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“build disappears”

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Reply to .storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Same query here. I've tried everything I can think of to get the terms link to render content based on App Store Connect configuration. I can only get it working in local development in Xcode builds by passing a dedicated url to the supposedly custom terms link field, which, according to both common sense and official developer documentation, isn't necessary. I've set the policy link there, which works, but the terms link never renders the proper content, despite having opted into the standard EULA.
2w
Duplicate Charges on iOS 26.4 Beta - Refund Request Denied
I am currently running iOS 26.4 Beta and have encountered a critical issue with the in-app purchase system. Due to a system malfunction in this beta version, I was charged multiple times for the same purchase. I have already submitted a formal refund request through the official channels; however, the request was rejected/not processed. Has anyone else experienced similar billing issues on this specific beta build? Any advice on how to escalate this, given that the standard refund process has failed?
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Back gesture not disabled with navigationBarBackButtonHidden(true) when using .zoom transition
[Submitted as FB22226720] For a NavigationStack destination, applying .navigationBarBackButtonHidden(true) hides the back button and also disables the interactive left-edge back gesture when using the standard push navigation transition. However, when the destination uses .navigationTransition(.zoom), the back button is hidden but the left-edge back gesture is still available—it can still be dismissed even though back is intentionally suppressed. This creates inconsistent behavior between navigation transition styles. navigationBarBackButtonHidden(_:) works with a standard push transition, but not with .navigationTransition(.zoom). In the code below, .interactiveDismissDisabled(true) is also applied as another attempt to suppress the back-swipe gesture, but it has no effect. As a result, there’s currently no clean way to prevent back navigation when using the zoom transition. REPRO STEPS Create an iOS project then replace ContentView with code below, build and run. Leave nav type set to List Push. Op
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2w
Numbers Extension in Shortcuts
I am building an automation using Shortcuts. The shortcut reads text from my Notes, sends it to Apple Intelligence, converts the result into dictionary values, and then saves those values into a Numbers sheet by adding rows through a form. The problem is that when the automation processes multiple lines and adds multiple rows, the Numbers app opens every time a row is added. I would like this process to run automatically at a scheduled time without opening the Numbers app repeatedly on my iPhone. Is there a way to update the Numbers sheet in the background without launching the Numbers app? Please let me know if there is a solution.
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rejected app submission fix?
I have an app build that was rejected. I believe the necessary corrections have been made. But, it will require uploading a new version or ?. I'm not sure how to fix this. It says an app in this stage can't be deleted. I can't figure out how to upload the new version. Anyone have this issue or know of any fixes.
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UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
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Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another
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Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
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2w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
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Reply to How does Numbers.app detect that a document was moved to Recently Deleted, and can third-party apps implement the same behavior?
How does Numbers.app detect that a document has been moved to Recently Deleted? Can third-party apps implement the same behavior? In my reply on the other thread, I said this: I haven't looked at it in detail, but I suspect it's using a combination of security-scoped bookmark (for basic file tracking on the device) and the iCloud Document API. In particular, the key NSMetadataQueryUpdateRemovedItemsKey should be included in the NSMetadataQueryDidUpdateNotification you receive for deleted files. Have you tested this? As I'm fairly sure that's what Numbers is doing. One follow-up comment on this point from your other thread: Result: The file disappears from Files App Recently Deleted. In contrast, using [NSFileManager replaceItemAtURL:withItemAtURL:] keeps the file visible in Recently Deleted. Is this difference designed behavior? In the context of iCloud, delete/move and replaceItemAtURL are fundamentally different operations. In the first case, you deleted an existing file record, then moved a differ
Topic: App & System Services SubTopic: General Tags:
2w
App Stuck “Waiting for Review” Since February 26
