15/developers-promo-codes-in-app-purchase/But I haven't seen any evidence of this. I have a free app with a subscription model using non-renewing subscriptions to access the data.I would love to be able to offer a free trial of a couple days like Android IAP allows so that users can see what is to offer, or barring this, a promo code to a subscription. From what I can tell, Apple does allow trials for auto-renewing newsstand apps, but ours doesn't fit that.And somehow EA got permission to give out IAP promo codes, but us smaller developers don't have that option.
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1.3k
Jun ’15
use of unresolved identifier 'self'
So I'm trying to debug a swift app with LLDB and ever since I incorporated cocoapods, I get this error when trying to use po on any variables or objects.error: <EXPR>:1:1: error: use of unresolved identifier 'self'I have checked all the optimization settings for my targets and project overview and everything seems correct according to other forums posts that used to be here.This is happening with xcode 6.3.2 and 6.4 beta 3, I havent tried with xcode 7 yet because I dont want to convert my app over to swift 2 yet.From what little I have learned it might be an xcode bug, but since its really difficult to debug complex apps with random println() I'm following up and trying to make sure I didnt miss some random setting that might be affecting this.Thanks.
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4.2k
Jun ’15
Reply to in app content Signing Identity
Thanks so much for your response.I am not using a wildcard, but the full app ID. I've been trying to set signing for it. As well, the default settings seem to be for OSX and i've tried switching that to iOS and setting normal signing. Pretty confusing why it hasn't been working.Additionally, if i try to force a validation after my initial error, it tells me: Failed, the package does not contain an info.plist(The info.plist in the IAP is called a ContentInfo.plist) maybe that's a part of the issues?
Topic: App & System Services SubTopic: StoreKit Tags:
Jun ’15
Reply to Create native WatchOS app
Hi ! Yep you're missing it 😉 native apps are always linked to an parent iOS app for now. what's native is that watchkit code is now executed on watch. so it's the same way that before, Apple does the Job.what you have to do is call Webservices via the watch kit app for exemple. instead of calling the parent app.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to my OS X 10.11 will not download
Got it!Copy your redemption code from the El Capitan download link.Open the App Store and make sure that you're signed in with your Developer Program Apple ID.On the Featured page, under Quick Links (on the right hand side of the page), click on Redeem.Insert your code and click Redeem. If it tells you that it's unavailable, just keep clicking (rapid fire style). This worked for me and OS X 10.11 is downloading now.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Can anyone help, reboot loop
Tue Jun 9 10:16:45 2015*** Panic Report ***panic(cpu 1 caller 0xffffff80079df68a): Kernel trap at 0xffffff7f8849bc44, type 14=page fault, registers:CR0: 0x000000008001003b, CR2: 0x0000000000000028, CR3: 0x000000000a7f9000, CR4: 0x00000000001627e0RAX: 0x0000000000000000, RBX: 0x0000000000000000, RCX: 0xffffffffffd258bc, RDX: 0x0000000000000000RSP: 0xffffff9112e2be80, RBP: 0xffffff9112e2bec0, RSI: 0x0000000000000001, RDI: 0xffffff8018956a18R8: 0xffffff801892a000, R9: 0x0000000000000001, R10: 0x0000000000000000, R11: 0x0000000000000006R12: 0xffffff80d8b7b000, R13: 0xffffff801aa4f700, R14: 0xffffff80d8b7b000, R15: 0xffffff801abe7840RFL: 0x0000000000010282, RIP: 0xffffff7f8849bc44, CS: 0x0000000000000008, SS: 0x0000000000000000Fault CR2: 0x0000000000000028, Error code: 0x0000000000000002, Fault CPU: 0x1, PL: 0Backtrace (CPU 1), Frame : Return Address0xffffff9112e2bb10 : 0xffffff80078f16e10xffffff9112e2bb90 : 0xffffff80079df68a0xffffff9112e2bd70 : 0xffffff80079fcb830xffffff9112e2bd90 : 0xffffff7f8
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9.3k
Jun ’15
Opening an .ipa in X Code - Swift
I developed a simple game app using Flash CC, I converted the game thru Adobe AIR and have a working IOS app. I was curious to see if it is possible to open the .ipa that was created and published in Flash and be able to to open in XCode so I can view the code and build.I was able to rename the file and save as a .zip and insode I do the a Payload folder which has the name of the app with the .app extensionI created a new workspace in XCode and imported the .app, Xcode sees it but I can only view resoursr and plist filesMy goal here is to build this kind of app IN XCode / Swift from scratch. This would be great for me since I know a bit of actionscript and since the Flash app has actionscript I would think that it would be converted to Objective C am I right?Any help?R
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3.3k
Jun ’15