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“build disappears”

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Reply to BLE scan may freeze randomly
Do you have anything else running that is using BLE?I've found an bug in iOS 8 (which is still there in the current minor-release) wherein if you have both a Debug build application trying to scan, and a Release build (i.e. App Store) application, the Debug application will stop receiving scans; this presents as the callback no longer being called, precisely the way you describe.
Jun ’15
Problem with Overlapped Textures and Transparent Pixels
Sorry if this is the wrong place to post, but like many others have pointed out there is no spot in pre-release for xcode 7 questions (please move message if I'm wrong).I am building a single image by overlapping two or more images.I'm using a texture atlas containing layer 1, 2, 3, etcI set the anchor point to 0,0I draw the first imageI load the next imageset the anchor to 0,0and draw it on top of the first.the first image is 14 pixels wide and 14 pixels tall (no transparent pixels)the second image is also 14 pixels wide and 14 pixels tall, but it has a fully transparent pixel around it (so the actual image is 12x12)In xcode 6 I would see the second image centered on top of the first.in xcode 7 I see the second image position in the bottom left corner of the first image. It appears to be cropping out the blank pixels.I know in the past people have suggested using a 1% alpha pixel rather than fully transparent to work around this issue. However, I did not have this issue in xcode 6.So why is xcode 7
6
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1.4k
Jun ’15
Problem: Can't validate archive / The request timed out
When I validate an archive in XCode I now always get an error saying iTunes Store operation failed / The request timed out after exactly 30 minutes. (XCode->Archive->Validate...)I've recreated both the certificates and the provisioning profiles which didn't help. I then noticed that I don't get the error when I validate archives built from an older version of the app (fetching old version from source control & building archive & validating).Everytime I build the first version that includes GoogleMaps (1.10.1) I get that problem. When I remove GoogleMaps from my newest version the problem disappears. Due to the unspecific error message and to the fact that Apple support hasn't been able to help me yet I'm running out of options.Any ideas what could cause that problem?Any suggestion how I could find out more about the problem? (e.g logs, workarounds, different ways of doing the same etc...)Thanks for any input!
1
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700
Jun ’15
Xcode 7 ...?
Hey there,I will need to upgdae Xcode 6.1 for latest one, which suppose to be Xcode7 for a while and who knows for how long time yet ... My app was build in 6.0 version and now I am using 6.1, pretty annoying stuff what Apple showing here with those superfast upgrading! However, I will need to change the soft, cause I cannot run my app on devices anymore like before. What I need to know is, if there is any possible issue with app after upgrading for Xcode7 ...? Like pictures dissapering, storyboard mess etc. simply like before ...Thanks a lot for the answer to all ...R
0
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188
Jun ’15
Error about minimum deployment target
I can't run my playground anymore in Xcode7. I have a workspace, with a few projects (apps, frameworks). The playground imports a few of the frameworks. This was working in Xcode6, but now I get errors like the following:Playground execution failed: Untitled Page.xcplaygroundpage:3:8: error: module file's minimum deployment target is ios8.3 v8.3: [DerivedData]/[MyWorkspace...]/Build/Products/Debug-iphonesimulator/MyFramework.framework/Modules/MyFramework.swiftmodule/x86_64.swiftmodule import MyFrameworkI don't see any way to control the minimum deployment target on the playground, to make it match. Any ideas?Rob
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15k
Jun ’15
Trying to install GCC using brew
I've installed El Capitan and I'm trying to install the Python stack, which involves numpy, ergo gfortran and thus gcc. Brew has downloaded and installed all the dependencies, but the GCC itself terminates with:==> ../configure --build=x86_64-apple-darwin15.0.0 --prefix=/usr/local/Cellar/gcc49/4.9.2_1 --libdir=/usr/local/Cellar/gcc49/4.9.2_1/lib/gcc/4.9 --enable-languages=c,c++,objc,obj-c++ --program-suffix=-4.9 --with-gmp=/usr/local/opt/gmp4 -- ==> make bootstrap config.status: executing gstdint.h commands config.status: executing depfiles commands config.status: executing libtool commands config.status: executing gstdint.h commands make: *** [bootstrap] Error 2 READ THIS: https://git.io/brew-troubleshooting If reporting this issue please do so at (not Homebrew/homebrew): https://github.com/homebrew/homebrew-versions/issuesSeems somewhat similar to this problem: https://github.com/Homebrew/homebrew/issues/29845 but it's not the same. I know that brew refuses to update their packages for develo
1
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4.8k
Jun ’15
Making a scroll view scroll by itself?
