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iPhone 16 pro

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Reply to UIScene Storyboard - Main and Main_iphone
So, I've made progress on this [Xcode 16.3]. In my SceneDelegate I use: - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)){ NSLog(@SceneDelegate received willConnectToSessionn); if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { NSLog(@Main_iphone Storyboard); UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@Main_iphone bundle:nil]; UISceneConfiguration *configuration = [session configuration]; [configuration setStoryboard:storyboard]; } else { NSLog(@Main Storyboard); } } And I have two configurations in the plist: I also put this in the appDelegate, though it doesn't seem to get called: - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){ NSLog(@AppDelegate received configurationForConnectingSceneSes
Jun ’25
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro
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341
Jan ’25
Iphone Pro Mac 16, 18.2 (22C152)
Hi, since the last 2 updates on the Iphone the battery drains really quick. I can't even last a day without having to recharge. I made sure all my apps where closed and at the end of day my only way to slow the leak was to put it in battery saving mode. Im not sure im at the right place to report this issue. My iPad Pro M4, MacBook Pro 14 inch M4 with pro chip are all with Beta softwares so I guess Im at the right place to report.
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531
Dec ’24
Mail server connection problem.
Hello, i am currently running iOS 18.4 Public Beta (22E5232a) on an iPhone 16 Pro and i have problems with getting emails in the native mail app. i cannot receive any email from some of my email addresses. there is an “account error“ message that says: “Cannot get mail, The connection to the server failed.” When i enter my password again in settings it works for 1-2 days then stop working. On my iPhone X running iOS 16.7.10 it works perfectly. Only bugs on my iPhone 16 Pro.
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Mar ’25
Cluster not displaying in CarPlay POI template on iPhone 14 with iOS 26.0.1
I am experiencing an issue with the CarPlay POI template in my CarPlay application. On my iPhone 14 running iOS 26.0.1, the clustering of POIs on the CarPlay map is not displaying at all. However, this issue only affects this specific model and OS version. The same app works correctly on an iPhone 14 with iOS 18.5 and on an iPhone 16 Pro Max with iOS 26.0.1. There are no code changes between builds for each device.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2w
Inconsistent BLE Extended Advertising Scanning on iOS
I'm developing an iOS 18 app using Core Bluetooth on an iPhone 16 Pro to scan for BLE Extended Advertising packets. However, scanning behavior is inconsistent. Sometimes, the app detects extended advertising packets correctly, but other times, it fails to find them even when the advertiser is active. I tested using nRF Connect on both my iPhone 16 Pro and another Android device that I'm also developing an app for. The Android device consistently detects the extended advertising packets, but my iPhone 16 Pro has inconsistent results. Legacy advertising packets are scanned without any issues. The same peripheral is consistently detected on Android and other BLE scanners. I've tested with different scan settings, restarted Bluetooth, and rebooted the device, but the issue persists. Does iOS 18 have any known limitations with BLE Extended Advertising? Any workarounds to improve scanning reliability?
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Mar ’25
IOS18.1
Just updated my iPhone 16 pro max to the iOS 18.1 however the record icon doesn’t show on my screen while am having a phone call like other devices
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418
Oct ’24
iOS 18.4 beta update
My iPhone 16 pro max when on the magnetic charger at home or in my car. My phone just powers down and reboots on its own. This has happened several times a day since updating to iOS 18.4. Anyone else having this problem ?
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81
Mar ’25
Xcode 16 having issue on macOS 14 arm-64 and 15 arm-64 images
Issue description: Using Xcodebuild command to build a project using Xcode 16.1 and 16.2, getting multiple device simulator warnings with same os and same model. Please see issue: https://github.com/actions/runner-images/issues/11036 Repro steps: create a Xcode project, build it using below command with Xcode 16 version. run: | echo Building project manually... xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=18.2' build | xcbeautify --renderer github-actions
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513
Jan ’25
Playground
Hello, I recently updated my iPhone 16 Pro Max to iOS 18.2 beta, and I noticed that I have the Playground app. However, it hasn't been approved yet, and it's been almost 24 hours. Is there a solution for this?
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284
Oct ’24