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“DTiPhoneSimulatorErrorDomain Code 2”

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Reply to [FEATURE REQUEST] Add more breakpoint types to Xcode
May I add that I believe you can do that right now. You can turn any standard breakpoint in Xcode into a non-stopping print breakpoint. By creating a standard breakpoint, edit Breakpoint to open the popover, then add action and select log message, then type your message. You can use variables and expressions here as well. However I prefer to use print statements for that. Now, when you run your app, Xcode will print your custom log to the console every time that line is hit, but the app will never pause, and you never had to recompile. Is that working? You can also edit both breakpoints, with automatically continue, and add a debugger command action instead of a log message. Interested to see how you use the breakpoints. If you want to know what gets called, with how much frequency, in which order, and how long it took without writing a single line of code, instruments time profiler is my go tool for that. Albert
  Worldwide Developer Relations.
13h
Reply to SwiftData 'simple' migration failing
I'd need to look into the code then. Is it possible that you provide a minimal project with detailed steps that demonstrates the issue? I've been pretty swamped as WWDC26 is right around the corner, but should be able to look into that after the conference, if not earlier. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: iCloud Tags:
14h
Reply to [FEATURE REQUEST] Add more breakpoint types to Xcode
For the first thing you're asking about, what gets called and how often, you can use Instruments. It regularly samples your app so you can see where it is spending its time. It does not record the back trace at every sample point though. To determine when particular routines are called, you can add signposts to your code. This can be more efficient than post-mortems of printf logs. Signposts can also be used to time methods. For add print break points for logging without modifying code. you can add a breakpoint action which logs and automatically continues. You don't need to modify any code, and Xcode stores these breakpoints and their actions - you can even check them into source control if you want. Conditional breakpoints with actions aren't very quick though - they are faster than logging by hand, but they do affect the runtime of your program.
14h
Reply to Please make Siri a real search engine
Hi @5-meo-dmT, Thank you for your post. The Apple Developer Forums are intended for our developer community to have code-level discussions about Apple frameworks and services. Your feedback is appreciated, so I'd suggest for you to create a new post on the Apple Support Community instead: Apple Support Community https://discussions.apple.com/welcome Cheers, Paris X Pinkney |  WWDR | DTS Engineer
14h
Reply to Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
Hello AngelonPro, Can you please attach to the bug report a small test project that replicates this issue? Or share a link to a test project? I understand that you're seeing this issue consistently, and it'd be helpful for us to see the exact code that demonstrates this behavior. That'll help us better understand what's going on. Feel free to also share the relevant code snippets to this thread. If you're not familiar with preparing a test project, please take a look at Creating a test project. Cordially, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit Tags:
15h
[FEATURE REQUEST] Add more breakpoint types to Xcode
There are many situations where debug breaking points are not the right tool. What I often need is a log that shows what gets called, with how much frequency, and in which order. There are so many times where I have to add print statements, re compile, re run, see that I didn't include all the print statements I needed, and repeat a couple of times. My proposal (with zero knowledge of technical feasibility), is that much like we have break points, add print break points for logging without modifying code. It would be nice too, if I could also, add a timer break point, where I can tag a function definition, and every time it gets called, it's are timed. Again, no idea if this is possible, but it would be extremely helpful for me, and I'm guessing to many other devs as well. Thoughts?
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15h
Reply to Changing systemImage value for Image, logs "fopen failed for data file".
Hello @steve_mcc, This is interesting. It appears related to how SF Symbol glyph data is cached at runtime. The closest mention I found is WWDC 2019 Session 206 Introducing SF Symbols, which states the system already optimizes SF Symbol performance internally, which makes this first-install cache miss worth investigating as a bug. Please file a bug report using Feedback Assistant, and attach this code as a sample project with steps to reproduce the issue. Reply with the feedback number and I’ll make sure that report is seen by the relevant engineering team. As a workaround, use a ZStack with opacity so both symbols are always in the hierarchy and get cached on first render, before the switch occurs: let isFinished = currentItem == totalItems ZStack { Image(systemName: arrowshape.right) .opacity(isFinished ? 0 : 1) Image(systemName: arrowshape.turn.up.right) .opacity(isFinished ? 1 : 0) } You can also try an overlay for the same effect. If you consistently see different result for different symbols, t
Topic: UI Frameworks SubTopic: SwiftUI Tags:
17h
Reply to C++ STL bug
@ultimatum Thank you for your response and the code. I apologize for any inconvenience, but I would like to request that you provide the project, including all flags and the environmental settings, so that it is ready for download. Additionally, I would appreciate it if you could review the following documentation that explains how to create and share those: https://developer.apple.com/forums/thread/756223 Thank you for your assistance. I am eager to reproduce the issue and work towards resolving it promptly. Albert
  Worldwide Developer Relations.
