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“missing package product”

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Reply to How do you archive a dylib in Xcode?
You archive a dynamic library using the standard process, so Product > Archive, but you’re correct that you can’t distribute a dynamic library from Xcode. Most of the time that doesn’t matter because you don’t need to sign and notarise a dynamic library. Rather, someone who uses your dynamic library in their product is expected to sign and notarise it as part of their distribution processing. In some cases it is necessary to do this, for example, when you’re creating a plug-in for some other app. In such situations you must manually sign, package, and notarise your product. For advice on how to do that, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’23
Reply to xcode "Products" folder missing in project navigator
@JetForMe I faced same issue today on Xcode 13.1, checking raw project file format and there is Products group and entires exists. However, the project file is missing Frameworks group, and after I added dummy Framework linking in that product target to create Frameworks group, then Products reappears again. (After restore it, I can remove dummy Framework linking and that dummy Framework reference in Frameworks group without losing Products group in Project tree.) I don't know if you can fix your project file in same way, but just I want to share this very weird Xcode behaviors.
Nov ’21
Unity VisionOS package
Hi I was wondering if there are any packages that can properly connect Unity to VisionOS and ensure that it is built properly meaning without UIScreen errors. I have been using Bing Chat and it returned package xr.sdk.visionOS but unfortunately when I downloaded it from the Unity XR SDK manual documentation it is not in the folder unity-xr-sdk-v1. I have tried researching on the internet and there is nothing on that package. Is there anything that you can do to help me find the visionOS package or find a way to build Unity to Xcode project properly with no errors using VisionOS (experimental)? Regards Angad
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1.2k
Aug ’23
Integrate Sticker Pack With Standard Product
May it be accomplished that an iMessage App may be packaged/integrated with a company's standard product in the Apple Store, such that on Product Version (X.Y.Z)+, the stickers are automatically installed with the mainstream offering?If the answer to the previous question is yes, would the combined package be subjected to new rules about the maximum bundle size?
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818
Oct ’16
Reply to Packages only seem to work for the first platform?
I'm working with a number of multi-platform apps that have local packages, and sometimes have your problem because I'd forgotten key steps. For each Target (platform), build the Library (package) before building the main product of that target (e.g. MacOS). You will probably have to rebuild the Library (package) after any Clean Build Folder. For each target, at the General tab of the Target explorer, make sure you've included the library (package output) in the Frameworks, Libraries and Embedded Content. Each target needs to have the Library specified, not just once at the project level. I've had problems with local packages when I've included the source(s) in my app's project, rather than having the package in a separate directory and included in the app project. Best wishes and regards, Michaela
Mar ’22
Reply to SKStoreProductViewController
Thanks for the reply Rich.To make sure this works on production, we uploaded the production AppStore signed build to testflight this morning and we are still seeing this error.Are AppStore signed builds on test flight considered *real* production AppStore builds? Is there something that we might be missing?Thanks
Topic: App & System Services SubTopic: StoreKit Tags:
May ’16
Reply to macOS sign app
For more up-to-date advice on how to sign and package Mac products, for both the Mac App Store and independent distribution using Developer ID, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Updating package version in Xcode Package Manager causes corrupt Package.resolve file
After updating a package version, Xcode modified the Package.resolve file by removing the object: { at the top of the file, then renames the identities of all of the packages to something different and updated the file version. I've deleted the Package.resolve file, went thru File > Packages and tried the 'Rest Package cache' and 'Resolve Package Version' but neither corrected the file format. I'm running Xcode 13.3.1. Has anyone else run into this issue?
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1.2k
Apr ’22
Reply to 10.11 beta 3 took sound away from me
Sorry, I'm not clear on the sequence of events - I thought you had reinstalled from beta 1, then updated to 2 and then to 3 today after realising that you were missing core components of your OS.To reinstall beta 3 over itelf, just download from this link and install the .pkg file:http://swcdn.apple.com/content/downloads/45/55/031-27723/jfp6s17zwamp7zr7iwmkmdigzudq3fd72e/OSXUpd10.11.pkg
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Xcode 12.2 beta: Cannot add package dependency
I am unable to add package dependency. Everything seems to load and resolve fine, but when I get to the bit where you are asked to Choose package products and targets The Package product is selected, but the Finish button is disabled.... Im on a DTK system and the project is a new project using the App lifecycle. Ive also tried other adding other dependencies with no luck.
