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Reply to Unexpected behavior when writing entities and loading realityFiles.
Hi @ericD_TRI and @SkimoBen Thanks for providing such a detailed question with reproducible code, that's very helpful. I was able to reproduce the issue you're experiencing. The problem appears to occur when deleting or overwriting a .reality file that's associated with an entity currently in the scene, which causes the Failed to load errors on subsequent loads. Workaround: Instead of reusing the same filename, create a unique file for each save operation. You can store the current filename in your appModel so the immersive view knows which file to load. For example: let filename = (UUID().uuidString).(type.preferredFilenameExtension ?? bin) //... try await entity.write(to: fileURL) appModel.activeFileURL = fileURL Finally, our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report, reference this forum post, and post the FB number here once you do. Bug Reporting: How and Why?
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Reply to Fix text in accessory view
On second thought, considering that this works differently in UIKit then SwiftUI, I think its best we file a bug report and get to the bottom of this. Please file a bug report here and reply with the feedback number once complete, I'll make sure it winds up with the correct team. Thank you,  Travis Trotto - DTS Engineer
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Why doesn’t Transaction.updates emit reliably?
I have some information. I downloaded Xcode 26.3 Release Candidate (17C519) from the Apple Developer website. I used the VirtualBuddy app and installed macOS Tahoe 26.3. I then opened the Xcode project and configured the StoreKit Configuration file (synchronised with App Store Connect), setting the subscription renewal rate to Any Renewal Every 10 Seconds. I ran the app, made a subscription purchase and observed that my in-app purchase handling code successfully completed the transaction. I also logged Transaction.updates and Product.SubscriptionInfo.Status.updates and everything worked as expected. However, I do not wish to upgrade to macOS Tahoe just yet.
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to When you set inputAccessoryView AND inputView you get unexpected system UI in between the two custom views
Hello lewis42, Thanks for your documentation of this issue. Could you possibly please open a bug report in Feedback Assistant? Please feel free to copy over the same documentation from here to the bug report, though we also very much appreciate focused sample apps that can directly replicate issues. Once you open the bug report, please post the FB number here for my reference. I'll make sure it gets to the relevant engineering team. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your vigilance, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Xcode cloud
Thank you for your post. When Xcode crashes, it is advisable to file a bug report. Ensure that you are utilizing the latest version of Xcode. Updates to Xcode frequently incorporate bug fixes and enhancements to its integration with Xcode Cloud. Additionally, consider updating to the most recent stable release through the Mac App Store or the Developer Portal, as well as updating to the latest version of macOS. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
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Reply to Beta contract missing
The issue you described should be resolved now. Please upload another build in order to start testing again. If it is not, and you seeing the same error, please may I ask you to create a bug that can be assigned to the correct team? If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
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Managing two helpbooks depending on MacOS user's version doesn't work
My application provides a unique feature for MacOS 26+ users, while keeping legacy for other versions (12.4+). So I aim to provide two help books localized package, depending on MacOS' version of the running computer. I designed two help bundles, with their own Info.plist files (identifiers, default filename…) and I've made multiple checks to verify that all their settings are correct and different when needed. As an app's info.plist can deal only with one Help Book, my application delegate registers both in applicationDidFinishLaunching: using: [[NSHelpManager sharedHelpManager] registerBooksInBundle:[NSBundle mainBundle]]; In Interface Builder, the help menu item is connected to the application delegate's showHelp: method to set the correct help package. The code in this method is: if (@available(macOS 26.0,*)){ helpbook = @fr.myapp.updated.help; } else { helpbook = @fr.myapp.legacy.help; } [[NSHelpManager sharedHelpManager] openHelpAnchor:@index inBook:helpbook]; The problem is that despite the Ma
Topic: UI Frameworks SubTopic: AppKit
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Error generating domain certificate
I’m having an issue verifying a domain for a Merchant ID. I’m implementing Apple Pay on the web for a demo, and I’ve configured the Azure server to match Apple’s requirements for domain verification, such as the TLS configuration, not requiring client certificates, and ensuring there are no redirects. I’ve run tests with OpenSSL and PowerShell and all responses return HTTP/1.1 200 OK. I also tested the URL Apple says it uses to validate the file under .well-known, and it does show the expected result. I already have the Apple Pay Payment Processing Certificate and the Apple Pay Merchant Identity Certificate approved; the only thing missing is the domain verification. I’m not sure what else to test—if you could help me with a possible solution, I’d really appreciate it. (The project is built in .NET 8 and hosted on Azure App Service.)