17h
Changing systemImage value for Image, logs "fopen failed for data file".
I'm getting a log error and a slight delay in the UI when displaying a system image that changes at the end of a sequence. I'm using a ternary operator to determine the image; the fact that the image changes seem to be the issue, rather than the value itself. The issue only occurs for a newly installed app, and not when the app is rerun. (I'm using similar code to display an onboarding sequence after installation.) This happens on device (iphone 15 pro v25.6) and simulator (iphone 17 pro v25.6 and iphone 16 pro v18.5); xcode 26.5 (17F42). Console errors (device and iphone 17 simulator): fopen failed for data file: errno = 2 (No such file or directory) fopen failed for data file: errno = 2 (No such file or directory) Repro Code: import SwiftUI struct ContentView: View { // NOTE: error only occurs with new install. @State private var currentItem = 0 @State private var totalItems: Int = 4 var body: some View { VStack(spacing: 0) { Spacer() Text(totalItems: (totalItems)) TabVie
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18h
Reply to NSInvalidArgumentException while sharing in UIDocumentInteractionController
Hello, We can confirm that the issue occurs on all versions of iOS 26. Key details: The file is definitely stored in the device’s local storage (in the Documents directory). A file existence check is performed before opening — and it always passes successfully. Here are a few examples of file URLs where the crash occurs: file:///var/mobile/Containers/Data/Application/0707C22C-7C21-404A-8074-5C0EE02D198E/Documents/%D0%9E%D0%B4%D0%BE%D0%B5%D0%B2%D1%81%D0%BA%D0%B8%D0%B8%CC%86-%D0%92%D0%BB%D0%B0%D0%B4%D0%B8%D0%BC%D0%B8%D1%80-%D0%A4%D0%B5%D0%B4%D0%BE%D1%80%D0%BE%D0%B2%D0%B8%D1%87(2).-%D0%93%D0%BE%D1%80%D0%BE%D0%B4%D0%BE%D0%BA-%D0%B2-%D1%82%D0%B0%D0%B1%D0%B0%D0%BA%D0%B5%D1%80%D0%BA%D0%B5.pdf file:///var/mobile/Containers/Data/Application/A28276DB-CF84-46E0-A5B6-D6796E426A0C/Documents/%D0%9E%D0%B1%D0%BB%D0%BE%D0%B6%D0%BA%D0%B8%20%D0%B4%D0%BB%D1%8F%20%D1%82%D0%B5%D1%82%D1%80%D0%B0%D0%B4%D0%B5%D0%B8%CC%86.pdf We’ve found a public report about a similar issue: . We believe it would be useful to study it. https
Topic: UI Frameworks SubTopic: UIKit Tags:
19h
ARKit ARCamera.intrinsics changes between frames: what can affect fx/fy/cx/cy?
