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“show when run”

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macOS Preview appears to hold MTP devices open indefinitely
I am developing a USB MTP device for use with macOS. When the device is connected while Preview is running, I observe the host send OpenSession, then GetDeviceInfo, and then no further MTP commands. I do not see a later CloseSession. Problem is that once this happens, exclusive access to the USB interface is retained, so another application cannot connect to the device. From the device side, there is no obvious way to recover except forcing a USB disconnect/reset or shutting down the USB interface. My questions are: Is this expected behavior for Preview, or for a Preview-related macOS helper? Is it expected on macOS that a client may open an MTP session and then leave it idle without sending CloseSession? I am mainly trying to understand whether this is expected macOS behavior, or whether this should be considered a bug.
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1w
Another One
Firstly - I didn't want to post here but my attempts at support call service and support submit issue service BOTH returned errors to me upon 'send'/'submit'. Maybe this is linked to my post below. So, here's another one to add to the list of recent (stuck/fail) posts: I'm unable to get any notarization submissions processed. Over the past 24 hours I've submitted 10+ builds of my macOS app and every submission remains at In Progress indefinitely — none have completed. To isolate the issue, I submitted a minimal test app (a single Hello World binary, ~50KB zip) using the same Developer ID certificate and API key credentials. That submission is also stuck at In Progress, which suggests the issue is account-level rather than app-specific. What I've ruled out: Network issues (tested on multiple networks, all VPN/network extensions disabled) Authentication method (tested both app-specific password and App Store Connect API key) Code signing (signatures verify locally; one earlier submission did return Invalid with
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109
1w
Individual Apple Developer Enrollment Still Pending After Payment
I enrolled in the individual Apple Developer Program last Thursday and completed the payment, but my enrollment status is still showing as “pending.” To avoid any verification issues, I have already updated my Apple ID name to match my passport exactly. It has now been several days without any update or progress. I’m concerned that something may be blocking the verification process. Could someone please help check my enrollment status or advise on what I should do next? I would greatly appreciate any assistance, as the delay is affecting my ability to proceed with development. Thank you in advance.
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118
1w
DeviceActivityReport extension not discovered at runtime (ClientError Code=2)
Hi I am trying to implement a minimal DeviceActivityReport extension. Setup: iOS app with FamilyControls authorization (status = approved) DeviceActivityReport displayed in SwiftUI Report extension embedded in PlugIns Correct NSExtensionPointIdentifier: com.apple.deviceactivityui.report-extension No NSExtensionPrincipalClass or storyboard Entitlements: com.apple.developer.family-controls com.apple.developer.family-controls.app-and-website-usage The app installs and runs correctly. Authorization is granted. However, the extension is never loaded: No logs from the extension (init/body/makeConfiguration never called) Console shows: Failed to discover the client's extension: DeviceActivityReportService... ClientError Code=2 Environment: Xcode 16.2 iOS device running iOS 18.x (latest available) The .appex is correctly embedded and signed. Question: Is there a known issue with DeviceActivityReport extensions not being discovered at runtime with this setup? Is additional configuration requ
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101
1w
How to Indicate Selected State for a Menu Toolbar Item (Filter) in SwiftUI?
hi, On my page’s toolbar, I have a toolbar item that is implemented as a menu. Its purpose is to filter the content displayed on the page, similar to the filtering feature in the Photos app. When a user selects a filter option, I want the toolbar item to appear highlighted to indicate the active state. I came across the following guidance in the Human Interface Guidelines: Provide a selected-state version of an interface icon only if necessary. You don’t need to provide selected and unselected appearances for an icon that’s used in standard system components such as toolbars, tab bars, and buttons. The system updates the visual appearance of the selected state automatically. An image of two toolbar buttons that share a background. The left button shows the Filter icon in a selected state, using a blue tint color for its background. The right button shows the More icon in an unselected state, using the default appearance for toolbar buttons. In a toolbar, a selected icon receives the app’s ac
Topic: UI Frameworks SubTopic: SwiftUI
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70
1w
Odd search results for my Yatzy game app
