Hello, I have a system, which is able to execute bash/zsh scripts on a set of machines. The default behaviour is that the signature of the script is checked on the machine, which is executing it, and in case if it is not signed properly, the system rejects the execution. An own certificate has to be created for signing the scripts, which means that the certificate has to be installed and marked as trusted on the target machines (which are executing the script). I've been using : /usr/bin/security add-trusted-cert ... command to install the certificate on the machines as trusted. Since macOS Big Sur, the above command was prompting the local user for admin credentials. To avoid this, Apple suggested to use the following command to temporarily disable and re-enable the confirmation dialog : 1.: /usr/bin/security authorizationdb write com.apple.trust-settings.admin allow 2.: /usr/bin/security authorizationdb write com.apple.trust-settings.admin admin Now with the release of macOS Sequoia, the a
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Facing issue of NSUserDefaults data got cleared on update new version from app store. so all data of user got cleared and user have to login again. I was having app in store with version 1.1.3 and then we have uploaded new version to store with version 1.1.4 but when user download app from store their data was cleared from UserDefaults.so this is big issue in update. need to help. is that apple updated any process on update. Question How Apple change version build in device when we update app from app store. is it uninstall old build and install new build ? Or it is install new version on old version ? Should UserDefaults.standard will delete on update ? Updating Provisioning profile from manual to automatically cause issue on UserDefaults.standard Like UserDefaults got cleared and uuid will change ? Do we have anythings that we can identify specific user as uniq user ? What is better solution to store login data into SQLite store or in UserDefaults as model ? Will appreciate for your help. this is v
Hey fellow developers, I’m developing an app that mounts network shares (SMB, AFP, Secure WebDAV, CIFS) using the NetFSMountURLAsync function. Recently, mounting WebDAV shares has stopped working — it fails with error code 22, but I can’t find a definitive reason for the failure. It simply doesn’t work. However, using Finder to connect to the same WebDAV share works flawlessly, so it doesn’t appear to be a server-side issue. Strange Behavior I’ve noticed something interesting: If I create a new Xcode project and set Signing Certificate to Sign to Run Locally, the app mounts the WebDAV share without any issues. As soon as I change the signing option to anything else (e.g., Development), the share no longer mounts, and the app fails with error 22. Even if I switch back to Sign to Run Locally, the app remains broken and refuses to mount the share. Rebuilding the app, restarting Xcode, and clearing derived data/caches do not restore functionality. The only workaround I’ve found is to create a new Xcode p
I was hoping for an update of SwiftData which adopted the use of shared and public CloudKit containers, in the same way it does for the private CloudKit container. So firstly, a big request to any Apple devs reading, for this to be a thing! Secondly, what would be a sensible way of adding a shared container in CloudKit to an existing app that is already using SwiftData? Would it be possible to use the new DataStore method to manage CloudKit syncing with a public or shared container?
It's going to be a big challenge to port an existing project to SwiftUI. What you describe makes a lot of sense. Most people never encounter this error anymore because they are starting small, with a new project. That being said, you specifically said that you were porting a project over to iPhone. I don't think trying to do that kind of massive port from a foreign architecture is going to be any more pleasant in UIKit. I recommend starting small, with a new project. Build the bones of your UI to match the old project. But don't attempt to port the entire thing at once. Follow the path of least resistance and write the code the way SwiftUI or UIKit expects.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
On my first attempt at adding iCloud to my existing app this is how far I've gotten. For reasons that I won't go into, the use case for my app does not need coordination. I have successfully made my app write a file to the Documents directory of iCloud and read back that same file without errors. In testing on a real iPhone 13 and iPhone 7 I have verified that my app can write a file to iCloud from the iPhone 7 and then read back that same file on the iPhone 13, so I know that the file truly exists in the cloud. But when I make my app on the iPhone 13 write to iCloud, my app on the iPhone 7 says the file does not exist. Exactly the same build of my app is running in both phones. This is problem #1. Problem #2 is that none of these files appear in the iCloud section of the Files app on either of these Phones, nor do they appear in the iCloud section of my Mac. All devices are signed in to my same Apple account in iCloud. Also my info.plist file in the app contains: NSUbiquitousContainers iCloud.com.{my domai
Hello I recently discovered that Denmark's (and soon the rest of the Nordic countries) biggest mobile payment service - MobilePay - is seemingly getting away with selling digital products in their app without using IAP. I am confused how this is possible, as I spent a lot of time making sure I understand the rules -- and I'm quite confident I do, so the only conclusion I can reach from this is that this is a violation that has not been discovered. If it isn't, I would like an explanation. So, what am I talking about? First; MobilePay is an app that lets you send money to whoever, essentially a Danish version of CashApp. You attach a credit card, and you can transfer funds using people's phone numbers. Nothing about this is problematic. There are some fees involved, which is also fine. But. You can select to wrap your money in digital wrapping paper, which can be unwrapped by the recipient to reveal the amount you transferred. This is, no matter how you spin it, a digital product. It adds about 1 USD to the tr
I think you're looking for something like this: import SwiftUI struct ContentView: View { var body: some View { ScrollView { VStack(spacing: 24) { ForEach(1..<20) { i in Text(Line (i)) } } } .frame(maxWidth: .infinity, maxHeight: .infinity) .background( Image(background) .resizable() .scaledToFill() .ignoresSafeArea() ) } } #Preview { ContentView() } The main difference is that my code adds a background to the ScrollView rather than putting everything on top of an image via a ZStack. When you do it your way, you've kind of told everything on top of that layer how big they'll be, which is why your ScrollView is distorted, and bits of it disappear off the screen.
