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Reply to App Store Review
The likely issue is that this is an iPhone app, and specifically not for iPad.. Yet the reviewer used an iPad to test! They have been known to use a tablet to run an iPhone-only app for a decade. And why is that a problem if they run it with a larger-screen device? He/she has not looked very far, they are in the app settings tab, and that was noted in the app submission. It doesn't sound like a good idea to bury store-access under this sheet or that sheet.
1w
Reply to Drag on a Canvas with XCUICoordinate.press(...)
Thank-you for your reply. First, I want to re-iterate that the application appears run correctly and the difficulty is only with the XCUITest part. That of course does not mean that the application is put together correctly, only that it seems to work for me. I did use an explicit co-ordinate space. My SwiftUI Canvas structure employed the .coordinateSpace modifier with a .named(...) parameter specifying a character string constant. My DragGesture also used the same .named(...) parameter; as do my MagnifyGesture and my SpatialTapGesture. I'll change the code to use .local for the gesture definitions and remove the modifier to the Canvas structure. It is also the case that my Canvas structure employs an animation modifier .animation(.interactiveSpring, value: currentOffset) Did you also animate the drag in your test application? The view hierarchy is: - NavigationStack -- VStack --- Spacer --- Text --- HStack ---- Text ---- Text ---- Text ---- Text --- Text --- Spacer --- GeometryReader ---- Canvas --
1w
Reply to Xcode Command Line Tools update not wanted, but persists
Thanks so much for this post. That documentation you provided should have work on this sections https://developer.apple.com/documentation/xcode/installing-the-command-line-tools#Uninstall-the-Command-Line-Tools-for-Xcode-package sudo rm -rf /Library/Developer/CommandLineTools To delete the package receipt, run the sudo pkgutil command with the --forget option in Terminal: sudo pkgutil --forget com.apple.dt.commandlinetools I would recommend to go over all the steps on the documentation If the task succeeds, pkgutil prints the following message: sudo pkgutil --forget com.apple.dt.commandlinetools No receipt for 'com.apple.dt.commandlinetools' found at '/'. Albert
  Worldwide Developer Relations.
1w
Reply to Subscription Status - Missing Metadata
Adding some notes as I work through this while waiting for Apple response: Request for Apple: Please make yellow status indicators clickable. I feel like I should be able to click Missing Metadata and have a pop-up show me specifically what metadata is missing. Notes for others who find this while trying to solve similar/same problem: It is possible for this to be broken even if you passed sandbox testing and Apple has approved your app for release. Highly recommend verifying in actual AppStore that in-app purchases display - especially before starting an ad campaign. On the AppStoreConnect pages to set up subscription groups and individual subscriptions, treat every field as required - unless the field explicitly calls it out as optional. In my case - the status didn't change from missing metadata until I added localizations and Review Information Screenshot. Review Information Screenshot - Size requirements: Image will not upload unless it adheres to the sizing constraints found here. Sizing constr
1w
Xcode Command Line Tools update not wanted, but persists
I am running Tahoe 26.4.1 on a MacBook Air, M4, 2025. In System Settings, I have an item heading of Software Update Available. Clicking on that brings up Command Line Tools for Xcode 26.4. The only available choices are to Update Now or Cancel. In the past, I was developing a game, but have quit working on that, and deleted Xcode and Command Line Tools. Wanting the Command Line Tools ... line to disappear from System Settings, I called Apple Support, and at their request have followed the steps in https://developer.apple.com/documentation/xcode/installing-the-command-line-tools to delete this entry in System Settings, namely the 2 sudo's in that article under the section Uninstall the command line tools. This did not cause the Command Line Tools for Xcode 26.4 line in System Settings to disappear (as I was told by Apple support that it would, because I would be deleting the receipt). In Terminal, I did indeed receive a response of No receipt for 'com.apple.dt.commandlinetools' found at '/'.. I have c
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Unable to enroll in Apple Developer Program as Individual / Sole Proprietor
Hello, I’m trying to enroll in the Apple Developer Program as an Individual / Sole Proprietor, but the enrollment keeps failing. The site shows: “We are unable to process your request. An unknown error occurred.” From the network response, I can see the enrollment request to: https://developer.apple.com/services-enrollment/submitIndividualEnrollment returns: HTTP Code: 406 Result Code: 202018 Result String: “Your request could not be processed” Response ID: c6246a54-354e-4336-a78e-9b4476342ac2 Could you please review my account and check what is causing this enrollment failure on Apple’s side? Thank you.