Hello Apple Developer community, I’m reaching out because I’m currently experiencing an unusually long delay in the App Review process. My app (App ID: 6748461479) has been stuck in “Waiting for Review” since February 23, and there has been no change of status, no approval, no rejection, and no message from the App Review team. This situation is becoming problematic because I have publication deadlines and release planning that depend on this update being reviewed and approved. According to Apple’s own information, around 90% of apps are reviewed within 24 hours. I completely understand that some cases may take longer depending on workload or additional checks, but remaining in “Waiting for Review” for several weeks without any update is quite concerning. Current situation: Status has remained “Waiting for Review” since February 26 No request for additional information The build follows the App Store Review Guidelines Previous versions of the app were approved without issues Has anyone experienced si
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Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Some issues I've reported more than once. And I forgot about two other issues (which have bug reports below): if your screen is white in the area where the voice control notification appears, you get white text on a white background. Also, when using voice control in dictation mode the text insertion point disappears making it very hard to edit text by hand. This one may be fixed in 26.4 but I'm not sure. It isn't happening right now as I dictate this, but it may be one of those bugs that doesn't happen all the time. By far the most irritating bug is the one that puts two icons in the menu bar when voice control is on. Since I always have voice control on, having that additional orange icon always on defeats its intended purpose of warning me when a nefarious program starts accessing the microphone. It's also a waste of limited menu bar space since voice control is a system service, like Siri which is also always listening but does not trigger the orange icon, and is inconsistent with how iOS works (
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
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Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: Yesterday evening we received an email indicating that build 1.2.8 (128) was approved for TestFlight beta testing. Thank you very much for that. However, we recently submitted version 1.3.0 for App Store review, which is currently still showing as “Waiting for Review” in App Store Connect. I just wanted to mention this here in case the two submissions crossed paths in the system, and to kindly confirm that everything looks correct on our side for the latest version currently awaiting review. As always, we truly appreciate the time and effort the App Review team dedicates to supporting developers. Kind regards, José Rodríguez
2w
Reply to .storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Same query here. I've tried everything I can think of to get the terms link to render content based on App Store Connect configuration. I can only get it working in local development in Xcode builds by passing a dedicated url to the supposedly custom terms link field, which, according to both common sense and official developer documentation, isn't necessary. I've set the policy link there, which works, but the terms link never renders the proper content, despite having opted into the standard EULA.
Replies
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Views
Activity
2w
Duplicate Charges on iOS 26.4 Beta - Refund Request Denied
I am currently running iOS 26.4 Beta and have encountered a critical issue with the in-app purchase system. Due to a system malfunction in this beta version, I was charged multiple times for the same purchase. I have already submitted a formal refund request through the official channels; however, the request was rejected/not processed. Has anyone else experienced similar billing issues on this specific beta build? Any advice on how to escalate this, given that the standard refund process has failed?
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0
Boosts
0
Views
75
Activity
2w
Back gesture not disabled with navigationBarBackButtonHidden(true) when using .zoom transition
[Submitted as FB22226720] For a NavigationStack destination, applying .navigationBarBackButtonHidden(true) hides the back button and also disables the interactive left-edge back gesture when using the standard push navigation transition. However, when the destination uses .navigationTransition(.zoom), the back button is hidden but the left-edge back gesture is still available—it can still be dismissed even though back is intentionally suppressed. This creates inconsistent behavior between navigation transition styles. navigationBarBackButtonHidden(_:) works with a standard push transition, but not with .navigationTransition(.zoom). In the code below, .interactiveDismissDisabled(true) is also applied as another attempt to suppress the back-swipe gesture, but it has no effect. As a result, there’s currently no clean way to prevent back navigation when using the zoom transition. REPRO STEPS Create an iOS project then replace ContentView with code below, build and run. Leave nav type set to List Push. Op
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2
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Views
604
Activity
2w
Numbers Extension in Shortcuts
I am building an automation using Shortcuts. The shortcut reads text from my Notes, sends it to Apple Intelligence, converts the result into dictionary values, and then saves those values into a Numbers sheet by adding rows through a form. The problem is that when the automation processes multiple lines and adds multiple rows, the Numbers app opens every time a row is added. I would like this process to run automatically at a scheduled time without opening the Numbers app repeatedly on my iPhone. Is there a way to update the Numbers sheet in the background without launching the Numbers app? Please let me know if there is a solution.
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1
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90
Activity
2w
rejected app submission fix?
