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5.1.1

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Reply to News aggregated app getting rejected due to Covid articles
I am in the same situation! Built a news app and got rejected for the same reason. I am constantly explaining that it does not collect any user data and I get the same response in the resolution center every time: Hello, Thank you for your information. Regarding 5.1.1, we still found that your app provides services or requires sensitive user information related to the COVID-19 pandemic. To resolve this issue, your app must be published under a seller and company name of a recognized institution. For additional details, please refer to the update on the Apple Developer website about Ensuring the Credibility of Health & Safety Information. I am sure there is no real human reviewing these apps because I did not get any real reponse yet. It all looks very automated which makes it so frustrating
Feb ’21
Reply to Is it possible to have a corrupted binary in one country?
Update: I now think that this is due to a serious bug affecting users with an iPhone 6 Plus. Apparently many watch apps cannot be installed from that device running iOS 12.1 to an AW4 running watchOS 5.1.1. This is exactly the combination one of my users has, and I have another review mentioning it in the Netherlands, so I no longer think it was country specific. That was either a coincidence or the Swiss user who emailed didn't like to admit they also gave me a one star review!This is a serious issue that seems to be affecting many apps, such as Spotify, Shazam, Nike Run Club, PCalc and more: https://devandartist.com/posts/apps-not-installing-on-the-apple-watch-or-error-17If anyone from Apple monitors these forums then please take a look - this is a very serious problem for watch app developers.
Nov ’18
Reply to Restore for auto renewable subscriptions required if server does it automatically?
You are, of course, aware of the privacy guidelines in the Review Guidelines, particularly section 5.1.1:(ii) If your app doesn’t include significant account-based features, let people use it without a log-in. Apps may not require users to enter personal information to function, except when directly relevant to the core functionality of the app or required by law. If your core app functionality is not related to a specific social network (e.g. Facebook, WeChat, Weibo, Twitter, etc.), you must provide access without a login or via another mechanism. Pulling basic profile information, sharing to the social network, or inviting friends to use the app are not considered core app functionality.So your statement the app is unusable without an account may be another problem for you entirely.
Dec ’16
Reply to Undefined symbols: "_objc_readClassPair" when opening existing project in Xcode 7
I'm having the same problem. I'm building against the OS X 10.8 SDK (copied from the Xcode 5.1.1 bundle). My deployment target is also 10.8.The root of the problem seems to be that clang is automatically linking in the static library /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_macosx.a. As the linker error notes, this library references the symbol objc_readClassPair. However, that function wasn't added to libobjc until OS X 10.10. Hence, when linking against an earlier version, the symbol can't be found, and linking fails.I can get my project to link successfully by building against the 10.11 SDK. However, the resulting binary is still going to reference a function that isn't present on pre-10.10 systems. If _ARCLite__load is invoked on such a system, objc_readClassPair will be NULL, so presumably the app is going to crash. For that reason, this seems like a bug.
Topic: Programming Languages SubTopic: General Tags:
Sep ’15
Reply to HealthKit authorization
Not sure if you are asking about App Store policy or how to implement this authorization in your application? It would help if you could expand on your question in another comment.If this a question more on the policy of using Healthkit, there are several mentions of this in the App Store Guidlines.https://developer.apple.com/app-store/review/guidelines/Specifically, HealthKit should be used for health and fitness purposes and integrate with the Health app. from section 4.2.1. Also under the 5.1.1 section, which mentions about the Health Data Collection and Storage. If you need help implementing this, please see the class reference I've posted below.Here is the class reference for the HKHealthStore:https://developer.apple.com/library/ios/documentation/HealthKit/Reference/HKHealthStore_Class/index.html#//apple_ref/occ/cl/HKHealthStoreIf you want to create a fitness application without HealthKit, that is fine. However, if you intent on using HealthKit API, you will need to implement the authorization b
Aug ’16
Reply to Feedback form
Feedback is critical, Critical to you or to the user ? 2 thoughts: In Europe you have to comply with GDPR regulation on privacy See guideline 5.1.1 (ii) Permission: Apps that collect user or usage data must secure user consent for the collection, even if such data is considered to be anonymous at the time of or immediately following collection. Paid functionality must not be dependent on or require a user to grant access to this data. Apps must also provide the customer with an easily accessible and understandable way to withdraw consent. Ensure your purpose strings clearly and completely describe your use of the data. Apps that collect data for a legitimate interest without consent by relying on the terms of the European Union’s General Data Protection Regulation (“GDPR”) or similar statute must comply with all terms of that law. Learn more about Requesting Permission (https://developer.apple.com/documentation/uikit/protecting_the_user_s_privacy/).