Hi, looks like 15.4.x has broken softwareupdate --verbose --fetch-full-installer --full-installer-version for all versions (still works in 15.3.1) softwareupdate --verbose --list-full-installers Finding available software Software Update found the following full installers: * Title: macOS Sequoia, Version: 15.4.1, Size: 15244333KiB, Build: 24E263, Deferred: NO * Title: macOS Sequoia, Version: 15.4, Size: 15243957KiB, Build: 24E248, Deferred: NO * Title: macOS Sequoia, Version: 15.3.2, Size: 14890483KiB, Build: 24D81, Deferred: NO * Title: macOS Sequoia, Version: 15.3.1, Size: 14891477KiB, Build: 24D70, Deferred: NO * Title: macOS Sequoia, Version: 15.3, Size: 14889290KiB, Build: 24D60, Deferred: NO * Title: macOS Sequoia, Version: 15.2, Size: 14921025KiB, Build: 24C101, Deferred: NO * Title: macOS Sonoma, Version: 14.7.5, Size: 13337289KiB, Build: 23H527, Deferred: NO * Title: macOS Sonoma, Version: 14.7.4, Size: 13332546KiB, Build: 23H420, Deferred: NO * Title: macOS Sonoma, Version: 14.7.3, Size: 13334287Ki
These are the Developer Forums, where developers of apps for Apple's platforms ask each other for hints and tips on coding. Your question is more of a product support one, so I'd suggest you ask it over at the Apple Support Forums. Thanks. System data is the System, i.e. iOS plus necessary files such as logs and cache files. That number will stay pretty static. There's not really a lot you can do to reduce that. Try and offload some of your data to iCloud. Enable iCloud Photos and turn on Optimise iPhone Storage in Settings > Apps > Photos. Regardless, you have a 64GB iPhone, which isn't that big these days. It might've been fine five years ago, but not really now.
Topic:
Community
SubTopic:
Apple Developers
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Lots of people write apps that connect to their web servers. I think it's pretty unusual when an app doesn't do that. Internally, Apple is really old-school, big-iron corporate. I don't know specific details of specific products, but Apple's a big company, so there are lots of them. Generally speaking, if a 3rd party corporate networking/security app was a Big Deal 15 years ago, Apple probably still uses it today. Probably the two most important things to check are IPv6 and SSL. Make sure your app works in a purely IPv6 environment. Curiously, this policy is 9 years old now. Apple has a solid track record of announcing major changes 9 years before making a hard change. People who ignore those warnings because their app is working fine then get blindsided years later. Also, Apple can be very strict about SSL certificates for its own use. It really doesn't matter if your website works great in Chrome. It might not work from an Apple app or from an Apple internal network. People who ro
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I’m not sure what’s happen in your exact case but I wanna step back and ask about the big picture. /usr/lib/libc++.1.dylib is macOS’s built-in copy of the C++ standard library. It’s meant to be referenced by an absolute path: % grep install-name /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libc++.1.tbd install-name: '/usr/lib/libc++.1.dylib' Why are you trying to load it via an rpath-relative reference? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I am using react-native to build an ios app. After updating to macOS Big Sur - Version 11.6 a couple of days ago, my build started failing when using VS Code. I am getting this error- xcodebuild: error: Unable to find a destination matching the provided destination specifier: { id:5F135958-0789-4409-9C64-6D3939A54B03 } Available destinations for the MediLab scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:7C6CDA97-38E3-591E-A991-8C4580349A5C } { platform:iOS Simulator, id:24E5BDF6-3EE5-4232-9E39-EBF4B48A9A2E, OS:15.0, name:iPad (9th generation) } { platform:iOS Simulator, id:FF4BFEEB-3DA8-4BB3-93E6-E3889C94F556, OS:15.0, name:iPad Air (4th generation) } { platform:iOS Simulator, id:624A99D1-6A8E-440A-AB96-3F7C0828C701, OS:15.0, name:iPad Pro (9.7-inch) } { platform:iOS Simulator, id:9C8A5850-F1D0-4B81-B7BE-2242BC3A1DB3, OS:15.0, name:iPad Pro (11-inch) (3rd generation) } { platform:iOS Simulator, id:2B47305A-7F97-44AE-8E53-30456CF02FBC, OS:15.0, name:iPad Pro (12.
All my apps work on both the iPhone and iPad, but due to the amount of changes - some structural - that are required to get an iPhone version to look and work properly on the iPad, I use two different views: @main struct MainApp: App { // ... var body: some Scene { WindowGroup { if(UIDevice.current.userInterfaceIdiom == .pad) { TabletView() } else { PhoneView() } } } } So, if the user is using an iPhone, the PhoneView() is the main entry point. For iPads, it's TabletView(). The reason I did this is because the iPad has much more space and allows me to do more things, so the TabletView has more things in it. Also, I'd rather not have one big, unmanageable View full of if ... else statements and ternary operators. It also means your spacers and padding values apply only to that device type. Where the two views have similar UI, those bits are extracted into their own little View structs and called within those two main entry points. When you separate out the two views you may find you're duplicating som
I’ve asked as well on the app support forum. As a dev, I often answer questions on my github that are config or usage related. And yes, these are my apps so it’s different but these questions are normally asked on dedicated support forums not on GH. Anyway, I’m not sure we need to make a big fuzz about that, let’s say then that my ask to devs in general here, related to my issue, is ”please don’t do the same in your apps and make sure that when you use certs, you don’t forbid use of IP-addresses directly”.
Topic:
Community
SubTopic:
Apple Developers
Tags: