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“iPhone 16 pro”

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Reply to Foundation Models / Playgrounds Hello World - Help!
@Frameworks Engineer Run destination is iPhone 16 Pro I am running the latest MacOS Beta -- Version 26.0 Beta (25A5295e) I am running Xcode Version 26.0 beta 2 (17A5241o) There is no option to turn on Apple Intelligence in Xcode its asking me to select a model provider... Also in MacOS Settings here is what I see Xcode Settings MacOS Beta -- when I Search Settings for Apple Intelligence It only pulls up Siri -- Possible issue with** signing** There is a problem with the request entity A device with number 'LONG ALPHANUMERIC STRING' already exists on this team. Provisioning profile iOS Team Provisioning Profile: * doesn't include the currently selected device MY NAME’s Virtual Machine (identifier SAME LONG ALPHA NUMERIC STRING). Signed in with my developer account pulls up team, but this part is failing. MacOS 26 Beta VM I am not signed in with my Apple ID, but I am signed in within Xcode it pulls in my team id/name. Do I need to Sign in with Apple ID on VM machine for Apple Intelligence to w
Jun ’25
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
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383
Oct ’25
Nearby Interaction / DL-TDoA (Beta): Need NITLDOA params; 16 Pro shows distance-only, 13 has direction
Apple recently announced DL-TDoA (Downlink TDoA) support on iOS 26, and the API is currently marked Beta. Using two iPhones (16 Pro and 13) on iOS 26.0 Beta, I’m starting a Nearby Interaction session and need to read NITLDOA parameters (address, carrier frequency offset, signal strength/RSSI), but I can’t find a supported way. I’m also seeing asymmetry: iPhone 13 reports distance+direction, while 16 Pro reports distance only. Is there a supported workflow/API to access those parameters, and any known device/OS constraints that would cause direction to be unavailable on 16 Pro?
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317
Sep ’25
Reply to Game Center Access Point does not appear on iOS 26 (Simulator)
I am currently experiencing this right now below is my data. Occurs on: iPhone 17 Pro with iOS 26.2 Simulator iPhone 17 Pro with iOS 26.1 Simulator Does not occurs on: iPhone 16 Pro Max with iOS 26.2.1 I have verified the following states for GKLocalPlayer and GKAccessPoint GKLocalPlayer: -- isAuthenticated: true -- isUnderage: false -- isMultiplayerGamingRestricted: false GKAccessPoint: -- isActive: true -- isVisible: true -- parentWindow: nil On app launch when GameKit goes through the auth flow I see these errors. [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy When I call the following: GKAccessPoint.shared.trigger {} I see these errors: [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayU
Topic: Graphics & Games SubTopic: GameKit Tags:
Feb ’26
iPhone device slowness observed in iOS 18.0.1
After installing the app with distribution certificate, iPhone is getting very slow in some random devices with iOS version 18.0.1 where as the same app installed through TestFlight & AppStore is working fine . Could you please provide your support to diagnose this issue? Devices with iOS 18.0.1 which are showing issues:- iPhone XR, iPhone 16 pro. Thanks.
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337
Oct ’24
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ①The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS
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175
Dec ’25
iPhone 11 Pro Max simulator slow on MacBook Pro 16
I've just bought a new Macbook Pro 16 (i7 / 32GB / 5300M) and I've noticed that iPhone 11 Pro Max simulator continuosly lag on animations (slow animation disabled). It is very fastidious! With the iPhone 11 Pro the problem seems to be less present. With an iPhone 8 the problem does not exists.It very ridicoluos that this machine is not able to run the simulator perfectly. Anyone with the same issue?Can anyone please explain me how it is possible?(Catalina 10.15.2 & XCode 11.3)
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3.4k
Dec ’19
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ●The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS
0
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160
Dec ’25
Bluetooth connectivity IWatch and Phone
After getting the new IPhone 16 pro i updated the software to my Iwatch series 9, and the Bluetooth connection is not working. I took it to Apple Store and iI was told to wait for the next software update, but at this point as my IWatch is not connected to my phone not sure how I am going to get a notification that there is new software to update. They were even not able to get a diagnosis of the watch as it was not connecting.
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393
Sep ’24
The iPhone set display and brightness to automatic, the App is placed in the dock column at the bottom of the desktop, and the icon showing the dark mode appears in the light mode. Is this a system problem?
The iPhone set display and brightness to automatic, the App is placed in the dock column at the bottom of the desktop, and the icon showing the dark mode appears in the light mode. Is this a system problem? device: iPhone 16 pro max system version: 18.2
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300
Dec ’24
Reply to UIScene Storyboard - Main and Main_iphone
So, I've made progress on this [Xcode 16.3]. In my SceneDelegate I use: - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)){ NSLog(@SceneDelegate received willConnectToSessionn); if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { NSLog(@Main_iphone Storyboard); UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@Main_iphone bundle:nil]; UISceneConfiguration *configuration = [session configuration]; [configuration setStoryboard:storyboard]; } else { NSLog(@Main Storyboard); } } And I have two configurations in the plist: I also put this in the appDelegate, though it doesn't seem to get called: - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){ NSLog(@AppDelegate received configurationForConnectingSceneSes
Jun ’25
Reply to Foundation Models / Playgrounds Hello World - Help!