If you do a search on the App Store for my app name YatzyVibe. My app is listed amongst 'baby' and 'pregnancy' apps. Does anyone know what is causing the App Store search process to list my YatzyVibe (dice game) app amongst 'baby' and 'pregnancy' apps? Why isn't it listed amongst Yatzy Game apps? My app name: YatzyVibe Subtitle: No internet needed! Keywords: offline,dice,yatzy,yahtzee,bluetooth,multiplayer,travel,cruise,plane,no internet,family Developer Name: Andrew W. Wesolowski Support URL: https://newbornsoftware.com Bundle ID: com.newbornsoftware.yatzyvibe My app Description does NOT contain any references to 'baby' or 'pregnancy' but does contain: Terms of Use (EULA): https://newbornsoftware.com/terms.html Privacy Policy: https://newbornsoftware.com/privacy.html Any suggestions on how I can resolve this issue so that: 1. A direct search for YatzyVibe takes a user directly to my app 2. Searching for my YatzyVibe app, will result in it being listed amongst other Yatzy type game apps and NOT 'baby' and 'pr
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37
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Two macOS notarization submissions stuck "In Progress" for 60+ hours — logs unavailable
Hi, I have two xcrun notarytool submissions stuck in status: In Progress for over 60 hours. Hoping an Apple engineer can take a look, or confirm whether there is an ongoing notarization service incident. Submissions Submission A: 55c155c2-0df9-4157-b2c1-b3510c453b22 Submission B: 06926b24-3e76-4d14-b5f1-2083f0d9dae9 Team ID: 4CXZ4H3C2R Both submitted: 2026-04-21 Both still return status: In Progress at 60+ hours No result email received from Apple xcrun notarytool log returns The log is not yet available Environment macOS 15 Sequoia Xcode 16.x command-line tools (notarytool 1.x) Developer ID Application certificate, SHA-1 70:86:EB:14:E4:C5:AA:71:2F:C5:3D:A4:3F:E8:79:DE:32:CE:B3:42, valid through 2031-04-20 Hardened Runtime enabled Standard notarization workflow from the same dev environment that has processed previous releases successfully Notarized artifact: single DMG, ~120 MB What I have already tried Apple Developer Support case #102874171230 — opened 2026-04-21. Rep replied 3x suggesting Forums + Feedba
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103
1w
Membership renewal not reflected
Our Apple Developer Program membership renewal is facing an issue from Apple’s side. The membership section shows that the annual fee is marked as waived, but the developer portal still shows that our membership has expired. Even after multiple follow-ups with Apple support, the issue has not been resolved. Additionally, our apps have become unavailable on the App Store due to this issue. These applications are used for public service delivery / judicial stakeholders, and the outage is affecting users. This is a critical issue for us, and we would appreciate guidance or escalation support from Apple staff/community moderators.
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60
1w
Unable to Proceed Despite Accepting Apple Developer Program License Agreement
Hello everyone, I’ve been facing an issue for the past month related to the Apple Developer Program License Agreement. I am continuously seeing the following message in App Store Connect: Agreement Update The Apple Developer Program License Agreement has been updated and needs to be reviewed. For more information, go to your account on the Apple Developer website. The problem is that I have already reviewed and accepted all available agreements multiple times from the Apple Developer account. Despite this, the message keeps appearing every day, and I am completely blocked from performing any actions such as: Uploading new apps Submitting app updates Managing existing app versions I have checked: Agreements section in both App Store Connect and Apple Developer portal Different browsers and devices Multiple logins/logouts Everything shows as accepted, but the issue still persists. Has anyone else faced this issue? Is there something I might be missing, especially in case of organization accounts or rol
0
0
60
1w
Reply to All Apps Showing “Removed from Sale” Suddenly – No Changes Made
Thank you for your response. The apps currently showing as “Removed from Sale” include Chempaka (Apple ID : 6755381705), Cable Pay(App ID: 6743302438), Cable Pay Manager (App ID: 6743435177), Cable Pay Collection (App ID: 6450891844), Ironit (App ID: 6752390244), Laundry Ace (App ID: 6745163249) and Wetland Wash (App ID: 6757422397. This status has affected our entire catalog. We believe this account-wide status is linked to the pending investigation regarding Guideline 3.2(f). Regarding this matter, we want to confirm that we have taken the following corrective actions: Voluntary Removal of Affected App: We have already removed the app FortuNova (App ID: 6755808436), which was the subject of the termination notice, from our account. Formal Appeal: We submitted a detailed appeal and corrective action plan to the App Review Board on April 20, 2026, outlining our commitment to maintaining the integrity of the App Store. As FortuNova has been removed and is no longer part of our active offerings, we kin
1w
Reply to SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