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Reply to SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
Hello @kai_, Your sample code uses a standard font which will adapt to the users selected font size. iOS provides a wide range of text sizes for the user to select from. Build your app to be accessible to users who select a different text size. For more information see Typography and Font. When I run your code on an iPhone 15 with 26.4, I can see the full text. It seems the size of the text in your environment does not fit within its content margins. To see these margins, try using Xcode's Debug View Hierarchy feature. Take look at these margins and resource, let me know what you find.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
1w
Provisioning profile missing `com.apple.developer.shazamkit` despite App Services checkbox enabled (Team MCN4U9B2K4)
Hi all, and particularly @Eskimo if you spot this — I believe I'm reproducing the backend issuance bug reported in thread 816377 (https://developer.apple.com/forums/thread/816377) on a different Team ID and would like a second pair of eyes before I burn a TSI. Feedback Assistant filed as FB22582333. Team ID: MCN4U9B2K4 · Bundle ID: com.michaeltocco.Sanbox · Xcode 17 · iOS 18.5 · Automatic signing Setup App ID com.michaeltocco.Sanbox has ShazamKit ticked in App Services; persists through portal reloads. Local entitlements file declares com.apple.developer.shazamkit = YES only (no MusicKit client entitlement, per DTS guidance in thread 799000: https://developer.apple.com/forums/thread/799000). CODE_SIGN_ENTITLEMENTS set in both Debug and Release XCBuildConfiguration buildSettings. NSMicrophoneUsageDescription and NSAppleMusicUsageDescription are both present in the generated Info.plist. What Xcode reports After wiping DerivedData and any Sanbox-matching profiles and running xcodebuild … -allowProvision
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Paid €99 for Apple Developer Program but still seeing “Join the Apple Developer Program”
Hello, I paid €99 for the Apple Developer Program, but my account still shows: “Join the Apple Developer Program” “When you’re ready to build more advanced capabilities and distribute your apps, you can join the Apple Developer Program.” “Enroll today” Could someone please check if my payment has been processed correctly or if there is a delay in activation? Thank you.
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Reply to Tokens change without reason after updating to iOS 17.5.1
[quote='885415022, DTS Engineer, /thread/758325?answerId=885415022#885415022'] Looking at that it seems that the 26.5 betas should show improvements, but probably won’t fix all the cases of this. [/quote] Thanks for the update @DTS Engineer Quinn! What you’re reporting seems similar to my personal observations: with iOS 26.5 things might have gotten slightly better, but there are still some issues going on definitely. Have a great rest of the week!
Topic: App & System Services SubTopic: General Tags:
1w
Reply to Icon Composer: Any way to add icons to the app bundle for older macOS versions?
@Steve4442 Quick FYI: I actually have the 2 different icons working now (Liquid Glass Icon Composer .icon appears in Tahoe, and my current Legacy .icns appears in Sequoia). It's a huge mess to do, but it is possible. In my case I had to: Generate a Legacy .icns via Terminal (instead of using an Asset Catalog in Xcode) Install Xcode 26.0.1 Create a simple test app with a Shell Script that runs actool to build the Asset.car file. Build my test app with Xcode 26.0.1 Copy the resulting Assets.car and the Terminal-built .icns, into my Xcode 24.3 production project. Tweak my Xcode 24.3 production project's Info.plist and build. Final app displays two different icons: LG in Tahoe, Legacy in Sequoia. To give you an idea of how messy this is, I had to follow much of John Siracusa's advice from here: https://mjtsai.com/blog/2025/08/08/separate-icons-for-macos-tahoe-vs-earlier/ If anyone really wants to go through this major hassle, I can try to write up instructions here. But it'll take me a while to write up
1w
Reply to App Store Review
The likely issue is that this is an iPhone app, and specifically not for iPad.. Yet the reviewer used an iPad to test! They have been known to use a tablet to run an iPhone-only app for a decade. And why is that a problem if they run it with a larger-screen device? He/she has not looked very far, they are in the app settings tab, and that was noted in the app submission. It doesn't sound like a good idea to bury store-access under this sheet or that sheet.
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1w
Reply to Drag on a Canvas with XCUICoordinate.press(...)
