Tried to compile Fox 2 sample code. I got the following error message with the GameController.Swift: Error: Function produces expected type 'sims_float3' (aka 'float3'); did you mean to call it with {}?//let q = simd_mul( simd_quaternion(GameController.CameraOrientationSensitivity * cameraDirection.x, characterWorldUp!), simd_quaternion(GameController.CameraOrientationSensitivity * cameraDirection.y, transformNode.simdWorldRight) )//self.lastActiveCameraFrontDirection = originalAxisDirection//let referenceFrontDirection = strongSelf.activeCamera == node ? strongSelf.lastActiveCameraFrontDirection : activeCamera.presentation.simdWorldFront// if activeCamera != nil { self.lastActiveCameraFrontDirection = (activeCamera?.presentation.simdWorldFront)! }Error: Function 'originalAxisDirection' was used as a property; add () to call itlet symetricAxisDirection = simd_make_float3(-originalAxisDirection.x, originalAxisDirection.y, -originalAxisDirection.z)