Hi @ericD_TRI and @SkimoBen Thanks for providing such a detailed question with reproducible code, that's very helpful. I was able to reproduce the issue you're experiencing. The problem appears to occur when deleting or overwriting a .reality file that's associated with an entity currently in the scene, which causes the Failed to load errors on subsequent loads. Workaround: Instead of reusing the same filename, create a unique file for each save operation. You can store the current filename in your appModel so the immersive view knows which file to load. For example: let filename = (UUID().uuidString).(type.preferredFilenameExtension ?? bin) //... try await entity.write(to: fileURL) appModel.activeFileURL = fileURL Finally, our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report, reference this forum post, and post the FB number here once you do. Bug Reporting: How and Why?
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags: