Hi! I'm trying to use the ImagePlayground API in SwiftUI with the .imagePlaygroundSheet modifier. However, when the sheet is shown (in the preview or in the simulator) it displays the following message: Image Playground is not available. Image Playground is not available on this iPhone.. I'm using an iPhone 16 Pro with iOS 18.3.1 in the Xcode (16.2) Simulator. Anyone else having this problem? How can I fix it?
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Using an iPhone 16 Pro Max, running [UIApplication sharedApplication].windows.lastObject.windowScene.statusBarManager.statusBarFrame.size.height in Xcode 15 returns a result of 44, causing UI display issues for applications that rely on the status bar height for calculations. However, using Xcode 16, the same code returns a height of 54, and the UI displays correctly. Is this an Apple Please acknowledge this bug, Apple.
I am developing Live Activities using Swift. The same code can display the lock screen view and Dynamic Island on most devices, but on one specific iPhone 16 Pro Max, the Dynamic Island is not shown. The system version is iOS 18.0. However, other apps on this phone can display the Dynamic Island normally. How should I troubleshoot the issue? Can anyone help me? Thank you.
When we tested the audio quality of our VoIP App, we found that when the iOS18.0 device was played with AirPods Pro 2, we could hear noises similar to peak clipping and distortion, especially when the sound source played was loud and high-pitched. Here is the device information we tested: Model: iPhone 16 Pro Max, iPhone 15 Pro System version: iOS 18.0 (22A3354) Bluetooth headset model: AirPods Pro 2 Bluetooth firmware version: 6F8 We tested multiple apps (including phone calls, FaceTime, Zoom, WeChat, Tencent Meeting), and they all had the above noise problem. We also found two phenomena: If we use the same iOS 18 device to connect HUAWEI FreeBuds Pro or FreeBuds 2, there is no such noise problem; If we use an iOS 17 device to connect to the same AirPods Pro 2 for testing, there is no such noise problem; Therefore, we suspect that it is caused by the compatibility problem between iOS 18.0 and AirPods firmware 6F8. The firmware v
I am an iphone 11 user and i got iphone 16 when iphone 16 was launched .iphone 16 ios 18.1 beta version software updated i got same battery life as iphone 11
Topic:
Accessibility & Inclusion
SubTopic:
General
I am running Xcode Version 16.0 (16A242d) and in the process of testing an app I developed that uses CoreData and CloudKit. When running my app in an iPhone 16 Pro simulator using iOS 18, it does not sync with cloudKit. If I run it in an iPhone 15 Pro simulator using iOS 17.5 it syncs fine with CloudKit. Has anyone else encountered this issue, or have I done something wrong in my setup. Thanks for any help Mike
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello everybody, I want to buy my first MacBook Pro and i am a CS student. Now i want to learn ios-App development, but i can't decide between the: MBP 13 | i5 10th. | 32GB | 512GB MBP 16 | i7 9th | 16GB | AMD Radeon Pro 5300M | 512GB I will also run a VM on the Laptop for my university stuff. Which one would be the best for the next 3-4 years? Thank you!
Hi everyone, I updated my iPhone 16 Pro to iOS 26 beta and my Apple Watch to watchOS 26 beta because I wanted to test out the new features. After a few days of testing, I found the iOS 26 beta too unstable and laggy for daily use, so I downgraded my iPhone back to iOS 18.5 stable. Now my Apple Watch is still running watchOS 26 beta. I tried resetting it to factory settings, hoping that would help, but now I can’t pair it back to my iPhone because it requires iOS 26 again — which I don’t want to reinstall and don't want to use it till it's stable. Is there any way to downgrade my Apple Watch back to a stable version or somehow pair it again with my iPhone running iOS 18.5? Thanks in advance for any help!