@Frameworks Engineer Run destination is iPhone 16 Pro I am running the latest MacOS Beta -- Version 26.0 Beta (25A5295e) I am running Xcode Version 26.0 beta 2 (17A5241o) There is no option to turn on Apple Intelligence in Xcode its asking me to select a model provider... Also in MacOS Settings here is what I see Xcode Settings MacOS Beta -- when I Search Settings for Apple Intelligence It only pulls up Siri -- Possible issue with** signing** There is a problem with the request entity A device with number 'LONG ALPHANUMERIC STRING' already exists on this team. Provisioning profile iOS Team Provisioning Profile: * doesn't include the currently selected device MY NAME’s Virtual Machine (identifier SAME LONG ALPHA NUMERIC STRING). Signed in with my developer account pulls up team, but this part is failing. MacOS 26 Beta VM I am not signed in with my Apple ID, but I am signed in within Xcode it pulls in my team id/name. Do I need to Sign in with Apple ID on VM machine for Apple Intelligence to w
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Jun ’25
iPhone 16Pro car play doesn't work with IOS 18.3
After updating to IOS Beta 18.3 car play won't work on iPhone 16 Pro. My daughters does on my Range Rover so it is the BETA update. Can not remove beta update, please help.
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0
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0
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311
Activity
Dec ’24
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
Replies
7
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0
Views
383
Activity
Oct ’25
Nearby Interaction / DL-TDoA (Beta): Need NITLDOA params; 16 Pro shows distance-only, 13 has direction
Apple recently announced DL-TDoA (Downlink TDoA) support on iOS 26, and the API is currently marked Beta. Using two iPhones (16 Pro and 13) on iOS 26.0 Beta, I’m starting a Nearby Interaction session and need to read NITLDOA parameters (address, carrier frequency offset, signal strength/RSSI), but I can’t find a supported way. I’m also seeing asymmetry: iPhone 13 reports distance+direction, while 16 Pro reports distance only. Is there a supported workflow/API to access those parameters, and any known device/OS constraints that would cause direction to be unavailable on 16 Pro?
Replies
1
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0
Views
317
Activity
Sep ’25
Reply to Game Center Access Point does not appear on iOS 26 (Simulator)
I am currently experiencing this right now below is my data. Occurs on: iPhone 17 Pro with iOS 26.2 Simulator iPhone 17 Pro with iOS 26.1 Simulator Does not occurs on: iPhone 16 Pro Max with iOS 26.2.1 I have verified the following states for GKLocalPlayer and GKAccessPoint GKLocalPlayer: -- isAuthenticated: true -- isUnderage: false -- isMultiplayerGamingRestricted: false GKAccessPoint: -- isActive: true -- isVisible: true -- parentWindow: nil On app launch when GameKit goes through the auth flow I see these errors. [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy When I call the following: GKAccessPoint.shared.trigger {} I see these errors: [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayU
Topic: Graphics & Games SubTopic: GameKit Tags:
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Feb ’26
iPhone device slowness observed in iOS 18.0.1
After installing the app with distribution certificate, iPhone is getting very slow in some random devices with iOS version 18.0.1 where as the same app installed through TestFlight & AppStore is working fine . Could you please provide your support to diagnose this issue? Devices with iOS 18.0.1 which are showing issues:- iPhone XR, iPhone 16 pro. Thanks.
Replies
3
Boosts
0
Views
337
Activity
Oct ’24
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ①The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS
Replies
0
Boosts
0
Views
175
Activity
Dec ’25
iPhone 11 Pro Max simulator slow on MacBook Pro 16
I've just bought a new Macbook Pro 16 (i7 / 32GB / 5300M) and I've noticed that iPhone 11 Pro Max simulator continuosly lag on animations (slow animation disabled). It is very fastidious! With the iPhone 11 Pro the problem seems to be less present. With an iPhone 8 the problem does not exists.It very ridicoluos that this machine is not able to run the simulator perfectly. Anyone with the same issue?Can anyone please explain me how it is possible?(Catalina 10.15.2 & XCode 11.3)
Replies
3
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0
Views
3.4k
Activity
Dec ’19
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ●The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS
Replies
0
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0
Views
160
Activity
Dec ’25
After set video.src, video.play() not work
Iphone 16 pro After set video.src, video.play() not work play
Topic: Safari & Web SubTopic: General Tags:
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0
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0
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405
Activity
Nov ’24
ios 18.5
Will the iOS 18.5 update fix bugs from 18.4.1 for iPhone 16 Pro users?
Replies
1
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0
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195
Activity
May ’25
Bluetooth connectivity IWatch and Phone
After getting the new IPhone 16 pro i updated the software to my Iwatch series 9, and the Bluetooth connection is not working. I took it to Apple Store and iI was told to wait for the next software update, but at this point as my IWatch is not connected to my phone not sure how I am going to get a notification that there is new software to update. They were even not able to get a diagnosis of the watch as it was not connecting.
Replies
1
Boosts
0
Views
393
Activity
Sep ’24
The iPhone set display and brightness to automatic, the App is placed in the dock column at the bottom of the desktop, and the icon showing the dark mode appears in the light mode. Is this a system problem?
The iPhone set display and brightness to automatic, the App is placed in the dock column at the bottom of the desktop, and the icon showing the dark mode appears in the light mode. Is this a system problem? device: iPhone 16 pro max system version: 18.2
Replies
0
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0
Views
300
Activity
Dec ’24
Battery life
I have a iPhone 16 pro for two months and since have put 26 beta my batTrey is draining much quicker
Replies
2
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0
Views
339
Activity
Sep ’25
Reply to UIScene Storyboard - Main and Main_iphone
So, I've made progress on this [Xcode 16.3]. In my SceneDelegate I use: - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)){ NSLog(@SceneDelegate received willConnectToSessionn); if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { NSLog(@Main_iphone Storyboard); UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@Main_iphone bundle:nil]; UISceneConfiguration *configuration = [session configuration]; [configuration setStoryboard:storyboard]; } else { NSLog(@Main Storyboard); } } And I have two configurations in the plist: I also put this in the appDelegate, though it doesn't seem to get called: - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){ NSLog(@AppDelegate received configurationForConnectingSceneSes
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Jun ’25