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Reply to Upgrading Python that ships with Xcode from 3.9.6
You have the right information: You cannot update the version of Python included with Xcode yourself. If you have a concern to report with the version Xcode is including for its needs, you can file an Xcode bug report through Feedback Assistant. For recent macOS versions, Python is not included with macOS, so any installation you may find in locations like /usr and /opt were installed through other means. — Ed Ford,  DTS Engineer
6d
Reply to Xcode 26.4: Regressions in Intelligence features
Chiming in to say three things: The Oauth token expiration happens to me as well. I can't find an exact pattern, but it seems to happen when I leave Xcode idle for a while. I'll go have lunch, come back, and suddenly I have to sign out and sign back in to Claude Agent. The AI seems to lose itself a lot. It'll begin responding to a prompt, I'll see output in the chat, but then it'll hang at Thinking... for a couple minutes. Suddenly, it'll pick up again and it always starts with: I should resume... or I'll resume..., as if the original session got interrupted. My internet connection is rock-solid; that is NOT the issue. This happens very frequently and it's pretty annoying because it adds minutes of overhead to what should be very quick, easy requests. Unlike Xcode 26.3, version 26.4 now puts much of the AI's thinking into chat bubbles that cut off the text and are not expandable. This is very dumb. I WANT to see what the AI is thinking. Xcode 26.4's UI is actively harmful and in the
6d
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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Reply to App Clips not working
@ScottyBlades That's not a bug on Xcode that's not setting the correct team you have a the entitlement to that team. Make sure you configure the correct team. I would recommend to simplified your configuration to just one team to make it less confusing. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
6d
Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController init(con
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iOS 27 SDK requirements: UIDesignRequiresCompatibility & UIRequiresFullScreen deprecation and enforcement timeline
Our iPadOS app is currently built with Xcode 26 / iOS 26 SDK. The app still contains some legacy code that prevents the UI from being fully compliant with the latest system constraints (e.g. resizable scenes and updated design system behaviors). We rely on: UIDesignRequiresCompatibility to preserve our existing UI while evaluating the new design system UIRequiresFullScreen to maintain a fixed layout not yet adapted to resizable scenes We are actively modernizing the app and planning our migration to iOS 27, and would like clarification on upcoming requirements. Will UIDesignRequiresCompatibility continue to be supported with the iOS 27 SDK, or will the new UI system become mandatory? Will UIRequiresFullScreen be ignored or cause App Store rejections when using the iOS 27 SDK? Will support for multitasking and UIScene become required for submission? Will there be a grace period to continue shipping updates with the iOS 26 SDK? When is the expected enforcement timeline for iOS 27 SDK adoption? Are ther
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
During the beta cycle, developers can get the required MobileDevice by installing the latest Xcode seed. That's problematic on macOS 15.x because Xcode 26.4 now requires macOS 26.2. However, would it be possible to open the Xcode.app/Contents/Resources/Packages/MobileDevice.pkg manually on a macOS 15.x machine to get the required mobile device files? Once the OS is released, either: That doesn't seem to match my experience. macOS 26.4 is now out, and I've updated to macOS 15.7.5 (24G624), but when I try using the restore image of the release version of macOS 26.4 to make a VM, I'm still prompted to install the mobile device files and it still says that they aren't available from the software update server.
Topic: App & System Services SubTopic: Core OS Tags:
6d
Claude auth redirect failing
Was working before, no longer working this week. Trying to sign in to my Claude Pro account via Xcode Intelligence. Goes to browser, I login, and accept authorization in Claude then redirect back to Xcode is reject. Everytime, multiple browsers, and even trying the add / that others have noted for other cases.
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Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
1w
Upgrading Python that ships with Xcode from 3.9.6
Hi. Our IT security team have flagged that on many developer machines they see a deprecated version of Python - 3.9.6. I've done some research on this and the general line is, feel free to upgrade the main version of Python on the Mac, but the version of Python which is internally used by Xcode (3.9.6) must be left unchanged. Our IT security team reached out to Apple and have received conflicting information as to if this Ruby 3.9.6 version can be upgraded. One response for example was I asked my Solutions Engineer and he has come back with the following: We don’t include Python within macOS anymore, we install 3.9.6 with Xcode to support some of the internal tools - but there’s nothing preventing a customer updating that version: https://mac.install.guide/python/update. Does anyone know if it is possible to upgrade to a supported version? Kind regards, Kai.