Hello, I am doing a personal research project around ARKit camera frames and camera calibration data. For each accepted ARFrame, I export: ARFrame.timestamp ARFrame.camera.imageResolution ARFrame.camera.intrinsics ARFrame.capturedImage The target video mode is 4K / 30 FPS. In my test captures, I noticed two things: ARFrame.camera.intrinsics is not constant across the recording. Some neighboring frames from ARFrame.capturedImage have noticeably different sharpness: one frame can look sharp, while the next frame can look blurred. Regarding intrinsics, I observe small per-frame changes in fx/fy/cx/cy. For example, in one session: fx/fy changed by approximately 36 px cx changed by approximately 1.5 px cy changed by approximately 2.3 px I understand the standard meaning of the intrinsic matrix: fx / fy = focal length in pixels cx / cy = principal point in pixels relative to the image/reference frame My main question is not about the definition of these values, but about how to correctly interpret their ch
0
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86
22h
statusCode 7000 "Team is not yet configured for notarization"
Hello, Adding our case to the long-running thread on this issue (https://developer.apple.com/forums/thread/118465). Our team is the latest to be hit by statusCode 7000 Team is not yet configured for notarization, and we'd like to (a) document the data points in case it helps Apple correlate cases and (b) ask the community whether anyone has seen a faster resolution path than what's been reported here over the past 6 years. Our situation Team ID: A92X4FJ5HU Last successful notarization: 2026-05-18 11:23:26 UTC First rejection: 2026-05-18 17:19:15 UTC (~6 hours later, no apparent trigger on our side) Total rejections since: 22 submissions across 9 days, 100% rejected with statusCode 7000 Open support case: 102900780153 What we have already verified Apple Developer Program membership Active (Renewal Sept 17, 2026) Apple Developer Program License Agreement: Accepted Apr 15, 2026 Free Apps Agreement: Active (Apr 15, 2026 — Sept 16, 2026) Paid Apps Agreement: Active (Mar 17, 2026 — Sept 16, 2026) Banking and tax in
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22h
App Review Status and Expedite Request for 'Kavra'
Hello Apple App Review Team, I am writing to urgently request your assistance regarding our application 'Kavra'. We are facing a critical situation that is heavily impacting our entire launch roadmap and user base. To give you the timeline: we initially submitted the app for review on April 30th. After waiting for two full weeks without any updates or status changes, we assumed there might be a technical stall in the review pipeline. Consequently, we canceled the submission and resubmitted the app on May 14th. Today is May 27th, and the application has been stuck in the Waiting for Review status for another 13 days. In total, we have been locked in the review queue for nearly a month. This prolonged delay has completely frozen our development cycle and disrupted our time-sensitive marketing plans. We have thoroughly audited our app against all App Store Review Guidelines and confirm 100% compliance. There should be no blockers from our end. If you require any additional information, test accounts, or
3
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23h
Best practices for sharing data between main app and `DeviceActivityMonitor`?
Dear Developer Technical Support, I wanted to ask for technical advice regarding the DeviceActivityMonitor which is part of the DeviceActivity framework: The DeviceActivityMonitor has a very strict memory limit of 6MB. That’s not a lot and it doesn't leave a lot of room for any kind of code that accesses permanently stored data. I would therefore like to ask for advice on best-practices on how to share information between the main app and that extension: Is UserDefaults a good idea to use here? Can/should we use CoreData or SwiftData? Should we build super small file-based data sharing (e.g. via .plists)? Why is it necessary to share data? This can be simple things that inform the decision of the device activity monitor in intervalDidStart, intervalDidEnd, eventDidReachThreshold, eventWillReachThresholdWarning. For example a setting where the user decides if they want to receive a push notification on eventWillReachThresholdWarning. Or the list of tokens that is supposed to be blocked in eventDidReac
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23h
Error 7000 "Team is not yet configured for notarization" — 5+ weeks, KYC docs submitted, still blocked (EU Individual)
Notarization has been rejecting every submission with statusCode 7000 (Team is not yet configured for notarization) for over five weeks. I'd appreciate any Apple staff who can confirm the gate status or re-route this internally. Account: Team ID: ZLPP2G8NG3 Account type: Individual, ACTIVE membership Region: EU (Czech Republic) The submission is technically clean — this is rejected at the gate, not on content: Developer ID Application cert valid (expires 2031), full WWDR chain Signed with hardened runtime + secure timestamp codesign --verify --deep --strict passes notarytool uploads succeed, then Rejected in ~30-60s log shows issues: null (the archive is never opened) Confirmed it is NOT app-specific: a 50 KB hello-world C binary, signed the same way, is rejected identically. Latest canary submission: 95833847-e70f-41fe-b61f-c9dc9ffd90ed (2026-05-27) -> 7000 Timeline: 2026-04-20 first 7000 rejection (app, after ~60h In Progress) 2026-04-29 escalated to engineering (case 102873818441, advisor Ronan) 2026-05
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Reply to [FEATURE REQUEST] Add more breakpoint types to Xcode
May I add that I believe you can do that right now. You can turn any standard breakpoint in Xcode into a non-stopping print breakpoint. By creating a standard breakpoint, edit Breakpoint to open the popover, then add action and select log message, then type your message. You can use variables and expressions here as well. However I prefer to use print statements for that. Now, when you run your app, Xcode will print your custom log to the console every time that line is hit, but the app will never pause, and you never had to recompile. Is that working? You can also edit both breakpoints, with automatically continue, and add a debugger command action instead of a log message. Interested to see how you use the breakpoints. If you want to know what gets called, with how much frequency, in which order, and how long it took without writing a single line of code, instruments time profiler is my go tool for that. Albert
  Worldwide Developer Relations.
