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Xcode crashes on launch
I have Mac mini intel, and updated top Sequia 15.7.2 and updated Xcode to 26 and now it crashes on launch. I uninstalled and reinstalled and still crashes. I uninstalled and installed Xcode 16.4 and that crashes on launch also. I've looked all over for help but cannot find anything. Can anyone please help me with this?
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Provisioning Profile Creation Error
Hi, I am trying to update my apps and i couldn't do it, can anyone please help? this is what happened to me. Once my membership renewed, i couldn't compile my apps due to signing error. here is the error message: Xcode archive done. 31.7s Failed to build iOS app Error (Xcode): Communication with Apple failed: Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ /Users/tony/vn246/ios/Runner.xcodeproj when I go to the portal developer.apple.com/account to create the Provisioning Profile manually then it said there is no device, and when i go into the Devices section then the machine uuid is added and it's there and registered, i had always been compiling with it before the old membership was expired. I tried to remove those and re-added and the error still persisted. P.S.: I renewed all my certificates (removed old and recreated new) thank you
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运营了一年多app更新的时候一直正在等待审核,然后被标记封号下架了?霸王条款
运营了一年多app,更新了很多版本,这一版更换了下ui的预览图,然后更新的时候一直正在等待审核,等了很多天没有结果,给苹果发了邮件询问,然后被标记封号下架了?请问这个是怎么回事,就是常规更新为什么不审核,然后又下架了?申诉了越没有任何回复邮件,这妥妥的霸王条款, appid:6670458903 串聊 请求苹果公司能开发者给恢复正常更新,谢谢 Pending Termination Notice Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership, or a membership associated with your account, has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement. Given the severity of the identified issues, your account has been flagged for removal. Because your account has been flagged for removal, any earnings payments are paused and app transfers are disabled. Creating new accounts after receiving this message may result in the termination of the new or associated accounts. Evidence of Dishonest or Fraudulent Activity App submissions from your account have repeatedly violated the App Review Guidelines in an attempt to evade the review process. After multiple resubmissions, the
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Network access has changed
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels). Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all. But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ? and which library is replacing InsPersistantContainer.framework ? Have a good day Guy Desbief
Topic: Design SubTopic: General
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Reply to ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Resolution (fixed) App Store Connect was rejecting my build with “RPBroadcastProcessMode … key was not specified” even though the key/value appeared in the IPA and in swinfo. The root cause was the key’s location in the Upload appex Info.plist. ASC expects the key directly under NSExtension, not inside NSExtensionAttributes. Incorrect (what I had originally): NSExtension └─ NSExtensionAttributes └─ RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Correct (what ASC expects): NSExtension ├─ NSExtensionPointIdentifier = com.apple.broadcast-services-upload ├─ NSExtensionPrincipalClass = $(PRODUCT_MODULE_NAME).SampleHandler └─ RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Minimal working Info.plist for the Upload appex: CFBundlePackageType XPC! CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleShortVersionString $(MARKETING_VERSION) CFBundleVersion $(CURRENT_PROJECT_VERSION) MinimumOSVersion 26.0 NSExtension NSExtensionPointIdentifier com.ap
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Reply to 90714: Invalid binary.
Hello, I upgraded my computer system to Mac OS 26.1 and also upgraded Xcode to version 26.1.1. I have tried various methods but the problem is still not solved, which is very frustrating. Please provide a specific and detailed solution. Thank you very much!