Thank you for the reply Travis. I know the view debugger, but I didn't see anything interesting there. A screenshot is below. However, your mention of Typography was a good hint. I actually had an accessibility font active on my iPhone device, but forgot about that. Note that this sample app is extracted from a bigger app, where we run into this issue where there's no dynamic type support. I also confirmed that changing the accessibility font size doesn't change the bug or font in the main app. With my sample I confirmed this happens with the default font / Font.body and DynamicTypeSize.medium. With that I can now also reproduce the issue in the iPhone simulator. struct ContentView: View { var body: some View { Text(txt) .dynamicTypeSize(.medium) .fixedSize(horizontal: false, vertical: true) .padding(.horizontal, 20) .frame(maxHeight: .infinity) } } View Debugger iPhone device screenshot View Debugger iPhone sim screenshot
Topic: UI Frameworks SubTopic: SwiftUI Tags:
1w
Reply to LowLevelInstanceData & animation
Hey there, thank you so much for your reply. Yes, I realized that replace(using:) won't work as soon as I noticed that the return buffer is GPU-only, and I am using replaceMutableTransforms on the assumption that replacing could be faster than having GPU read the buffer and hand it over to CPU. The current code is something like this: public struct InstanceAnimatorSystem: System { static let query = EntityQuery(where: .has(SyncInstanceAnimationComponent.self)) public func update(context: SceneUpdateContext) { ... // update states context.entities(matching: Self.query, updatingSystemWhen: .rendering).forEach { entity in guard let instanceAnimation = entity.components[SyncInstanceAnimationComponent.self] else { return } guard let component = entity.components[MeshInstancesComponent.self] else { return } for part in component.parts { part.data.replaceMutableTransforms { transforms in for i in 0 ..< 88 { // 88 instances. let transform = ... // obtain transform transforms.initializeElement(at: i, to: transform)
Topic: Spatial Computing SubTopic: General Tags:
1w
Reply to App Store Review
The likely issue is that this is an iPhone app, and specifically not for iPad.. Yet the reviewer used an iPad to test! They have been known to use a tablet to run an iPhone-only app for a decade. And why is that a problem if they run it with a larger-screen device? He/she has not looked very far, they are in the app settings tab, and that was noted in the app submission. It doesn't sound like a good idea to bury store-access under this sheet or that sheet.
1w
macOS Preview appears to hold MTP devices open indefinitely
I am developing a USB MTP device for use with macOS. When the device is connected while Preview is running, I observe the host send OpenSession, then GetDeviceInfo, and then no further MTP commands. I do not see a later CloseSession. Problem is that once this happens, exclusive access to the USB interface is retained, so another application cannot connect to the device. From the device side, there is no obvious way to recover except forcing a USB disconnect/reset or shutting down the USB interface. My questions are: Is this expected behavior for Preview, or for a Preview-related macOS helper? Is it expected on macOS that a client may open an MTP session and then leave it idle without sending CloseSession? I am mainly trying to understand whether this is expected macOS behavior, or whether this should be considered a bug.
Replies
3
Boosts
0
Views
54
Activity
1w
Another One
Firstly - I didn't want to post here but my attempts at support call service and support submit issue service BOTH returned errors to me upon 'send'/'submit'. Maybe this is linked to my post below. So, here's another one to add to the list of recent (stuck/fail) posts: I'm unable to get any notarization submissions processed. Over the past 24 hours I've submitted 10+ builds of my macOS app and every submission remains at In Progress indefinitely — none have completed. To isolate the issue, I submitted a minimal test app (a single Hello World binary, ~50KB zip) using the same Developer ID certificate and API key credentials. That submission is also stuck at In Progress, which suggests the issue is account-level rather than app-specific. What I've ruled out: Network issues (tested on multiple networks, all VPN/network extensions disabled) Authentication method (tested both app-specific password and App Store Connect API key) Code signing (signatures verify locally; one earlier submission did return Invalid with
Replies
1
Boosts
0
Views
109
Activity
1w
Individual Apple Developer Enrollment Still Pending After Payment
I enrolled in the individual Apple Developer Program last Thursday and completed the payment, but my enrollment status is still showing as “pending.” To avoid any verification issues, I have already updated my Apple ID name to match my passport exactly. It has now been several days without any update or progress. I’m concerned that something may be blocking the verification process. Could someone please help check my enrollment status or advise on what I should do next? I would greatly appreciate any assistance, as the delay is affecting my ability to proceed with development. Thank you in advance.
