I'm working on a large multi-platform iOS project (iOS, iPadOS, watchOS, tvOS, visionOS) and have successfully migrated from legacy .strings files to modern String Catalogs (.xcstrings). However, I'm unable to export localizations using xcodebuild -exportLocalizations due to cross-platform framework dependency issues. (Note: I did have AI help me write this question, so apologies in advance for any errors) Project Structure Main iOS/iPad app with multiple extensions watchOS companion app tvOS app visionOS app 49 .xcstrings files successfully migrated across all targets Uses Swift Package Manager for modularization The Problem When attempting to export localizations using xcodebuild -exportLocalizations, the build fails because it tries to build all targets across all platforms, including watchOS targets that depend on third-party xcframeworks that don't include watchOS slices: xcodebuild -exportLocalizations -project MyProject.xcodeproj -scheme MyApp -localizationPath ./export -configuration Debu
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iPadOS 17.7.7
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The app I work on uses WKWebView to render customer data. In iPadOS 26, we observe that there is a delay when resizing the window (and thus the web view) before the content is re-rendered. The same behavior is visible in Safari. For demonstration purposes, consider this test page: https://phet-dev.colorado.edu/html/build-an-atom/0.0.0-3/simple-text-only-test-page.html Initially, the window is small: Then when the window is expanded, the content scales up temporarily: It eventually re-renders to the correct size, but then if you make the window small again, you get (temporarily): Is there anyway around this behavior? We would love to have the content reflow interactively.
I’m building a Flutter plugin to access the new menubar API on iPadOS. Everything works fine with a single scene, but I’m running into issues when adding support for multiple scenes: Only odd-numbered windows (first, third, etc.) build their menus correctly. Even-numbered windows ignore the menus sent from Flutter and fall back to a default menubar. When switching between scenes, the last rendered menu always persists instead of updating to the current focus. So far, I’ve: Implemented the plugin as a singleton. Tried to persist menu state per scene, but without success. What would be the recommended approach here? Should I avoid a singleton and manage state entirely per UIScene instance? The project is open-source, and if anyone is willing to take a look, here are the relevant files: /ios/Classes/IpadOSMenubarPlugin.swift /example/ios/Runner/AppDelegate.swift Any guidance would be much appreciated.
@DTS Engineer What's the point of filing a bug report? Will it actually get fixed? I'm asking a serious question because I've already filed several iOS/iPadOS 26 bug reports related to UISplitViewController and UIKit. Several were reported against beta 1. Those bug reports include trivial sample apps and step-by-step instructions demonstrating the issue. None have been fixed as of iOS/iPadOS 26.0 GM. I also have several outstanding bug reports for broken functionality about UISearchController/UISearchBar under iOS/iPadOS 26. Again, several since beta 1. All include trivial test apps that demonstrate the issue. Again, none have been fixed. All of these outstanding issues are impacting my app. I'm very frustrated and disappointed. I'm sorry but I no longer have the ambition to file more bug reports that will never be fixed. I truly hope Apple gets back to the days of it just works. That era seems to be lost at the moment. Every year iOS and others are updated with lots of new features
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Happy to help answer some of these! Yes. The Foundation Models framework uses the on-device system foundation model. It's an ~3 billion parameter model designed and trained by Apple. Is the language model provided by FoundationModels designed and trained by Apple? Or is it based on an open‑source model? The exact same on-device model is available on iOS, iPadOS, macOS, and VisionOS on all devices that support Apple Intelligence. Is this on‑device model available on iOS (and iPadOS), or is it limited to macOS? No. The general on-device model you access via Foundation Models is not a coding model and isn't suitable for most code tasks. Xcode on Mac has a separate built-in coding model to help with code completion. When I write code in Xcode, is code completion powered by this same local model? If so, why isn’t the same model available in the left‑hand chat sidebar in Xcode (so that I can use it there instead of relying on ChatGPT)? Yes and no. You can give the on-device model access to that ki
Topic:
Machine Learning & AI
SubTopic:
Foundation Models
Tags:
This behavior still exists in iOS 26.0.1 and iPadOS 26.0.1 even after upgrading the Apple Configurator host to macOS Tahoe 26.0.1. On every restart, Software Update Complete is displayed, along with: Your iPad has been updated to iPadOS 26.0.1. Your iPhone has been updated to iOS 26.0.1. Followed by the Welcome screen with the Get Started button. (Upgrading the Apple Configurator host to macOS Tahoe 26.0.1 did, however, fix the blank Profiles bug in Apple Configurator Version 2.18 10A23.)