12
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3.1k
Sep ’20
Reply to Notarizing a MIDI Plugin
However, Gatekeeper is not letting direct installation. Can you clarify why you mean by that? Does Gatekeeper prevent you from opening the installer package? Did you notarise and staple that package? ps We generally recommend that you sign everything from the inside out and then only notarise your outermost container (in this case your installer package). For more hints on this topic, see Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
Jun ’20
key of name of package
Hi,I'am looking for the key (Xcode) of name of package because my external config file must have the same name (not name of app). I would like to have a dynamic link between name of package AND name of external config file.I tried : WRAPPER_NAME=@$WRAPPER_NAME into Preprocessor macros but WRAPPER_NAME gives me name of app, so if i change name of package, it fails because it does not find config file.Bye,
1
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266
May ’20
Notarization Rejected for .pkg installer
HiI have a vst plugin installer package (build with Whitebox Packages v 1.2.6) to be notarized. I get Notarization is successful mail from Apple. And also I don't get any error message from any of the process. But when it comes Notarization check - It's been Rejected! I am following this procedure, am I missing something?Sign the vst plugins with codesignBuild the .pkg with Whitebox Packages. (I don't use build-in digital signing tool, I use productsign in command line)Signing the .pkgproductsign --sign Developer ID Installer: XXXXXXX /Volumes/Data/Installer v1.1.0.pkg /Volumes/Data/Signed/Installer v1.1.0.pkgNotarizationxcrun altool --notarize-app -f /Volumes/Data/Signed/Installer v1.1.0.pkg --primary-bundle-id com.xxxxinstaller.pkg --username xxxx --password xxxxAfter a couple of minutes, I get Notarization is successful mail from AppleTime Staple - The staple and validate action worked!xcrun stapler staple /Volumes/Data/Signed/Installer v1.1.0.
2
0
3.4k
Oct ’19
Reply to Confusions with what can be notarized and what must be notarized
Thank you for your inputs.What bothers us with notarization requirements is that there is no way to test it.You know, testing is fail first, understand the why, then fix.We did put our product on macOS 10.14.5 beta and public release, and we though we were be able to fail there, but we never experienced a failure to demonstrate that notarization helped us to fix it in order to have it run.Implementing notarization in our context represents some kind of work, as we currently build and package our bundles with a build agent.In order to prioritize the implementation of the notarization process in our automated build workflow, I have to explain the why to my product owner and my stakeholder.Currently the why is only because Apple told us to do it, not because we are able to reproduce the failure on macOS beta software by not doing it.If I follow you clearly on the user testing workflow you are suggesting, we will surely encounter a failure.But that won't be a testing failure in the Gate
Topic: Code Signing SubTopic: General Tags:
May ’19
Reply to ios14 "Notifications are not allowed" ERR
Apple sometimes is really strange... I tried to find a solution 2 or 3 days, and missed out this thread. Product name is the answer. Use english in product name, problem will solved. Thanks to chungchung1315.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’20
Reply to How do you archive a dylib in Xcode?
You archive a dynamic library using the standard process, so Product > Archive, but you’re correct that you can’t distribute a dynamic library from Xcode. Most of the time that doesn’t matter because you don’t need to sign and notarise a dynamic library. Rather, someone who uses your dynamic library in their product is expected to sign and notarise it as part of their distribution processing. In some cases it is necessary to do this, for example, when you’re creating a plug-in for some other app. In such situations you must manually sign, package, and notarise your product. For advice on how to do that, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Dec ’23
Reply to xcode "Products" folder missing in project navigator
@JetForMe I faced same issue today on Xcode 13.1, checking raw project file format and there is Products group and entires exists. However, the project file is missing Frameworks group, and after I added dummy Framework linking in that product target to create Frameworks group, then Products reappears again. (After restore it, I can remove dummy Framework linking and that dummy Framework reference in Frameworks group without losing Products group in Project tree.) I don't know if you can fix your project file in same way, but just I want to share this very weird Xcode behaviors.
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Views
Activity
Nov ’21
Unity VisionOS package
Hi I was wondering if there are any packages that can properly connect Unity to VisionOS and ensure that it is built properly meaning without UIScreen errors. I have been using Bing Chat and it returned package xr.sdk.visionOS but unfortunately when I downloaded it from the Unity XR SDK manual documentation it is not in the folder unity-xr-sdk-v1. I have tried researching on the internet and there is nothing on that package. Is there anything that you can do to help me find the visionOS package or find a way to build Unity to Xcode project properly with no errors using VisionOS (experimental)? Regards Angad
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2
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0
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1.2k
Activity
Aug ’23
Integrate Sticker Pack With Standard Product
May it be accomplished that an iMessage App may be packaged/integrated with a company's standard product in the Apple Store, such that on Product Version (X.Y.Z)+, the stickers are automatically installed with the mainstream offering?If the answer to the previous question is yes, would the combined package be subjected to new rules about the maximum bundle size?
Replies
3
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0
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818
Activity
Oct ’16
Reply to Packages only seem to work for the first platform?