Replies
1
Boosts
0
Views
118
Activity
1w
DeviceActivityReport extension not discovered at runtime (ClientError Code=2)
Hi I am trying to implement a minimal DeviceActivityReport extension. Setup: iOS app with FamilyControls authorization (status = approved) DeviceActivityReport displayed in SwiftUI Report extension embedded in PlugIns Correct NSExtensionPointIdentifier: com.apple.deviceactivityui.report-extension No NSExtensionPrincipalClass or storyboard Entitlements: com.apple.developer.family-controls com.apple.developer.family-controls.app-and-website-usage The app installs and runs correctly. Authorization is granted. However, the extension is never loaded: No logs from the extension (init/body/makeConfiguration never called) Console shows: Failed to discover the client's extension: DeviceActivityReportService... ClientError Code=2 Environment: Xcode 16.2 iOS device running iOS 18.x (latest available) The .appex is correctly embedded and signed. Question: Is there a known issue with DeviceActivityReport extensions not being discovered at runtime with this setup? Is additional configuration requ
Replies
2
Boosts
0
Views
101
Activity
1w
How to Indicate Selected State for a Menu Toolbar Item (Filter) in SwiftUI?
hi, On my page’s toolbar, I have a toolbar item that is implemented as a menu. Its purpose is to filter the content displayed on the page, similar to the filtering feature in the Photos app. When a user selects a filter option, I want the toolbar item to appear highlighted to indicate the active state. I came across the following guidance in the Human Interface Guidelines: Provide a selected-state version of an interface icon only if necessary. You don’t need to provide selected and unselected appearances for an icon that’s used in standard system components such as toolbars, tab bars, and buttons. The system updates the visual appearance of the selected state automatically. An image of two toolbar buttons that share a background. The left button shows the Filter icon in a selected state, using a blue tint color for its background. The right button shows the More icon in an unselected state, using the default appearance for toolbar buttons. In a toolbar, a selected icon receives the app’s ac
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
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0
Views
70
Activity
1w
Odd search results for my Yatzy game app
If you do a search on the App Store for my app name YatzyVibe. My app is listed amongst 'baby' and 'pregnancy' apps. Does anyone know what is causing the App Store search process to list my YatzyVibe (dice game) app amongst 'baby' and 'pregnancy' apps? Why isn't it listed amongst Yatzy Game apps? My app name: YatzyVibe Subtitle: No internet needed! Keywords: offline,dice,yatzy,yahtzee,bluetooth,multiplayer,travel,cruise,plane,no internet,family Developer Name: Andrew W. Wesolowski Support URL: https://newbornsoftware.com Bundle ID: com.newbornsoftware.yatzyvibe My app Description does NOT contain any references to 'baby' or 'pregnancy' but does contain: Terms of Use (EULA): https://newbornsoftware.com/terms.html Privacy Policy: https://newbornsoftware.com/privacy.html Any suggestions on how I can resolve this issue so that: 1. A direct search for YatzyVibe takes a user directly to my app 2. Searching for my YatzyVibe app, will result in it being listed amongst other Yatzy type game apps and NOT 'baby' and 'pr
Replies
0
Boosts
0
Views
37
Activity
1w
Two macOS notarization submissions stuck "In Progress" for 60+ hours — logs unavailable
Hi, I have two xcrun notarytool submissions stuck in status: In Progress for over 60 hours. Hoping an Apple engineer can take a look, or confirm whether there is an ongoing notarization service incident. Submissions Submission A: 55c155c2-0df9-4157-b2c1-b3510c453b22 Submission B: 06926b24-3e76-4d14-b5f1-2083f0d9dae9 Team ID: 4CXZ4H3C2R Both submitted: 2026-04-21 Both still return status: In Progress at 60+ hours No result email received from Apple xcrun notarytool log returns The log is not yet available Environment macOS 15 Sequoia Xcode 16.x command-line tools (notarytool 1.x) Developer ID Application certificate, SHA-1 70:86:EB:14:E4:C5:AA:71:2F:C5:3D:A4:3F:E8:79:DE:32:CE:B3:42, valid through 2031-04-20 Hardened Runtime enabled Standard notarization workflow from the same dev environment that has processed previous releases successfully Notarized artifact: single DMG, ~120 MB What I have already tried Apple Developer Support case #102874171230 — opened 2026-04-21. Rep replied 3x suggesting Forums + Feedba
Replies
1
Boosts
0
Views
103
Activity
1w
Membership renewal not reflected
Our Apple Developer Program membership renewal is facing an issue from Apple’s side. The membership section shows that the annual fee is marked as waived, but the developer portal still shows that our membership has expired. Even after multiple follow-ups with Apple support, the issue has not been resolved. Additionally, our apps have become unavailable on the App Store due to this issue. These applications are used for public service delivery / judicial stakeholders, and the outage is affecting users. This is a critical issue for us, and we would appreciate guidance or escalation support from Apple staff/community moderators.