Hi,I'm trying to build a scrolling view that works sort of like a slot machine. When the user presses a button, I want the view to start scrolling and scroll for a while, then slow down and land on a result.Is it possible to do this with a UIScrollView or its derivatives in iOS, or do I need to create the logic from scratch?A UITableView does most of what I want, except that I need the scrolling action to start by itself, without the user having to swipe on the view.Thanks,Frank
Topic: UI Frameworks SubTopic: UIKit Tags:
4
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1.7k
Jun ’15
Reply to Downgrade to Yosemite.
Best way is to download Yosemite installer and use the instructions to build a USB bootable installer.https://support.apple.com/en-gb/HT201372If you have a time-machine backup, then you should be able to manually mount the image, and restore the individual files from there.Keep in mind that certain files will be upgraded to newer versions, so may not restore.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to ERROR ITMS-90035
> I have submitted my app build from xCodeWhich version Xcode?
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Jun ’15
Reply to ERROR ITMS-90035
I missed to add this: I have run validate before submitting the build and its succesfull too.
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Jun ’15
Reply to ERROR ITMS-90035
Are you using an external/3rd party libraries?Any build scripts?
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Jun ’15
Reply to Both watchOS 1 and watchOS 2 in the same iOS app bundle
how exactly do you get the sdk for watch 1.x to be an optoon? I only have Latest watchos 2.0 and watchos 2.0 and there is nothing in my downloads for other sdks... I need to build test apps to give to testers runing iOS 8.3 and watch 1.x
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’15
Reply to BLE scan may freeze randomly
Do you have anything else running that is using BLE?I've found an bug in iOS 8 (which is still there in the current minor-release) wherein if you have both a Debug build application trying to scan, and a Release build (i.e. App Store) application, the Debug application will stop receiving scans; this presents as the callback no longer being called, precisely the way you describe.
Replies
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Views
Activity
Jun ’15
Problem with Overlapped Textures and Transparent Pixels
Sorry if this is the wrong place to post, but like many others have pointed out there is no spot in pre-release for xcode 7 questions (please move message if I'm wrong).I am building a single image by overlapping two or more images.I'm using a texture atlas containing layer 1, 2, 3, etcI set the anchor point to 0,0I draw the first imageI load the next imageset the anchor to 0,0and draw it on top of the first.the first image is 14 pixels wide and 14 pixels tall (no transparent pixels)the second image is also 14 pixels wide and 14 pixels tall, but it has a fully transparent pixel around it (so the actual image is 12x12)In xcode 6 I would see the second image centered on top of the first.in xcode 7 I see the second image position in the bottom left corner of the first image. It appears to be cropping out the blank pixels.I know in the past people have suggested using a 1% alpha pixel rather than fully transparent to work around this issue. However, I did not have this issue in xcode 6.So why is xcode 7
Replies
6
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0
Views
1.4k
Activity
Jun ’15
Problem: Can't validate archive / The request timed out
When I validate an archive in XCode I now always get an error saying iTunes Store operation failed / The request timed out after exactly 30 minutes. (XCode->Archive->Validate...)I've recreated both the certificates and the provisioning profiles which didn't help. I then noticed that I don't get the error when I validate archives built from an older version of the app (fetching old version from source control & building archive & validating).Everytime I build the first version that includes GoogleMaps (1.10.1) I get that problem. When I remove GoogleMaps from my newest version the problem disappears. Due to the unspecific error message and to the fact that Apple support hasn't been able to help me yet I'm running out of options.Any ideas what could cause that problem?Any suggestion how I could find out more about the problem? (e.g logs, workarounds, different ways of doing the same etc...)Thanks for any input!
