Search results for

LLDB crash

29,555 results found

Post

Replies

Boosts

Views

Activity

Reply to UISlider valueChanged has uninitialized UIEvent
Effectively, your code crashes in Xcode 26 / iOS 26 (but works in Xcode 16.4 / iOS 18.4). I think problem is the type used for event. I changed UIEvent in sliderValueDidChange: @objc func sliderValueDidChange(_ sender: UISlider, for event: UIEvent) { to UIControl.Event @objc func sliderValueDidChange(_ sender: UISlider, for event: UIControl.Event) { print(Slider value changed to: (sender.value) ) print(event) } No more crash, just the log: Slider value changed to: 0.025641026 UIControlEvents(rawValue: 0) Slider value changed to: 0.03926282 UIControlEvents(rawValue: 0) Did Xcode 26 replaced UIEvent by UIControl.Event ? In that case I could not find it in documentation.
Topic: UI Frameworks SubTopic: UIKit Tags:
Aug ’25
Reply to App crashes on start in TestFlight
7 libsystem_c.dylib 0x000000018decc2d0 abort + 124 (abort.c:122) 8 AppName 0x00000001048a19cc mono_log_write_os_log + 38214092 (mono-log-darwin.c:0) 9 AppName 0x0000000104897454 monoeg_g_logv + 38171732 (goutput.c:173) 10 AppName 0x000000010489759c monoeg_g_log + 38172060 (goutput.c:184) 11 AppName 0x00000001049b986c load_aot_module + 39360620 (aot-runtime.c:2406) 12 AppName 0x00000001048f55b4 mono_assembly_request_load_from + 38557108 (assembly.c:2020) 13 AppName 0x00000001048f50d0 mono_assembly_request_open + 38555856 (assembly.c:1625) 14 AppName 0x00000001048f6370 mono_assembly_open + 38560624 (assembly.c:1828) 15 AppName 0x0000000104838524 xamarin_assembly_preload_hook + 37782820 (monotouch-main.m:0) This stack shows your app is crashing in code from Xamarin. Note that frame 8 and 7 show their code directly called abort(), which will cause the process to terminate. You should follow up with the support for Xamarin to learn how to set things up so you don't encounter this abort via their library.
Aug ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
1
0
110
Aug ’25
UIScene.ConnectionOptions.shouldHandleActiveWorkoutRecovery Missing?
According to the WWDC25 Presentation Track workouts with HealthKit on iOS and iPadOS, there is supposed to be a new property for restoring an active workout after a crash on iOS/iPadOS. The developer documentation also supports this. However, this property does not seem to exist in the latest Xcode 26 beta, even in projects targeting iOS 26.0 as the minimum version. Am I missing something? Has this property not been made available yet? It is actually looking like all of the new iOS 26.0 properties are missing UIScene.ConnectionOptions on my system.
3
0
138
Aug ’25
Reply to Invalid Code Signing Entitlements
Hi @DTS Engineer, thank you for your reply. I've removed the entitlements.plist entry. Could you help confirm if it is expected that in my distribution provisioning profile In-App Purchase is ticked, but greyed out in it's Capabilities so I can't edit it? Also, before I added the entitlements.plist I was able to successfully use Transporter on my Mac to send my IPA file to App Store Connect. However, when I tested the app using TestFlight it was crashing on start every time. I've got the crash file, but I'm not sure it's very helpful (I've attached it). Is the any help of guidance you can give for figuring out why it's crashing? It works perfectly locally in debug/release mode. symbolicated.crash Thanks, Ben
Topic: Code Signing SubTopic: Entitlements Tags:
Aug ’25
UISlider valueChanged has uninitialized UIEvent
This issue was in the first iOS 26 beta and it still there with Xcode 26 beta 6 (17A5305f). Feedback is FB18581605 and contains sample project to reproduce the issue. I assign a target and action to a UISlider for the UIControl.Event.valueChanged value: addTarget(self, action: #selector(sliderValueDidChange), for: .valueChanged) Here’s the function. @objc func sliderValueDidChange(_ sender: UISlider, event: UIEvent) { print(event) } When printing the event value, there is a crash. When checking the event value with lldb, it appears uninitialized.
Topic: UI Frameworks SubTopic: UIKit Tags:
7
0
305
Aug ’25
Reply to Overriding global new and delete is not working.
[quote='853475022, oikawa_yoji, /thread/796579?answerId=853475022#853475022, /profile/oikawa_yoji'] The same source code is included in the Xcode project attached to the email I sent [/quote] Got it. Thanks. I ran your project and was immediately able to reproduce the problem. Specifically: I’m using Xcode 16.4 targeting the iOS 18.5 simulator. I ran the app from Xcode and it exited as expected. I then ran the same app from the simulator’s Home screen and it crashed. Here’s the backtrace from the resulting crash report: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib … __pthread_kill + 8 1 libsystem_pthread.dylib … pthread_kill + 264 2 libsystem_c.dylib … abort + 100 3 libsystem_malloc.dylib … malloc_vreport + 896 4 libsystem_malloc.dylib … malloc_report + 60 5 libsystem_malloc.dylib … ___BUG_IN_CLIENT_OF_LIBMALLOC_POINTER_BEING_FREED_WAS_NOT_ALLOCATED + 28 6 cccccccccccc.debug.dylib … __debug_main_executable_dylib_entry_point + 268 (main.cpp:103) 7
Aug ’25
Reply to "Assertion failed: (false) function _onqueue_rdar53306264_addWaiter file TubeManager.cpp line 1042" Crash
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. What modifications can we make to prevent this issue from reoccurring? Honestly, I’ve no idea. Earlier I wrote: [quote='854100022, DTS Engineer, /thread/796647?answerId=854100022#854100022'] Historically this crash has been triggered by a range of concurrency problems within CFNetwork [/quote] The nature of concurrency bugs is that they can come and go based on hard to understand criteria. Consider this thought experiment: CFNetwork has a concurrency bug that causes this crash. The bug is highly dependent on network timing. You see a huge uptick of crash reports in your app during late November and late December. This might be nothing to do with your code, or your infrastructure. Rather, a big chunk of your users are travelling in late November and late December due to the US Thanksgiving and Christmas holidays. While travelling they’re on WWAN rather than Wi-
Aug ’25