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Views
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13h
Reply to SwiftData 'simple' migration failing
I'd need to look into the code then. Is it possible that you provide a minimal project with detailed steps that demonstrates the issue? I've been pretty swamped as WWDC26 is right around the corner, but should be able to look into that after the conference, if not earlier. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: iCloud Tags:
Replies
Boosts
Views
Activity
14h
Reply to [FEATURE REQUEST] Add more breakpoint types to Xcode
For the first thing you're asking about, what gets called and how often, you can use Instruments. It regularly samples your app so you can see where it is spending its time. It does not record the back trace at every sample point though. To determine when particular routines are called, you can add signposts to your code. This can be more efficient than post-mortems of printf logs. Signposts can also be used to time methods. For add print break points for logging without modifying code. you can add a breakpoint action which logs and automatically continues. You don't need to modify any code, and Xcode stores these breakpoints and their actions - you can even check them into source control if you want. Conditional breakpoints with actions aren't very quick though - they are faster than logging by hand, but they do affect the runtime of your program.
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Views
Activity
14h
Reply to Please make Siri a real search engine
Hi @5-meo-dmT, Thank you for your post. The Apple Developer Forums are intended for our developer community to have code-level discussions about Apple frameworks and services. Your feedback is appreciated, so I'd suggest for you to create a new post on the Apple Support Community instead: Apple Support Community https://discussions.apple.com/welcome Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Replies
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Views
Activity
14h
Reply to Incorrect system color on popover view, and does not update while switching dark mode on iOS 26 beta 3
Hello AngelonPro, Can you please attach to the bug report a small test project that replicates this issue? Or share a link to a test project? I understand that you're seeing this issue consistently, and it'd be helpful for us to see the exact code that demonstrates this behavior. That'll help us better understand what's going on. Feel free to also share the relevant code snippets to this thread. If you're not familiar with preparing a test project, please take a look at Creating a test project. Cordially, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
15h
[FEATURE REQUEST] Add more breakpoint types to Xcode
There are many situations where debug breaking points are not the right tool. What I often need is a log that shows what gets called, with how much frequency, and in which order. There are so many times where I have to add print statements, re compile, re run, see that I didn't include all the print statements I needed, and repeat a couple of times. My proposal (with zero knowledge of technical feasibility), is that much like we have break points, add print break points for logging without modifying code. It would be nice too, if I could also, add a timer break point, where I can tag a function definition, and every time it gets called, it's are timed. Again, no idea if this is possible, but it would be extremely helpful for me, and I'm guessing to many other devs as well. Thoughts?
Replies
3
Boosts
0
Views
68
Activity
15h
Reply to Changing systemImage value for Image, logs "fopen failed for data file".
Hello @steve_mcc, This is interesting. It appears related to how SF Symbol glyph data is cached at runtime. The closest mention I found is WWDC 2019 Session 206 Introducing SF Symbols, which states the system already optimizes SF Symbol performance internally, which makes this first-install cache miss worth investigating as a bug. Please file a bug report using Feedback Assistant, and attach this code as a sample project with steps to reproduce the issue. Reply with the feedback number and I’ll make sure that report is seen by the relevant engineering team. As a workaround, use a ZStack with opacity so both symbols are always in the hierarchy and get cached on first render, before the switch occurs: let isFinished = currentItem == totalItems ZStack { Image(systemName: arrowshape.right) .opacity(isFinished ? 0 : 1) Image(systemName: arrowshape.turn.up.right) .opacity(isFinished ? 1 : 0) } You can also try an overlay for the same effect. If you consistently see different result for different symbols, t
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Activity
17h
Reply to C++ STL bug
@ultimatum Thank you for your response and the code. I apologize for any inconvenience, but I would like to request that you provide the project, including all flags and the environmental settings, so that it is ready for download. Additionally, I would appreciate it if you could review the following documentation that explains how to create and share those: https://developer.apple.com/forums/thread/756223 Thank you for your assistance. I am eager to reproduce the issue and work towards resolving it promptly. Albert
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
17h
Changing systemImage value for Image, logs "fopen failed for data file".