I have an app build that was rejected. I believe the necessary corrections have been made. But, it will require uploading a new version or ?. I'm not sure how to fix this. It says an app in this stage can't be deleted. I can't figure out how to upload the new version. Anyone have this issue or know of any fixes.
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0
Boosts
0
Views
205
Activity
2w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
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233
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2w
Reply to Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
same issue. first build reviewed in 48 hours - fixed the issue, resubmitted, and it's been radio silence. i called them and the agent said they're backed up... then why did my first build go through quickly? email has been ignored. total bs.
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Views
Activity
2w
Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another
Replies
0
Boosts
0
Views
85
Activity
2w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
Replies
0
Boosts
0
Views
221
Activity
2w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
Replies
0
Boosts
0
Views
202
Activity
2w
Reply to How does Numbers.app detect that a document was moved to Recently Deleted, and can third-party apps implement the same behavior?
How does Numbers.app detect that a document has been moved to Recently Deleted? Can third-party apps implement the same behavior? In my reply on the other thread, I said this: I haven't looked at it in detail, but I suspect it's using a combination of security-scoped bookmark (for basic file tracking on the device) and the iCloud Document API. In particular, the key NSMetadataQueryUpdateRemovedItemsKey should be included in the NSMetadataQueryDidUpdateNotification you receive for deleted files. Have you tested this? As I'm fairly sure that's what Numbers is doing. One follow-up comment on this point from your other thread: Result: The file disappears from Files App Recently Deleted. In contrast, using [NSFileManager replaceItemAtURL:withItemAtURL:] keeps the file visible in Recently Deleted. Is this difference designed behavior? In the context of iCloud, delete/move and replaceItemAtURL are fundamentally different operations. In the first case, you deleted an existing file record, then moved a differ
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
2w
App Stuck “Waiting for Review” Since February 26
Hello Apple Developer community, I’m reaching out because I’m currently experiencing an unusually long delay in the App Review process. My app (App ID: 6748461479) has been stuck in “Waiting for Review” since February 23, and there has been no change of status, no approval, no rejection, and no message from the App Review team. This situation is becoming problematic because I have publication deadlines and release planning that depend on this update being reviewed and approved. According to Apple’s own information, around 90% of apps are reviewed within 24 hours. I completely understand that some cases may take longer depending on workload or additional checks, but remaining in “Waiting for Review” for several weeks without any update is quite concerning. Current situation: Status has remained “Waiting for Review” since February 26 No request for additional information The build follows the App Store Review Guidelines Previous versions of the app were approved without issues Has anyone experienced si
Replies
1
Boosts
0
Views
29
Activity
2w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Some issues I've reported more than once. And I forgot about two other issues (which have bug reports below): if your screen is white in the area where the voice control notification appears, you get white text on a white background. Also, when using voice control in dictation mode the text insertion point disappears making it very hard to edit text by hand. This one may be fixed in 26.4 but I'm not sure. It isn't happening right now as I dictate this, but it may be one of those bugs that doesn't happen all the time. By far the most irritating bug is the one that puts two icons in the menu bar when voice control is on. Since I always have voice control on, having that additional orange icon always on defeats its intended purpose of warning me when a nefarious program starts accessing the microphone. It's also a waste of limited menu bar space since voice control is a system service, like Siri which is also always listening but does not trigger the orange icon, and is inconsistent with how iOS works (
Replies
Boosts
Views
Activity
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
Replies
0
Boosts
0
Views
44
Activity
2w
Reply to Update for existing app (6759172913) waiting for review – verifying submission
Small update regarding our submission: Yesterday evening we received an email indicating that build 1.2.8 (128) was approved for TestFlight beta testing. Thank you very much for that. However, we recently submitted version 1.3.0 for App Store review, which is currently still showing as “Waiting for Review” in App Store Connect. I just wanted to mention this here in case the two submissions crossed paths in the system, and to kindly confirm that everything looks correct on our side for the latest version currently awaiting review. As always, we truly appreciate the time and effort the App Review team dedicates to supporting developers. Kind regards, José Rodríguez
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Views
Activity
2w