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Apr ’24
Reply to Account Deletion for Apple Store Reviewers
Here is the exact reason given for the rejection: We discovered one or more bugs in your app. Specifically, when attempting to login using the email address provided an error appears on the screen. Seeing an error on the screen in this case is expected because in a previous review, they deleted the account we provided them with. Now they cannot log in with that account anymore. Yes, we have already confirmed they have deleted the account. We did not explain to them not to delete their account, but maybe this is what we need to do to prevent them from testing this part of the app? Since there is not much documentation on how 5.1.1 is supposed to be tested by Apple reviewers, I don't really understand what we're expected to provide them (new credentials every time we submit in case they test to delete?). I'm just not really sure how other developers will be solving this problem. It seems like everyone will be in the same boat as soon as they add this functionality to their app by June 30. When we asked
Topic: Privacy & Security SubTopic: General Tags:
Apr ’22
Reply to Swift Playgrounds Author Template for xcode
You're right, I could not find a way to run this, whatever version of XCode I used. It is very unfortunate.Message is slightly different, but same problem:Module compiled with Swift 5.1 cannot be imported by the Swift 5.1.1 compiler: Swift_Playgrounds_Author_Template_for_Xcode_11.1/Template/SupportingContent/PlaygroundsFrameworks/iphonesimulator/PlaygroundSupport.framework/Modules/PlaygroundSupport.swiftmodule/x86_64-apple-ios-simulator.swiftmoduleProblem is PlaygroundSupport exec in PlaygroundSupport.frameworkThat's why we need urgently Swift birai API stability, promised a long time ago…See also:https://stackoverflow.com/questions/58654714/module-compiled-with-swift-5-1-cannot-be-imported-by-the-swift-5-1-2-compilerI fear the best option is to file a bug report.I finally found an XCode version that builds it: XCode 11.0 (specifically 11.0 GM2, build 11A420a). I could select the target LiveViewTest.app to launch in simulator.Readme states:The supporting content included with this template, including
Dec ’19
Reply to App rejected because we ask users to signup
It's simple: You could just generate a random unique identifier on the user's device, and use that instead of asking the user to create an account. Because you could do that, you need to have actual account-based features. More directly, the mandate is specified in the App Review Guidelineshttps://developer.apple.com/app-store/review/guidelines/#minimum-functionality(ii)If your app doesn’t include significant account-based features, let people use it without a log-in. Apps may not require users to enter personal information to function, except when directly relevant to the core functionality of the app or required by law. If your core app functionality is not related to a specific social network (e.g. Facebook, WeChat, Weibo, Twitter, etc.), you must provide access without a login or via another mechanism. Pulling basic profile information, sharing to the social network, or inviting friends to use the app are not considered core app functionality.You should notice that that's from the Privacy section, 5.1.1
Dec ’16
Reply to Writing video and audio via AVAssetWriter
OK so i have been looking at this again,and i have soem more info.I have recently moved my Dev Box to 10.10, hopwever i am still using XCode 5.1.1 and linking against the OSX 10.9 Libraries,well specifying OSX 10.9 as the Base SDK in my project settings.But now i am getting an error message when i make the [assetWriterAudioInput markAsFinished]; callcalling [assetWriterVideoInput markAsFinished] appears to complete ok, but calling, gives me the following error in the output.. figSampleBufferCheckDataSize signalled err=-12731 (kFigSampleBufferError_RequiredParameterMissing) (bbuf vs. sbuf data size mismatch) at /SourceCache/CoreMedia_frameworks/CoreMedia-1562.235/Sources/Core/FigSampleBuffer/FigSampleBuffer.c line 1286Additionlly When i call: [assetWriter endSessionAtSourceTime:endTime];i get the following erros in the console[16:20:28.901] <<<< FAC >>>> RunConverter: Fatal: AudioConverterFillComplexBuffer returned 1768846202[16:20:28.901] <<<< MediaProcessor >&g