Thank-you for your reply. First, I want to re-iterate that the application appears run correctly and the difficulty is only with the XCUITest part. That of course does not mean that the application is put together correctly, only that it seems to work for me. I did use an explicit co-ordinate space. My SwiftUI Canvas structure employed the .coordinateSpace modifier with a .named(...) parameter specifying a character string constant. My DragGesture also used the same .named(...) parameter; as do my MagnifyGesture and my SpatialTapGesture. I'll change the code to use .local for the gesture definitions and remove the modifier to the Canvas structure. It is also the case that my Canvas structure employs an animation modifier .animation(.interactiveSpring, value: currentOffset) Did you also animate the drag in your test application? The view hierarchy is: - NavigationStack -- VStack --- Spacer --- Text --- HStack ---- Text ---- Text ---- Text ---- Text --- Text --- Spacer --- GeometryReader ---- Canvas --
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1w
Reply to Invitation problem
Having the same issue. Trying to invite my own email as a test and I run into the expired link error:
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1w
Reply to Xcode Command Line Tools update not wanted, but persists
Thanks so much for this post. That documentation you provided should have work on this sections https://developer.apple.com/documentation/xcode/installing-the-command-line-tools#Uninstall-the-Command-Line-Tools-for-Xcode-package sudo rm -rf /Library/Developer/CommandLineTools To delete the package receipt, run the sudo pkgutil command with the --forget option in Terminal: sudo pkgutil --forget com.apple.dt.commandlinetools I would recommend to go over all the steps on the documentation If the task succeeds, pkgutil prints the following message: sudo pkgutil --forget com.apple.dt.commandlinetools No receipt for 'com.apple.dt.commandlinetools' found at '/'. Albert
  Worldwide Developer Relations.
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1w
Reply to Subscription Status - Missing Metadata
Adding some notes as I work through this while waiting for Apple response: Request for Apple: Please make yellow status indicators clickable. I feel like I should be able to click Missing Metadata and have a pop-up show me specifically what metadata is missing. Notes for others who find this while trying to solve similar/same problem: It is possible for this to be broken even if you passed sandbox testing and Apple has approved your app for release. Highly recommend verifying in actual AppStore that in-app purchases display - especially before starting an ad campaign. On the AppStoreConnect pages to set up subscription groups and individual subscriptions, treat every field as required - unless the field explicitly calls it out as optional. In my case - the status didn't change from missing metadata until I added localizations and Review Information Screenshot. Review Information Screenshot - Size requirements: Image will not upload unless it adheres to the sizing constraints found here. Sizing constr
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1w
Reply to RealityKit crashes when rendering SpriteKit scene with SKShapeNode in postProcess callback
Thanks. I converted the image from P3 to sRGB, but I still get the same result: both images produce the exact same color. I updated the feedback to show this.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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1w
Xcode Command Line Tools update not wanted, but persists
I am running Tahoe 26.4.1 on a MacBook Air, M4, 2025. In System Settings, I have an item heading of Software Update Available. Clicking on that brings up Command Line Tools for Xcode 26.4. The only available choices are to Update Now or Cancel. In the past, I was developing a game, but have quit working on that, and deleted Xcode and Command Line Tools. Wanting the Command Line Tools ... line to disappear from System Settings, I called Apple Support, and at their request have followed the steps in https://developer.apple.com/documentation/xcode/installing-the-command-line-tools to delete this entry in System Settings, namely the 2 sudo's in that article under the section Uninstall the command line tools. This did not cause the Command Line Tools for Xcode 26.4 line in System Settings to disappear (as I was told by Apple support that it would, because I would be deleting the receipt). In Terminal, I did indeed receive a response of No receipt for 'com.apple.dt.commandlinetools' found at '/'.. I have c
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12
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0
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168
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1w
Unable to enroll in Apple Developer Program as Individual / Sole Proprietor
Hello, I’m trying to enroll in the Apple Developer Program as an Individual / Sole Proprietor, but the enrollment keeps failing. The site shows: “We are unable to process your request. An unknown error occurred.” From the network response, I can see the enrollment request to: https://developer.apple.com/services-enrollment/submitIndividualEnrollment returns: HTTP Code: 406 Result Code: 202018 Result String: “Your request could not be processed” Response ID: c6246a54-354e-4336-a78e-9b4476342ac2 Could you please review my account and check what is causing this enrollment failure on Apple’s side? Thank you.