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Questions about content usage & submission file
Hi everyone, I have two questions that I hope someone from the community (or Apple team) could help clarify: Use of real Apple Executives in a creative scene In a short introductory scene of my app playground, I included the names and emojis representing Apple executives in a respectful and creative way. There are: No official logos No copyrighted assets No branding elements It is purely fictional and made for storytelling purposes. Would this be acceptable under the submission guidelines, or should all characters be entirely unrelated to real individuals? Submission file concern After submitting my application, I realized I may have accidentally uploaded the wrong ZIP file (I mean I'm not sure tbh). Is there any way to review the exact file that was submitted? Would it be possible to withdraw and resubmit again? If so, would that count as multiple submissions (since only one submission is allowed)? I’d really appreciate any clarification from those who may have experienced somethin
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SwiftData + CloudKit: BGSystemTaskScheduler Code=8
Hi everyone, On macOS 26.4 beta (with Xcode 26.4 beta), I’m seeing the following console messages in a brand new SwiftData + CloudKit template project (no custom logic added, fresh CloudKit container): updateTaskRequest called for a pre-running task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 updateTaskRequest called for an already running/updated task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 Error updating background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=8 (null) These messages appear: When CloudKit is enabled Occasionally on app launch Often when bringing the app back to the foreground (Cmd-Tab away and back) Even with zero additional SwiftData logic They do not appear when CloudKit is disabled. This behavior is reproducible on a completely new project with a fresh CloudKit container. Questions: What exactly do these messages indicate? Is BGSystemTaskScheduler Code=8 expected in this context? Are these sa
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Reply to OnDemand VPN connection stuck in NO INTERNET
OK. In that case I don’t see any way to make this work )-: When you set an on-demand rule, connections that match that rule are held until the demand is satisfied. This makes sense when you think about the intended use case for on-demand rules, namely, a split VPN. Typically this pans out as follows: There’s a site that’s only available on the organisation’s intranet. The device manager deploys an on-demand VPN configuration to access that intranet. The user runs an app that connects to that site. The system treats that as demand and starts the VPN connection. And holds the app’s connection until the VPN connection is established. Once that’s done, it releases the app’s connection, which then connects to the site over the VPN. This yields an obvious chicken’n’problem when the VPN provider relies on a connection that also matches the on-demand rule. The system can avoid this problems if the provider does it directly, from within its own process. This is the same sort of logic that NECP uses to avoid VPN loops.
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Reply to URL Filter Network Extension
[quote='876592022, Pushpak-Ambadkar123, /thread/815498?answerId=876592022#876592022, /profile/Pushpak-Ambadkar123'] how we can achieve same in case of NEURLFilterManager [/quote] This is just a special case of my previous answer: There are no configuration options like this with URL filter. If you’d like to see us add something for this, you should file an enhancement request explaining your requirements. Oh, one further point here. With URL filter it’s possible for third-party apps to opt in to filtering via the NEURLFilter type. What they do in the .deny case is up to them. You could imagine an extension to that API that returns the reason for the denial — so they could add that to their own custom UI — but that does present some privacy concerns. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Possible 26.2 memory leak regression in Network, when multiple NEXT active
[quote='876583022, TChrist, /thread/813973?answerId=876583022#876583022, /profile/TChrist'] the Memory utilization increased again. [/quote] Bummer. But my previous advice still holds: If you continue to have problems with this on 26.4b1, it’s best to file a new bug with the details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Checksum of an ipa file
[quote='816041021, LCTech, /thread/816041, /profile/LCTech'] if i extract the ipa file and compare the checksum will it match? [/quote] This question doesn’t make sense because a .ipa is only used to upload your app to the App Store. It has no presence on the device itself. But regarding the big picture question about checking app integrity, see my reply here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Thank you for doing some testing. That is great. I am a little confused though. I uploaded the image file earlier on the thread. I have reuploaded for this reply. Its name is PXL_20251217_201630453.MP.jpeg . Note also that the sample code contained the line: format.bitmapInfo = kCGImageAlphaFirst | kCGBitmapByteOrderDefault;//ARGB8888 That is slightly different than what you tried. Note also that my code did not crash. vImageBuffer_InitWithCGImage returned with the error code kvImageInvalidParameter. A complete project to reproduce the error has been uploaded as a zip archive via Feedback Assistant. Feedback Assistant designates the report as FB21893783 . The jpeg file is also in the zip archive. Xcode debug console: -[MoeDocController openDocumentWithContentsOfURL:display:completionHandler:] file:///Users/elliotleonard/test/PXL_20251217_201630453.MP.jpeg fence tx observer 1f8eb timed out after 0.600000 <<<< CMPhotoJFIFUtilities >>>> signalled err=-17102 at &
Topic: Graphics & Games SubTopic: General Tags:
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