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Reply to App Store Validation failed (409)
The way I approach issues like this is to work backwards from the contents of the built app to understand why you received an error message, and then keep going backwards from there to see why the app was built that way. For this error, you need to inspect your built app bundle. You can do this by going to the Xcode Organizer, selecting the version of your app receiving this message, right-clicking, and selecting Show in Finder. You'll see a .xcarchive package in Finder, and you select this, right-click, and select Show Package Contents. Inside of this Xcode archive package, you'll see the folders Products/Applications/YourCoolApp.app. Right click on your .app and select Show Package Contents. We're now looking at the inner contents of your app bundle. Take a look at the contents of your Info.plist file inside this bundle, and look at the value of the CFBundleExecutable key — the value of that key is the file name of your main app binary. Does that file exist? A Missing Bundle Executable If
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Reply to How to sign a DEXT
Signing a distribution USB or PCI DEXT The issues described above mean that the standard Xcode GUI flow cannot be used to directly export a distribution release of a USB or PCI DEXT. Here is that flow I've found that will work: Note: The instructions below reference macOS-specific documentation, but the flow I'm describing was actually tested using an iOS project. Start by building the final version of your DEXT. On the portal, generate and download a provisioning profile for whatever environment you're going to try to build. Generate a profile for both the DEXT and the app it will be embedded in. Rename the DEXT profile you downloaded in #2 to embedded.provisionprofile”. Show the packaged contents of your DEXT and replace the existing embedded.provisionprofile (development profile) profile with the file from #3 (the release profile). Use this command to resign the DEXT with the final entitlement configuration you'll be shipping. See the Sign each code item section of Creating distribution-signed cod
Topic: App & System Services SubTopic: Drivers Tags:
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RevenueCat Error: None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect
Hi, I am experiencing an issue where my in-app purchase products cannot be fetched from App Store Connect during sandbox testing, despite all products being properly configured. ERROR MESSAGE: When testing on a physical iOS device, I receive the following error: Error fetching offerings - The operation couldn't be completed. (RevenueCat.OfferingsManager.Error error 1.) There's a problem with your configuration. None of the products registered in the RevenueCat dashboard could be fetched from App Store Connect (or the StoreKit Configuration file if one is being used). All products show status READY_TO_SUBMIT with the warning: This product's status (READY_TO_SUBMIT) requires you to take action in App Store Connect before using it in production purchases. I have 2 subscriptions and 4 Consumable in-app purchases set up in App Store Connect. VERIFICATION COMPLETED: Bundle ID matches exactly in App Store Connect, Xcode project, and RevenueCat dashboard Product IDs match exactly between App Store Connect, R
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Reply to Unexpected behavior with multiple apps installed which use shared groups
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: App & System Services SubTopic: Core OS Tags:
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Questions about DeclaredAgeRange's isEligibleForAgeFeatures instance variable
Our team is in the process of updating our apps to comply with Texas's new state law. In order to minimize user confusion and provide the most ideal flow to access the app as possible, we have a few questions we would like answered. Summary of questions: Is isEligibleForAgeFeatures intended to be accurate and accessible before the user has accepted the Age Range permissions prompt? As other US states and/or other countries adopt a similar law going forward, will this instance variable cover those locations? Will the runtime crashes on isEligibleForAgeFeatures and other symbols in the DeclaredAgeRange framework be addressed in a future RC or in the official release? Details and Investigations: With regards to isEligibleForAgeFeatures, our team has noticed that this value is always false before the age range prompt has been accepted. This has been tested on the XCode RC 26.2 (17C48). Assuming the request needs to be accepted first, isEligibleForAgeFeatures does not get updated immediately when the user
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Reply to RealityKit / visionOS – Memory not released after dismissing ImmersiveSpace with USDZ models
The OS is shutting down our app due to high memory usage. In our app, each “room” is an immersive space with a skybox. Within the room we navigate through a variety of spaces, each with its own texture to be used in the skybox material. Each time we swap out the skybox material the memory usage grows significantly. When we exit each room (immersive space), we remove the skybox (removeFromParent), assign it to nil, and have even tried to set the Texture to nil. Exiting a room doesn’t appear to release any of the allocated memory. Each time we enter a new room the memory usage climbs until we reach about 5G, by which time the app is closed by the system. Should we remove the UnlitMaterial reference in each room object as well upon exiting immersive space? We also observed that when we navigated through spaces that we’ve previously visited, the Persistent Bytes don’t grow even though we are releasing the Texture resource upon exiting a space, then re-creating the TextureResource when we enter it again. Could the
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Package created with pkgbuild installs zero-byte file
I figured out the issue! I recently received a new external drive into which I setup XCode to write its Derived Data and Archives. This external drive was formatted as ExFAT. I have now reformatted the drive as Mac OS Extended (APFS was not an available option in my Disk Utility) and rebuilt the application. The updated pkg using the rebuilt and notarized application now correctly installs to /Applications. It's unfortunate that I could not find a Console log or display verbose enough information via sudo installer -verboseR detailing why the application was not being written to /Applications. Hopefully this post helps someone in a similar situation. Thank you for your time and responses.