Topic:
Community
SubTopic:
Apple Developers
İphone 16 cihazım ios 18.3.1 yüklü. Kamerada donma, odaklanma ve siyah ekran şikayetim var. Apple servisi ile görüştüğümde cihazın bütün donanım testlerinden basarıyla geçtiğini söylediler. Sorunun yazılımsal olduğunu söylediler. rica ediyorum bu iphone 16 için bu kamera sorununu ortadan kaldıracak ara bir düzeltme güncellemesi gönderin. Ve bu konuda azımsanmayacak kadar mağdur apple gönül dostları vardır. Bizi kaybetmeyin. Size güvenimizin boş olmadığını bizlere gösterin. Saygılarımla
I am facing MacBook sound cracking and popping sound issues of 5-month-old MacBook pro m1 pro 16 inches. Does anyone help me, I have changed HZ but not fixed 100%. Please help the community.
New MacBook Pro (16-inch, 2021) 12.0.1 crashes several times per day. Any ideas?
I am using Xcode from past 3 months and it was working fine but today after update the xcode is very slow and simulator is not loading Here are logs that I am able to get == DATE: Monday, 23 September 2024 at 7:59:17 PM India Standard Time 2024-09-23T14:29:17Z == PREVIEW UPDATE ERROR: AppLaunchTimeoutError: Failed to launch app ”Test16Project.app” in reasonable time The app ”Test16Project.app” did not launch on ”iPhone 16 Pro” in 15 seconds. bundle identifier: text.Testing.Test16Project device name: iPhone 16 Pro path: /Users/newsbytes/Library/Developer/Xcode/DerivedData/Test16Project-aqxeusbqtdgwgrdxunllddzqyzwq/Build/Products/Debug-iphonesimulator/Test16Project.app == PREVIEW UPDATE ERROR: AppLaunchTimeoutError: Failed to launch app ”Test16Project.app” in reasonable time The app ”Test16Project.app” did not launch on ”iPhone 16 Pro” in 15 seconds. bundle identifier: text.Testing.Test16Project device name: iPhone 16 Pro path: /Users/newsb
Please fix IOS14. iPhone 11 Pro went from 9-12 hours screen on time to 3 hours. Fucking ridiculous this is my last iPhone. You guys suck ass
Hey - I am developing an app that uses the camera for recording video. I put the ability to choose a framerate and resolution and all combinations work perfectly fine, except for 4k 120fps for the new iPhone 16 pro. This just shows black on the preview. I tried to record even though the preview was black, but the recording is also just a black screen. Is there anything special that needs to be done in the camera setup for 4k 120fps to work? I have my camera setup code attached. Is it possible this is a bug in Apple's code, since this works with every other combination (1080p up to 240fps and 4k up to 60fps)? Thanks so much for the help. class CameraManager: NSObject { enum Errors: Error { case noCaptureDevice case couldNotAddInput case unsupportedConfiguration } enum Resolution { case hd1080p case uhd4K var preset: AVCaptureSession.Preset { switch self { case .hd1080p: return .hd1920x1080 case .uhd4K: return .hd4K3840x2160 } } var dimensions: CMVideoDimensions { switch self { case .hd1080p:
Hi, I'm trying to install run the app in Xcode 26 Beta 3 and getting the below error. *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Error during decoding of 1723: Error Domain=NSCocoaErrorDomain Code=4864 Class 'BSAuditToken' has a superclass that supports secure coding, but 'BSAuditToken' overrides -initWithCoder: and does not override +supportsSecureCoding. The class must implement +supportsSecureCoding and return YES to verify that its implementation of -initWithCoder: is secure coding compliant. UserInfo={NSDebugDescription=Class 'BSAuditToken' has a superclass that supports secure coding, but 'BSAuditToken' overrides -initWithCoder: and does not override +supportsSecureCoding. The class must implement +supportsSecureCoding and return YES to verify that its implementation of -initWithCoder: is secure coding compliant.}' terminating due to uncaught exception of type NSException CoreSimulator 1043 - Device: iPhone 16 Pro (F158F199-A41E-4967-87C6-58A42