Topic:
Business & Education
SubTopic:
Device Management
Tags:
The source code of the App is now public. A sample project for iOS/iPadOS that searches ARKit's rawFeaturePoints for geometries using FindSurface's real-time geometry detection capabilities.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags:
Hello I’m experimenting with Apple’s on‑device language model via the FoundationModels framework in Xcode (using LanguageModelSession in my code). I’d like to confirm a few points: • Is the language model provided by FoundationModels designed and trained by Apple? Or is it based on an open‑source model? • Is this on‑device model available on iOS (and iPadOS), or is it limited to macOS? • When I write code in Xcode, is code completion powered by this same local model? If so, why isn’t the same model available in the left‑hand chat sidebar in Xcode (so that I can use it there instead of relying on ChatGPT)? • Can I grant this local model access to my personal data (photos, contacts, SMS, emails) so it can answer questions based on that information? If yes, what APIs, permission prompts, and privacy constraints apply? Thanks
The iOS with TabView places the .bottomBar toolbar items under the TabView items and does not raise them on top of them. iPadOS (when resized to a smaller width where the TabView places to the bottomBar) and previous iOS18 on iOS and iPadOS works correctly. Reported (FB20447249)
Topic:
UI Frameworks
SubTopic:
SwiftUI
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. You wrote: this error occurred when iPhone17Pro connecting to our Wi-Fi device OK. I can’t do much to help you with on-the-wire Wi-Fi problems here on the forums. My general advice is that you file a bug report about such issues. In the case of Wi-Fi issues specifically, follow the Wi-Fi for iOS/iPadOS instructions on our Bug Reporting > Profiles and Logs. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
1) The circumstances: iPADOS~>18, USB still-imaging-gadget, 1-3 gadgets might connect simultaneously via USB-hub, proprietary DExt, UserClient App in developers' iPADs or in TestFlight. = 1 variation A) UserClientApp has attribute [Background modes][Enable external communications]. = 1 variation B) active USB-hub vs passive. = 1 variation C) ConsoleApp logs iPAD vs ConsoleApp is not started. = 1 the term zombie below assume issue: == after plug-in ConsoleApp logs IOUsbUserInterface::init, ::start; == UserClient never receives respective callback from IOServiceAddMatchingNotification == further IOKit APIs teardown, restart and re-enumeration of connected gadgets doesn't reveal the zombie (while it sees another simultaneous gadget); == unplug of the gadget logs IOUsbUserInterface::stop. =2) The situation when UserClient is in foreground: ~ everything is fine. Note in MAC OS everything (same DExt and UserClient-code) works fine in background and in foreground. =3) The situation when UserClient is in
I am using a common UI pattern: UITabBarController as window root, each tab with a separate UINavigationController stack. I want the (bottom!) tab bar to be only visible when the user is at the root of the app and hide it when a detail page is opened. To do that, I used hidesBottomBarWhenPushed on any view controller that would be pushed on my navigation stacks and that worked fine in the past. But with iOS 26, I am seeing several issues: On iOS where when the bottom tab bar is used, when in a details page and navigating back, the tab bar becomes fully visible immediately instead of slowly animating in as it has been in the past. This is particular visible and annoying when using the swipe to go back gesture On iPad, the situation is even worse: On iPadOS 18, the tab bar appeared in the navigation controller's navigation bar - no matter if hidesBottomBarWhenPushed was set or not - fine. But now, with iPadOS 26, this top tab bar disappears when a child is pushed. Not only that, it disappears
Thanks. I got so focused on getting this added to the context menu I forgot about the “Paste and Match Style” item appearing in the Edit menu bar. Of course that only helps with the iPadOS 26 and Mac Catalyst versions of the app. For iPhones and for iPads on iPadOS before 26, my only option is to use the context menu. I guess I’ll stick with my buildMenuWithBuilder: approach.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
The same problem occurs with ipadOS 18 and 26. As described in the previous posts, the external keyboard can't be used for TextField on Swift Playground. When I disconnect the external keyboard, the onscreen keyboard works as expected. I had OS 18 and installed 26.0 hopping it may fix the issue but is did not. I tested the code above and got this exact same result. Thank you for any advice or update.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Hi, We are experiencing the very same behavior and working with our transcoding partner trying to resolve this, but been unsuccessful. However on ipad (10th gen) we had the same issue until we upgraded to iPadOS 26, then the issue disappeared and it's now working on ipad. Unfortunately the issue is still present on iphone 13 with OS26, although with longer gaps between the freezing. But since this issue has been resolved by OS26 update on ipad, it clearly signals that this is a Fairplay issue that has to be resolved by Apple. The issue was introduced in IOS 18. Can someone at Apple pleas acknowledge this and inform us if you are working on solving this?
Topic:
Media Technologies
SubTopic:
Video