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Alarms set with AlarmKit on iOS 26.1 stop ringing after upgrading to iOS 26.2 beta 3 or later
We first discovered this issue in our own product, but we were able to reproduce it even when using Apple’s official demo: https://developer.apple.com/documentation/alarmkit/scheduling-an-alarm-with-alarmkit Reproduction Steps: Set an alarm on iOS 26.1 using AlarmKit. Upgrade the device to iOS 26.2 beta 3 or later. The alarm will no longer ring. Based on our testing, versions prior to 26.2 beta 2 do not exhibit this issue, so it appears that something introduced in beta 3 has caused the regression. The results are as follows: iOS 26.1 → iOS 26.2 beta 2 or earlier: Alarms ring normally iOS 26.1 / iOS 26.2 beta 2 → iOS 26.2 beta 3 / iOS 26.2 RC: Alarms fail to ring iOS 26.2 beta 3 → iOS 26.2 RC: Alarms ring normally This issue is critical. Users currently on iOS 26.1 may experience alarms failing to ring after updating their system, which can cause real-life disruptions (e.g., being late for work). We strongly recommend addressing this as soon as possible. Xcode Version: Version 26.1.1 (17B100) Feedbac
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Reply to ✖ Failed to register bundle identifier
Thanks for your post, an HTTP error seems more like a network or firewall issue. Have you tried using the computer connected to another network? The error “Failed to register bundle identifier” accompanied by messages such as “Access forbidden” or “You currently do not have access to this membership resource,” it is likely that there is an issue with your Apple Developer account or the permissions associated with it. However, in your post, you mentioned that you are an administrator for the account. Could you please log in to the account and verify that you are using the correct account? Verify Your Apple Developer Account: Ensure that your Apple Developer account is active. If you can login into the browser you are good. Check Your Membership Role: You said you are an admin. Make sure that your account has the appropriate role to register bundle identifiers. Typically, roles like Admin or App Developer are required. You can verify this under People in your Apple Developer account settings as you said you are
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Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static
Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static Summary When using EAGER_LINKING=YES, Xcode generates TBD files for dynamic frameworks. When a framework changes from dynamic to static, Xcode doesn't remove the stale TBD, causing dyld: Library not loaded crash at runtime. Environment Xcode 16.4 (16F6), macOS Darwin 24.6.0, iOS Simulator 18.5 Steps to Reproduce Project Structure: MainApp (EAGER_LINKING=YES) ProjectA/SharedLib (dynamic, mh_dylib) ProjectB/SharedLib (static, staticlib) Steps: Build with ProjectA (dynamic framework) → TBD created in EagerLinkingTBDs Switch workspace to ProjectB (static framework) without cleaning DerivedData Build again → BUILD SUCCEEDED Run app → CRASH: dyld: Library not loaded Root Cause Xcode adds -F EagerLinkingTBDs before -F Build/Products: -F/.../EagerLinkingTBDs/Debug-iphonesimulator ← checked FIRST -F/.../Build/Products/Debug-iphonesimulator ← checked SECOND The linker finds the stale TBD first and treat
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
My current goal is to ship the PCIe DriverKit. I want my customers to be able to install our DriverKit without having to disable SIP or anything like that. Absolutely. Why is there a difference between the Apple Development value and the Developer ID value? The two different values happen because of the development only variant that's added to all accounts. (a) This is the development only configuration (which all accounts have): 0xFFFFFFFF&0x00000000 (b) And this is the specific configuration you were approved for, which is unique to your account: 0x00001916&0x0000FFFF Unfortunately, the portal and Xcode handling of these overlapping configurations doesn't work all that well. You can find a description of what's actually going on here. However, note that I don't think the flow described at the end of that post actually works today. However, according to the URL you provided, would manual signing using a provisioning file created with a Distribution Developer ID be better? First off, please f
Topic: Code Signing SubTopic: Entitlements Tags:
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Locking App Orientation to Landscape in Playground
Hello! I’m building my Swift Student Challenge project in Swift Playgrounds, and I’ve run into an issue with app orientation. Since this is a game, the layout and interactions only work correctly in landscape, but Playgrounds doesn’t offer the usual orientation settings you’d configure in Xcode. Is there a recommended way to force a landscape-only experience in Swift Playgrounds using SwiftUI? Any workarounds or guidance would be greatly appreciated! Thank you!
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Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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NSButtons disappear on macOS 26
I have attached 2 images of our Mac Apps user interface. The app is built for macOS 15.6 or newer. On macOS 15 and earlier everything looks fine. But the same App running on macOS 26 the controls disappear. We were able to temporarily resolve the problem by adding UIDesignRequiresCompatibility to the info.plist. This type of nonsense happens all over the app without the compatibility switch. Shouldn't all these legacy controls be backward compatible on Glass? This part of the app where the controls are disappearing is built in Swift (not swift ui) and uses standard programatic layout and visual constraints. On macOS 26, there are no Xcode warnings or layout errors on the console relative to the layout so we are confused as to how we would resolve this without the use of UIDesignRequiresCompatibility. Is this some kind of bug in NSControl glass compatibility? We are not likely to move the entire app into SwiftUI anytime soon. How would we resolve this?
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