I'm getting a log error and a slight delay in the UI when displaying a system image that changes at the end of a sequence. I'm using a ternary operator to determine the image; the fact that the image changes seem to be the issue, rather than the value itself. The issue only occurs for a newly installed app, and not when the app is rerun. (I'm using similar code to display an onboarding sequence after installation.) This happens on device (iphone 15 pro v25.6) and simulator (iphone 17 pro v25.6 and iphone 16 pro v18.5); xcode 26.5 (17F42). Console errors (device and iphone 17 simulator): fopen failed for data file: errno = 2 (No such file or directory) fopen failed for data file: errno = 2 (No such file or directory) Repro Code: import SwiftUI struct ContentView: View { // NOTE: error only occurs with new install. @State private var currentItem = 0 @State private var totalItems: Int = 4 var body: some View { VStack(spacing: 0) { Spacer() Text(totalItems: (totalItems)) TabVie
Replies
1
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0
Views
33
Activity
18h
Reply to NSInvalidArgumentException while sharing in UIDocumentInteractionController
Hello, We can confirm that the issue occurs on all versions of iOS 26. Key details: The file is definitely stored in the device’s local storage (in the Documents directory). A file existence check is performed before opening — and it always passes successfully. Here are a few examples of file URLs where the crash occurs: file:///var/mobile/Containers/Data/Application/0707C22C-7C21-404A-8074-5C0EE02D198E/Documents/%D0%9E%D0%B4%D0%BE%D0%B5%D0%B2%D1%81%D0%BA%D0%B8%D0%B8%CC%86-%D0%92%D0%BB%D0%B0%D0%B4%D0%B8%D0%BC%D0%B8%D1%80-%D0%A4%D0%B5%D0%B4%D0%BE%D1%80%D0%BE%D0%B2%D0%B8%D1%87(2).-%D0%93%D0%BE%D1%80%D0%BE%D0%B4%D0%BE%D0%BA-%D0%B2-%D1%82%D0%B0%D0%B1%D0%B0%D0%BA%D0%B5%D1%80%D0%BA%D0%B5.pdf file:///var/mobile/Containers/Data/Application/A28276DB-CF84-46E0-A5B6-D6796E426A0C/Documents/%D0%9E%D0%B1%D0%BB%D0%BE%D0%B6%D0%BA%D0%B8%20%D0%B4%D0%BB%D1%8F%20%D1%82%D0%B5%D1%82%D1%80%D0%B0%D0%B4%D0%B5%D0%B8%CC%86.pdf We’ve found a public report about a similar issue: . We believe it would be useful to study it. https
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
19h
ARKit ARCamera.intrinsics changes between frames: what can affect fx/fy/cx/cy?