Topic: Media Technologies SubTopic: Audio Tags:
Nov ’15
Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0
According to apple developer site info,'deployment target' must be set to at least 5.1.1 In order to support 64 bit in iOS apps, :https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/ConvertingYourAppto64-Bit/ConvertingYourAppto64-Bit.htmlAs I understand it - it means that a device with iOS 5.1.1 (32 bit) should be supported (but OS below 5.1.1 is not supported). However, when the app is installed using xCode (6.4) on iPhone4(iOS 5.1.1) I get the following error: Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0. This configuration is supported for distribution through the iOS App Store, but cannot be used during development with Xcode. To continue, edit the Run scheme action and select a build configuration that does not include the 64-bit architecture.The error says that this this version (5.1.1) supported on appstore but not on xcode. Does it mean
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3.3k
Oct ’15
"object file was built for newer iOS version"
After upgrading to Xcode 7.0, one of our projects is giving a boatload of linker warnings like this:ld: warning: object file (...) was built for newer iOS version (5.1.1) than being linked (5.1)The thing is, the deployment target of the project is 5.1.1, not 5.1. I can't find a 5.1 anywhere in the project (and I have searched all the files that exist in the project.) I have absolutely no idea where that 5.1 is coming from.Even if it were coming from one of the third-party precompiled libraries, why should that matter? I'm not trying to build for 5.1. I'm trying to build for 5.1.1. Why would Xcode try to link for 5.1, when the deployment target of the project is 5.1.1?When I look at the linker command, printed in the issues window, I can't see a 5.1 anywhere there either. (The only thing I see is export IPHONEOS_DEPLOYMENT_TARGET=5.1.1.)This started happening only after the upgrade to Xcode 7.0. Nothing else has changed in the project.What is causing this, and how d
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9.6k
Oct ’15
Reply to App rejected - Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
Hello, Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: REDACTED Review date: November 21, 2024 Version reviewed: 1.3.9 Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage The app requires users to register with personal information prior to accessing non account-based features. Specifically, your app requires user to sign up or login before searching for the ride. Next Steps To resolve this issue, please revise the app to allow access to app content and features, such as viewing product listings, details, and pricing information, prior to registration or login. Once the user decides to use account-based features, the app may present the registration or login feature at that time. Support Reply to this message in your preferred language if you need assista
Nov ’24
Reply to is Sign In with Apple Mandatory?
El 19 sept. 2020 a las 18:39 De Apple Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage We noticed that your app requests the user’s consent to access their camera but does not clarify the use of the camera in the applicable purpose string. El 19 sept. 2020 as19:03 Hi, we recently sent a previous version that had the same requests in the .plist file informing the use of the camera to be able to exchange your photo and it was approved without problems, none of this has changed. I send a screenshot to confirm this. Captura de Pantalla ... El 19 sept. 2020 a las 19:54 De Apple 5. 1.1 Legal: Privacy - Data Collection and Storage 4. 8 Design: Sign in with Apple Hello, Since your app offers account access through a third-party login service, Sign in with Apple should be included as an equivalent log in option. Please review Guideline 4.8 for more information about our Sign in with Apple policies. To learn more about implementing Sign in with Apple in your app, we recommend you review the samp
Topic: App & System Services SubTopic: General Tags:
Sep ’20