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0
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0
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36
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1w
Reply to SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
Hello @kai_, Your sample code uses a standard font which will adapt to the users selected font size. iOS provides a wide range of text sizes for the user to select from. Build your app to be accessible to users who select a different text size. For more information see Typography and Font. When I run your code on an iPhone 15 with 26.4, I can see the full text. It seems the size of the text in your environment does not fit within its content margins. To see these margins, try using Xcode's Debug View Hierarchy feature. Take look at these margins and resource, let me know what you find.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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1w
Reply to SMAppService.daemon and AirWatch installation
I worked around this by running the command line app using launchctl asuser 501 xxx
Topic: App & System Services SubTopic: Core OS Tags:
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1w
Reply to Distributing In House Apps via my OWN website
Thank you. I did not think MAC was any different (latest MAC that is). That is because I managed to install my OWN test iPad executable onto my MAC also. Just copied my iPad project to my MAC and rebuilt it. I did read you can run an iPad version on the latest MAC. Anyway I am targeting iPad, iPhone and MAC. HTH John
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1w
Provisioning profile missing `com.apple.developer.shazamkit` despite App Services checkbox enabled (Team MCN4U9B2K4)
Hi all, and particularly @Eskimo if you spot this — I believe I'm reproducing the backend issuance bug reported in thread 816377 (https://developer.apple.com/forums/thread/816377) on a different Team ID and would like a second pair of eyes before I burn a TSI. Feedback Assistant filed as FB22582333. Team ID: MCN4U9B2K4 · Bundle ID: com.michaeltocco.Sanbox · Xcode 17 · iOS 18.5 · Automatic signing Setup App ID com.michaeltocco.Sanbox has ShazamKit ticked in App Services; persists through portal reloads. Local entitlements file declares com.apple.developer.shazamkit = YES only (no MusicKit client entitlement, per DTS guidance in thread 799000: https://developer.apple.com/forums/thread/799000). CODE_SIGN_ENTITLEMENTS set in both Debug and Release XCBuildConfiguration buildSettings. NSMicrophoneUsageDescription and NSAppleMusicUsageDescription are both present in the generated Info.plist. What Xcode reports After wiping DerivedData and any Sanbox-matching profiles and running xcodebuild … -allowProvision
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2
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146
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1w
Paid €99 for Apple Developer Program but still seeing “Join the Apple Developer Program”
Hello, I paid €99 for the Apple Developer Program, but my account still shows: “Join the Apple Developer Program” “When you’re ready to build more advanced capabilities and distribute your apps, you can join the Apple Developer Program.” “Enroll today” Could someone please check if my payment has been processed correctly or if there is a delay in activation? Thank you.
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1
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0
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47
Activity
1w
Reply to Tokens change without reason after updating to iOS 17.5.1
[quote='885415022, DTS Engineer, /thread/758325?answerId=885415022#885415022'] Looking at that it seems that the 26.5 betas should show improvements, but probably won’t fix all the cases of this. [/quote] Thanks for the update @DTS Engineer Quinn! What you’re reporting seems similar to my personal observations: with iOS 26.5 things might have gotten slightly better, but there are still some issues going on definitely. Have a great rest of the week!
Topic: App & System Services SubTopic: General Tags:
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1w
Reply to Icon Composer: Any way to add icons to the app bundle for older macOS versions?
@Steve4442 Quick FYI: I actually have the 2 different icons working now (Liquid Glass Icon Composer .icon appears in Tahoe, and my current Legacy .icns appears in Sequoia). It's a huge mess to do, but it is possible. In my case I had to: Generate a Legacy .icns via Terminal (instead of using an Asset Catalog in Xcode) Install Xcode 26.0.1 Create a simple test app with a Shell Script that runs actool to build the Asset.car file. Build my test app with Xcode 26.0.1 Copy the resulting Assets.car and the Terminal-built .icns, into my Xcode 24.3 production project. Tweak my Xcode 24.3 production project's Info.plist and build. Final app displays two different icons: LG in Tahoe, Legacy in Sequoia. To give you an idea of how messy this is, I had to follow much of John Siracusa's advice from here: https://mjtsai.com/blog/2025/08/08/separate-icons-for-macos-tahoe-vs-earlier/ If anyone really wants to go through this major hassle, I can try to write up instructions here. But it'll take me a while to write up
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1w