Hello, I am doing a personal research project around ARKit camera frames and camera calibration data. For each accepted ARFrame, I export: ARFrame.timestamp ARFrame.camera.imageResolution ARFrame.camera.intrinsics ARFrame.capturedImage The target video mode is 4K / 30 FPS. In my test captures, I noticed two things: ARFrame.camera.intrinsics is not constant across the recording. Some neighboring frames from ARFrame.capturedImage have noticeably different sharpness: one frame can look sharp, while the next frame can look blurred. Regarding intrinsics, I observe small per-frame changes in fx/fy/cx/cy. For example, in one session: fx/fy changed by approximately 36 px cx changed by approximately 1.5 px cy changed by approximately 2.3 px I understand the standard meaning of the intrinsic matrix: fx / fy = focal length in pixels cx / cy = principal point in pixels relative to the image/reference frame My main question is not about the definition of these values, but about how to correctly interpret their ch
Replies
0
Boosts
0
Views
86
Activity
22h
statusCode 7000 "Team is not yet configured for notarization"
Hello, Adding our case to the long-running thread on this issue (https://developer.apple.com/forums/thread/118465). Our team is the latest to be hit by statusCode 7000 Team is not yet configured for notarization, and we'd like to (a) document the data points in case it helps Apple correlate cases and (b) ask the community whether anyone has seen a faster resolution path than what's been reported here over the past 6 years. Our situation Team ID: A92X4FJ5HU Last successful notarization: 2026-05-18 11:23:26 UTC First rejection: 2026-05-18 17:19:15 UTC (~6 hours later, no apparent trigger on our side) Total rejections since: 22 submissions across 9 days, 100% rejected with statusCode 7000 Open support case: 102900780153 What we have already verified Apple Developer Program membership Active (Renewal Sept 17, 2026) Apple Developer Program License Agreement: Accepted Apr 15, 2026 Free Apps Agreement: Active (Apr 15, 2026 — Sept 16, 2026) Paid Apps Agreement: Active (Mar 17, 2026 — Sept 16, 2026) Banking and tax in
Replies
1
Boosts
0
Views
88
Activity
22h
App Review Status and Expedite Request for 'Kavra'
Hello Apple App Review Team, I am writing to urgently request your assistance regarding our application 'Kavra'. We are facing a critical situation that is heavily impacting our entire launch roadmap and user base. To give you the timeline: we initially submitted the app for review on April 30th. After waiting for two full weeks without any updates or status changes, we assumed there might be a technical stall in the review pipeline. Consequently, we canceled the submission and resubmitted the app on May 14th. Today is May 27th, and the application has been stuck in the Waiting for Review status for another 13 days. In total, we have been locked in the review queue for nearly a month. This prolonged delay has completely frozen our development cycle and disrupted our time-sensitive marketing plans. We have thoroughly audited our app against all App Store Review Guidelines and confirm 100% compliance. There should be no blockers from our end. If you require any additional information, test accounts, or
Replies
3
Boosts
0
Views
61
Activity
23h
Best practices for sharing data between main app and `DeviceActivityMonitor`?
Dear Developer Technical Support, I wanted to ask for technical advice regarding the DeviceActivityMonitor which is part of the DeviceActivity framework: The DeviceActivityMonitor has a very strict memory limit of 6MB. That’s not a lot and it doesn't leave a lot of room for any kind of code that accesses permanently stored data. I would therefore like to ask for advice on best-practices on how to share information between the main app and that extension: Is UserDefaults a good idea to use here? Can/should we use CoreData or SwiftData? Should we build super small file-based data sharing (e.g. via .plists)? Why is it necessary to share data? This can be simple things that inform the decision of the device activity monitor in intervalDidStart, intervalDidEnd, eventDidReachThreshold, eventWillReachThresholdWarning. For example a setting where the user decides if they want to receive a push notification on eventWillReachThresholdWarning. Or the list of tokens that is supposed to be blocked in eventDidReac
Replies
0
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0
Views
56
Activity
23h
Error 7000 "Team is not yet configured for notarization" — 5+ weeks, KYC docs submitted, still blocked (EU Individual)
Notarization has been rejecting every submission with statusCode 7000 (Team is not yet configured for notarization) for over five weeks. I'd appreciate any Apple staff who can confirm the gate status or re-route this internally. Account: Team ID: ZLPP2G8NG3 Account type: Individual, ACTIVE membership Region: EU (Czech Republic) The submission is technically clean — this is rejected at the gate, not on content: Developer ID Application cert valid (expires 2031), full WWDR chain Signed with hardened runtime + secure timestamp codesign --verify --deep --strict passes notarytool uploads succeed, then Rejected in ~30-60s log shows issues: null (the archive is never opened) Confirmed it is NOT app-specific: a 50 KB hello-world C binary, signed the same way, is rejected identically. Latest canary submission: 95833847-e70f-41fe-b61f-c9dc9ffd90ed (2026-05-27) -> 7000 Timeline: 2026-04-20 first 7000 rejection (app, after ~60h In Progress) 2026-04-29 escalated to engineering (case 102873818441, advisor Ronan) 2026-05
Replies
2
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0
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80
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1d