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Xcode26 Replay frame broken
Got a broken frame when using Xcode to capture a frame and replay it from a Unity game. It seems like the vertex buffer is broken; I see a bunch of nans in the vertex buffer. However, the game displays correct when running, and it only happend when I upgrade my Xcode and iphone to Xcode26 and IOS26 ios26
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Reply to Upgrading Python that ships with Xcode from 3.9.6
You have the right information: You cannot update the version of Python included with Xcode yourself. If you have a concern to report with the version Xcode is including for its needs, you can file an Xcode bug report through Feedback Assistant. For recent macOS versions, Python is not included with macOS, so any installation you may find in locations like /usr and /opt were installed through other means. — Ed Ford,  DTS Engineer
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6d
Reply to Xcode 26.4: Regressions in Intelligence features
Chiming in to say three things: The Oauth token expiration happens to me as well. I can't find an exact pattern, but it seems to happen when I leave Xcode idle for a while. I'll go have lunch, come back, and suddenly I have to sign out and sign back in to Claude Agent. The AI seems to lose itself a lot. It'll begin responding to a prompt, I'll see output in the chat, but then it'll hang at Thinking... for a couple minutes. Suddenly, it'll pick up again and it always starts with: I should resume... or I'll resume..., as if the original session got interrupted. My internet connection is rock-solid; that is NOT the issue. This happens very frequently and it's pretty annoying because it adds minutes of overhead to what should be very quick, easy requests. Unlike Xcode 26.3, version 26.4 now puts much of the AI's thinking into chat bubbles that cut off the text and are not expandable. This is very dumb. I WANT to see what the AI is thinking. Xcode 26.4's UI is actively harmful and in the
Replies
Boosts
Views
Activity
6d
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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3
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211
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6d
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
Pasting it into /etc/ssh/ssh_known_hosts worked for me too. (Had to restart Xcode first.)
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6d
Reply to App Clips not working
@ScottyBlades That's not a bug on Xcode that's not setting the correct team you have a the entitlement to that team. Make sure you configure the correct team. I would recommend to simplified your configuration to just one team to make it less confusing. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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Activity
6d
Reply to Bottom toolbar Button truncated on Mac Catalyst 26
It's been more than 6 months and this problem still persists in Xcode 26.3. Bump for visibility.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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6d
Reply to HTTP 500 when attempting to resolve SCM repo connectivity issue.
Can anyone comment on this HTTP 500 error? To reiterate, I've been blocked for a week now on submitting an app update due to this issue and another, which both appear to be regressions of standard Xcode Cloud functionality. (https://developer.apple.com/forums/thread/819249).
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6d
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
I extracted the MobileDevice.pkg from 26.4 Xcode and installed it on 15.x. I can now create a VM for the 26.4 release.
Topic: App & System Services SubTopic: Core OS Tags:
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6d
Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController init(con
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0
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68
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6d
iOS 27 SDK requirements: UIDesignRequiresCompatibility & UIRequiresFullScreen deprecation and enforcement timeline
Our iPadOS app is currently built with Xcode 26 / iOS 26 SDK. The app still contains some legacy code that prevents the UI from being fully compliant with the latest system constraints (e.g. resizable scenes and updated design system behaviors). We rely on: UIDesignRequiresCompatibility to preserve our existing UI while evaluating the new design system UIRequiresFullScreen to maintain a fixed layout not yet adapted to resizable scenes We are actively modernizing the app and planning our migration to iOS 27, and would like clarification on upcoming requirements. Will UIDesignRequiresCompatibility continue to be supported with the iOS 27 SDK, or will the new UI system become mandatory? Will UIRequiresFullScreen be ignored or cause App Store rejections when using the iOS 27 SDK? Will support for multitasking and UIScene become required for submission? Will there be a grace period to continue shipping updates with the iOS 26 SDK? When is the expected enforcement timeline for iOS 27 SDK adoption? Are ther
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0
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0
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45
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6d
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
During the beta cycle, developers can get the required MobileDevice by installing the latest Xcode seed. That's problematic on macOS 15.x because Xcode 26.4 now requires macOS 26.2. However, would it be possible to open the Xcode.app/Contents/Resources/Packages/MobileDevice.pkg manually on a macOS 15.x machine to get the required mobile device files? Once the OS is released, either: That doesn't seem to match my experience. macOS 26.4 is now out, and I've updated to macOS 15.7.5 (24G624), but when I try using the restore image of the release version of macOS 26.4 to make a VM, I'm still prompted to install the mobile device files and it still says that they aren't available from the software update server.
Topic: App & System Services SubTopic: Core OS Tags:
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6d
Claude auth redirect failing
Was working before, no longer working this week. Trying to sign in to my Claude Pro account via Xcode Intelligence. Goes to browser, I login, and accept authorization in Claude then redirect back to Xcode is reject. Everytime, multiple browsers, and even trying the add / that others have noted for other cases.
Replies
0
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0
Views
21
Activity
6d
Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
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Activity
1w
Upgrading Python that ships with Xcode from 3.9.6
Hi. Our IT security team have flagged that on many developer machines they see a deprecated version of Python - 3.9.6. I've done some research on this and the general line is, feel free to upgrade the main version of Python on the Mac, but the version of Python which is internally used by Xcode (3.9.6) must be left unchanged. Our IT security team reached out to Apple and have received conflicting information as to if this Ruby 3.9.6 version can be upgraded. One response for example was I asked my Solutions Engineer and he has come back with the following: We don’t include Python within macOS anymore, we install 3.9.6 with Xcode to support some of the internal tools - but there’s nothing preventing a customer updating that version: https://mac.install.guide/python/update. Does anyone know if it is possible to upgrade to a supported version? Kind regards, Kai.
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2
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0
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72
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1w
Xcode26 Replay frame broken
Got a broken frame when using Xcode to capture a frame and replay it from a Unity game. It seems like the vertex buffer is broken; I see a bunch of nans in the vertex buffer. However, the game displays correct when running, and it only happend when I upgrade my Xcode and iphone to Xcode26 and IOS26 ios26
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0
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0
Views
168
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1w