Replies
1
Boosts
0
Views
60
Activity
1w
Unable to Proceed Despite Accepting Apple Developer Program License Agreement
Hello everyone, I’ve been facing an issue for the past month related to the Apple Developer Program License Agreement. I am continuously seeing the following message in App Store Connect: Agreement Update The Apple Developer Program License Agreement has been updated and needs to be reviewed. For more information, go to your account on the Apple Developer website. The problem is that I have already reviewed and accepted all available agreements multiple times from the Apple Developer account. Despite this, the message keeps appearing every day, and I am completely blocked from performing any actions such as: Uploading new apps Submitting app updates Managing existing app versions I have checked: Agreements section in both App Store Connect and Apple Developer portal Different browsers and devices Multiple logins/logouts Everything shows as accepted, but the issue still persists. Has anyone else faced this issue? Is there something I might be missing, especially in case of organization accounts or rol
Replies
0
Boosts
0
Views
60
Activity
1w
Reply to All Apps Showing “Removed from Sale” Suddenly – No Changes Made
Thank you for your response. The apps currently showing as “Removed from Sale” include Chempaka (Apple ID : 6755381705), Cable Pay(App ID: 6743302438), Cable Pay Manager (App ID: 6743435177), Cable Pay Collection (App ID: 6450891844), Ironit (App ID: 6752390244), Laundry Ace (App ID: 6745163249) and Wetland Wash (App ID: 6757422397. This status has affected our entire catalog. We believe this account-wide status is linked to the pending investigation regarding Guideline 3.2(f). Regarding this matter, we want to confirm that we have taken the following corrective actions: Voluntary Removal of Affected App: We have already removed the app FortuNova (App ID: 6755808436), which was the subject of the termination notice, from our account. Formal Appeal: We submitted a detailed appeal and corrective action plan to the App Review Board on April 20, 2026, outlining our commitment to maintaining the integrity of the App Store. As FortuNova has been removed and is no longer part of our active offerings, we kin
Replies
Boosts
Views
Activity
1w
Reply to SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
Thank you for the reply Travis. I know the view debugger, but I didn't see anything interesting there. A screenshot is below. However, your mention of Typography was a good hint. I actually had an accessibility font active on my iPhone device, but forgot about that. Note that this sample app is extracted from a bigger app, where we run into this issue where there's no dynamic type support. I also confirmed that changing the accessibility font size doesn't change the bug or font in the main app. With my sample I confirmed this happens with the default font / Font.body and DynamicTypeSize.medium. With that I can now also reproduce the issue in the iPhone simulator. struct ContentView: View { var body: some View { Text(txt) .dynamicTypeSize(.medium) .fixedSize(horizontal: false, vertical: true) .padding(.horizontal, 20) .frame(maxHeight: .infinity) } } View Debugger iPhone device screenshot View Debugger iPhone sim screenshot
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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1w
Reply to Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Same issue. Also added feedback FB22488912 The thing is if you use xcrun notarytool log and xcrun notarytool info - those would show that Notarization steps succeeded. The issue is with Xcode Cloud, that for some reason it does not pull the correct status.
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1w
Reply to LowLevelInstanceData & animation
Hey there, thank you so much for your reply. Yes, I realized that replace(using:) won't work as soon as I noticed that the return buffer is GPU-only, and I am using replaceMutableTransforms on the assumption that replacing could be faster than having GPU read the buffer and hand it over to CPU. The current code is something like this: public struct InstanceAnimatorSystem: System { static let query = EntityQuery(where: .has(SyncInstanceAnimationComponent.self)) public func update(context: SceneUpdateContext) { ... // update states context.entities(matching: Self.query, updatingSystemWhen: .rendering).forEach { entity in guard let instanceAnimation = entity.components[SyncInstanceAnimationComponent.self] else { return } guard let component = entity.components[MeshInstancesComponent.self] else { return } for part in component.parts { part.data.replaceMutableTransforms { transforms in for i in 0 ..< 88 { // 88 instances. let transform = ... // obtain transform transforms.initializeElement(at: i, to: transform)
Topic: Spatial Computing SubTopic: General Tags:
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1w
Reply to Invitation problem
Same bug here - fresh invite, invited user gets the Your Invitation has expired or is no longer valid message. For a while, the invites were also showing 'No Apps' despite me selecting apps, but that issue seems to have disappeared.
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1w
Reply to App Store Review
The likely issue is that this is an iPhone app, and specifically not for iPad.. Yet the reviewer used an iPad to test! They have been known to use a tablet to run an iPhone-only app for a decade. And why is that a problem if they run it with a larger-screen device? He/she has not looked very far, they are in the app settings tab, and that was noted in the app submission. It doesn't sound like a good idea to bury store-access under this sheet or that sheet.
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1w