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1
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0
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700
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Jun ’15
Reply to Where is Content Blocker Extensions documentation?
Thanks for spotting this small error. Errased all content from simulator and build again..But makes no difference..
Topic: Safari & Web SubTopic: General Tags:
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Jun ’15
Xcode 7 ...?
Hey there,I will need to upgdae Xcode 6.1 for latest one, which suppose to be Xcode7 for a while and who knows for how long time yet ... My app was build in 6.0 version and now I am using 6.1, pretty annoying stuff what Apple showing here with those superfast upgrading! However, I will need to change the soft, cause I cannot run my app on devices anymore like before. What I need to know is, if there is any possible issue with app after upgrading for Xcode7 ...? Like pictures dissapering, storyboard mess etc. simply like before ...Thanks a lot for the answer to all ...R
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0
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0
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188
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Jun ’15
Reply to IdentifierForVendor changed unexpectedly + forum is broken
Hi jeroentrappersWe appear to be having the same issue as well. App published on June the 9th, no profile changes, only difference to previous releases was the build machine changed.Interested to find out more.
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Jun ’15
Error about minimum deployment target
I can't run my playground anymore in Xcode7. I have a workspace, with a few projects (apps, frameworks). The playground imports a few of the frameworks. This was working in Xcode6, but now I get errors like the following:Playground execution failed: Untitled Page.xcplaygroundpage:3:8: error: module file's minimum deployment target is ios8.3 v8.3: [DerivedData]/[MyWorkspace...]/Build/Products/Debug-iphonesimulator/MyFramework.framework/Modules/MyFramework.swiftmodule/x86_64.swiftmodule import MyFrameworkI don't see any way to control the minimum deployment target on the playground, to make it match. Any ideas?Rob
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6
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0
Views
15k
Activity
Jun ’15
Trying to install GCC using brew
I've installed El Capitan and I'm trying to install the Python stack, which involves numpy, ergo gfortran and thus gcc. Brew has downloaded and installed all the dependencies, but the GCC itself terminates with:==> ../configure --build=x86_64-apple-darwin15.0.0 --prefix=/usr/local/Cellar/gcc49/4.9.2_1 --libdir=/usr/local/Cellar/gcc49/4.9.2_1/lib/gcc/4.9 --enable-languages=c,c++,objc,obj-c++ --program-suffix=-4.9 --with-gmp=/usr/local/opt/gmp4 -- ==> make bootstrap config.status: executing gstdint.h commands config.status: executing depfiles commands config.status: executing libtool commands config.status: executing gstdint.h commands make: *** [bootstrap] Error 2 READ THIS: https://git.io/brew-troubleshooting If reporting this issue please do so at (not Homebrew/homebrew): https://github.com/homebrew/homebrew-versions/issuesSeems somewhat similar to this problem: https://github.com/Homebrew/homebrew/issues/29845 but it's not the same. I know that brew refuses to update their packages for develo
Replies
1
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0
Views
4.8k
Activity
Jun ’15
Making a scroll view scroll by itself?
Hi,I'm trying to build a scrolling view that works sort of like a slot machine. When the user presses a button, I want the view to start scrolling and scroll for a while, then slow down and land on a result.Is it possible to do this with a UIScrollView or its derivatives in iOS, or do I need to create the logic from scratch?A UITableView does most of what I want, except that I need the scrolling action to start by itself, without the user having to swipe on the view.Thanks,Frank
Topic: UI Frameworks SubTopic: UIKit Tags:
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4
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0
Views
1.7k
Activity
Jun ’15
Reply to Downgrade to Yosemite.
Best way is to download Yosemite installer and use the instructions to build a USB bootable installer.https://support.apple.com/en-gb/HT201372If you have a time-machine backup, then you should be able to manually mount the image, and restore the individual files from there.Keep in mind that certain files will be upgraded to newer versions, so may not restore.
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Jun ’15
Reply to Can't build and run watchOS 2
I cannot build my watchOS 2 app, and Xcode won't even let me run my parent application. Plus I cannot open the Apple Watch App on my iPhone it just hangs without any content on screen, then the app crashes. I hope they fix this in the next beta.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’15