I'm working with a number of multi-platform apps that have local packages, and sometimes have your problem because I'd forgotten key steps. For each Target (platform), build the Library (package) before building the main product of that target (e.g. MacOS). You will probably have to rebuild the Library (package) after any Clean Build Folder. For each target, at the General tab of the Target explorer, make sure you've included the library (package output) in the Frameworks, Libraries and Embedded Content. Each target needs to have the Library specified, not just once at the project level. I've had problems with local packages when I've included the source(s) in my app's project, rather than having the package in a separate directory and included in the app project. Best wishes and regards, Michaela
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Views
Activity
Mar ’22
Reply to SKStoreProductViewController
Thanks for the reply Rich.To make sure this works on production, we uploaded the production AppStore signed build to testflight this morning and we are still seeing this error.Are AppStore signed builds on test flight considered *real* production AppStore builds? Is there something that we might be missing?Thanks
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
May ’16
Reply to macOS sign app
For more up-to-date advice on how to sign and package Mac products, for both the Mac App Store and independent distribution using Developer ID, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Apr ’22
Updating package version in Xcode Package Manager causes corrupt Package.resolve file
After updating a package version, Xcode modified the Package.resolve file by removing the object: { at the top of the file, then renames the identities of all of the packages to something different and updated the file version. I've deleted the Package.resolve file, went thru File > Packages and tried the 'Rest Package cache' and 'Resolve Package Version' but neither corrected the file format. I'm running Xcode 13.3.1. Has anyone else run into this issue?
Replies
0
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0
Views
1.2k
Activity
Apr ’22
Reply to 10.11 beta 3 took sound away from me
Sorry, I'm not clear on the sequence of events - I thought you had reinstalled from beta 1, then updated to 2 and then to 3 today after realising that you were missing core components of your OS.To reinstall beta 3 over itelf, just download from this link and install the .pkg file:http://swcdn.apple.com/content/downloads/45/55/031-27723/jfp6s17zwamp7zr7iwmkmdigzudq3fd72e/OSXUpd10.11.pkg
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Jul ’15
Xcode 12.2 beta: Cannot add package dependency
I am unable to add package dependency. Everything seems to load and resolve fine, but when I get to the bit where you are asked to Choose package products and targets The Package product is selected, but the Finish button is disabled.... Im on a DTK system and the project is a new project using the App lifecycle. Ive also tried other adding other dependencies with no luck.
Replies
12
Boosts
0
Views
3.1k
Activity
Sep ’20
Reply to Notarizing a MIDI Plugin
However, Gatekeeper is not letting direct installation. Can you clarify why you mean by that? Does Gatekeeper prevent you from opening the installer package? Did you notarise and staple that package? ps We generally recommend that you sign everything from the inside out and then only notarise your outermost container (in this case your installer package). For more hints on this topic, see Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
Replies
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Views
Activity
Jun ’20
key of name of package
Hi,I'am looking for the key (Xcode) of name of package because my external config file must have the same name (not name of app). I would like to have a dynamic link between name of package AND name of external config file.I tried : WRAPPER_NAME=@$WRAPPER_NAME into Preprocessor macros but WRAPPER_NAME gives me name of app, so if i change name of package, it fails because it does not find config file.Bye,
Replies
1
Boosts
0
Views
266
Activity
May ’20
Notarization Rejected for .pkg installer
HiI have a vst plugin installer package (build with Whitebox Packages v 1.2.6) to be notarized. I get Notarization is successful mail from Apple. And also I don't get any error message from any of the process. But when it comes Notarization check - It's been Rejected! I am following this procedure, am I missing something?Sign the vst plugins with codesignBuild the .pkg with Whitebox Packages. (I don't use build-in digital signing tool, I use productsign in command line)Signing the .pkgproductsign --sign Developer ID Installer: XXXXXXX /Volumes/Data/Installer v1.1.0.pkg /Volumes/Data/Signed/Installer v1.1.0.pkgNotarizationxcrun altool --notarize-app -f /Volumes/Data/Signed/Installer v1.1.0.pkg --primary-bundle-id com.xxxxinstaller.pkg --username xxxx --password xxxxAfter a couple of minutes, I get Notarization is successful mail from AppleTime Staple - The staple and validate action worked!xcrun stapler staple /Volumes/Data/Signed/Installer v1.1.0.
Replies
2
Boosts
0
Views
3.4k
Activity
Oct ’19
Reply to Confusions with what can be notarized and what must be notarized
Thank you for your inputs.What bothers us with notarization requirements is that there is no way to test it.You know, testing is fail first, understand the why, then fix.We did put our product on macOS 10.14.5 beta and public release, and we though we were be able to fail there, but we never experienced a failure to demonstrate that notarization helped us to fix it in order to have it run.Implementing notarization in our context represents some kind of work, as we currently build and package our bundles with a build agent.In order to prioritize the implementation of the notarization process in our automated build workflow, I have to explain the why to my product owner and my stakeholder.Currently the why is only because Apple told us to do it, not because we are able to reproduce the failure on macOS beta software by not doing it.If I follow you clearly on the user testing workflow you are suggesting, we will surely encounter a failure.But that won't be a testing failure in the Gate
Topic: Code Signing SubTopic: General Tags:
Replies
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Views
Activity
May ’19