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ASWebAuthenticationSession: Form submit fails on TestFlight unless submitted through Keychain autofill
I'm experiencing a strange issue where ASWebAuthenticationSession works perfectly when running from Xcode (both Debug and Release), but fails on TestFlight builds. The setup: iOS app using ASWebAuthenticationSession for OIDC login (Keycloak) Custom URL scheme callback (myapp://) prefersEphemeralWebBrowserSession = false The issue: When using iOS Keychain autofill (with Face ID/Touch ID or normal iphone pw, that auto-submits the form) -> works perfectly When manually typing credentials and clicking the login button -> fails with white screen When it fails, the form POST from Keycloak back to my server (/signin-oidc) never reaches the server at all. The authentication session just shows a white screen. Reproduced on: Multiple devices (iPhone 15 Pro, etc.) iOS 18.x Xcode 16.x Multiple TestFlight testers confirmed same behavior What I've tried: Clearing Safari cookies/data prefersEphemeralWebBrowserSession = true and false Different SameSite cookie policies on server Verified custom URL sc
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Reply to LiveActivity using colorScheme to adapt to dark mode in iOS 26 system does not work
Yes,I have same problem. Any one fix the problem? Here is my sample code: struct BroadcastLiveActivityGradientLayerView: View { @Environment(.colorScheme) var colorScheme private var localImageName: String { colorScheme == .light ? icon_LiveActivity_broadcast_grid_light : icon_LiveActivity_broadcast_grid_dark } private var baseBackgroundColor: Color { colorScheme == .dark ? .black : .white } var body: some View { ZStack(alignment: .topTrailing) { baseBackgroundColor let colors = LiveActivityColor.broadcastBackgroundColors(colorScheme) LinearGradient( stops: [ .init(color: colors.last ?? .clear, location: 0.0), .init(color: colors.first ?? .clear, location: 1.0) ], startPoint: UnitPoint(x: 0.81, y: 1.29), endPoint: UnitPoint(x: 1.29, y: 0.17) ) Image(localImageName) .resizable() .aspectRatio(contentMode: .fill) .frame(width: 179, height: 149) } } }
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Background Upload Extension
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1 - We implemented the code to upload still images. We would like to do the same for Live Photos but we are not sure how to proceed since a Live Photo is composed of 2 resources that we would like to upload in the same job so that we keep the association between the 2 resources. Steps: A Live Photo is captured on the device. Our application is notified for new content in the Photo Library and the asset is queued for upload by our application. The system calls the background upload extension and the Live Photo is prepared for upload but we can schedule a job only for one resource (still photo or paired video) so we can not upload both resources in a single job. 2 - Is there a way to synchronise the application and the extension so that the application would not process the same data or execute the same requests than the extension. For example: our appl
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Cannot distribute app on xcode 26.0.1 - Team is not yet configured for notarization.
i encountered an error when i distributing my app on xcode 26.0.1. Below is error log. { logFormatVersion: 1, jobId: ed2b622b-61f6-4c8a-90b7-7c3cdfbafc7a, status: Rejected, statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions., statusCode: 7000, archiveFilename: mychm.zip, uploadDate: 2025-12-10T01:50:34.198Z, sha256: b61e224154823c8e06c3db904d67a78969f1564c7602f1fa77335fdd12a8d22b, ticketContents: null, issues: null }
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403 request for get playlists
I am developing a SWIFITUI app that transfers playlists between Apple Music and Spotify but I am not directly create my requests to those companies APIs. I have my own backend. But when fetching users playlists due to https://api.music.apple.com/v1/me/library/playlists the response is 403 all the time. I tried many ways including creating new DevToken and UserToken when user login and sending those tokens in headers with Authorization and Music-User-Token. What else can be the problem? Note: My team ids in Xcode and apple developer portal seems different. Maybe this is the problem.
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Validation failed: Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS.
Validation failed Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. (ID: 525f6327-6859-4ae7-977b-7951423127a6) getting this error while archive and validation then validation failed and got this error But in my xcode each icon is present and when i build the app then in simulator or a real phone the icon is present but while archive and validation then validation failed also i have tried a lot solution but unable to resolve this.
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